Elemental HERO: Rush! Deck #730554 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising. Created Jul 7, 2026 by YGO Mod.
Deck Elemental HERO: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Hero Rush Rising
Main Deck (38)
- Elemental HERO Avian x3
- Elemental HERO Burst Wingman x2
- Elemental HERO Burstinatrix x3
- Elemental HERO Flame Wingman x1
- Elemental HERO Heliosphere x1
- Elemental HERO Shining Flare Wingman x2
- Elemental HERO Sparkman x3
- Elemental HERO Voltic Wingman x2
- Rising HERO Argent x3
- Avian Spell Tactics x3
- Elemental Circulation x3
- Fusion x2
- Hero Descent x2
- Pot of Greed x1
- Star Restart x3
- Shiny Shady x3
- Trap Hole x1
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Elemental HERO: Rush! — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 65 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Fusion
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fuse core HERO monsters to establish a powerful board and attack for lethal; Grind resource advantage through archetype-native recursion effects
- Turn 1 (going first): Open at least one archetype-core card (guaranteed at P=1.0) and assemble a layered HERO board
- Turn 2 (going second): Use searchable effects and resource generation to push through opponent's established board
- Recovery: Recover resources and continue plays via graveyard-focused HERO effects
- After siding: Adjust strategy using remaining main-deck flex slots; severely limited by absence of side deck
Why it scores here
This Elemental HERO: Rush! deck achieves a Structural Power of 69 through exceptional engine accessibility—the core 34 cards guarantee drawing at least one in the opening hand with probability 1.0, making this a highly reliable starter for Rush Duel Sevens. The deck adheres to 93.8% of the archetype's published core card suite and efficiently uses only 38 of 60 allowable main-deck slots, indicating disciplined construction. However, the evaluation is substantially constrained by the absence of parsed combo data, which prevents verification of the median output, interactive ceiling, and recovery lines through realistic disruption. The lack of a side deck severely limits post-game-1 adaptability. The final score reflects a cohesive, accessible archetype build with solid opening consistency but unverified interactive capability—the structural foundation is sound, yet evidence gaps prevent a higher confidence assessment.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype-core group P(≥1 in opening hand 5) = 1.0 with 34 core copies; 93.8% adherence to published core cards (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 38-card main deck vs 30-card minimum; copy histogram shows 8 three-ofs, 5 two-ofs, 4 one-ofs suggesting balanced redundancy; no explicit brick estimate available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No combo boards supplied in evidence pack; combo ceiling cannot be verified; score reflects total absence of parsed boards (Unable to verify) |
| D4 | Combo Floor & Median Output | 50 | No median power index or combo examples provided; Rush Duel format typically emphasizes direct summons over extended chains (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | No independent combo routes verified; 8 distinct three-ofs suggest some structural redundancy, but absence of combo data prevents assessment of interruption recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | No resource-signature or graveyard-economy metrics provided; HERO archetypes traditionally support recursion, but card text is unresolved (Inferred from archetype) |
| D7 | End-Board & Interaction Quality | 50 | No interaction tags populated; negation_text count is zero; cannot assess board layering, negation density, or removal coverage without card names (Unable to verify) |
| D8 | Going-Second & Board-Breaking Power | 55 | No going-second combo split or board-breaker data; Rush Duel format typically favors first-player advantage; explicit going-second capability unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | No end-board ATK statistics or boss-monster composition data; role hints do not flag damage dealers; closing speed cannot be verified (Unable to verify) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 38 cards within the legal 30–60 range; 17 distinct cards across 38 slots indicate reasonable main-deck compactness and coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Zero Extra-Deck cards used; compliant with format specs; Rush Duel Sevens framework permits up to 15 Extra slots (Verified for format) |
| D12 | Side Deck Adaptability | 40 | No side deck supplied in best-of-3 context; post-game-1 adaptability severely limited to main-deck deckbuilding choices only (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 60 | No tournament participation link or dated metagame sample; archetype is established (guide exists) but meta-share remains unknown; provisional archetype-level context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 70 | HERO archetype gameplay is relatively straightforward (Fusion summoning); Rush Duel format typically simpler than standard TCG; no explicit complexity or decision-point data supplied (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69, Going First ≈ 65, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Zero side deck (-4); Missing combo evidence (-3); Unresolved card identities (-2); High archetype core adherence (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional engine accessibility: 100% probability of opening at least one archetype-core card
- Disciplined core adherence: 93.8% match to published archetype suite (15 of 16 cards present)
- Efficient main-deck construction: 38 cards of 60 allowable suggest intentional slot curation
- Established archetype with existing community guides and proven viability
- Straightforward Fusion-based gameplan reduces pilot error in complex board states
Weaknesses
- No side deck severely limits post-game-1 adaptability in best-of-3 formats
- Absence of combo data prevents assessment of median output and interactive board layering
- All 17 distinct card identities unresolved—cannot independently verify roles, recursion, or synergies
- No tournament link or metagame context—matchup fitness and format positioning are provisional
- Going-second capability inferred rather than observed; no explicit board-breaker data
Critical choke points
- Card text unresolved: all 17 distinct cards lack names, types, and effect text; deck synergy cannot be verified independently
- No combo evidence: zero parsed boards means deck's actual performance, resource loop, and median ceiling are unmeasured
- Zero side deck: best-of-3 games 2 and 3 cannot employ traditional sideboard tuning; only main-deck flexibility available
- No tournament data: cannot assess real-world format fit, metagame position, or actual pilot results
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | — | Card 1064388 (64% archetype inclusion, currently missing) | Adding the 16th core card would increase archetype redundancy and ensure 100% core adherence, strengthening opening consistency |
| 2 | — | 15-card side deck with format-relevant tech cards | Zero side deck eliminates post-game-1 flexibility; side should target common matchups and address main-deck weaknesses |
| 3 | Non-core flex slots (if identifiable after card resolution) | Format-metagame-specific disruption or consistency tools | Current 4 one-ofs may be flex slots; after card text is resolved, prioritize additions that shore up identified weaknesses |
Evidence & confidence
- Verified: Deck ID 730554, title null, Rush Duel Sevens format, Elemental HERO: Rush! archetype (ID 1894); 38-card main deck (within 30–60 range), 0 Extra Deck, 0 Side Deck; Status: Legal with warning; Archetype-core P(≥1 in opening 5) = 1.0 from hypergeometric distribution (34 core copies); Copy histogram: 8 three-ofs, 5 two-ofs, 4 one-ofs (17 distinct cards total); Archetype usage statistics available: 93.8% core adherence, 15 of 16 published core cards present; No Extra or Side Deck
- Observed: One guide exists for Elemental HERO: Rush! archetype, indicating established player community; 15 of 16 archetype-core cards confirmed in list
- Inferred: Engine accessibility 85 based on P=1.0 opening probability; Brick rate ≤25% estimated from balanced copy distribution (no 3x redundancy of conflicting tutors); Combo ceiling and median both 50 due to zero parsed boards; estimated conservatively; Going-first power ~65 derived from D1 consistency (85) + modest D7 interaction (50) + D6 resource economy (55); Going-second power ~52 estimated from Rush Duel format-typical going-second disadvantage without explicit breaker data; Pilotability 70 inferred from HERO archetype simplicity and Rush Duel format straightforwardness; Main-deck efficiency 70 from 38-card count and archetype-core alignment
- Provisional: Matchup fitness (no dated metagame sample supplied); Meta Power null—cannot assess format-wide standing without metagame context; Format-fit confidence depends on current Rush Duel Sevens banlist (assumed current)
- Data gaps: All 17 distinct cards have null name, type, frame, attribute, race, level, atk, def, link_rating—card text and identities unresolved No combo boards supplied (total_combos = 0, scored_combos = 0)—combo floor, median output, and ceiling unmeasured No tournament participation link—archetype meta-share and per-pilot match records absent No win-rate telemetry (going-first/second split, brick rate, matchup records)—signals inferred or unknown No side deck provided—best-of-3 adaptability and post-game-1 strategy cannot be assessed Guide snippet in Vietnamese only; English strategic intent unavailable
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