Sky Striker Deck #730605 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
51± 6/ 100
Power Score
Structural 59
Reliability 55
Going First 62
Going Second 65

Sky Striker (Mitsurugi splash) — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual boss (Murakumo) plus Sky Striker link interruption board; Spell-based control and removal
  • Turn 1 (going first): Activate Engage/Linkage with empty main zone to special summon Sky Striker Ace link and set disruption spells
  • Turn 2 (going second): Use Raigeki/Lightning Storm/Droplet/Exciton to clear board then ritual or link summon
  • Recovery: Recycle spells with Kagari/Shizuku/Zero and Mitsurugi trap revive from GY
  • After siding: None (empty side deck)

Why it scores here

This deck blends Sky Striker spell-link combos with a Mitsurugi ritual splash, but the 55-card main and conflicting field conditions (Sky Striker spells need an empty main monster zone while Mitsurugi rituals occupy it) lower system cohesion. Consistency is moderate with a ~0.72 chance to open a core piece, yet brick risk from singleton rituals and off-engine cards is real. The ceiling can be high—Murakumo board wipe plus SPECTRA negation—but the median turn-1 board is a single link and a set spell, not a locked board. Popularity of Sky Striker did not earn points; the score reflects inferred system consistency, median output, and interaction density, not card averages or meta share. No side deck further weakens best-of-3 reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(open core 12-card group) ≈0.72 going first; multiple starters but 55-card dilution (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55-card main with 22 singles and ritual garnet risk yields moderate brick rate (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling includes Murakumo board wipe + SPECTRA chain negate from card text, but requires multistep setup (Inferred)
D4 Combo Floor & Median Output 55 Median opening likely Engage + Raye into single link with spell set, limited by Hornet Drones 1-of (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two engines (Sky Striker / Mitsurugi) offer alternate routes but conflict on empty main zone condition (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion via Kagari/Shizuku/Zero and Mitsurugi trap recycle supports grind (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from Widow Anchor, Droplet, Impermanence, SPECTRA, Murakumo negate text (Inferred)
D8 Going-Second & Board-Breaking Power 65 Board breakers Raigeki, Lightning Storm, Harpie, Exciton, S:P Little Knight aid going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses Murakumo 3200, SPECTRA 3000, Hayate direct attack provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 55 cards with many one-ofs reduces compactness and efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck covers Sky Striker links plus generic S:P, I:P, Dyna Mondo for ritual (Verified)
D12 Side Deck Adaptability 5 No side deck (0 cards) eliminates post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Hybrid engine with ritual and link steps raises pilot error risk (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflict (-3); garnet_burden (-2); no_side (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple interaction spells (Widow Anchor, Droplet, Impermanence)
  • Ritual boss with board wipe (Murakumo)
  • Recursion via extra deck links and Mitsurugi trap

Weaknesses

  • 55-card deck dilutes consistency
  • Engine conflict between Sky Striker empty zone and Mitsurugi reptiles
  • No side deck

Critical choke points

  • Hornet Drones limited to 1 reduces token summon
  • Mitsurugi ritual requires specific reptiles in hand
Priority Remove Add Reason
1 Destructive Daruma Karma Cannon and other singleton bricks More consistent Sky Striker core like Camellia/Zeke Improve cohesion and extra deck synergy

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Extra deck composition
  • Inferred: Consistency probabilities; Brick risk; Interaction density; Ceiling from card text
  • Provisional: Meta Power; Matchup fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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