Dragonmaid Deck #730697 — Yu-Gi-Oh! Duel Links

29 Main, 9 Extra, incl. Chamber Dragonmaid x3, Parlor Dragonmaid x3, Book of Eclipse x3 - Skill: Maid's Downtime. Created Jul 8, 2026 by YGO Mod.

Deck Dragonmaid Duel Links

Created by: YGO Mod (20517634)

Created On: 07/08/2026

Maid's Downtime
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 8, 2026
69± 5/ 100
Power Score
Structural 71
Reliability 65
Going First 75
Going Second 60

Dragonmaid — Deck Power Evaluation

Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 71
Going First 75
Going Second 60
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 29 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion summon Dragonmaid boss monsters (Sheou, House) and disrupt with negation/removal then attack; Board control via flip/return and hand traps (Droplet, Veiler, Book of Eclipse)
  • Turn 1 (going first): Open Dragonmaid low-level searchers, fusion summon Sheou/House, set Droplet/Veiler for disruption
  • Turn 2 (going second): Use Forbidden Droplet/Book of Eclipse and removal fusions to break board then combo
  • Recovery: Dragonmaid return-to-hand loops and GY recursion via Cehrmba/Tidying/Welcome
  • After siding: No side deck provided (Duel Links export side count 0)

Why it scores here

This Dragonmaid list is a compact 29-card combo engine that almost always opens a live starter (P(core≥1)≈0.9995, Inferred), letting it fusion summon disruptive bosses like Sheou and House. Median output is a single fusion with some hand traps, while ceiling adds link tech and multiple negations, but no parsed boards exist so floor/median are text-inferred. The deck's consistency and extra-deck coverage are strong, but lack of side deck and limited going-second board-breaking keep it from higher marks. Popularity of Dragonmaid archetype did not earn points; score reflects system cohesion, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 82 P(≥1 archetype core in 5)≈0.9995 from 21 copies in 29-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 78 Small 29-card main with 3x Chamber/Parlor reduces dead hands; high-level bricks possible (Inferred)
D3 Combo Conversion & Ceiling 72 Sheou/House/Filia fusions enable multi-disrupt board; ceiling estimated from text (Inferred)
D4 Combo Floor & Median Output 60 Median likely one fusion + low-level setup; no combo data so estimated (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple starters (Parlor, Chamber, Hospitality) and GY recursion give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 68 Battle-phase return loops and Welcome/Tidying recovery support grind (Inferred)
D7 End-Board & Interaction Quality 74 Sheou negate, Hieratic return, Droplet/Veiler yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Forbidden Droplet, Book of Eclipse, Filia banish aid going second but limited (Inferred)
D9 Offensive Pressure & Closing Power 70 3500-ATK Sheou and ATK boosts enable OTK potential per guide (Inferred)
D10 Main Deck Efficiency & Flexibility 80 29-card main, 17 distinct, 3x key cards; efficient compact engine (Verified)
D11 Extra Deck Efficiency & Coverage 78 9 extra cards: 6 fusion + 3 link covering negate, recur, generic Dragon links (Verified)
D12 Side Deck Adaptability 30 Side deck count 0 limits best-of-3 adaptability (Verified)
D13 Matchup Coverage & Format Fit 55 No dated metagame sample; archetype fit provisional (Provisional)
D14 Pilotability & Error Tolerance 65 Dragonmaid battle-phase timing adds moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 71, Going First ≈ 75, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: no Side Deck (-3); compact_main (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 29-card main yields high consistency
  • Multiple redundant Dragonmaid starters and recursion
  • Extra deck covers negate, recur, and generic Dragon links

Weaknesses

  • No side deck provided
  • Limited going-second board-breaking relative to combo focus
  • No parsed combo data; floor/ceiling inferred from text

Critical choke points

  • Reliance on fusion summon via Changeover/Hospitality without low-level in hand
  • Sheou negation is key disruption; if denied, board weakens
Priority Remove Add Reason
1 Consider adding 1 more copy of Kitchen Dragonmaid or Laundry for starter redundancy Currently single copies of some low-level searchers increase brick risk
2 If format allows side deck, include Dragonmaid-specific counters Side count 0 limits adaptability

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 6 fusion 3 link; Side count 0; Card text excerpts
  • Inferred: Consistency probabilities from hypergeometric; Combo ceiling/floor from card text; Interaction density from negation text flags
  • Provisional: Matchup coverage D13 without metagame; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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