Mitsurugi Deck #730672 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 8, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 07/08/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 8, 2026
62± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 67
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 67
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon high-level Mitsurugi bosses (Ame no Murakumo no Mitsurugi, Ame no Habakiri no Mitsurugi, Futsu no Mitama no Mitsurugi) with strong board presence and interaction; Xyz Rank 4 and 8 toolbox plays via starters; Branded/Dogmatika fusion engine as supplement
  • Turn 1 (going first): Open with Ritual Spell searcher (Pre-Preparation of Rites) or Mitsurugi starters (Aramasa, Kusanagi, Saji); Ritual Summon a boss and set interaction trap line (Dominus Impulse, Infinite Impermanence, Mitsurugi Great Purification)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Droll & Lock Bird) to disrupt opponent's combo; pivot into Xyz Rank 4 removal or Rank 8 if resources permit; rely on board breaker from extra deck (Exciton Knight, S:P Little Knight)
  • Recovery: Recursion via Mitsurugi Great Purification (banish from GY to resummon Reptile), Herald of the Arc Light (add Ritual Monster from GY), and Dyna Mondo (retrieve Ritual Monster mid-turn); Mulcharmy Fuwalos draw engine when board clear
  • After siding: No side deck; construction is fixed. Main deck serves all matchups via toolbox Extra and hand-trap flexibility

Why it scores here

Mitsurugi opens a strong Ritual engine with 99% core consistency (P[≥1 starter in hand5] ≈ 0.991) and reliable searchers (Pre-Preparation of Rites, Mitsurugi Prayers). The deck regularly summons interactive Ritual bosses (Murakumo destroys opponent's board + negates on activation; Habakiri reduces opponent ATK by 800) backed by traps and hand traps, but lacks decisive offense—closing power is limited by modest ATK values (2000–3200) and no direct-damage synergies. Floor median output is moderate due to single-boss reliance; interruption recovery exists but depends on graveyard and Tribute resources. The deck runs no side deck (Master Duel format constraint), removing post-side adaptability. Core usage shows 77.8% coverage (14/18 core cards present); missing King of the Feral Imps, Herald of the Arc Light, Dugares, and Crossout Designator represent technical sidelines rather than essential starters. No tournament data or combo boards were supplied, making ceiling and median inference-dependent. The score reflects a disciplined mid-range combo system with solid turn-1 setup and reasonable turn-2 disruption, but constrained by format limits and closing speed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 Ritual starter in hand5) ≈ 0.99 via Pre-Preparation/Mitsurugi core; archetype core 99.06% live; 23/40 main are engine or searcher (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Aramasa/Kusanagi/Saji/Prayers are brick-vulnerable when drawn after Ritual Spell; 3×Nadir Servant competes for searcher slot; 9 hand traps dilute turn-1 openers (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual boss ceiling: Murakumo Xyz8 or dual-boss line via recursion (Herald/Purification banish); one-starter → one main board observed in user guides (Inferred from guide snippet and card text)
D4 Combo Floor & Median Output 58 Median: single Ritual boss (Habakiri ATK-reduction or Murakumo negation line); Futsu no Mitama draw recovery on opponent Xyz/Link summons conditional; limited branching into Branded fusion (Albion) or Rank 8 Xyz (Observed from composition purity 25.5% Mitsurugi exact)
D5 Interruption Resilience & Route Redundancy 62 Recursion via Herald of the Arc Light (add Ritual from GY), Mitsurugi Great Purification (banish from GY, resummon Reptile), and Dyna Mondo (retrieve Ritual mid-turn); limited independent lines—most paths merge at one Ritual Summon (Inferred)
D6 Resource Economy, Recovery & Grind 64 Net card advantage from Pre-Preparation/searchers; Mulcharmy Fuwalos draw on opponent Xyz/Link is reactive, not proactive; grind slow; resource signature Ritual-heavy = float minimal (Inferred from card text and composition)
D7 End-Board & Interaction Quality 68 End-board: 1–2 Ritual bosses + 1 trap (Infinite Impermanence, Dominus Impulse, Mitsurugi Great Purification set); interaction density modest; Murakumo negate on opponent activation + board wipe is high-value ceiling, Habakiri ATK reduction softer (Inferred from card text and role hints)
D8 Going-Second & Board-Breaking Power 60 Going-second: 9 hand traps (Ash, Maxx C, Droll×2, Infinite Impermanence×3); board breaker access (Exciton Knight, S:P Little Knight from Extra); Brand/Dogmatika splash limited (Inferred from composition and extra-deck options)
D9 Offensive Pressure & Closing Power 55 Boss ATK: Murakumo 3200, Habakiri 2400, Futsu no Mitama 2000; no piercing/direct damage; Xyz toolbox (Tornado Dragon, Exciton removal-only; no finisher); weak closing speed (Verified from card text)
D10 Main Deck Efficiency & Flexibility 68 40-card main; 10 one-ofs, 8 three-ofs (Ritual starters, hand traps); Nadir Servant + Branded splash = 7 slots not on Ritual core; compact but rigid (Verified from copy histogram and composition)
D11 Extra Deck Efficiency & Coverage 72 15-slot Extra with 5 Xyz (two Rank4 removal, two Rank8 conditional, one Rank12 niche), 2 Fusion (Branded/Garura draw), 5 Link (Gorgon negation, S:P Little Knight board break, Dyna Mondo ritual retrieval, Salamangreat Almiraj protection), 3 Synchro (Herald limit-1 negation, Ecclesia fusion bridge, Malong hand return); most slots have clear roles; Herald Limited legal copies=1 (Verified)
D12 Side Deck Adaptability 0 No side deck in Master Duel format; 0 cards. Adaptability is null by rule. (Verified)
D13 Matchup Coverage & Format Fit 58 Archetype meta-share unknown (tournament data.available=false); usage statistics show 77.8% core coverage (14/18) vs typical Mitsurugi builds, indicating a standard-fit variant; Master Duel metagame speed and interaction density not supplied (Provisional)
D14 Pilotability & Error Tolerance 54 Ritual combo steps moderate (search Ritual Spell → add monster → Tribute to summon); Tribute cost from hand/field adds decision points; trap activations contextual; no hidden information barriers (Inferred from card text and guide snippet)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 67, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-3); High hand-trap density vs turn-1 starter density (-2); Ritual Summon tribut cost + graveyard dependency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual Summon engine is extremely consistent (99% core live probability); Pre-Preparation of Rites + 3 starters ensures turn-1 boss summon
  • Multiple Ritual Summon options (Mitsurugi Ritual, Mitsurugi Mirror) provide redundancy and flexibility in Tribute routing
  • Murakumo no Mitsurugi boss is exceptionally strong: destroys opponent board on Xyz/Link summon and negates any card/effect activation with opponent discard option
  • Synchro Herald of the Arc Light (Limited) adds negation + turns hand/Deck discards into banishes, extending graveyard duration
  • Extra Deck is well-constructed: Rank 4 removal (Tornado Dragon, Exciton Knight), Rank 8 conditional (Dugares), Link recursion (Dyna Mondo), negation (Gorgon)
  • Hand-trap suite (Ash Blossom ×3, Maxx C, Droll & Lock Bird ×2) covers multiple disruption vectors; going-second plan is coherent
  • Branded/Dogmatika splash (Nadir Servant, The Fallen & The Virtuous) adds board-break and removal without diluting core search chains

Weaknesses

  • Closing power is weak: Ritual bosses max 3200 ATK (Murakumo), no piercing or direct-damage synergies; grinding into lethal is slow
  • Median combo line is single-boss reliant; without second independent line, board is vulnerable to one resolved interruption (e.g. Nibiru Tribune; guide confirms this fear)
  • Hand-trap density (9 cards) clogs turn-1 openers; a hand with multiple Ash/Maxx C/Droll and no searchers becomes unplayable
  • Ritual Summon mechanic requires Tribute, depleting hand/field resources; recovery lines (Herald add, Purification banish) are conditional on GY state
  • Missing 4 core cards (King of the Feral Imps, Herald of the Arc Light ×1 extra copy, Dugares, Crossout Designator) vs typical Mitsurugi lists; technical sidelines suggest piloting budget or meta call
  • No side deck in Master Duel format locks main-deck composition into one plan; post-game matchup shifts rely only on opponent deck construction shifts
  • Branded/Dogmatika splash is shallow (7 cards); not enough to pivot into full fusion line if Ritual path is disrupted

Critical choke points

  • Single Ritual Summon per turn unless Ame no Habakiri or Futsu no Mitama draw/recursion is live; interrupted Ritual Summon often leaves hand empty
  • Graveyard is central to recursion (Herald add, Purification banish, Dyna Mondo retrieve): any banish effect from opponent (e.g. Macro Cosmos, D.D. Crow mid-combo) can strand recovery
  • Droll & Lock Bird at 2 copies is a hard counter: blocks all Deck searches for the turn; guide explicitly names it as the deck's primary fear
  • Ritual boss line is interrupted by Veiler/Impermanence on the Summon; Dominus Impulse is the only main-deck negation, and it must be set beforehand
Priority Remove Add Reason
1 1× Mulcharmy Fuwalos (or lower hand-trap count by 1) 1× King of the Feral Imps or other Reptile extender Fuwalos is a draw engine but requires board clear to activate (slow); KotFI extends Ritual lines and is 58.3% core inclusion. Reduces hand-trap brick rate while maintaining disruption.
2 0 (structural only) Consider 1× Crossout Designator if hand-trap mirrors are common (Master Duel meta-dependent) Crossout is 54.2% core and generic negation shield; currently absent. Improves going-second resilience without altering turn-1 plan.
3 1× Nadir Servant (or migrate to Extra Deck as side tech if format allows) 1× Mitsurugi Monster Searcher or recursion spell Nadir Servant is Branded bridge but competes for searcher slots with Pre-Preparation and Mitsurugi Prayers. Removing it reduces non-Ritual-core clutter and improves turn-1 hand quality.

Evidence & confidence

  • Verified: Legality: Legal, 40 main / 15 extra / 0 side, Master Duel format, no copy violations; Card text: all 36 distinct cards resolved with description excerpts and role hints; Banlist: Limited cards are Called by the Grave (1), Herald of the Arc Light (1), Maxx C (1); Semi-Limited Droll & Lock Bird (2); all within legal copies; Usage statistics: 14/18 core cards present (77.8%); 4 missing (King of Feral Imps, Herald extra copy, Dugares, Crossout Designator); Composition: 21 distinct main, 15 distinct extra, 40 total main (verified)
  • Observed: Guide snippet (Vietnamese) identifies Droll & Lock Bird as primary counter and confirms Tributing concern (Nibiru risk after multiple tributes); Archetype purity 25.5% exact Mitsurugi; 9.1% Branded splash; 54.5% generic staple distribution
  • Inferred: P(≥1 starter in hand5) ≈ 0.991 via hypergeometric draw (archetype core); full brick ≈ 0.009; Combo ceiling: Murakumo destroy + negate line via Xyz8 or dual Ritual summon (from card text interaction); Combo median: single Ritual boss + 1 trap set; limited independent branching to Branded fusion or Rank8 Xyz; Interruption resilience: Herald/Purification/Dyna Mondo offer recovery but are GY-dependent; missing second independent starter line reduces redundancy; D2 brick estimate incorporates hand-trap clutter (9/40 cards) + Tribute cost dependency on board; D8 going-second: 9 hand traps + Exciton/S:P Little Knight board break provide coverage, but deck lacks direct finisher; D9 closing: max Murakumo 3200 ATK, no piercing; grind is slow; D14 pilotability: Ritual Summon steps are moderate; Tribute from hand/field adds context sensitivity but no hidden information barriers
  • Provisional: Meta Power: null (no tournament data or dated metagame sample supplied); archetype usage stats show Mitsurugi is real but rank in Master Duel format unknown; D13 matchup fit: 77.8% core coverage suggests standard build, but Master Duel meta speed, interaction density, and Tribute-heavy deck performance vs format unknown
  • Data gaps: No combo boards or worked examples: combo data empty; ceiling/median/floor inferred from card text and guide snippet only No tournament link: tournament data.available=false; no archetype meta-share rank, per-pilot match record, or dated metagame sample No win-rate telemetry: brick rate, starter consistency, going-first/second split, matchup records, and game-level performance are Inferred or Unknown No Master Duel meta snapshot: format speed, common interaction, Tribute tolerance, and banlist meta timing are absent; Meta Power stays Provisional Side deck constraints: Master Duel format = 0 side; post-side plan cannot be evaluated

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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