Dragonmaid Deck #730697 — Yu-Gi-Oh! Duel Links
29 Main, 9 Extra, incl. Chamber Dragonmaid x3, Parlor Dragonmaid x3, Book of Eclipse x3 - Skill: Maid's Downtime. Created Jul 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Maid's Downtime
Main Deck (29)
- Chamber Dragonmaid x3
- Dragonmaid Cehrmba x2
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x1
- Kitchen Dragonmaid x1
- Laundry Dragonmaid x1
- Nurse Dragonmaid x1
- Parlor Dragonmaid x3
- Effect Veiler x2
- Book of Eclipse x3
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x2
- Dragonmaid Welcome x1
- Forbidden Droplet x3
- Dragonmaid Tidying x2
Extra Deck (9)
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Dragonmaid — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71 |
| Going First | 75 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 29 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion summon Dragonmaid boss monsters (Sheou, House) and disrupt with negation/removal then attack; Board control via flip/return and hand traps (Droplet, Veiler, Book of Eclipse)
- Turn 1 (going first): Open Dragonmaid low-level searchers, fusion summon Sheou/House, set Droplet/Veiler for disruption
- Turn 2 (going second): Use Forbidden Droplet/Book of Eclipse and removal fusions to break board then combo
- Recovery: Dragonmaid return-to-hand loops and GY recursion via Cehrmba/Tidying/Welcome
- After siding: No side deck provided (Duel Links export side count 0)
Why it scores here
This Dragonmaid list is a compact 29-card combo engine that almost always opens a live starter (P(core≥1)≈0.9995, Inferred), letting it fusion summon disruptive bosses like Sheou and House. Median output is a single fusion with some hand traps, while ceiling adds link tech and multiple negations, but no parsed boards exist so floor/median are text-inferred. The deck's consistency and extra-deck coverage are strong, but lack of side deck and limited going-second board-breaking keep it from higher marks. Popularity of Dragonmaid archetype did not earn points; score reflects system cohesion, not card averages.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | P(≥1 archetype core in 5)≈0.9995 from 21 copies in 29-card deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 78 | Small 29-card main with 3x Chamber/Parlor reduces dead hands; high-level bricks possible (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Sheou/House/Filia fusions enable multi-disrupt board; ceiling estimated from text (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median likely one fusion + low-level setup; no combo data so estimated (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple starters (Parlor, Chamber, Hospitality) and GY recursion give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Battle-phase return loops and Welcome/Tidying recovery support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Sheou negate, Hieratic return, Droplet/Veiler yield layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Forbidden Droplet, Book of Eclipse, Filia banish aid going second but limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | 3500-ATK Sheou and ATK boosts enable OTK potential per guide (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 29-card main, 17 distinct, 3x key cards; efficient compact engine (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 78 | 9 extra cards: 6 fusion + 3 link covering negate, recur, generic Dragon links (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0 limits best-of-3 adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame sample; archetype fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Dragonmaid battle-phase timing adds moderate complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 71, Going First ≈ 75, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: no Side Deck (-3); compact_main (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 29-card main yields high consistency
- Multiple redundant Dragonmaid starters and recursion
- Extra deck covers negate, recur, and generic Dragon links
Weaknesses
- No side deck provided
- Limited going-second board-breaking relative to combo focus
- No parsed combo data; floor/ceiling inferred from text
Critical choke points
- Reliance on fusion summon via Changeover/Hospitality without low-level in hand
- Sheou negation is key disruption; if denied, board weakens
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider adding 1 more copy of Kitchen Dragonmaid or Laundry for starter redundancy | Currently single copies of some low-level searchers increase brick risk | |
| 2 | If format allows side deck, include Dragonmaid-specific counters | Side count 0 limits adaptability |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 6 fusion 3 link; Side count 0; Card text excerpts
- Inferred: Consistency probabilities from hypergeometric; Combo ceiling/floor from card text; Interaction density from negation text flags
- Provisional: Matchup coverage D13 without metagame; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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