Elfnote Deck #730563 — Yu-Gi-Oh! TCG

55 Main, 16 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Jul 7, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 7, 2026
30± 5/ 100
Power Score
Structural 59
Reliability 40
Going First 65
Going Second 60

Elfnote — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro boss monsters with disruption (Mirrorjade, Crystal Wing, Chaos Angel); Beatdown with Elfnote Level 6 Spellcasters
  • Turn 1 (going first): Special Summon Elfnote monsters to center zone, search, fuse/synchro into layered board
  • Turn 2 (going second): Use hand traps and board breakers (Lightning Storm, HFD, Super Poly) then summon boss
  • Recovery: GY recursion via Elfnote traps, Bystial banish, Branded GY effects
  • After siding: No side deck (0 cards) – no post-side plan

Why it scores here

This Elfnote-led hybrid combo deck is illegal because its Extra Deck holds 16 cards (max 15), so this evaluation is theoretical and capped low per rubric. The system shows multiple starter lines (Elfnote self-Special Summons, Power Patron send, Branded Fusion) with high ceiling boards using Mirrorjade and Crystal Wing, but the 55-card Main and sparse singles raise brick risk. No combo telemetry exists, so floor/median are inferred from card text, not averaged from card scores. Popularity of archetype core (68% of meta core present) does not by itself earn points; the illegal size and missing side deck cap the contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 Elfnote starter in 5) ≈0.25 each, broad core group 31 copies P≈0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55-card Main with several singles and high-Level garnet (Vidolium 12) suggests moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 75 Extra Deck includes Mirrorjade, Crystal Wing, Chaos Angel enabling high-ceiling boards (Inferred)
D4 Combo Floor & Median Output 50 No parsed combos; median output likely a single Elfnote + search (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant engines (Elfnote/Branded/Bystial) give some route variety (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text on 17 cards and GY recursion support grind (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on 8 cards, Solemn/Judgment/Crystal Wing layer interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, HFD, Super Poly, hand traps aid going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 3500 (Chaos Angel) provides closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 Main 55 cards, 7 singles-of-key extra pieces lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra 16 (illegal) fusion/synchro coverage but over limit (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards, no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine synchro/fusion lines increase pilot complexity (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 59, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal extra deck size (-29). Final formula: Illegal deck: theoretical structural only, Final capped low (no normal formula)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple engines (Elfnote/Branded/Bystial) provide route variety
  • Strong extra deck boss lineup (Mirrorjade, Crystal Wing, Chaos Angel)
  • Good hand trap density (Ash, Droll, Mulcharmy)

Weaknesses

  • Illegal extra deck size (16 > 15)
  • 55-card main deck reduces consistency
  • No side deck (0 cards)

Critical choke points

  • Extra deck over limit makes list illegal
  • Reliance on center Main Monster Zone for Elfnote effects
Priority Remove Add Reason
1 Sea Monster of Theseus (or any 1 Extra Deck card) Reduce Extra Deck to 15 cards for legality
2 Vidolium the Unstable Power Patron of Unity Consistent Elfnote extender (e.g., Elfnote June Pride) Reduce high-Level garnet brick risk in 55-card main

Evidence & confidence

  • Verified: Extra deck count 16 > 15; Limited cards within copy limits; Card text excerpts from evidence
  • Inferred: Consistency probabilities from hypergeometric; Brick risk from singleton count; Combo ceiling/floor from card text only
  • Provisional: Matchup format fit without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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