Psy-Frame Deck #730666 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Dark Beckoning Beast x3, Dark Magician Girl the Magician's Apprentice x3, Samsara D Lotus x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (45)
- Dark Beckoning Beast x3
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Gandora-G the Dragon of Destruction x1
- Gruesome Grave Squirmer x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Samsara D Lotus x3
- Spirit of Yubel x3
- Unchained Soul of Sharvara x1
- Yubel x1
- Yubel - Terror Incarnate x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Nightmare Pain x2
- Nightmare Throne x3
- One for One x1
- Opening of the Spirit Gates x3
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Escape of the Unchained x1
Extra Deck (15)
- Aerial Eater x1
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Phantom of Yubel x2
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- The Zombie Vampire x1
Couldn't load the deck
Psy-Frame Mixed Engine Pile — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Combo boss (Phantom of Yubel, Fiendsmith's Lacrima) backed by hand traps; Board control via disruption and recursion
- Turn 1 (going first): Use Yubel/Fiendsmith/Sacred Beast searchers to establish a recursive boss board with Ash/Gamma protection
- Turn 2 (going second): Leverage hand traps (Ash, Maxx C, Droll, Mulcharmy) and board breakers (Gandora-G, S:P Little Knight) to punish established boards
- Recovery: Yubel monsters regenerate from destruction; Fiendsmith GY effects recycle Light Fiends
- After siding: No side deck (0 cards) – cannot adapt in best-of-3
Why it scores here
This deck is evaluated as a connected system of competing small engines (Yubel, Fiendsmith, Sacred Beast, Psy-Frame) rather than the sum of its individual cards, and its 45-card size with many singles raises brick risk. Consistency is moderate only because the aggregated core group hits ~90% opening probability, but each specific engine starter is sparse (≤3 copies) so realistic combo floors are low. Interaction exists via hand traps and a few negation bosses, but the lack of recorded combos and missing side deck cap reliability; popularity of archetypes like Fiendsmith/Yubel did not earn points because meta-share is not power. The ceiling can be a Phantom of Yubel + Fiendsmith Lacrima board, yet the median outcome is a partial setup that folds to common disruption.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Aggregate core-group P(≥1 in 5) ≈ 0.90 but individual starters (Spirit of Yubel 3, Engraver 2) lower (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 45-card main with many singleton high-level Fiends (Yubel 10, Terror 11) creates dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Phantom of Yubel + Fiendsmith Lacrima fusion lines imply a strong but unwieldy board (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parsed combos; median expected output is a single searcher + hand trap, low conversion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple engines give some route redundancy but singles mean a single chokepoint hurts (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Yubel 'if destroyed Special Summon' and Fiendsmith GY revive provide modest grind (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction from Ash, Gamma, S:P Little Knight, Dragoon negate text but not always assembled (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap group P(≥1 going second 6) ≈ 0.60 plus Gandora-G board wipe aids going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK up to 3000 (Dark Dragoon, Zombie Vampire) gives closing power if board sticks (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck 45 cards with off-archetype bloat (Dark Magician, Red-Eyes) hurts compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra deck 15 but Red-Eyes Dark Dragoon lacks Red-Eyes material – dead slot (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0, no post-side adaptation possible in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context supplied; matchup fit left neutral/provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine lines with few guides imply high misplay risk for average pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: hard-garnet burden (-3); engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad hand-trap suite (Ash, Maxx C, Droll, Gamma, Mulcharmy) gives turn-1 and turn-2 interaction
- Yubel and Fiendsmith recursion provides some grind and recovery
- Extra deck contains generic breakers (S:P Little Knight, A Bao A Qu)
Weaknesses
- 45-card main deck with many singles increases brick rate
- Multiple off-archetype splashes (Dark Magician, Red-Eyes, Sacred Beast) reduce cohesion
- No side deck (0 cards) eliminates best-of-3 adaptability
- Key combo extra-deck pieces (Fiendsmith's Sequence) missing, some extra slots dead
Critical choke points
- Reliance on singleton searchers (One for One, Fiendsmith's Tract) for engine launch
- PSY-Frame Driver is a hard garnet without Gamma trigger
- Yubel fusion requires specific 0 ATK/DEF Fiend in hand/field/GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon (no Red-Eyes material) and The Gaze of Timaeus/DMoD dead lines | Fiendsmith's Sequence and extra copies of core starters (Engraver 3, Lacrima 2) | Improve extra-deck utility and engine consistency |
Evidence & confidence
- Verified: Legality status Legal with 45/15/0 counts; Restricted cards within copy limits (Called By, Crossout, One for One, Gamma, Droll, Maxx C, Phantom of Yubel); Side deck count 0
- Observed: No parsed combo boards (combo data total combos 0)
- Inferred: Opening consistency from hypergeometric core-group P≈0.90; Brick risk from 45-card singleton-heavy main; Ceiling board from Phantom of Yubel + Fiendsmith Lacrima card text; Going-second power from hand-trap probability and board-breaker text
- Provisional: Matchup format fit (no dated metagame sample); Meta Power null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





