Blue-Eyes Deck #730685 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Jul 8, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 07/08/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 8, 2026
65± 5/ 100
Power Score
Structural 72
Reliability 60
Going First 75
Going Second 60

Blue-Eyes Primite — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 72
Going First 75
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion boss beatdown with layered negation; Hand-trap lock into grind
  • Turn 1 (going first): Use Sage/Maiden/Primite to summon Blue-Eyes and sync into Spirit Dragon plus set traps
  • Turn 2 (going second): Deploy hand traps and Dominus Purge/Drillbeam to disrupt then combo
  • Recovery: True Light, Majesty, Synchro Rumble recursion
  • After siding: None – side deck empty

Why it scores here

This Blue-Eyes Primite list scores as a connected combo system, not as an average of its individual card ratings. Consistency is very high because the 31-card core group yields a hypergeometric opening probability near 1.00, and redundant starters (Sage, Maiden, Primite Lode/Beryl) let the deck convert to a Synchro board with negation most games. The median output is a Spirit Dragon plus hand traps, while the ceiling reaches Ultimate Spirit Dragon or comparable bosses, but no parsed combo data exists so floor/ceiling are inferred from card text. Brick risk from Blue-Eyes White Dragon and the absent side deck cap reliability; archetype popularity and usage stats confirmed the list is real but earned no direct power points under the rubric.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Hypergeometric P(open core piece) ≈ 0.9998 from 31 core copies; multiple 3x starters (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Searcher group P≥1 ≈ 0.9193 but 2 copies Blue-Eyes White Dragon can be garnet (Inferred)
D3 Combo Conversion & Ceiling 78 Extra deck contains Blue-Eyes Spirit Dragon and Ultimate Spirit Dragon enabling high ceiling board (Inferred)
D4 Combo Floor & Median Output 65 Median expected output a Level 9 Synchro with negation plus hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Redundant starters Sage, Maiden, Primite Lode/Beryl provide alternative lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Traps True Light and Majesty plus Synchro Rumble enable recovery (Inferred)
D7 End-Board & Interaction Quality 75 Interaction via Spirit Dragon grave negate, Dominus Purge, Impermanence (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap density P≥1 ≈ 0.9018 but combo focus limits break power (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses with 3400-4000 ATK and multi-attack potential (Verified stats)
D10 Main Deck Efficiency & Flexibility 80 40-card compact list with 8 three-of core cards (Verified)
D11 Extra Deck Efficiency & Coverage 75 15 Extra slots used for 10 Synchros covering disruption and beaters (Verified)
D12 Side Deck Adaptability 0 Side deck absent (0 cards) so post-side adaptation impossible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 65 Multi-step Primite/Blue-Eyes combo requires careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 72, Going First ≈ 75, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: hard_garnet_burden (-2); no Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency with core group P~1
  • Strong hand trap suite (Ash, Ghost Belle, Veiler, Impermanence, Maxx C)
  • Redundant starters and searchable Normal Monster via Primite

Weaknesses

  • Blue-Eyes White Dragon can brick without searcher
  • No side deck provided
  • Limited going-second board-break relative to combo focus

Critical choke points

  • Blue-Eyes White Dragon as dead draw without searcher
  • Reliance on Tuner Synchro materials for interruption
Priority Remove Add Reason
1 None Side Deck cards (e.g., Nibiru, Lightning Storm) Provide post-side adaptation as side currently empty

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist Limited/Semi-Limited tokens; Extra deck breakdown 10 Synchro/3 Link/2 Fusion; Side count 0
  • Inferred: Hypergeometric consistency from 31 core copies; Searcher P≥1 0.9193; Median combo output from card text; Going-second hand trap density
  • Provisional: Matchup format fit without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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