Cyber Dragon Deck #730751 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Cyber Emergency x3. Created Jul 9, 2026 by YGO Mod.

Deck Cyber Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 07/09/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
22± 5/ 100
Power Score
Structural 58
Reliability 30
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second / OTK
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Xyz/Link boss monsters (Cyber Dragon Infinity, Chimeratech Rampage Dragon) enabling OTK; Board control via negation and removal (Infinite Impermanence, Forbidden Droplet)
  • Turn 1 (going first): Search Cyber Dragon Core/Realm, establish Nova/Infinity or Fusion boss with disruption
  • Turn 2 (going second): Use hand traps and board breakers (Illusion Gate, Forbidden Droplet) to clear and OTK
  • Recovery: Recursion via Core, Nachster, Cybernetic Overflow
  • After siding: No side deck (Side Deck size 0) so no post-side plan

Why it scores here

The deck is illegal because it contains Instant Fusion, a Forbidden card in Master Duel, so its Final Contextual score is capped low as a theoretical/structural-only evaluation. As a system, the Cyber Dragon/Cyberdark hybrid shows high starter accessibility (P(core starter) ≈ 0.9965 Inferred) and strong combo conversion to Fusion/Xyz/Link bosses, but guide and card text indicate fragile floors versus hand traps and brick risk. Popularity of the Cyber Dragon archetype did not earn points; scores reflect engine cohesion and interaction density, not averages of individual card scores. No combo telemetry existed, so ceiling and floor are inferred from card text and guides.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core group P(open ≥1)=0.9965 from 27 copies; Instant Fusion dead (Inferred)
D2 Opening-Hand Quality & Brick Management 60 42-card main with 22 singles; one forbidden dead card raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 75 Extra deck contains Nova/Infinity/Eternity enabling large boards; no parsed combos (Inferred)
D4 Combo Floor & Median Output 40 Guide notes easy brick and 'one handtrap = dead'; median output low (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Limited redundant lines; Core/Realm search but weak to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Core, Nachster, Overflow but scarce (Inferred)
D7 End-Board & Interaction Quality 65 Interaction from Impermanence, Droplet, Infinity negate; density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 70 Board breakers Illusion Gate, Forbidden Droplet, OTK potential (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters up to 3000 ATK and OTK paths (Inferred)
D10 Main Deck Efficiency & Flexibility 55 42-card compact-ish but 22 singles and illegal card hurt efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra cards covering Fusion/Xyz/Link/Synchro coherently (Verified)
D12 Side Deck Adaptability 0 Side deck empty (0 cards) so no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Combo steps moderate but brick prone; error tolerance low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck (Forbidden card) (-30). Final formula: Illegal deck: structural-only theoretical evaluation; Final capped low (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High starter accessibility via Core/Emergency/Realm
  • Strong extra deck coverage

Weaknesses

  • Illegal due to Forbidden Instant Fusion
  • Brick prone per guide
  • Weak to handtraps
  • No side deck

Critical choke points

  • Instant Fusion illegal card
  • Reliance on Normal Summon/seekers fragile to interruption
Priority Remove Add Reason
1 Instant Fusion Cyber Dragon Drei or extra Cyber Dragon Core Remove forbidden card to make deck legal; improve consistency

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck breakdown; Side count 0
  • Inferred: Starter probabilities; Brick risk; Combo potential from text
  • Provisional: Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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