Sky Striker Deck #730686 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jul 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Radiant Typhoon Eldam x1
- Radiant Typhoon Swen x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Forbidden Droplet x3
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
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Sky Striker Control — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 70 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Control
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish multi-layer interaction via Widow Anchor negation + hand traps and grind opponent through spell economy and recursive board presence.; Accumulate value via searcher chains (Engage, Radiant Typhoon, Kagari) and control game state until opponent exhausts resources.
- Turn 1 (going first): Open Raye or Linkage → summon Link Ace (Kagari/Shizuku/Roze) → set up Widow Anchor + stack Spells in GY → establish 2-3 interaction layers.
- Turn 2 (going second): Hold hand traps (Ash, Droll, Maxx C, Called by) and board breakers (Forbidden Droplet) → interrupt opponent combo → grind for value with Engage/Radiant Typhoon draws.
- Recovery: Use Lemnisgate to shuffle Spells/Aces back to Deck; Shizuku END PHASE tutoring to maintain Spell supply; Engage chaining to draw when 3+ Spells in GY.
- After siding: No side deck provided; structural evaluation only.
Why it scores here
This Sky Striker deck scores 66 on a control-focused architecture built around reliable spell-based openers and multi-layer interaction. The core excels at consistency—nearly 99.9% chance to open a functional starter—and maintains a 2-3 layer denial board (Widow Anchor negation + hand-trap backup). Main Deck efficiency is high with 21 distinct cards in 40 slots and zero fatal garnet risk; the Extra Deck is complete with all 11 standard Striker Ace Links plus Synchro and Fusion flex slots. Weaknesses include a modest combo ceiling with no OTK lines (typical end-board is 2-3 Links + 1-2 negations, not explosive pressure), weak going-second flip (no dedicated board-breaker sequence, relies on hand-trap grinding), and low closing power (1500 ATK Aces with modest scaling). The Radiant Typhoon sub-engine and light Branded tech add flexibility but dilute core focus. The deck is forgiving to pilot with straightforward opening lines and clear decision trees. Note: this evaluation is structural only—no combos were supplied, no tournament data exists, and no post-side context is available, so Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | P(≥1 archetype core in opening hand5) = 0.9988 from hypergeometric; 28 core cards (Raye 3x, Linkage 3x, Engage 3x, Radiant Typhoon 8, plus starters) out of 40 ensure near-guaranteed T1 engine (Verified probability; Inferred consistency) |
| D2 | Opening-Hand Quality & Brick Management | 78 | Low brick rate: 18+ searchable Spells vs only 3 Tuners (all Ash, hand traps); no conflicting Normal Summons; copy histogram 9 triples of key starters + 11 singles of flex tech means minimal dead hands (Inferred garnet analysis; Verified copy distribution) |
| D3 | Combo Conversion & Ceiling | 62 | No combo boards recorded; text-based inference: Raye → Linkage → Link Ace (Kagari/Shizuku/Roze) generates 2-3 established Links + 1-2 negations ceiling; modest due to control focus, not combo focus (Inferred from card text; gap: no combo evidence supplied) |
| D4 | Combo Floor & Median Output | 68 | Median opener: 1-2 Striker starters live → 1-2 Links summoned → 2-3 Spells in GY enabling Widow Anchor's second effect → hand has tech interactions; control board, not explosive takedown (Inferred from typical turn-1 sequencing and role density) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Searcher redundancy strong: Engage, Radiant Typhoon Chant, Linkage, Eldam/Swen all find resources; spell recursion via Lemnisgate/Shizuku/Camellia maintains board refresh; however, only single copies of some utility Aces (Hayate, Amatsu, Camellia, Zeke, Azalea) limits route independence after disruption (Observed searcher count; Inferred route diversity from card text) |
| D6 | Resource Economy, Recovery & Grind | 66 | Resource economy: Engage draw (if 3+ Spells in GY), Radiant Typhoon Vision draw (+2 then discard 1), Droll/Maxx C reactive draws, spell recursion via Lemnisgate/Shizuku; spell cost to GY for Widow Anchor enablement limits net advantage per turn (Inferred resource signature from card text and role counts) |
| D7 | End-Board & Interaction Quality | 72 | Interaction layers: Widow Anchor 3-effect denial (negate + control steal with 3+ GY Spells), Forbidden Droplet 3-effect negation + ATK reduction, Ash Blossom 3x hand trap, Droll & Lock 2x hand trap, Called by 1x, Maxx C 1x; additional passive layers from Link Aces (Kagari ATK scaling +100 per Spell, Shizuku ATK reduction to opponent); estimated 3-4 layers typical (Inferred from negation-text roles 11 + hand-trap roles 6 + interaction quality) |
| D8 | Going-Second & Board-Breaking Power | 54 | Going-second interaction: 9 copies of disruption tools (hand traps + Forbidden Droplet) enable board break but no dedicated OTK or explosive takedown line; T2 plan is grind-based with value accumulation, not board flip (Inferred from role counts and absence of direct-damage effects) |
| D9 | Offensive Pressure & Closing Power | 38 | Closing power low: boss monsters (Kagari, Shizuku, Roze, Link Aces) base 1500 ATK; Kagari scales +100 per Spell in GY (~8-10 Spells GY = 1800-1900 ATK, not threatening); no direct damage or lethal conversion effects; win by attrition, not race (Verified from card text; Inferred ATK values) |
| D10 | Main Deck Efficiency & Flexibility | 81 | Main Deck efficiency: 40-card lean list, 21 distinct cards, minimal garnet risk; 28 Spells (most searchable), 9 Effects (Raye, Ash, Roze, Radiant Typhoon Eldam/Swen), 3 Tuners (Ash); tech flexibility in Forbidden Droplet, Droll, Called by, Triple Tactics, Mystical Space Typhoon (Verified slot allocation; Inferred efficiency from composition) |
| D11 | Extra Deck Efficiency & Coverage | 89 | Extra Deck complete: 15 cards, 11 distinct (Kagari 3x, Zero 3x, Hayate 1x, Amatsu 1x, Camellia 1x, Zeke 1x, Shizuku 1x, Azalea 1x, Combined Maneuver 1x, Ecclesia Synchro 1x, Albion Fusion 1x); all mandatory Striker Aces present; excellent Link coverage (Verified from cards array; Observed coverage) |
| D12 | Side Deck Adaptability | 50 | Side deck empty (0 cards); Master Duel is best-of-1 format, so post-side adaptability is not critical as TCG best-of-3; structural evaluation only, no post-side performance data available (Verified: side_count = 0; Provisional due to format context) |
| D13 | Matchup Coverage & Format Fit | 62 | Sky Striker is established, accessible archetype; no dated metagame sample or tournament link supplied to validate matchup coverage or format dominance; format fit assumed stable in Master Duel meta but unvalidated (Provisional: archetype context only; gap: no tournament data) |
| D14 | Pilotability & Error Tolerance | 74 | Opening sequence straightforward: Raye/Linkage → Link Summon → search/tutor chain requires 3-5 steps, intuitive sequencing; Widow Anchor decision logic (check GY Spell count) is clear; hand-trap timing and recursion patterns follow standard game knowledge; multiple backup plans (Radiant Typhoon, Roze auto-summon, searcher redundancy) reduce error penalty (Inferred from combo step count and decision tree complexity) |
How the score was computed
Strategy profile: 70% Control + 30% Midrange. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Spell economy dependency (-1); Radiant Typhoon dilution (-1). Final formula: 0.80·Structural (68) + 0.20·TournamentReliability (70) + modifiers (-2) = 66 [Meta Provisional, no dated metagame sample supplied]
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional consistency: P(≥1 core opener) = 99.88%, nearly guaranteed T1 engine setup; opening hand failures are negligible
- Complete Extra Deck suite: all 11 standard Striker Aces present (Kagari 3x, Zero 3x, Hayate, Amatsu, Camellia, Zeke, Shizuku, Azalea, Combined Maneuver); excellent coverage and redundancy
- Multi-layer interaction: Widow Anchor triple-function denial (negate + control steal + spell recursion trigger) layered with 9 hand-trap/board-break slots (Forbidden Droplet, Ash, Droll, Called by, Maxx C); strong resilience
- Main Deck efficiency: 40-card lean list, 21 distinct cards, minimal garnet risk, clear slot allocation; every card earns its inclusion
- Spell economy recursion: Lemnisgate shuffle, Shizuku END PHASE tutoring, Engage chaining enable mid-game value accumulation and board refresh
- Forgiving pilotability: straightforward Raye → Linkage → Link Ace sequencing (3-5 steps), intuitive Widow Anchor decision logic, clear hand-trap patterns, multiple backup plans reduce error penalty
Weaknesses
- No OTK/combo ceiling: lacks explosive takedown lines; best recorded opener is 2-3 Links + 1-2 negations, not game-ending pressure; moderate ceiling due to control focus
- Weak going-second flip: no dedicated board-breaker or OTK sequence; T2 plan relies on hand traps + grinding rather than explosive board-wipe or lethal conversion
- Modest closing power: 1500 ATK Link Aces with limited scaling (Kagari ~1800-1900 ATK in good GY state); win condition is long-game attrition, not damage race
- Spell economy vulnerability: if GY is locked (rare but format-relevant), deck falters; spell recursion is critical to grind plan
- Radiant Typhoon sub-engine dilution: 8 cards (Vision, Chant, Eldam, Swen) are off-theme; could be optimized toward tighter core or additional Zero/Hayate copies
- No post-side context: Master Duel is best-of-1 (no side deck data); adaptive play and going-second resilience after sideboard cannot be evaluated
- No tournament data: archetype meta-share and per-pilot match record absent; format fit is assumed but unvalidated
Critical choke points
- Raye/Linkage as primary summon outlets: if both are negated or stuck in hand, deck loses main board-setup path (though Radiant Typhoon Eldam/Swen provide fallback Summon routes)
- Widow Anchor reliance: negation + control steal is deck's signature interaction; if locked out of Extra Monster Zone or GY Spells depleted, effectiveness drops sharply
- Single Mystical Space Typhoon copy: only 1 copy triggers Radiant Typhoon card effects (Vision/Chant bounce-back and Eldam/Swen Summon condition); loss of this card reduces sub-engine reliability
- Hand-trap dependency on T2: going-second plan heavily relies on drawing ≥1 hand trap in opening 6 (P ≈ 65%); hands without hand traps are recovery-dependent and vulnerable to resolved combos
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Radiant Typhoon Vision | Sky Striker Ace = Zero | Zero is 75% meta-inclusion (vs Vision's conditional draw on Mystical Space Typhoon); Zero provides L2 Link access and Spell tutor from Deck/GY with clearer synergy to core engine |
| 2 | Radiant Typhoon Eldam | Sky Striker Ace - Hayate (run 2 total) | Hayate is 100% meta-core; direct attack effect + deck dump is more versatile than Eldam's conditional Mystical Space Typhoon activation in single-MST deck |
| 3 | The Fallen & The Virtuous (reduce from 3x to 1x); Ecclesia Synchro and Albion Fusion from Extra | Additional Widow Anchor flex or secondary Forbidden Droplet | Branded engine (4 main + 2 extra cards) sees minimal synergy; typical Striker lists run 0-1 Branded support; consolidation tightens core, reduces dilution, and refocuses spell economy |
Evidence & confidence
- Verified: Legality: Legal in Master Duel format; main 40, extra 15, side 0; all restricted cards within limits (Called by Grave Limited 1/1 ✓, Reinforcement of Army Limited 1/1 ✓, Hornet Drones Limited 1/1 ✓, Droll & Lock Bird Semi-Limited 2/2 ✓, Maxx C Semi-Limited 1/2 ✓); Card text: All 32 distinct cards (20 main + 12 extra) resolved from YGOVN database with role_hint_tags confirmed; Extra Deck coverage: 15 cards, 11 distinct (Kagari 3x, Zero 3x, Hayate 1x, Amatsu 1x, Camellia 1x, Zeke 1x, Shizuku 1x, Azalea 1x, Combined Maneuver 1x, Ecclesia Synchro 1x, Albion Fusion 1x); Role tag counts: 6 hand traps, 11 tech, 12 searchers, 11 negation-text cards, 7 removal-text cards (from composition summary)
- Observed: Hypergeometric probabilities: P(≥1 archetype core in opening hand5) = 0.9988; P(≥1 hand trap in hand6 going-second) = 0.6496 (computed from 28-card core and 6-card hand trap subset in 40-card deck); Usage statistics: Sky Striker archetype available in YGOVN; 56% of curated 25-card core present (likely metagame shift or deck builder deviation; actual Extra Deck is complete)
- Inferred: Consistency score (D1): From P(≥1 core) = 0.9988 and copy histogram; 18+ searchable starters guarantee opener in 99.88% of opening hands; Brick rate (D2): From 0.12% null-core probability + absence of conflicting Normal Summons; estimated 1-2% full brick rate in actual play; Combo ceiling (D3): No boards supplied; text-based inference of Raye + Linkage → Link Ace sequences suggests 2-3 Links + 1-2 negations; modest due to control focus, not combo focus; Combo floor/median (D4): Typical opener yields 1-2 established Links + 2-3 Spells in GY enabling Widow Anchor's second effect; modest control board, not explosive; Resilience (D5): From searcher redundancy (Engage, Radiant Typhoon Chant, Linkage, Eldam/Swen all find resources) and spell recursion paths; route diversity limited by single copies of utility Aces; Resource economy (D6): From Engage draw (if 3+ GY Spells), Radiant Typhoon Vision draw (+2 then discard 1), Droll/Maxx C reactive draws, Lemnisgate/Shizuku recursion; spell cost to GY limits net advantage; Interaction quality (D7): Semantic read of Widow Anchor (negate + steal with GY Spell enablement), Forbidden Droplet (negate + ATK reduction), hand-trap density (Ash, Droll, Maxx C, Called by); estimated 3-4 layers typical; Going-second power (D8): From 9 disruption tools (hand traps + Forbidden Droplet) vs absence of dedicated OTK or board-flip line; grind-focused T2 plan, not explosive recovery; Closing power (D9): From ATK values (1500 base, Kagari scaled ~1800-1900 with good GY) and absence of direct-damage or lethal-conversion effects; win by attrition; Main Deck efficiency (D10): Slot allocation and composition analysis; 28 Spells (most searchable) + 9 Effects + 3 Tuners = coherent, minimal waste; Pilotability (D14): From Raye → Linkage → Link Ace combo (3-5 steps, intuitive) + Widow Anchor decision logic (check GY Spell count) + standard hand-trap timing knowledge
- Provisional: Meta Power: No dated metagame sample supplied; Sky Striker archetype meta-share and per-pilot match record absent; Meta Power = null, Provisional; Matchup coverage (D13): Archetype is established and accessible; no tournament link or dated meta validation; format fit assumed stable (Master Duel) but unconfirmed
- Data gaps: No combos supplied: combo floor/median/ceiling is text-based inference only; no recorded boards to verify typical or ceiling scenarios; critical for accurate D3/D4/D7 scoring No tournament context: archetype meta-share, per-pilot match records, and format-specific win rates absent; Meta Power is provisional No win-rate telemetry: YGOVN does not maintain going-first/second win rates, matchup win rates, or game-level brick/starter/OTK rates; all such signals are inferred No post-side data: side deck empty (0 cards); no best-of-3 context for adaptive play; Master Duel best-of-1 limits D12 evaluation Usage statistics discrepancy: usage_statistics.core_present_pct = 56% (14/25 cards), but actual Extra Deck contains all 11 Striker Aces; likely preprocessing artifact or metagame metadata lag
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