DoomZ Deck #730596 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. DoomZ V Five - Amalthe x3, DoomZ VII Seven - Elara x3, Jupredo the Shademachine Power Patron x3. Created Jul 7, 2026 by YGO Mod.

Deck DoomZ TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
55± 5/ 100
Power Score
Structural 64
Reliability 55
Going First 68
Going Second 66

DoomZ — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon DoomZ/Power Patron XYZ and Fusion bosses for board control; Disrupt with hand traps and floodgates
  • Turn 1 (going first): Establish DoomZ XYZ with equip protection and backrow removal
  • Turn 2 (going second): Break board with Harpie's Feather Duster/Cosmic Cyclone/Super Poly then summon bosses
  • Recovery: Recur DoomZ cards via Change/Raiders/Destruction
  • After siding: None (empty side deck)

Why it scores here

This DoomZ/Power Patron list is evaluated as a combo-control system with high core accessibility (P≥1 core in opening 5 ≈ 0.97 Inferred) but a bloated 55-card main that weakens median output. The deck can convert starters into Rank 4–12 XYZ and Fusion bosses, yet no recorded boards exist so ceiling is text-inferred and likely lower in practice. Interaction is broad via hand traps and removal, but the zero side deck cripples best-of-3 adaptation and tournament reliability. Score reflects consistency, redundancy, and interaction on the system, not the archetype's popularity or individual card strength, and card scores were never averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core 26 copies yields P(≥1 in 5)≈0.97 from hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 60 55-card main with 11 singles and conditional garnet-like Power Patron pendulums risks dead hands (Inferred)
D3 Combo Conversion & Ceiling 68 Card text enables Rank 4-12 XYZ and Fusion bosses but no parsed boards; ceiling text-inferred (Inferred)
D4 Combo Floor & Median Output 55 No combo records; median output likely a single XYZ or removal step (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple searchers (17 searcher-text) and redundant DoomZ starters provide alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via DoomZ Change/Raiders/Destruction but limited grind (Inferred)
D7 End-Board & Interaction Quality 70 13 hand-trap copies and 30 removal-text cards supply layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap P≈0.82 and board breakers (HFD, Cosmic, Super Poly) support breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 3500 (Jupiter) but summoning requires setup (Inferred)
D10 Main Deck Efficiency & Flexibility 62 55-card deck with mixed subthemes reduces compactness efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 slots used for 7 XYZ/5 Fusion/3 Link covering ranks 4-12 (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample; archetype usage confirms real but fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Equip-to-XYZ summon conditions add pilot complexity (Inferred)

How the score was computed

Strategy profile: primary only (combo weights used). Structural ≈ 64, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-5); bloated_main (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High core accessibility
  • Broad interaction suite
  • Extra deck coverage

Weaknesses

  • No side deck
  • 55-card size inconsistency
  • No recorded combo data

Critical choke points

  • Reliance on equip spells to summon XYZ
  • Empty side deck
Priority Remove Add Reason
1 Vidolium the Unstable Power Patron of Unity Called by the Grave Reduce high-level brick and improve hand-trap resilience

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Restricted cards within limits; Side count 0
  • Observed: Usage statistics core inclusion percentages
  • Inferred: Consistency probabilities; Combo potential from card text; Brick risk from copy histogram
  • Provisional: Meta Power; Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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