Phantasm Spiral Deck #730581 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Jul 7, 2026 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
56± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 65
Going Second 60

Phantasm Spiral — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Summon Sacred Beast Level 10 bosses and fuse into The Chaotic Phantasmal Sacred Beasts for overwhelming board presence; Burn/OTK via Superdreadnought Rail Cannon Gustav Max/Rocket
  • Turn 1 (going first): Use Sacred Beasts Released/Thunderclap to search and special summon bosses, set negation backrow
  • Turn 2 (going second): Break board with Lightning Storm/Harpie's Feather Duster/Forbidden Droplet then summon bosses
  • Recovery: Recur with Martyr, Sacred Beasts Combined Assault, Fallen Paradise field spell
  • After siding: No side deck; cannot adapt in best-of-3

Why it scores here

This deck is evaluated as a connected Sacred Beast combo system, not as an average of its individual card scores. Its large 56-card main deck still opens a core starter very reliably (P≥0.986 inferred) thanks to 31 copies of archetype engines, but dead Level 10 bosses inflate brick risk. The ceiling includes a 5000-ATK fusion boss and burn damage, yet median output is modest due to missing combo telemetry and reliance on multiple moving parts. Popularity of Phantasm/Sacred Beast archetype in usage stats confirms accessibility but earns no direct power points, and no dated metagame sample exists so Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Archetype core group 31 copies yields P(open ≥1 in 5)=0.986 from hypergeometric on 56-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Seven copies of Level 10 bosses that require Special Summon enablers act as soft garnets, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Card text enables multi-boss boards and The Chaotic Phantasmal Sacred Beasts (5000 ATK) fusion as ceiling (Inferred)
D4 Combo Floor & Median Output 50 No parsed combos; median expected to be single boss plus backrow given setup needs (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant searchers (Thunderclap, Released, Martyr, Summoner) provide multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pot of Sloth, Pot of Prosperity, Fallen Paradise, and Martyr recursion support grind (Inferred)
D7 End-Board & Interaction Quality 60 Negation/removal text on 14/20 cards and boss immunity suggest layered but unmeasured interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Harpie's Feather Duster, Forbidden Droplet, Super Poly give going-second break power (Inferred)
D9 Offensive Pressure & Closing Power 75 Level 10 bosses 4000 ATK, Chaotic 5000, Gustav Rocket 5000, and 2000 burn enable closing (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 56-card main with one unresolved passcode reduces compactness vs 40-card ideal (Inferred)
D11 Extra Deck Efficiency & Coverage 65 14 extra cards across fusion/link/xyz/synchro provide coverage but some splash may be dead (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates best-of-3 adaptability and post-side plans (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats confirm real list but no dated meta sample; fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Sacred Beast, Branded, Thunder, Train) increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: hard-garnet burden (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High core accessibility via 31 archetype copies
  • Strong board-breaking spells for going second
  • Large extra deck coverage with generic fusions/links

Weaknesses

  • 56-card main dilutes consistency and includes unresolved card
  • Level 10 bosses are dead without enablers
  • No side deck for best-of-3

Critical choke points

  • Reliance on Sacred Beast Spell/Trap to special summon bosses
  • Missing key extra deck staples (Varudras per stats) reduces redundancy
Priority Remove Add Reason
1 Unresolved card (passcode 80843006) Droll & Lock Bird Replace unknown card with hand trap to improve interaction and consistency (Inferred)
2 Redundant splash (e.g., one Branded spell) The Chaotic Phantasmal Sacred Beasts if missing (already present) Tighten main deck to 40-45 for better consistency

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts and types; Side count 0
  • Observed: No parsed combo boards (zero observed)
  • Inferred: Hypergeometric opening probabilities; Brick risk from boss monsters; Interaction layering from text flags
  • Provisional: Matchup coverage without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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