Mitsurugi Deck #730604 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (55)
- Mitsurugi no Miko, Wousu x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Mystical Space Typhoon x1
- Pre-Preparation of Rites x3
- Radiant Typhoon Vision x3
- Raigeki x3
- Sky Striker Maneuver - Jamming Waves! x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x2
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Destructive Daruma Karma Cannon x1
- Infinite Impermanence x1
- Mitsurugi Great Purification x1
Extra Deck (15)
- Combined Maneuver - Engage Zero! x1
- Dyna Mondo x1
- I:P Masquerena x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x1
- Surgical Striker - S.P.E.C.T.R.A. x1
- Evilswarm Exciton Knight x1
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Mitsurugi — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual boss monsters (Ame no Murakumo) and Sky Striker links establishing negation board; Board-breaking via staples going second
- Turn 1 (going first): Use Sky Striker spells/Raye to link summon disruption, plus Mitsurugi ritual summon for boss
- Turn 2 (going second): Deploy Raigeki/Lightning Storm/Forbidden Droplet to clear and punish
- Recovery: Recursion via Mitsurugi Great Purification and Sky Striker GY searches
- After siding: No side deck; relies on main deck staples only
Why it scores here
The deck combines Mitsurugi rituals and Sky Striker links, giving multiple starter routes (P(core open)≈0.92 Inferred) but a 55-card main dilutes consistency and raises brick risk. Median output is modest because no recorded combos exist and the two engines can conflict for board space, though ceiling includes a 3200-ATK negate boss and layered Spell-based interaction. Popularity of Mitsurugi/Sky Striker archetypes did not earn points; score reflects system synergy, not card averages or meta-share. The absence of a side deck severely hurts best-of-3 adaptability and caps tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(core group open hand5)≈0.92 from 21 copies; multiple 3-copy starters present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 22 singleton copies and conditional Sky Striker spells suggest moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Best line inferred: Murakumo (3200 ATK, destroy+negate) plus Sky Striker link negation (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo records; median likely a single link or ritual with light disruption (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Dual engines (Sky Striker / Mitsurugi) provide alternative lines but share Extra Deck (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Sky Striker GY searches and Mitsurugi trap recursion enable some grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text and 13 removal-text cards indicate broad interaction layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Raigeki, Lightning Storm, Harpie's FD, Droplet give strong six-card going-second punch (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK up to 3200 and direct-attack Hayate provide closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55-card main (max size) with many singles reduces main-deck compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Extra slots used by 14 links + 1 xyz covering multiple roles (Verified) |
| D12 | Side Deck Adaptability | 10 | Side count 0 means no post-side adaptation plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage stats confirm real list but no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Mixing two engines with conditional spells yields high decision complexity (Inferred) |
How the score was computed
Strategy profile: { "combo": 0.8, "toolbox": 0.2 }. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-3); overlarge_main (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple starter engines (Sky Striker + Mitsurugi)
- High interaction density via spells and links
- Strong going-second board breakers
Weaknesses
- 55-card main reduces consistency
- No side deck for best-of-3
- Complex dual-engine lines increase pilot error
Critical choke points
- Limited Ame no Habakiri (1 copy) key Mitsurugi enabler
- Sky Striker spells require empty main monster zone, conflicting with Mitsurugi summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some singleton staples (e.g., Destructive Daruma Karma Cannon) | Extra Mitsurugi core (Kusanagi) or hand traps | Improve consistency and core synergy |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts; Banlist Limited tokens for 5 cards; Extra deck 15 cards verified; Usage statistics core cards list
- Inferred: P(core open) 0.92 from hypergeometric; Consistency and brick estimates; Interaction layering from text roles; Going-first/second power approximations
- Provisional: Matchup format fit D13 without dated meta; Meta Power null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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