Phantasm Spiral Deck #730581 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (55)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Santa Claws x3
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x1
- Forbidden Crown x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pot of Prosperity x1
- Pot of Sloth x3
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Sacred Beasts Combined Assault x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Sea Monster of Theseus x1
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Varudras, the Final Bringer of the End Times x1
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Phantasm Spiral — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Summon Sacred Beast Level 10 bosses and fuse into The Chaotic Phantasmal Sacred Beasts for overwhelming board presence; Burn/OTK via Superdreadnought Rail Cannon Gustav Max/Rocket
- Turn 1 (going first): Use Sacred Beasts Released/Thunderclap to search and special summon bosses, set negation backrow
- Turn 2 (going second): Break board with Lightning Storm/Harpie's Feather Duster/Forbidden Droplet then summon bosses
- Recovery: Recur with Martyr, Sacred Beasts Combined Assault, Fallen Paradise field spell
- After siding: No side deck; cannot adapt in best-of-3
Why it scores here
This deck is evaluated as a connected Sacred Beast combo system, not as an average of its individual card scores. Its large 56-card main deck still opens a core starter very reliably (P≥0.986 inferred) thanks to 31 copies of archetype engines, but dead Level 10 bosses inflate brick risk. The ceiling includes a 5000-ATK fusion boss and burn damage, yet median output is modest due to missing combo telemetry and reliance on multiple moving parts. Popularity of Phantasm/Sacred Beast archetype in usage stats confirms accessibility but earns no direct power points, and no dated metagame sample exists so Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Archetype core group 31 copies yields P(open ≥1 in 5)=0.986 from hypergeometric on 56-card deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Seven copies of Level 10 bosses that require Special Summon enablers act as soft garnets, raising brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text enables multi-boss boards and The Chaotic Phantasmal Sacred Beasts (5000 ATK) fusion as ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No parsed combos; median expected to be single boss plus backrow given setup needs (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant searchers (Thunderclap, Released, Martyr, Summoner) provide multiple routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Pot of Sloth, Pot of Prosperity, Fallen Paradise, and Martyr recursion support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation/removal text on 14/20 cards and boss immunity suggest layered but unmeasured interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Lightning Storm, Harpie's Feather Duster, Forbidden Droplet, Super Poly give going-second break power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Level 10 bosses 4000 ATK, Chaotic 5000, Gustav Rocket 5000, and 2000 burn enable closing (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 56-card main with one unresolved passcode reduces compactness vs 40-card ideal (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 extra cards across fusion/link/xyz/synchro provide coverage but some splash may be dead (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 eliminates best-of-3 adaptability and post-side plans (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage stats confirm real list but no dated meta sample; fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines (Sacred Beast, Branded, Thunder, Train) increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: hard-garnet burden (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High core accessibility via 31 archetype copies
- Strong board-breaking spells for going second
- Large extra deck coverage with generic fusions/links
Weaknesses
- 56-card main dilutes consistency and includes unresolved card
- Level 10 bosses are dead without enablers
- No side deck for best-of-3
Critical choke points
- Reliance on Sacred Beast Spell/Trap to special summon bosses
- Missing key extra deck staples (Varudras per stats) reduces redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Unresolved card (passcode 80843006) | Droll & Lock Bird | Replace unknown card with hand trap to improve interaction and consistency (Inferred) |
| 2 | Redundant splash (e.g., one Branded spell) | The Chaotic Phantasmal Sacred Beasts if missing (already present) | Tighten main deck to 40-45 for better consistency |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts and types; Side count 0
- Observed: No parsed combo boards (zero observed)
- Inferred: Hypergeometric opening probabilities; Brick risk from boss monsters; Interaction layering from text flags
- Provisional: Matchup coverage without dated meta
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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