Stardust / Synchron Deck #730698 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Shining Star Dragon x3 - Skill: Bonds of the Converging Stars. Created Jul 8, 2026 by YGO Mod.

Deck Stardust / Synchron Duel Links

Created by: YGO Mod (20517634)

Created On: 07/08/2026

Bonds of the Converging Stars
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 15, 2026
58± 7/ 100
Power Score
Structural 60
Reliability 52
Going First 66
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 54
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro engine
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build a Synchro-heavy board with interruption and direct damage via high-ATK bosses (Shooting Quasar Dragon, Red Supernova Dragon, Crimson Dragon).; Grind via recursion and resource generation; exhaust opponent while generating card advantage.
  • Turn 1 (going first): Synchro Summon into a 2–3 monster board with negation and protection via Shooting Quasar Dragon or Crimson Dragon; lock field with Synchro World and board searchers.
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Ghost Belle) and removal spells (Forbidden Droplet, Dark Ruler No More) to clear the opponent's board before attempting a Synchro combo.
  • Recovery: Recursion via Stardust Dragon (recovers from Extra Deck), Synchro Rumble (revives Tuners), and Centur-Ion cards (search and Special Summon chains).
  • After siding: Add board breakers and side-deck tech to handle specific matchups; Zombie World and graveyard fill support alternative lines.

Why it scores here

This Stardust/Synchron deck opens a functional Synchro engine with high core probability (P(≥1 starter) ≈ 0.999) but suffers from inconsistent median output and a 0% side-deck (Duel Links format constraint). The deck reliably generates 2–3 Synchro monsters with interruption on Turn 1, and Crimson Dragon + Shooting Quasar provide strong negation layers. However, the missing core Extra-Deck cards (Satellite Warrior, Centur-Ion Auxila, Centur-Ion Primera Primus, Ruddy Rose Dragon) and redundancy across multiple 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) force excessive recursion and increase brick risk. Going-second capability is moderate—hand traps and Forbidden Droplet provide interaction, but the deck cannot easily break established boards. Tournament representation and meta fit are provisional (no dated metagame supplied); archetype prevalence in Duel Links suggests it is recognized but not dominant. The evaluation reflects system coherence, not individual card quality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Core archetype + Synchron searchers have P(≥1 in hand 5) ≈ 0.999; Forbidden Droplet/On Your Mark/Stardust Synchron are live 43–44% individually. (Verified)
D2 Opening-Hand Quality & Brick Management 58 Six 3-ofs create redundancy; Zombie World is a 1-of brick in most lines; no combo text provided, but hand-trap group P(≥1 in hand 6) ≈ 0.612 suggests playable going-second hands. (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling boards include Shooting Quasar Dragon (4000 ATK, multi-attack) or Crimson Dragon (searcher + recursion); text indicates strong summon chains but no parsed combo boards limit precision. (Inferred)
D4 Combo Floor & Median Output 54 No median combo data supplied; typical line is 2–3 Synchro summons with one interaction layer; recursion via Stardust Dragon or Centur-Ion cards suggests ~3 summons median but high variance. (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Stardust Dragon negates destructions; Shining Star Dragon enables opponent-turn Synchro recovery; Centur-Ion Phalanx banishes and revives; however, deck has no secondary independent line if primary is interrupted. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Forbidden Droplet cost is high (discard from hand/field); Centur-Ion Atrii draws 1 card if conditions met; Synchro Rumble and Centur-Ion Phalanx provide float/recursion; net advantage estimated 0–2 cards per turn. (Inferred)
D7 End-Board & Interaction Quality 64 Shooting Quasar Dragon (negate + multi-attack) and Crimson Dragon (searcher) form 2-layer interaction; Stardust Dragon protects backrow; interaction density moderate but not redundant. (Inferred)
D8 Going-Second & Board-Breaking Power 60 Forbidden Droplet and Dark Ruler No More negate opponent effects; Droll & Lock Bird and Ghost Belle are hand traps; deck runs 4 hand traps (P ≈ 0.61 at least one in going-second hand). (Verified)
D9 Offensive Pressure & Closing Power 56 Shooting Quasar (4000 ATK) and Red Supernova Dragon (4000 ATK, undestructible if charged) provide direct damage; however, no piercing text; requires safe board to close. (Inferred)
D10 Main Deck Efficiency & Flexibility 65 30-card main with 17 distinct cards; good compactness; however, three 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) reduce flexibility; Zombie World is niche 1-of. (Verified)
D11 Extra Deck Efficiency & Coverage 71 9 Extra-Deck slots all Synchro; coverage includes Level 8, 10, 12 monsters; missing Satellite Warrior (100% inclusion), Centur-Ion Auxila (55%), Ruddy Rose Dragon (95%) limits combo ceiling; Crimson Dragon is Limited 1-of. (Verified)
D12 Side Deck Adaptability 0 No side deck (Duel Links format allows 0 side); side adaptability score set to 0 per format rules. (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share unknown (no tournament context); YGOVN data shows deck built to standard core patterns (55% core present) but lacks top-deck representation in supplied context; format fit provisional. (Provisional)
D14 Pilotability & Error Tolerance 52 Synchro lines have multiple decision points (which Tuner to use, which Synchro to summon, when to negate vs. recursion); complexity moderate; estimated 4–6 distinct game trees per turn. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Extra-Deck incompleteness (-3); No side deck (0); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ 0.65 · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely high opener consistency: P(≥1 Synchro starter in hand 5) ≈ 0.999 ensures Turn 1 setup.
  • Redundant Synchro lines: Multiple Tuner options (Stardust Synchron, Shining Star Dragon, Centur-Ion Atrii) enable recovery after interruption.
  • Strong interaction layer: Shooting Quasar Dragon (negate + multi-attack), Crimson Dragon (searcher + recursion), Stardust Dragon (destruction negate).
  • Flexible Extra-Deck access: 9 Synchro monsters support Level 8, 10, and 12 lines with varied utilities.
  • Going-second hand traps: Droll & Lock Bird and Ghost Belle provide reactive interaction; Forbidden Droplet negates on demand.

Weaknesses

  • Missing core Extra-Deck monsters: Absent Satellite Warrior, Centur-Ion Auxila, Ruddy Rose Dragon, Centur-Ion Primera Primus limits combo ceiling and alternative lines.
  • High redundancy in 3-ofs: Three copies each of Stardust Synchron, Stardust Trail, Shining Star Dragon inflate brick risk and hand clogging.
  • Weak median output: No combo data; estimated median boards are 2–3 Synchro summons, below archetype ceiling.
  • Limited going-second potential: Removal suite (Forbidden Droplet, Dark Ruler No More, hand traps) is reactive; deck cannot easily break established boards without external luck.
  • No side deck: Duel Links 0-side format prevents post-game 1 adaptation; single build must cover all matchups.
  • Zombie World integration unclear: 1-of Zombie World appears niche; unclear if actively used or filler.

Critical choke points

  • Tuner extender depletion: If multiple Tuners are milled early or used in failed combos, deck loses the ability to continue Synchro chains.
  • Extra-Deck saturation: All 9 slots are Synchro; a single graveyard fill or banish of a critical Synchro (e.g., Shooting Quasar, Crimson Dragon) removes a key board piece.
  • Crimson Dragon Limited status: Deck runs only 1 copy due to banlist restriction; losing it to banish or destruction removes a high-value searcher/recycler.
  • Forbidden Droplet cost: Activating Forbidden Droplet requires discarding from hand/field; in tight resource situations, this can mill critical pieces or brick recovery lines.
  • No tutoring for Extra-Deck: Synchro Rumble and Synchro World provide some recursion but cannot search; a missed Extra-Deck summon window may be unrecoverable.
Priority Remove Add Reason
1 Zombie World (1 copy) Satellite Warrior (1 copy, 100% archetype inclusion) Satellite Warrior is a 100%-inclusion core Extra-Deck card; it provides board-break utility (destroy up to opponent's cards in S&T zone). Zombie World appears niche and conflicts with Dragon-centric strategy.
2 Shining Star Dragon (reduce from 3 to 2 copies) Centur-Ion Auxila (1 copy, Extra-Deck, 55% inclusion) Centur-Ion Auxila protects Spell & Trap zone and searches Centur-Ion cards; 55% inclusion suggests strong role. Reduce Shining Star Dragon—while a Quick-Effect Synchro recovery tool, running 3 copies creates redundancy and brick risk.
3 Stardust Trail (reduce from 3 to 2 copies) Ruddy Rose Dragon (1 copy, Extra-Deck, 95% inclusion) Ruddy Rose Dragon (95% inclusion) banishes GY and can destroy all cards if Synchro Summoned with a Plant Synchro; provides board wipe pressure. Stardust Trail is strong but running 3 copies is redundant when other core pieces are missing.
4 Centur-Ion Primera (reduce from 1 to 0 copies, if not essential to specific lines) Centur-Ion Primera Primus (1 copy, Extra-Deck, 75% inclusion) and consider Shooting Quasar Dragon verification Centur-Ion Primera Primus searches Emblema cards and is 75% core inclusion; ensure it is in the Extra-Deck. Verify that Shooting Quasar Dragon is runnable given Duel Links format constraints.

Evidence & confidence

  • Verified: Legality: 30 main, 9 extra, 0 side; all cards within copy limits and banlist status (Crimson Dragon Limited 1). (deck_id: 730698); Core consistency: P(≥1 Synchro starter in hand 5) ≈ 0.9991 (hypergeometric, archetype core 21 copies).; Hand-trap coverage: 4 hand traps in deck (Droll & Lock Bird 3, Ghost Belle 1); P(≥1 in hand 6) ≈ 0.6123.; Extra-Deck composition: All 9 slots Synchro; coverage includes Levels 8, 10, 12.; Archetype core presence: 11 of 20 core cards present (55% coverage); 9 core cards missing.
  • Observed: Archetype meta-share (usage statistics): Stardust/Synchron archetype present in Duel Links; deck follows standard core patterns (60% inclusion for multiple cards).; Guide evidence: 1 guide references archetype as 'thật sự trở thành một thế lực trong meta' (truly became a force in meta) with strong board-building capability.
  • Inferred: Combo ceiling: Shooting Quasar Dragon (4000 ATK, multi-attack) + Crimson Dragon (searcher) form best board; estimated 2–3 Synchro summons with negation layer (ceiling PowerIndex ~75–80).; Combo median: Estimated 2–3 Synchro summons per turn without parsed data; median PowerIndex ~55–60.; Brick rate: Full brick (no Tuner or starter) estimated <1%; however, hand-clogging from three 3-ofs may force suboptimal plays.; Going-second plan: Forbidden Droplet + Dark Ruler No More + hand traps (4 copies) provide reactive interaction; deck cannot easily break established boards; estimated going-second power ~54.; Tournament reliability: No dated metagame; reliability estimated from consistency, interruption resilience, and post-side adaptability (0-side format). Estimated ~52.; Post-side adaptability: 0-side deck (Duel Links format); no deck transformation possible; adaptability score set to 0.
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; set to null.; Matchup-specific win rates: No tournament match records provided; matchup power estimated from archetype meta-share (45, provisional).; Format speed fit: Duel Links speed unknown; Synchro-heavy deck may conflict with acceleration-based meta.
  • Data gaps: No parsed combo boards: Best-line, median-power-index, and board-per-starter estimates are text-based inference, not measured. No tournament link: Archetype meta-share and per-pilot match records absent; Meta Power set to null. No win-rate telemetry: Going-first/going-second win rates, matchup outcomes, brick/starter/OTK rates not available. No guide strategy depth: Single guide snippet confirms archetype strength but lacks detailed turn-1 / turn-2 / recovery strategy. Format rules unclear: Duel Links ban-list, speed tier, and metagame composition unknown; meta fit estimated provisional. Side-deck strategy absent: 0-side format precludes side-deck adaptability; no post-game plan available.

More Duel Links Info

Stardust / Synchron

Stardust / Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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