Blue-Eyes Deck #730685 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Jul 8, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/08/2026
Main Deck (40)
- Bystial Magnamhut x1
- Maxx "C" x1
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Piri Reis Map x2
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Wishes for Eyes of Blue x2
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Baronne de Fleur x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
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Blue-Eyes Primite — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 72 |
| Going First | 75 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion boss beatdown with layered negation; Hand-trap lock into grind
- Turn 1 (going first): Use Sage/Maiden/Primite to summon Blue-Eyes and sync into Spirit Dragon plus set traps
- Turn 2 (going second): Deploy hand traps and Dominus Purge/Drillbeam to disrupt then combo
- Recovery: True Light, Majesty, Synchro Rumble recursion
- After siding: None – side deck empty
Why it scores here
This Blue-Eyes Primite list scores as a connected combo system, not as an average of its individual card ratings. Consistency is very high because the 31-card core group yields a hypergeometric opening probability near 1.00, and redundant starters (Sage, Maiden, Primite Lode/Beryl) let the deck convert to a Synchro board with negation most games. The median output is a Spirit Dragon plus hand traps, while the ceiling reaches Ultimate Spirit Dragon or comparable bosses, but no parsed combo data exists so floor/ceiling are inferred from card text. Brick risk from Blue-Eyes White Dragon and the absent side deck cap reliability; archetype popularity and usage stats confirmed the list is real but earned no direct power points under the rubric.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Hypergeometric P(open core piece) ≈ 0.9998 from 31 core copies; multiple 3x starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Searcher group P≥1 ≈ 0.9193 but 2 copies Blue-Eyes White Dragon can be garnet (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Extra deck contains Blue-Eyes Spirit Dragon and Ultimate Spirit Dragon enabling high ceiling board (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Median expected output a Level 9 Synchro with negation plus hand traps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Redundant starters Sage, Maiden, Primite Lode/Beryl provide alternative lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Traps True Light and Majesty plus Synchro Rumble enable recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction via Spirit Dragon grave negate, Dominus Purge, Impermanence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap density P≥1 ≈ 0.9018 but combo focus limits break power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Bosses with 3400-4000 ATK and multi-attack potential (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 80 | 40-card compact list with 8 three-of core cards (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Extra slots used for 10 Synchros covering disruption and beaters (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck absent (0 cards) so post-side adaptation impossible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Multi-step Primite/Blue-Eyes combo requires careful sequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 72, Going First ≈ 75, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: hard_garnet_burden (-2); no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High consistency with core group P~1
- Strong hand trap suite (Ash, Ghost Belle, Veiler, Impermanence, Maxx C)
- Redundant starters and searchable Normal Monster via Primite
Weaknesses
- Blue-Eyes White Dragon can brick without searcher
- No side deck provided
- Limited going-second board-break relative to combo focus
Critical choke points
- Blue-Eyes White Dragon as dead draw without searcher
- Reliance on Tuner Synchro materials for interruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Side Deck cards (e.g., Nibiru, Lightning Storm) | Provide post-side adaptation as side currently empty |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts; Banlist Limited/Semi-Limited tokens; Extra deck breakdown 10 Synchro/3 Link/2 Fusion; Side count 0
- Inferred: Hypergeometric consistency from 31 core copies; Searcher P≥1 0.9193; Median combo output from card text; Going-second hand trap density
- Provisional: Matchup format fit without dated meta
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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