Sky Striker Deck #730689 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Radiant Typhoon Chant x3.
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Forbidden Droplet x2
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x2
Extra Deck (15)
- Albion the Branded Dragon x1
- The Dragon that Devours the Dogma x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
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Sky Striker — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 72 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Disruptive board control via Sky Striker spells and links then attrition; Branded fusion splash for removal and beatstick
- Turn 1 (going first): Activate Engage/Linkage with empty main zone, summon Raye to extra zone, make Kagari/=Zero, set Widow Anchor/Droplet for negation
- Turn 2 (going second): Use hand traps (Ash/Droll/Maxx C) and board breakers (Droplet, Widow Anchor, Zeke, MST) to clear and establish presence
- Recovery: Lemnisgate recycle, Kagari/=Zero retrieve spells, Radiant Typhoon draw for grind
- After siding: No side deck present; unable to adapt post-side
Why it scores here
This Sky Striker list is a control-oriented spell engine blended with Radiant Typhoon and Branded splash, achieving high consistency via Engage, Raye, and Linkage (P(core open) ≈ 0.9996 inferred). The deck reliably establishes a disruptive turn-1 board with Widow Anchor, Droplet, and recursive link monsters, while maintaining grind through spell recycling and draw spells. Its median output is solid but not explosive, and it lacks a side deck, hurting best-of-3 adaptation. Popularity of Sky Striker did not directly earn points; the score reflects system cohesion, not card averages or meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | P(open ≥1 archetype-core card in 5) ≈ 0.9996 from hypergeometric; multiple starters present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Low brick risk: 28 spells and redundant searchers; few dead monsters (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Ceiling inferred from text: Raye+Engage→Kagari/=Zero plus Widow Anchor negate, but no parsed combos (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Median output inferred as stable link + spell negate board; starter diversity supports floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Redundant starters (Engage, Linkage, Fallen, Radiant) and recursion via Lemnisgate/Kagari (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 78 | Spell GY fuel, Lemnisgate recycle, Radiant draw, Engage draw 1 yield strong grind (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Interaction density high: Widow Anchor, Droplet, Called By, Ash, Droll, Zeke banish (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand-trap P≈0.65; Droplet, Widow Anchor, Zeke, MST, Triple Tactics break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Modest link ATK (max 2000) and direct attack via Hayate; wins via control not beatdown (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 82 | 40-card compact list, 3x staples, coherent splash; garnet density low (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Extra slots used: 12 Sky Striker links + Branded fusion/synchro coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side plan measurable, score 0 (Verified) |
| D13 | Matchup Coverage & Format Fit | 60 | No dated metagame sample; archetype fit provisional, not scored from popularity (Provisional) |
| D14 | Pilotability & Error Tolerance | 70 | Sky Striker base simple but Branded/Radiant splash adds steps; moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High consistency and redundant starters
- Strong interaction layer with spells and hand traps
- Good resource recursion via Sky Striker links
Weaknesses
- No side deck (0 cards)
- Splash engines may cause occasional dead draws
- Limited offensive closing power
Critical choke points
- Reliance on no-monster-in-main-zone condition for key spells
- Limited copies of key extra deck pieces like Hayate/Shizuku
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck cards for best-of-3 | Side Deck size 0 limits tournament adaptability |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown from card list; Side count 0
- Inferred: Consistency probabilities; Interaction density from text; Grind from spell recursion
- Provisional: Matchup format fit without meta sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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