Sky Striker Deck #730587 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ghost Ogre & Snow Rabbit x3, Mitsurugi Prayers x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (55)
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x2
- Nibiru, the Primal Being x2
- Pillar of the Future - Cyanos x1
- Radian, the Multidimensional Kaiju x2
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Surgical Striker - H.A.M.P. x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x2
- Foolish Burial x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x3
- Sky Striker Airspace - Area Zero x2
- Sky Striker Maneuver - Afterburners! x2
- Sky Striker Maneuver - Jamming Waves! x1
- Sky Striker Mecha - Eagle Booster x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x2
- Sky Striker Mecha Modules - Multirole x1
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x2
- Sky Striker Special Maneuver - Lemnisgate! x1
- Dust Tornado x2
- Infinite Impermanence x2
- The Black Goat Laughs x2
Extra Deck (15)
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Sky Striker — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 65 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link summon Sky Striker Ace monsters and disrupt with spells while grinding advantage; Ritual summon Mitsurugi bosses to clear board
- Turn 1 (going first): Activate Engage!/Area Zero to fetch spells, summon Hayate/Kagari/Shizuku, set Widow Anchor/Afterburners for interaction
- Turn 2 (going second): Use Kaiju/Nibiru/Cosmic Cyclone to break board then establish Sky Striker links
- Recovery: Kagari/Shizuku/Area Zero recycle spells; Lemnisgate shuffle; Mitsurugi tribute recovery
- After siding: No side deck; relies on main deck hand traps and techs
Why it scores here
This Sky Striker list splashes Mitsurugi rituals and generic hand traps across a 55-card main deck, which dilutes consistency but provides multiple starter routes (Engage!, Raye, Prayers) with hypergeometric P(starter) around 0.60-0.87 (Inferred). The deck's median output is modest—a single link monster plus a removal spell—while its ceiling includes ritual board wipes and layered negates, but no recorded combos were supplied so these are text-inferred. Interaction is broad via Widow Anchor, Afterburners, and hand traps, yet the extra deck is well-covered (15 links) while the absent side deck hurts best-of-3 adaptability. The score reflects system cohesion and redundancy, not the Sky Striker archetype's popularity, and we did not average individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Searcher/text group 18 copies yields P(open) 0.875 going first; archetype core 9 copies P 0.606 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55-card main with 14 one-ofs and limited rituals creates moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text enables multi-link boards and Mitsurugi ritual wipe, but no parsed combos (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Without combo data, median expected single link plus spell removal (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant starters across Sky Striker and Mitsurugi engines; recovery via GY effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Kagari/Shizuku/Area Zero recycle spells; Lemnisgate shuffles back resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Widow Anchor negate, Afterburners/Jamming Waves removal, hand traps yield interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Kaiju, Nibiru, Cosmic Cyclone provide going-second tools; hand-trap P 0.677 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Links at 1500 ATK, Hayate direct attack, Accesscode scaling, but low proactive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55-card deck with several singletons reduces main-deck compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Link monsters covering recursion, removal, and generic utility like S:P Little Knight (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0; no post-side flexibility in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament context supplied; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Mixed Sky Striker/Mitsurugi lines add steps but individual spells are simple (Inferred) |
How the score was computed
Strategy profile: primary only. Structural ≈ 60, Going First ≈ 65, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: no_side_deck (-3); mixed_engine_dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction via Sky Striker spells and hand traps
- Extra deck covers many roles
- Resource recursion through Kagari/Shizuku/Area Zero
Weaknesses
- 55-card main deck reduces consistency
- No side deck for side games
- Mixed engine adds complexity without combo data
Critical choke points
- Reliance on no monsters in main zone for Sky Striker spells
- Limited copies of Hornet Drones and Foolish Burial
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some 1-of tech spells | Called by the Grave / Triple Tactics Talent | Improve disruption and consistency; core staples missing per usage stats |
| 2 | Bloat to 55 cards | Trim to 40-45 | Increase opening hand quality and reduce bricks |
Evidence & confidence
- Verified: Legality status Legal; Extra deck 15 link monsters; Side count 0; Restricted cards within limits
- Inferred: Consistency probabilities from hypergeometric; Interaction quality from card text; Grind via recycle effects
- Provisional: Matchup format fit without metagame sample
- Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional
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