Stardust / Synchron Deck #730698 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Shining Star Dragon x3 - Skill: Bonds of the Converging Stars. Created Jul 8, 2026 by YGO Mod.
Deck Stardust / Synchron Duel Links
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Bonds of the Converging Stars
Main Deck (30)
- Droll & Lock Bird x3
- Stardust Trail x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x1
- Ghost Belle & Haunted Mansion x1
- Shining Star Dragon x3
- Stardust Synchron x3
- Dark Ruler No More x2
- Emblema Oath x1
- Forbidden Droplet x3
- On Your Mark, Get Set, DUEL! x3
- Stand Up Centur-Ion! x1
- Synchro Rumble x1
- Synchro World x1
- Zombie World x1
- Centur-Ion Phalanx x1
- Converging Wishes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 66 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Synchro engine
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Build a Synchro-heavy board with interruption and direct damage via high-ATK bosses (Shooting Quasar Dragon, Red Supernova Dragon, Crimson Dragon).; Grind via recursion and resource generation; exhaust opponent while generating card advantage.
- Turn 1 (going first): Synchro Summon into a 2–3 monster board with negation and protection via Shooting Quasar Dragon or Crimson Dragon; lock field with Synchro World and board searchers.
- Turn 2 (going second): Use hand traps (Droll & Lock Bird, Ghost Belle) and removal spells (Forbidden Droplet, Dark Ruler No More) to clear the opponent's board before attempting a Synchro combo.
- Recovery: Recursion via Stardust Dragon (recovers from Extra Deck), Synchro Rumble (revives Tuners), and Centur-Ion cards (search and Special Summon chains).
- After siding: Add board breakers and side-deck tech to handle specific matchups; Zombie World and graveyard fill support alternative lines.
Why it scores here
This Stardust/Synchron deck opens a functional Synchro engine with high core probability (P(≥1 starter) ≈ 0.999) but suffers from inconsistent median output and a 0% side-deck (Duel Links format constraint). The deck reliably generates 2–3 Synchro monsters with interruption on Turn 1, and Crimson Dragon + Shooting Quasar provide strong negation layers. However, the missing core Extra-Deck cards (Satellite Warrior, Centur-Ion Auxila, Centur-Ion Primera Primus, Ruddy Rose Dragon) and redundancy across multiple 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) force excessive recursion and increase brick risk. Going-second capability is moderate—hand traps and Forbidden Droplet provide interaction, but the deck cannot easily break established boards. Tournament representation and meta fit are provisional (no dated metagame supplied); archetype prevalence in Duel Links suggests it is recognized but not dominant. The evaluation reflects system coherence, not individual card quality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Core archetype + Synchron searchers have P(≥1 in hand 5) ≈ 0.999; Forbidden Droplet/On Your Mark/Stardust Synchron are live 43–44% individually. (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Six 3-ofs create redundancy; Zombie World is a 1-of brick in most lines; no combo text provided, but hand-trap group P(≥1 in hand 6) ≈ 0.612 suggests playable going-second hands. (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling boards include Shooting Quasar Dragon (4000 ATK, multi-attack) or Crimson Dragon (searcher + recursion); text indicates strong summon chains but no parsed combo boards limit precision. (Inferred) |
| D4 | Combo Floor & Median Output | 54 | No median combo data supplied; typical line is 2–3 Synchro summons with one interaction layer; recursion via Stardust Dragon or Centur-Ion cards suggests ~3 summons median but high variance. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Stardust Dragon negates destructions; Shining Star Dragon enables opponent-turn Synchro recovery; Centur-Ion Phalanx banishes and revives; however, deck has no secondary independent line if primary is interrupted. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Forbidden Droplet cost is high (discard from hand/field); Centur-Ion Atrii draws 1 card if conditions met; Synchro Rumble and Centur-Ion Phalanx provide float/recursion; net advantage estimated 0–2 cards per turn. (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Shooting Quasar Dragon (negate + multi-attack) and Crimson Dragon (searcher) form 2-layer interaction; Stardust Dragon protects backrow; interaction density moderate but not redundant. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Forbidden Droplet and Dark Ruler No More negate opponent effects; Droll & Lock Bird and Ghost Belle are hand traps; deck runs 4 hand traps (P ≈ 0.61 at least one in going-second hand). (Verified) |
| D9 | Offensive Pressure & Closing Power | 56 | Shooting Quasar (4000 ATK) and Red Supernova Dragon (4000 ATK, undestructible if charged) provide direct damage; however, no piercing text; requires safe board to close. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 30-card main with 17 distinct cards; good compactness; however, three 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) reduce flexibility; Zombie World is niche 1-of. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 71 | 9 Extra-Deck slots all Synchro; coverage includes Level 8, 10, 12 monsters; missing Satellite Warrior (100% inclusion), Centur-Ion Auxila (55%), Ruddy Rose Dragon (95%) limits combo ceiling; Crimson Dragon is Limited 1-of. (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck (Duel Links format allows 0 side); side adaptability score set to 0 per format rules. (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype meta-share unknown (no tournament context); YGOVN data shows deck built to standard core patterns (55% core present) but lacks top-deck representation in supplied context; format fit provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Synchro lines have multiple decision points (which Tuner to use, which Synchro to summon, when to negate vs. recursion); complexity moderate; estimated 4–6 distinct game trees per turn. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Extra-Deck incompleteness (-3); No side deck (0); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ 0.65 · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely high opener consistency: P(≥1 Synchro starter in hand 5) ≈ 0.999 ensures Turn 1 setup.
- Redundant Synchro lines: Multiple Tuner options (Stardust Synchron, Shining Star Dragon, Centur-Ion Atrii) enable recovery after interruption.
- Strong interaction layer: Shooting Quasar Dragon (negate + multi-attack), Crimson Dragon (searcher + recursion), Stardust Dragon (destruction negate).
- Flexible Extra-Deck access: 9 Synchro monsters support Level 8, 10, and 12 lines with varied utilities.
- Going-second hand traps: Droll & Lock Bird and Ghost Belle provide reactive interaction; Forbidden Droplet negates on demand.
Weaknesses
- Missing core Extra-Deck monsters: Absent Satellite Warrior, Centur-Ion Auxila, Ruddy Rose Dragon, Centur-Ion Primera Primus limits combo ceiling and alternative lines.
- High redundancy in 3-ofs: Three copies each of Stardust Synchron, Stardust Trail, Shining Star Dragon inflate brick risk and hand clogging.
- Weak median output: No combo data; estimated median boards are 2–3 Synchro summons, below archetype ceiling.
- Limited going-second potential: Removal suite (Forbidden Droplet, Dark Ruler No More, hand traps) is reactive; deck cannot easily break established boards without external luck.
- No side deck: Duel Links 0-side format prevents post-game 1 adaptation; single build must cover all matchups.
- Zombie World integration unclear: 1-of Zombie World appears niche; unclear if actively used or filler.
Critical choke points
- Tuner extender depletion: If multiple Tuners are milled early or used in failed combos, deck loses the ability to continue Synchro chains.
- Extra-Deck saturation: All 9 slots are Synchro; a single graveyard fill or banish of a critical Synchro (e.g., Shooting Quasar, Crimson Dragon) removes a key board piece.
- Crimson Dragon Limited status: Deck runs only 1 copy due to banlist restriction; losing it to banish or destruction removes a high-value searcher/recycler.
- Forbidden Droplet cost: Activating Forbidden Droplet requires discarding from hand/field; in tight resource situations, this can mill critical pieces or brick recovery lines.
- No tutoring for Extra-Deck: Synchro Rumble and Synchro World provide some recursion but cannot search; a missed Extra-Deck summon window may be unrecoverable.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Zombie World (1 copy) | Satellite Warrior (1 copy, 100% archetype inclusion) | Satellite Warrior is a 100%-inclusion core Extra-Deck card; it provides board-break utility (destroy up to opponent's cards in S&T zone). Zombie World appears niche and conflicts with Dragon-centric strategy. |
| 2 | Shining Star Dragon (reduce from 3 to 2 copies) | Centur-Ion Auxila (1 copy, Extra-Deck, 55% inclusion) | Centur-Ion Auxila protects Spell & Trap zone and searches Centur-Ion cards; 55% inclusion suggests strong role. Reduce Shining Star Dragon—while a Quick-Effect Synchro recovery tool, running 3 copies creates redundancy and brick risk. |
| 3 | Stardust Trail (reduce from 3 to 2 copies) | Ruddy Rose Dragon (1 copy, Extra-Deck, 95% inclusion) | Ruddy Rose Dragon (95% inclusion) banishes GY and can destroy all cards if Synchro Summoned with a Plant Synchro; provides board wipe pressure. Stardust Trail is strong but running 3 copies is redundant when other core pieces are missing. |
| 4 | Centur-Ion Primera (reduce from 1 to 0 copies, if not essential to specific lines) | Centur-Ion Primera Primus (1 copy, Extra-Deck, 75% inclusion) and consider Shooting Quasar Dragon verification | Centur-Ion Primera Primus searches Emblema cards and is 75% core inclusion; ensure it is in the Extra-Deck. Verify that Shooting Quasar Dragon is runnable given Duel Links format constraints. |
Evidence & confidence
- Verified: Legality: 30 main, 9 extra, 0 side; all cards within copy limits and banlist status (Crimson Dragon Limited 1). (deck_id: 730698); Core consistency: P(≥1 Synchro starter in hand 5) ≈ 0.9991 (hypergeometric, archetype core 21 copies).; Hand-trap coverage: 4 hand traps in deck (Droll & Lock Bird 3, Ghost Belle 1); P(≥1 in hand 6) ≈ 0.6123.; Extra-Deck composition: All 9 slots Synchro; coverage includes Levels 8, 10, 12.; Archetype core presence: 11 of 20 core cards present (55% coverage); 9 core cards missing.
- Observed: Archetype meta-share (usage statistics): Stardust/Synchron archetype present in Duel Links; deck follows standard core patterns (60% inclusion for multiple cards).; Guide evidence: 1 guide references archetype as 'thật sự trở thành một thế lực trong meta' (truly became a force in meta) with strong board-building capability.
- Inferred: Combo ceiling: Shooting Quasar Dragon (4000 ATK, multi-attack) + Crimson Dragon (searcher) form best board; estimated 2–3 Synchro summons with negation layer (ceiling PowerIndex ~75–80).; Combo median: Estimated 2–3 Synchro summons per turn without parsed data; median PowerIndex ~55–60.; Brick rate: Full brick (no Tuner or starter) estimated <1%; however, hand-clogging from three 3-ofs may force suboptimal plays.; Going-second plan: Forbidden Droplet + Dark Ruler No More + hand traps (4 copies) provide reactive interaction; deck cannot easily break established boards; estimated going-second power ~54.; Tournament reliability: No dated metagame; reliability estimated from consistency, interruption resilience, and post-side adaptability (0-side format). Estimated ~52.; Post-side adaptability: 0-side deck (Duel Links format); no deck transformation possible; adaptability score set to 0.
- Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; set to null.; Matchup-specific win rates: No tournament match records provided; matchup power estimated from archetype meta-share (45, provisional).; Format speed fit: Duel Links speed unknown; Synchro-heavy deck may conflict with acceleration-based meta.
- Data gaps: No parsed combo boards: Best-line, median-power-index, and board-per-starter estimates are text-based inference, not measured. No tournament link: Archetype meta-share and per-pilot match records absent; Meta Power set to null. No win-rate telemetry: Going-first/going-second win rates, matchup outcomes, brick/starter/OTK rates not available. No guide strategy depth: Single guide snippet confirms archetype strength but lacks detailed turn-1 / turn-2 / recovery strategy. Format rules unclear: Duel Links ban-list, speed tier, and metagame composition unknown; meta fit estimated provisional. Side-deck strategy absent: 0-side format precludes side-deck adaptability; no post-game plan available.
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