Blue-Eyes Deck #730758 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Jul 9, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
70± 5/ 100
Power Score
Structural 72
Reliability 68
Going First 75
Going Second 62

Blue-Eyes — Deck Power Evaluation

Final Contextual Deck Power: 70/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 72
Going First 75
Going Second 62
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion beatdown with disruption; Hand trap interaction
  • Turn 1 (going first): Establish Blue-Eyes Spirit Dragon + hand traps, advance to higher synchros
  • Turn 2 (going second): Use hand traps and board breakers to disrupt then synchro climb
  • Recovery: Recur with Synchro Rumble, True Light, Maiden of White
  • After siding: None (no side deck)

Why it scores here

The deck reliably opens with multiple starter options (Sage, Maiden, Primite Lode) yielding high consistency (P(core)≈0.999 inferred), but median output is a single negate board rather than the ceiling multi-dragon endboard. Popularity of Blue-Eyes did not earn points; score reflects system synergy and redundancy, not card averages. No combos data means ceiling/floor inferred from card text. Brick risk from normal Blue-Eyes mitigated by Primite but still present, and absence of side deck limits best-of-3 adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 82 Archetype core 28 copies gives P(open≥1)=0.9988 (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Copy histogram shows 8 singles and few garnet normals; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 78 Extra deck contains multiple high-impact synchros (Ultimate Spirit, Baronne) enabling strong ceiling (Inferred)
D4 Combo Floor & Median Output 65 Median expected board likely Spirit Dragon + hand traps, lower than ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (Sage, Maiden, Primite) provide alternative routes (Inferred)
D6 Resource Economy, Recovery & Grind 72 Primite searchers and Synchro Rumble recursion support grind (Inferred)
D7 End-Board & Interaction Quality 75 12 cards with negation text plus board negates from synchros (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand trap density 0.90 going second but combo-oriented board break limited (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra deck includes 4500 ATK Neo and 3500 Ultimate Spirit for pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 80 40-card compact list with 8 three-ofs aids efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 extra slots used with 11 synchros, 2 fusions, 2 links covering climbs (Verified)
D12 Side Deck Adaptability 30 Side deck absent (0 cards) cripples post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype usage high but fit provisional (Provisional)
D14 Pilotability & Error Tolerance 70 Synchro lines straightforward but multiple steps require care (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 72, Going First ≈ 75, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: no Side Deck (-3); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter redundancy
  • Strong hand trap density
  • Compact 40-card main

Weaknesses

  • No side deck
  • Reliance on one-of extra deck pieces
  • Brick potential from Blue-Eyes normal

Critical choke points

  • Blue-Eyes White Dragon as dead draw without support
  • Limited Bystial Magnamhut
Priority Remove Add Reason
1 Side deck cards for best-of-3 Side Deck size 0 limits adaptability

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 11 synchro/2 fusion/2 link; Side count 0
  • Inferred: Consistency probabilities from hypergeometric; Combo ceiling from card text reads; Median output estimate
  • Provisional: Matchup format fit without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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