Live☆Twin Deck #730654 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Mulcharmy Fuwalos x3. Created Jul 7, 2026 by YGO Mod.

Deck Live☆Twin Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
70± 5/ 100
Power Score
Structural 72
Reliability 66
Going First 78
Going Second 63

Live☆Twin Fiendsmith Hybrid — Deck Power Evaluation

Final Contextual Deck Power: 70/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 72
Going First 78
Going Second 63
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Combo into Fiendsmith/Evil★Twin boss board with negation and removal; LP drain via Live☆Twin continuous effects and beatdown
  • Turn 1 (going first): Open with Live☆Twin Ki-sikil/Sunny's Snitch or Fiendsmith Tract/Engraver to build layered Link/Fusion board with hand traps backing
  • Turn 2 (going second): Use high-density hand traps (Ash, Droll, Veiler, Mulcharmy) plus extra-deck removal to disrupt and establish presence
  • Recovery: Fiendsmith GY recursion, Lil-la Sweet GY summon, Evil★Twin Deal draw, Mulcharmy draws
  • After siding: No side deck present; cannot adapt post-side

Why it scores here

This Live☆Twin/Fiendsmith hybrid opens reliably with multiple independent starters (Live☆Twin Ki-sikil, Fiendsmith Tract/Engraver) giving a ~97% chance to see a core piece (Inferred). The deck converts into a layered combo board with Fiendsmith fusion/link payoffs and Evil★Twin bosses, though median output is moderate without recorded combos. Interaction is dense via hand traps and negation extra-deck monsters, but the list runs zero side deck cards, hurting best-of-3 adaptation. Popularity of the archetype did not earn points; the score reflects system consistency, redundancy, and interaction, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 core starter in 5) ≈ 0.969 from 19 core copies; multiple 3x starters (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Low full-brick rate (proxy 3.1%) with compact 40-card main and few dead draws (Inferred)
D3 Combo Conversion & Ceiling 78 Extra deck provides Desirae/Lacrima/Trouble Sunny ceiling board with negate and removal from card text (Inferred)
D4 Combo Floor & Median Output 62 No parsed combos; median estimated as modest Link/Fusion board with one negate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Two independent engines (Live☆Twin, Fiendsmith) give route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Fiendsmith GY recursion and Mulcharmy draw effects support grind (Inferred)
D7 End-Board & Interaction Quality 75 11 negation-text cards and multiple boss monsters yield layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group P(≥1 in 6)=0.90 aids going second, but few dedicated breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses up to 3500 ATK (Chaos Angel) and LP drain provide closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 82 40-card main with 7 three-of starters and minimal garnet density (Inferred)
D11 Extra Deck Efficiency & Coverage 80 15 extra-deck slots fully used across fusion/link/xyz/synchro covering roles (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability measured (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-engine combo lines increase decision points and pilot burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 72, Going First ≈ 78, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: no_side_deck (-3); engine_compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple independent starters (Live☆Twin and Fiendsmith)
  • High hand-trap density for disruption
  • Compact 40-card main deck with low brick rate

Weaknesses

  • No side deck (0 cards) hurts best-of-3
  • Combo floor unverified due to missing parsed boards
  • Reliance on Limited/Semi-Limited hand traps reduces copy counts

Critical choke points

  • Fiendsmith Engraver/Tract denial could slow engine
  • No recorded combos to confirm realistic lines
Priority Remove Add Reason
1 Side deck cards (e.g., additional hand traps or board breakers) side_count 0 leaves best-of-3 weak

Evidence & confidence

  • Verified: Legality status Legal; Extra deck size 15; Side count 0; Restricted cards within copy limits
  • Observed: No parsed combos (0 boards)
  • Inferred: Consistency from hypergeometric probabilities; Interaction from negation text counts; Ceiling from extra-deck card text
  • Provisional: Matchup format fit without dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Live☆Twin

Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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