Mitsurugi Deck #730604 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jul 7, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 8, 2026
55± 5/ 100
Power Score
Structural 62
Reliability 50
Going First 65
Going Second 68

Mitsurugi — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual boss monsters (Ame no Murakumo) and Sky Striker links establishing negation board; Board-breaking via staples going second
  • Turn 1 (going first): Use Sky Striker spells/Raye to link summon disruption, plus Mitsurugi ritual summon for boss
  • Turn 2 (going second): Deploy Raigeki/Lightning Storm/Forbidden Droplet to clear and punish
  • Recovery: Recursion via Mitsurugi Great Purification and Sky Striker GY searches
  • After siding: No side deck; relies on main deck staples only

Why it scores here

The deck combines Mitsurugi rituals and Sky Striker links, giving multiple starter routes (P(core open)≈0.92 Inferred) but a 55-card main dilutes consistency and raises brick risk. Median output is modest because no recorded combos exist and the two engines can conflict for board space, though ceiling includes a 3200-ATK negate boss and layered Spell-based interaction. Popularity of Mitsurugi/Sky Striker archetypes did not earn points; score reflects system synergy, not card averages or meta-share. The absence of a side deck severely hurts best-of-3 adaptability and caps tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(core group open hand5)≈0.92 from 21 copies; multiple 3-copy starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 60 22 singleton copies and conditional Sky Striker spells suggest moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Best line inferred: Murakumo (3200 ATK, destroy+negate) plus Sky Striker link negation (Inferred)
D4 Combo Floor & Median Output 55 No combo records; median likely a single link or ritual with light disruption (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Dual engines (Sky Striker / Mitsurugi) provide alternative lines but share Extra Deck (Inferred)
D6 Resource Economy, Recovery & Grind 65 Sky Striker GY searches and Mitsurugi trap recursion enable some grind (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 13 removal-text cards indicate broad interaction layering (Inferred)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Lightning Storm, Harpie's FD, Droplet give strong six-card going-second punch (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK up to 3200 and direct-attack Hayate provide closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card main (max size) with many singles reduces main-deck compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Extra slots used by 14 links + 1 xyz covering multiple roles (Verified)
D12 Side Deck Adaptability 10 Side count 0 means no post-side adaptation plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats confirm real list but no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Mixing two engines with conditional spells yields high decision complexity (Inferred)

How the score was computed

Strategy profile: { "combo": 0.8, "toolbox": 0.2 }. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-3); overlarge_main (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple starter engines (Sky Striker + Mitsurugi)
  • High interaction density via spells and links
  • Strong going-second board breakers

Weaknesses

  • 55-card main reduces consistency
  • No side deck for best-of-3
  • Complex dual-engine lines increase pilot error

Critical choke points

  • Limited Ame no Habakiri (1 copy) key Mitsurugi enabler
  • Sky Striker spells require empty main monster zone, conflicting with Mitsurugi summons
Priority Remove Add Reason
1 Some singleton staples (e.g., Destructive Daruma Karma Cannon) Extra Mitsurugi core (Kusanagi) or hand traps Improve consistency and core synergy

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist Limited tokens for 5 cards; Extra deck 15 cards verified; Usage statistics core cards list
  • Inferred: P(core open) 0.92 from hypergeometric; Consistency and brick estimates; Interaction layering from text roles; Going-first/second power approximations
  • Provisional: Matchup format fit D13 without dated meta; Meta Power null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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