Sky Striker Deck #730689 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Radiant Typhoon Chant x3.

Created by: YGO Mod (20517634)

Created On: 07/08/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 8, 2026
65± 5/ 100
Power Score
Structural 70
Reliability 60
Going First 72
Going Second 68

Sky Striker — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 72
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Disruptive board control via Sky Striker spells and links then attrition; Branded fusion splash for removal and beatstick
  • Turn 1 (going first): Activate Engage/Linkage with empty main zone, summon Raye to extra zone, make Kagari/=Zero, set Widow Anchor/Droplet for negation
  • Turn 2 (going second): Use hand traps (Ash/Droll/Maxx C) and board breakers (Droplet, Widow Anchor, Zeke, MST) to clear and establish presence
  • Recovery: Lemnisgate recycle, Kagari/=Zero retrieve spells, Radiant Typhoon draw for grind
  • After siding: No side deck present; unable to adapt post-side

Why it scores here

This Sky Striker list is a control-oriented spell engine blended with Radiant Typhoon and Branded splash, achieving high consistency via Engage, Raye, and Linkage (P(core open) ≈ 0.9996 inferred). The deck reliably establishes a disruptive turn-1 board with Widow Anchor, Droplet, and recursive link monsters, while maintaining grind through spell recycling and draw spells. Its median output is solid but not explosive, and it lacks a side deck, hurting best-of-3 adaptation. Popularity of Sky Striker did not directly earn points; the score reflects system cohesion, not card averages or meta share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 82 P(open ≥1 archetype-core card in 5) ≈ 0.9996 from hypergeometric; multiple starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Low brick risk: 28 spells and redundant searchers; few dead monsters (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling inferred from text: Raye+Engage→Kagari/=Zero plus Widow Anchor negate, but no parsed combos (Inferred)
D4 Combo Floor & Median Output 65 Median output inferred as stable link + spell negate board; starter diversity supports floor (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (Engage, Linkage, Fallen, Radiant) and recursion via Lemnisgate/Kagari (Inferred)
D6 Resource Economy, Recovery & Grind 78 Spell GY fuel, Lemnisgate recycle, Radiant draw, Engage draw 1 yield strong grind (Inferred)
D7 End-Board & Interaction Quality 80 Interaction density high: Widow Anchor, Droplet, Called By, Ash, Droll, Zeke banish (Inferred from text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap P≈0.65; Droplet, Widow Anchor, Zeke, MST, Triple Tactics break boards (Inferred)
D9 Offensive Pressure & Closing Power 50 Modest link ATK (max 2000) and direct attack via Hayate; wins via control not beatdown (Inferred)
D10 Main Deck Efficiency & Flexibility 82 40-card compact list, 3x staples, coherent splash; garnet density low (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Extra slots used: 12 Sky Striker links + Branded fusion/synchro coverage (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side plan measurable, score 0 (Verified)
D13 Matchup Coverage & Format Fit 60 No dated metagame sample; archetype fit provisional, not scored from popularity (Provisional)
D14 Pilotability & Error Tolerance 70 Sky Striker base simple but Branded/Radiant splash adds steps; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency and redundant starters
  • Strong interaction layer with spells and hand traps
  • Good resource recursion via Sky Striker links

Weaknesses

  • No side deck (0 cards)
  • Splash engines may cause occasional dead draws
  • Limited offensive closing power

Critical choke points

  • Reliance on no-monster-in-main-zone condition for key spells
  • Limited copies of key extra deck pieces like Hayate/Shizuku
Priority Remove Add Reason
1 Side deck cards for best-of-3 Side Deck size 0 limits tournament adaptability

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown from card list; Side count 0
  • Inferred: Consistency probabilities; Interaction density from text; Grind from spell recursion
  • Provisional: Matchup format fit without meta sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top