Cyber Dragon Deck #730751 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Cyber Emergency x3. Created Jul 9, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/09/2026
Main Deck (42)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Infinitrack Crab Crane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Mecha Phantom Beast O-Lion x1
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cybernetic Horizon x2
- Forbidden Droplet x1
- Illusion Gate x1
- Instant Fusion x1
- Outrigger Extension x1
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x2
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x2
- Mecha Phantom Beast Auroradon x1
- Borreload Savage Dragon x1
- Accel Synchron x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Infinitrack River Stormer x1
- Kashtira Arise-Heart x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Blind-Second / OTK
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Xyz/Link boss monsters (Cyber Dragon Infinity, Chimeratech Rampage Dragon) enabling OTK; Board control via negation and removal (Infinite Impermanence, Forbidden Droplet)
- Turn 1 (going first): Search Cyber Dragon Core/Realm, establish Nova/Infinity or Fusion boss with disruption
- Turn 2 (going second): Use hand traps and board breakers (Illusion Gate, Forbidden Droplet) to clear and OTK
- Recovery: Recursion via Core, Nachster, Cybernetic Overflow
- After siding: No side deck (Side Deck size 0) so no post-side plan
Why it scores here
The deck is illegal because it contains Instant Fusion, a Forbidden card in Master Duel, so its Final Contextual score is capped low as a theoretical/structural-only evaluation. As a system, the Cyber Dragon/Cyberdark hybrid shows high starter accessibility (P(core starter) ≈ 0.9965 Inferred) and strong combo conversion to Fusion/Xyz/Link bosses, but guide and card text indicate fragile floors versus hand traps and brick risk. Popularity of the Cyber Dragon archetype did not earn points; scores reflect engine cohesion and interaction density, not averages of individual card scores. No combo telemetry existed, so ceiling and floor are inferred from card text and guides.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core group P(open ≥1)=0.9965 from 27 copies; Instant Fusion dead (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 42-card main with 22 singles; one forbidden dead card raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Extra deck contains Nova/Infinity/Eternity enabling large boards; no parsed combos (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Guide notes easy brick and 'one handtrap = dead'; median output low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Limited redundant lines; Core/Realm search but weak to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Core, Nachster, Overflow but scarce (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction from Impermanence, Droplet, Infinity negate; density moderate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Board breakers Illusion Gate, Forbidden Droplet, OTK potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters up to 3000 ATK and OTK paths (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 42-card compact-ish but 22 singles and illegal card hurt efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra cards covering Fusion/Xyz/Link/Synchro coherently (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck empty (0 cards) so no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Combo steps moderate but brick prone; error tolerance low (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck (Forbidden card) (-30). Final formula: Illegal deck: structural-only theoretical evaluation; Final capped low (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High starter accessibility via Core/Emergency/Realm
- Strong extra deck coverage
Weaknesses
- Illegal due to Forbidden Instant Fusion
- Brick prone per guide
- Weak to handtraps
- No side deck
Critical choke points
- Instant Fusion illegal card
- Reliance on Normal Summon/seekers fragile to interruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Instant Fusion | Cyber Dragon Drei or extra Cyber Dragon Core | Remove forbidden card to make deck legal; improve consistency |
Evidence & confidence
- Verified: Legality status Illegal; Extra deck breakdown; Side count 0
- Inferred: Starter probabilities; Brick risk; Combo potential from text
- Provisional: Matchup fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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