Dark Magician Deck #730656 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Apprentice Illusion Magician x3, Hecahands Ibtel x3, Hecahands Yadel x3. Created Jul 7, 2026 by YGO Mod.
Deck Dark Magician Master Duel
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (40)
- Apprentice Illusion Magician x3
- Dark Magician Girl x1
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x1
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x3
- Magician's Rod x1
- Magicians' Souls x3
- Maxx "C" x1
- Timaeus the United Dragon x1
- Dark Magician x2
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x1
- Called by the Grave x1
- Hecahands Tartaros x2
- Magician's Salvation x1
- Metamorphosis x3
- Preparation of Rites x1
- Soul Servant x2
- The Gaze of Timaeus x2
- The Hidden Hecahands x1
- Eternal Soul x1
- Infinite Impermanence x2
Extra Deck (15)
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Dark Magician — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 63 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon high-ATK boss monsters (Red-Eyes Dark Dragoon, Hecahands Xeno) and protect with Eternal Soul; Establish battle-indestructible Hecahands fusions for board control
- Turn 1 (going first): Search Dark Magician/Hecahands, set Eternal Soul, fusion summon boss
- Turn 2 (going second): Use hand traps and Metamorphosis to disrupt and fusion break
- Recovery: Soul Servant and Magicians' Souls draw/recycle to rebuild
- After siding: No side deck (Master Duel best-of-1); no post-side adaptation
Why it scores here
This deck blends Dark Magician and Hecahands engines, opening with multiple searchers and special summons to fusion summon boss monsters. Consistency is moderate (≈82% chance to open a core card, Inferred) but the mixed archetypes create some cohesion friction and brick potential. The ceiling includes high-ATK fusion bosses with negation or control, yet the median output is weaker due to missing meta core cards and no recorded combos. Interaction exists via hand traps and Eternal Soul protection, but going-second power is limited without a side deck. The score reflects system synergy and inferred consistency, not archetype popularity, and individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 core card in opening 5) ≈ 0.82 from hypergeometric estimate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Copy histogram shows 15 singles and mixed engines; searcher density 12 mitigates bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Extra deck contains Red-Eyes Dark Dragoon and Hecahands Xeno as ceiling bosses via fusion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parsed combos; median expected single fusion or protected Dark Magician (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple starters (Apprentice, Yadel, Souls) provide redundancy but extra-deck reliant (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Soul Servant and Magicians' Souls enable draw/recycle, but resource loop unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Negation text on 5 cards and Eternal Soul protection give moderate interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand trap opening rate ≈0.49 going second; limited removal for boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK up to 3400 (Xeno) but closing requires established board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40-card main with 27% exact archetype purity; mixed engines reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra cards (11 fusion, 4 xyz) cover multiple bosses but some narrow (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck absent (Master Duel bo1); no post-side adaptability (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample; deck omits 100%-inclusion meta cores (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple once-per-turn effects and fusion requirements raise pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: mixed_archetype_conflict (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple searchers and special summon starters
- Fusion bosses with high ATK and some negation
- Eternal Soul protects Dark Magician from opponent effects
Weaknesses
- Mixed archetype cohesion lower than pure builds
- Missing common meta core cards (e.g., no Red-Eyes Black Dragon for Dragoon consistency)
- No side deck for best-of-3 adaptation
Critical choke points
- Reliance on fusion materials in hand/field
- Limited going-second board break without side
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Last Warrior from Another Planet | Red-Eyes Black Dragon | Enable consistent Red-Eyes Dark Dragoon fusion and remove dead extra slot |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts from evidence; Banlist status Limited/Semi-Limited for staples
- Observed: No parsed combos (0 boards recorded)
- Inferred: Consistency probability from hypergeometric; Dimension scores derived from card text and probabilities
- Provisional: Meta Power null without dated metagame; Matchup coverage unmeasured
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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