Labrynth Deck #730607 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Absolute King Back Jack x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Created Jul 7, 2026 by YGO Mod.

Deck Labrynth TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 7, 2026
49± 5/ 100
Power Score
Structural 59
Reliability 50
Going First 68
Going Second 60

Labrynth — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 68
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 65 / Extra 5 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Establish trap-protected boss monsters (Lady/Lovely Labrynth) and disrupt opponent via Normal Traps and counter traps; Going-second board break with Lava Golem, virus traps, and S:P Little Knight
  • Turn 1 (going first): Use Arias/Chandraglier/Stovie to Set Normal Traps, summon Labrynth bosses, then disrupt with Solemn Accusation/Dominus Spark
  • Turn 2 (going second): Deploy Lava Golem, Full Force/Deck Devastation/Eradicator Virus, Dominus Spark, and S:P Little Knight to clear board and push damage
  • Recovery: Recur traps via Welcome Labrynth, Absolute King Back Jack, Cooclock, Trap Trick, Transaction Rollback
  • After siding: No side deck; cannot adapt post-side in best-of-3

Why it scores here

The deck is a Labrynth trap-control system that relies on redundant Normal Trap and monster effects to special summon bosses and disrupt, but its 65-card main deck (over the 60 limit) dilutes consistency and efficiency. Popularity of the Labrynth archetype did not earn points; the score reflects system cohesion, not averages of individual card power. Median output is moderate with protection from Lady/Lovely and counter traps, but brick risk is elevated due to singleton off-archetype splash and zero hand traps. A going-second plan exists via Lava Golem and virus traps, yet absence of a side deck severely limits best-of-3 adaptation and tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core group 37 copies yields P(open≥1)=0.988 but specific 3-copy starters only 0.217 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 65-card deck with 10 singles and 22 traps leads to moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Labrynth bosses plus trap summons enable protected board but no recorded combo ceiling (Inferred)
D4 Combo Floor & Median Output 55 Median output inferred as setting one boss plus one trap given diluted draws (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant trap recursion via Trap Trick, Back Jack, Cooclock supports route diversity (Inferred)
D6 Resource Economy, Recovery & Grind 70 Welcome Labrynth GY effects and Chandraglier recovery provide grind (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Accusation, Dominus Spark, Lovely/Lady text show layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lava Golem, three virus traps, S:P Little Knight give going-second break (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK up to 3500 but slow win path lowers closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 65 cards, exact purity 25.7%, inefficient slot use (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck 5 cards including staple Chaos Angel/S:P covers needs (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Trap timing and multiple quick effects require moderate skill (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Over-size main deck (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant trap recursion
  • Protected boss monsters via Lady/Lovely
  • Decent going-second tools (Lava Golem, viruses)

Weaknesses

  • 65-card deck hurts consistency and legality
  • Zero hand traps
  • No side deck for best-of-3

Critical choke points

  • Reliance on setting Normal Traps without prior board presence
  • Over-size deck increases dead draws of singleton splash
Priority Remove Add Reason
1 Reduce main to 40-45 by cutting singleton viruses and excess off-archetype splash Improve consistency and meet size limit

Evidence & confidence

  • Verified: Legality status Legal with warning; Extra deck card list (5 cards); Side count 0; Card text excerpts for resolved cards
  • Inferred: Consistency probabilities from hypergeometric; Brick risk from copy histogram; Interaction layering from trap text; Going-second power from board-breaker cards
  • Provisional: Matchup format fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 7 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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