Dark Magician Deck #730656 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Apprentice Illusion Magician x3, Hecahands Ibtel x3, Hecahands Yadel x3. Created Jul 7, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
54± 5/ 100
Power Score
Structural 61
Reliability 52
Going First 63
Going Second 52

Dark Magician — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 63
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK boss monsters (Red-Eyes Dark Dragoon, Hecahands Xeno) and protect with Eternal Soul; Establish battle-indestructible Hecahands fusions for board control
  • Turn 1 (going first): Search Dark Magician/Hecahands, set Eternal Soul, fusion summon boss
  • Turn 2 (going second): Use hand traps and Metamorphosis to disrupt and fusion break
  • Recovery: Soul Servant and Magicians' Souls draw/recycle to rebuild
  • After siding: No side deck (Master Duel best-of-1); no post-side adaptation

Why it scores here

This deck blends Dark Magician and Hecahands engines, opening with multiple searchers and special summons to fusion summon boss monsters. Consistency is moderate (≈82% chance to open a core card, Inferred) but the mixed archetypes create some cohesion friction and brick potential. The ceiling includes high-ATK fusion bosses with negation or control, yet the median output is weaker due to missing meta core cards and no recorded combos. Interaction exists via hand traps and Eternal Soul protection, but going-second power is limited without a side deck. The score reflects system synergy and inferred consistency, not archetype popularity, and individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 core card in opening 5) ≈ 0.82 from hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Copy histogram shows 15 singles and mixed engines; searcher density 12 mitigates bricks (Inferred)
D3 Combo Conversion & Ceiling 70 Extra deck contains Red-Eyes Dark Dragoon and Hecahands Xeno as ceiling bosses via fusion (Inferred)
D4 Combo Floor & Median Output 55 No parsed combos; median expected single fusion or protected Dark Magician (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Apprentice, Yadel, Souls) provide redundancy but extra-deck reliant (Inferred)
D6 Resource Economy, Recovery & Grind 60 Soul Servant and Magicians' Souls enable draw/recycle, but resource loop unmeasured (Inferred)
D7 End-Board & Interaction Quality 62 Negation text on 5 cards and Eternal Soul protection give moderate interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand trap opening rate ≈0.49 going second; limited removal for boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 3400 (Xeno) but closing requires established board (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40-card main with 27% exact archetype purity; mixed engines reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra cards (11 fusion, 4 xyz) cover multiple bosses but some narrow (Inferred)
D12 Side Deck Adaptability 5 Side deck absent (Master Duel bo1); no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; deck omits 100%-inclusion meta cores (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple once-per-turn effects and fusion requirements raise pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: mixed_archetype_conflict (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple searchers and special summon starters
  • Fusion bosses with high ATK and some negation
  • Eternal Soul protects Dark Magician from opponent effects

Weaknesses

  • Mixed archetype cohesion lower than pure builds
  • Missing common meta core cards (e.g., no Red-Eyes Black Dragon for Dragoon consistency)
  • No side deck for best-of-3 adaptation

Critical choke points

  • Reliance on fusion materials in hand/field
  • Limited going-second board break without side
Priority Remove Add Reason
1 The Last Warrior from Another Planet Red-Eyes Black Dragon Enable consistent Red-Eyes Dark Dragoon fusion and remove dead extra slot

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts from evidence; Banlist status Limited/Semi-Limited for staples
  • Observed: No parsed combos (0 boards recorded)
  • Inferred: Consistency probability from hypergeometric; Dimension scores derived from card text and probabilities
  • Provisional: Meta Power null without dated metagame; Matchup coverage unmeasured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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