Sky Striker Deck #730587 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ghost Ogre & Snow Rabbit x3, Mitsurugi Prayers x3. Created Jul 7, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 65
Going Second 55

Sky Striker — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 65
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link summon Sky Striker Ace monsters and disrupt with spells while grinding advantage; Ritual summon Mitsurugi bosses to clear board
  • Turn 1 (going first): Activate Engage!/Area Zero to fetch spells, summon Hayate/Kagari/Shizuku, set Widow Anchor/Afterburners for interaction
  • Turn 2 (going second): Use Kaiju/Nibiru/Cosmic Cyclone to break board then establish Sky Striker links
  • Recovery: Kagari/Shizuku/Area Zero recycle spells; Lemnisgate shuffle; Mitsurugi tribute recovery
  • After siding: No side deck; relies on main deck hand traps and techs

Why it scores here

This Sky Striker list splashes Mitsurugi rituals and generic hand traps across a 55-card main deck, which dilutes consistency but provides multiple starter routes (Engage!, Raye, Prayers) with hypergeometric P(starter) around 0.60-0.87 (Inferred). The deck's median output is modest—a single link monster plus a removal spell—while its ceiling includes ritual board wipes and layered negates, but no recorded combos were supplied so these are text-inferred. Interaction is broad via Widow Anchor, Afterburners, and hand traps, yet the extra deck is well-covered (15 links) while the absent side deck hurts best-of-3 adaptability. The score reflects system cohesion and redundancy, not the Sky Striker archetype's popularity, and we did not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Searcher/text group 18 copies yields P(open) 0.875 going first; archetype core 9 copies P 0.606 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 55-card main with 14 one-ofs and limited rituals creates moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Card text enables multi-link boards and Mitsurugi ritual wipe, but no parsed combos (Inferred)
D4 Combo Floor & Median Output 55 Without combo data, median expected single link plus spell removal (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters across Sky Striker and Mitsurugi engines; recovery via GY effects (Inferred)
D6 Resource Economy, Recovery & Grind 70 Kagari/Shizuku/Area Zero recycle spells; Lemnisgate shuffles back resources (Inferred)
D7 End-Board & Interaction Quality 65 Widow Anchor negate, Afterburners/Jamming Waves removal, hand traps yield interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Kaiju, Nibiru, Cosmic Cyclone provide going-second tools; hand-trap P 0.677 (Inferred)
D9 Offensive Pressure & Closing Power 50 Links at 1500 ATK, Hayate direct attack, Accesscode scaling, but low proactive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55-card deck with several singletons reduces main-deck compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Link monsters covering recursion, removal, and generic utility like S:P Little Knight (Verified)
D12 Side Deck Adaptability 5 Side deck count 0; no post-side flexibility in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament context supplied; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Mixed Sky Striker/Mitsurugi lines add steps but individual spells are simple (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 60, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-3); mixed_engine_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction via Sky Striker spells and hand traps
  • Extra deck covers many roles
  • Resource recursion through Kagari/Shizuku/Area Zero

Weaknesses

  • 55-card main deck reduces consistency
  • No side deck for side games
  • Mixed engine adds complexity without combo data

Critical choke points

  • Reliance on no monsters in main zone for Sky Striker spells
  • Limited copies of Hornet Drones and Foolish Burial
Priority Remove Add Reason
1 Some 1-of tech spells Called by the Grave / Triple Tactics Talent Improve disruption and consistency; core staples missing per usage stats
2 Bloat to 55 cards Trim to 40-45 Increase opening hand quality and reduce bricks

Evidence & confidence

  • Verified: Legality status Legal; Extra deck 15 link monsters; Side count 0; Restricted cards within limits
  • Inferred: Consistency probabilities from hypergeometric; Interaction quality from card text; Grind via recycle effects
  • Provisional: Matchup format fit without metagame sample
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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