Fiendsmith Deck #730653 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Mulcharmy Fuwalos x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x3
- Live☆Twin Lil-la x1
- Live☆Twin Lil-la Sweet x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Mourner & Moonlit Chill x1
- Called by the Grave x1
- Crossout Designator x1
- Fiendsmith's Tract x3
- Live☆Twin Sunny's Snitch x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
- Number 65: Djinn Buster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 72 |
| Going First | 71 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox, Grind
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Resource advantage via hand trap denial and grindy late-game positioning; Mid-speed combo into 2–3 negate boards if unopposed
- Turn 1 (going first): Establish Evil★Twin Ki-sikil/Lil-la dual-negate setup with hand trap backup and GY recovery stack
- Turn 2 (going second): Draw for hand traps (90% probability), break opponent board via removal suite, establish grind-position with recursion loops
- Recovery: GY recursion chain: Engraver/Lacrima fetch → Evil★Twin re-summon via link monsters → Mulcharmy conditional draw on opponent summoning; LP gain stalling from Ki-sikil attacks
- After siding: No side deck provided; post-side strategy unknown
Why it scores here
This Fiendsmith control deck scores 66 via strong going-second positioning (90% hand trap opening probability, tight removal suite) and robust grind mechanics (GY recursion, LP gain stalling, resource loops), but loses ground on offensive closing power (48—lacks direct damage synergy), missing critical archetype core pieces (Requiem, Sequence, Lacrima at 100% meta inclusion), and incomplete extra-deck synergy. The live Evil★Twin/Ki-sikil/Lil-la engine is reliable (consistency 75) and resilient to one disruption (72), producing consistent 2–3 negate boards in the median case, but the deviation from standard Fiendsmith construction (52.9% core inclusion) and lack of combo evidence (no parsed boards) prevent higher confidence. The deck excels as a control grind-out in a combo-heavy format, but tournament adaptability is unknown (no side deck) and rushing decks or surprise meta shifts would challenge its mid-tier closing speed.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Archetype core 16 copies with P(≥1 in opening 5) = 0.9354, plus 7 three-copy starters each ≈0.34; however, missing 100% meta-inclusion pieces Requiem/Sequence/Lacrima limits redundancy and optimal assembly (Observed) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 11 one-copy and 4 two-copy cards plus 7 zero-stat hand traps; conditional effects on Nibiru (5+ summons), Mulcharmy (empty field), Lil-la Sweet (opponent response) create ~15–20% brick risk from hand conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No combos supplied; inferred from card text: Fiendsmith's Tract + Evil★Twin Ki-sikil/Lil-la setup + Agnumday ATK pump → realistic ceiling 2–3 negations + 1800–2400 ATK bosses, not an explosive combo deck due to missing Fusion core (Inferred) |
| D4 | Combo Floor & Median Output | 64 | No real boards; median case Tract search → Ki-sikil/Lil-la dual setup + 1–2 hand traps consistent with guide description 'dàn disrupt turn 1, break board turn 2'; median board 2 negates + soft removal (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 6 distinct 3-copy starters enable route redundancy; if Tract negated, pivot to Engraver or Live☆Twin opens; strong GY recovery (Engraver, Lacrima, Fabled Lurrie, Fiendsmith in Paradise) supports 2+ independent lines in most hands (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos/Purulia draw on opponent's 5+ summons or hand Normal/Special; Maxx 'C' draws per opponent Special; Evil★Twin Ki-sikil Deal draws on opponent response; multiple GY recursion sources extend grind; guide confirms 'stronger late game' (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Evil★Twin dual setup produces 2–3 negations via Ki-sikil Deal/Ki-sikil/Lil-la Links with redundant negation text; Agnumday equip extends durability; Called by the Grave/Crossout provide soft removal layer coverage (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand trap probability going second (hand 6) = 90.18% for ≥1; removal suite (Called by Grave, Crossout, Fiendsmith in Paradise) covers 3+ angles; Evil★Twin recursion enables board rebuild post-break; Droll & Lock Bird anti-search (Observed) |
| D9 | Offensive Pressure & Closing Power | 48 | Control archetype with grind focus, not OTK/FTK; actual boss cards often conditional or missing (Desirae, A Bao A Qu in extra but hard to make); closing is resource attrition over 8–12 turns, not explosive swing turns (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 71 | 40 main deck, 22 distinct cards, 7 three-copy starters for consistency; Fabled Lurrie, Lil-la Sweet, Ghost Mourner are specialty use-case cards; minimal true garnets but conditional overhead; flexible for sideboarding (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 54 | 15 extra slots filled, but A Bao A Qu and Moon of the Closed Heaven underutilized without Requiem/Sequence in main; Lacrima, Desirae, D/D Caesar are conditional or flex; poor integration between main-deck build and extra-deck allocation (Inferred) |
| D12 | Side Deck Adaptability | 40 | No side deck provided (0/15); best-of-3 post-side strategy, tech swaps, and matchup-specific planning are unknown and unassessable (Observed) |
| D13 | Matchup Coverage & Format Fit | 62 | Fiendsmith is known archetype with meta presence, but this build deviates significantly (52.9% core purity vs 100% meta standard); no tournament link or dated metagame sample; going-second focus aligns with combo-heavy meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 66 | Moderate pilotability: 6–8 decision points per turn (starter choice, link order, hand trap timing); forgiving core engine but tight Tract/Evil★Twin sequencing; ~70% pilot skill threshold for consistent play (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 72, Going First ≈ 71, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Missing core Fiendsmith pieces (-3); Extra deck integration conflict (-2); No side deck (-2); Strong going-second hand trap density (2); Tight Live☆Twin engine (1). Final formula: 0.80*Structural(72) + 0.20*TournamentReliability(64) + modifiers(-4) = 66 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Excellent going-second hand trap density (90% opening probability) with 12 copies effective vs combo-heavy meta
- Strong resource recovery and grind mechanics: multiple GY recursion pieces, LP gain stalling from Ki-sikil, Mulcharmy conditional draws
- Redundant Evil★Twin engine: Ki-sikil/Lil-la dual-negate setup with built-in draw triggers and re-summon loops enable resilience to one disruption
- Flexible removal suite: Called by the Grave, Crossout Designator, Fiendsmith in Paradise cover multiple removal angles
- Tight main deck packing: 40 cards with clear role allocation, high consistency opening, minimal true garnets
Weaknesses
- Missing 3 critical Fiendsmith core pieces: Requiem (100% meta), Sequence (100% meta), Lacrima (100% meta) severely limit optimal combo lines
- Limited offensive closing power: control-focused execution means slow game clocks (8–12 turns to close), vulnerable to rush/OTK decks
- Conditional effects create brick scenarios: Nibiru (needs 5+ summons), Mulcharmy (needs empty field), Lil-la Sweet (needs opponent response) conflict with T1 board building
- Underutilized extra deck: A Bao A Qu, Moon of the Closed Heaven, Fiendsmith's Desirae hard to assemble without Requiem/Sequence in main
- No side deck: tournament adaptability completely unknown; best-of-3 performance unassessable
Critical choke points
- Fiendsmith's Tract negation: if the key searcher is countered, Fiendsmith engine stalls and deck forced into pure Live☆Twin/hand-trap backup
- Hand trap drought opening: if opening 5 contains multiple Ash/Droll/Veilers without live interaction, T1 board lacks negate density
- Evil★Twin setup dependency: if Ki-sikil is negated before summoning Lil-la, dual-engine synergy breaks and GY recursion delayed
- Extra deck mismatch: A Bao A Qu, Moon require specific summon routes not cleanly enabled by current main deck
- Going-first fragility: T1 board is solid (2–3 negations) but not exceptional; disrupting Tract/Ki-sikil early leaves low-interaction board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ghost Mourner & Moonlit Chill | Fiendsmith's Requiem | 100% meta inclusion; unlocks clean Evil★Twin link summoning and Sequence Fusion loops |
| 2 | Reduce Mulcharmy to 1–2 copies total (currently 6) | Fiendsmith's Sequence | 100% meta inclusion; Sequence enables Fusion summon via GY shuffle; Mulcharmy conditionals conflict with T1 board development |
| 3 | Flex extra deck slot (Chaos Angel, D/D Caesar, or Djinn Buster) | Fiendsmith's Lacrima | 100% meta inclusion; completes Fiendsmith Fusion enabler trio for consistent board construction |
| 4 | Flexible extra slots (Moon of the Closed Heaven, unnecessary flex) | A Bao A Qu, the Lightless Shadow | 80% meta inclusion; once main deck includes Requiem/Sequence/Lacrima, A Bao A Qu becomes live with powerful draw and recursion |
| 5 | N/A | Build 15-card side deck for best-of-3: hand trap density tuning, matchup-specific tech, grind support | Current 0/15 side makes tournament reliability unassessable; control variants require heavy post-side tuning |
Evidence & confidence
- Verified: Deck is Legal in Master Duel format (size rules met, copy limits respected); Card text roles verified from card database (hand traps, starters, removals); Composition: 40 main, 15 extra, 22 distinct main cards, type/attribute/race distributions; Banlist status: all restricted cards within legal copies (Called by the Grave Limited ×1, Crossout Limited ×1, Droll Semi-Limited ×2, Maxx C Semi-Limited ×1)
- Observed: Hand trap opening probability 90.18% for ≥1 in hand 6 (going second) from hypergeometric calculation; Archetype core card inclusion 9/17 present (52.9%) from YGOVN usage statistics; Role tag counts: 12 hand traps, 14 tech cards, 11 negation-text, 10 removal-text cards
- Inferred: D1 Engine Consistency (75): from P(core ≥1)=0.9354 + 7 three-copy starters, but missing 100% meta core; D2 Hand Quality (62): from conditional effects estimate ~15–20% brick rate; D3 Combo Ceiling (58): from card text; Tract + Evil★Twin produces 2–3 negations not explosive; D4 Median Output (64): from guide 'turn 1 disrupt, turn 2 break board' suggests mid-tier boards; D5 Resilience (72): from 6 distinct starters + strong GY recovery enabling 2+ lines after disruption; D6 Grind Power (70): from multiple draw triggers, recursion, LP gain enabling resource loops; D7 Interaction Quality (68): from dual Evil★Twin negate setup + Agnumday durability + removal coverage; D8 Going-Second (70): from 90% hand trap + removal enabling 60% board-break success rate; D9 Closing Power (48): from control archetype and missing bosses (Desirae, A Bao A Qu conditional); D10 Main Deck Efficiency (71): from 40 cards with 7 three-copy starters, clear roles; D11 Extra Deck (54): from 15 slots present but underutilized without Requiem/Sequence; D13 Matchup Fit (62): from Fiendsmith known but 52.9% core purity = non-standard build; D14 Pilotability (66): from 6–8 decision points per turn, ~70% pilot skill threshold
- Provisional: Meta Power (null): Fiendsmith known but this build deviates; no dated metagame sample; D12 Side Deck (40): no side deck provided; best-of-3 strategy unknown; Tournament Context (null): no tournament link or archetype meta-share for specific date
- Data gaps: No combos supplied: cannot verify ceiling/median from real boards; all combo scoring is card-text-inferred No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/going-second win rates, brick rates, per-matchup performance absent No side deck: best-of-3 strategy and tournament adaptability completely unknown Deviation from meta core: unclear if this 52.9% core-purity build is a known variant or experimental deviation
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