Spellcasters Deck #730705 — Yu-Gi-Oh! Rush Duel Sevens

37 Main, 1 Extra, incl. Straynge Witch x3, Magical Swordsman of Roadstar x3, Sevens Paladin x3 - Skill: Master Accel Road. Created Jul 8, 2026 by YGO Mod.

Deck Spellcasters Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 07/08/2026

Master Accel Road
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 8, 2026
23± 10/ 100
Power Score
Structural 24
Reliability 20
Going First 20
Going Second 15

Spellcasters Rush (unresolved) — Deck Power Evaluation

Final Contextual Deck Power: 23/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 24
Going First 20
Going Second 15
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unknown (no resolved card text); Unknown
  • Turn 1 (going first): Open archetype core (inferred) but specifics unknown
  • Turn 2 (going second): Unknown
  • Recovery: Unknown
  • After siding: No side deck; not applicable

Why it scores here

This deck's evaluation is severely limited because 20 card passcodes are unresolved and no combo boards were supplied, so the system cannot be scored on real output. The only strong signal is a hypergeometric probability of ~0.999 for opening at least one archetype-core card in a 38-card Rush Duel list, suggesting functional opening hands are likely (Inferred). However, without card text we cannot confirm those cores are starters, extenders, or payoffs, so combo ceiling, floor, resilience, and interaction dimensions default low. The deck's 76.5% core-card presence versus usage stats shows it runs a near-standard Spellcaster skeleton but omits four common cores, slightly hurting coherence. Popularity or meta-share were not used to award points, and the score reflects deck-system uncertainty rather than an average of individual cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype-core group 27 copies yields P(open ≥1 in 5)=0.9991 from hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 50 38-card main with 8 triples and 2 doubles suggests low brick but unresolved garnet risk (Inferred)
D3 Combo Conversion & Ceiling 10 No parseable combo boards; ceiling cannot be measured (Provisional)
D4 Combo Floor & Median Output 10 No combo median data; floor assumed minimal (Provisional)
D5 Interruption Resilience & Route Redundancy 10 No redundancy or recursion text available; resilience unknown (Speculation)
D6 Resource Economy, Recovery & Grind 10 Resource signature absent; economy unverifiable (Speculation)
D7 End-Board & Interaction Quality 10 Interaction density flags zero; no negation/removal text resolved (Observed)
D8 Going-Second & Board-Breaking Power 10 Going-second split unavailable; board-breaking unproven (Provisional)
D9 Offensive Pressure & Closing Power 10 No ATK or boss text; closing power unknown (Speculation)
D10 Main Deck Efficiency & Flexibility 40 Compact 38-card main within size rules but coherence unconfirmed (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Zero Extra Deck slots used; legal but no coverage (Verified)
D12 Side Deck Adaptability 10 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 10 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Complexity unknown but absence of combos may imply simpler play (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 24, Going First ≈ 20, Going Second ≈ 15, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: unresolved_card_data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of opening archetype core cards (Inferred)
  • Legal compact 38-card main deck within Rush rules

Weaknesses

  • No resolved card text or combos
  • Zero Extra Deck and Side Deck limits adaptability
  • Missing 4 core cards from usage stats

Critical choke points

  • Unable to verify engine cohesion due to unresolved cards
Priority Remove Add Reason
1 Resolve card passcodes to enable proper evaluation

Evidence & confidence

  • Verified: Legality status Legal with warning; Main deck size 38 within rush rules; Extra deck 0, side deck 0
  • Observed: Usage stats show 76.5% core present (13/17); Role tag counts all zero from unresolved cards
  • Inferred: P(open core) 0.9991 from hypergeometric; Dimension scores due to missing data; Primary strategy Combo guessed from archetype
  • Provisional: Meta Power null due to no dated metagame; Combo ceiling/floor provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 20 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Spellcasters

Spellcasters Breakdown

 
 

 

 

 

 

 

 
 

 

 
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