Labrynth Deck #730607 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Absolute King Back Jack x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (55)
- Absolute King Back Jack x3
- Arianna the Labrynth Servant x1
- Arias the Labrynth Butler x3
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x1
- Lava Golem x1
- Lord of the Heavenly Prison x2
- Lovely Labrynth of the Silver Castle x1
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Angelechy Problem x3
- Pot of Extravagance x1
- Angelechy Disturbance x3
- Angelechy Opening to e4 x3
- Big Welcome Labrynth x3
- Deck Devastation Virus x1
- Destructive Daruma Karma Cannon x2
- Different Dimension Ground x2
- Dominus Spark x3
- Eradicator Epidemic Virus x1
- Full Force Virus x1
- Solemn Accusation x2
- Transaction Rollback x2
- Trap Trick x3
- Welcome Labrynth x2
Extra Deck (15)
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Labrynth — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 68 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: tcg
Legality
Main 65 / Extra 5 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Establish trap-protected boss monsters (Lady/Lovely Labrynth) and disrupt opponent via Normal Traps and counter traps; Going-second board break with Lava Golem, virus traps, and S:P Little Knight
- Turn 1 (going first): Use Arias/Chandraglier/Stovie to Set Normal Traps, summon Labrynth bosses, then disrupt with Solemn Accusation/Dominus Spark
- Turn 2 (going second): Deploy Lava Golem, Full Force/Deck Devastation/Eradicator Virus, Dominus Spark, and S:P Little Knight to clear board and push damage
- Recovery: Recur traps via Welcome Labrynth, Absolute King Back Jack, Cooclock, Trap Trick, Transaction Rollback
- After siding: No side deck; cannot adapt post-side in best-of-3
Why it scores here
The deck is a Labrynth trap-control system that relies on redundant Normal Trap and monster effects to special summon bosses and disrupt, but its 65-card main deck (over the 60 limit) dilutes consistency and efficiency. Popularity of the Labrynth archetype did not earn points; the score reflects system cohesion, not averages of individual card power. Median output is moderate with protection from Lady/Lovely and counter traps, but brick risk is elevated due to singleton off-archetype splash and zero hand traps. A going-second plan exists via Lava Golem and virus traps, yet absence of a side deck severely limits best-of-3 adaptation and tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core group 37 copies yields P(open≥1)=0.988 but specific 3-copy starters only 0.217 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 65-card deck with 10 singles and 22 traps leads to moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Labrynth bosses plus trap summons enable protected board but no recorded combo ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output inferred as setting one boss plus one trap given diluted draws (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant trap recursion via Trap Trick, Back Jack, Cooclock supports route diversity (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Welcome Labrynth GY effects and Chandraglier recovery provide grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Solemn Accusation, Dominus Spark, Lovely/Lady text show layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Lava Golem, three virus traps, S:P Little Knight give going-second break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK up to 3500 but slow win path lowers closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck 65 cards, exact purity 25.7%, inefficient slot use (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck 5 cards including staple Chaos Angel/S:P covers needs (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Trap timing and multiple quick effects require moderate skill (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 59, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Over-size main deck (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant trap recursion
- Protected boss monsters via Lady/Lovely
- Decent going-second tools (Lava Golem, viruses)
Weaknesses
- 65-card deck hurts consistency and legality
- Zero hand traps
- No side deck for best-of-3
Critical choke points
- Reliance on setting Normal Traps without prior board presence
- Over-size deck increases dead draws of singleton splash
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce main to 40-45 by cutting singleton viruses and excess off-archetype splash | Improve consistency and meet size limit |
Evidence & confidence
- Verified: Legality status Legal with warning; Extra deck card list (5 cards); Side count 0; Card text excerpts for resolved cards
- Inferred: Consistency probabilities from hypergeometric; Brick risk from copy histogram; Interaction layering from trap text; Going-second power from board-breaker cards
- Provisional: Matchup format fit (no dated meta)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 7 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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