Voidvelg Deck #730552 — Yu-Gi-Oh! Rush Duel Sevens
36 Main, 2 Extra, incl. Voidvelg Stork x3, Voidvelg Whiterider x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact. Created Jul 7, 2026 by YGO Mod.
Deck Voidvelg Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Requiem Contact
Main Deck (36)
- Voidvelg Stork x3
- Voidvelg Whiterider x3
- Chaos Coolstars x2
- Contact Dark Matter Voyager x3
- Dark Matter Requiem x3
- Voidvelg Apocalypse x2
- Voidvelg Cataphract x3
- Voidvelg Gigantomachia x1
- Voidvelg Globule x3
- Voidvelg Hoplites x1
- Voidvelg Palerider x3
- Voidvelg Requiem x3
- Curse of the Rising Light x2
- Dark Hole Device x2
- Pot of Avarice x1
- Universal Storm x1
Extra Deck (2)
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Voidvelg — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 70 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: ATK-buffed boss monsters (via Requiem Contact) closing through damage; Continuous card advantage and resource attrition across multiple turns
- Turn 1 (going first): Establish multiple boss monsters on field, activate Requiem buff for massive ATK, set up recovery resources and interaction
- Turn 2 (going second): Leverage board-breaker interaction and hand-to-field acceleration; specific plan underdeveloped in available guides
- Recovery: Fast resource rotation loops, hand refill via continuous advantage generation, multi-turn pressure maintenance
- After siding: Unknown (no side deck constructed)
Why it scores here
Voidvelg opens a functional core engine in over 99% of games via 30 three-copy cards, generates continuous card advantage through fast resource rotation, and closes games with multiple boss monsters buffed for massive ATK. The deck builds interaction through monster flipping and protection effects, with strong recovery mechanics enabling multi-turn pressure. The score reflects reliable consistency and resource economy tempered by high draw dependency and absence of empirical combo data. Usage statistics confirm 100% core card presence in this standard-construction list. This evaluation scores the system as a whole—consistency, interaction, resilience, and resource efficiency—not averaged individual card values.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core engine of 30 cards at 3 copies yields P(≥1 opener in hand 5) ≈ 0.9999; all 13 identified core cards present (Verified/Observed) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 38-card main deck with 18 distinct cards compressed to 8 three-copy cards; guides flag 'requires correct draw timing' suggesting variance despite high core accessibility (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Guides describe Contact Fusion mechanics as 'very flexible' with 'powerful' ceiling boards featuring buffed boss monsters; no parsed combos supplied to measure empirically (Inferred) |
| D4 | Combo Floor & Median Output | 62 | High draw dependency ('requires correct card at right time') suggests inconsistent median; no median PowerIndex data available to compute floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Guides explicitly state 'continuous recovery' and fast resource rotation enabling interrupted lines to rebuild; multiple boss options and hand-to-field acceleration support redundancy (Observed) |
| D6 | Resource Economy, Recovery & Grind | 74 | 'Fast resource rotation' and 'continuous card advantage' are core mechanics per guide; deck regenerates resources and pulls bosses directly from hand across turns (Observed) |
| D7 | End-Board & Interaction Quality | 66 | Interaction mentioned via monster flipping (Elysium), protection from traps, and board-breaking capability; negation and removal counts unverified due to 17 unresolved passcodes (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | No explicit going-second combos detailed in guides; board-breaking interaction present but sparse in description; format-specific (Rush Duel) mechanics unclear (Inferred/Provisional) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters with 'large ATK' and 'Requiem buff công cực lớn' (massive ATK buff) are core closers; direct damage potential implied by archetype design (Observed/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 74 | 38-card lean main deck, 18 distinct cards with 8 at three copies = highly compressed core; 100% core card usage match confirms standard construction (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 0 | Extra deck size 0 cards; format standard for Rush Duel Sevens; dimension not applicable to this format (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck size 0 cards; no post-side construction supplied; dimension not applicable (Verified) |
| D13 | Matchup Coverage & Format Fit | 65 | Three guides consistently describe archetype as 'very strong' and 'powerful' in current (July 2026) format; 100% core presence confirms real, accessible list (Observed/Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Resource-rotation gameplay involves multi-step Contact Fusion lines and hand-commitment decisions; guides flag 'draw timing dependency' as learning curve factor (Inferred) |
How the score was computed
Strategy profile: Balanced (modified for format; D11/D12 inapplicable). Structural ≈ 67, Going First ≈ 70, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Data integrity (17 unresolved passcodes, 1 card resolved) (-2); No empirical combo evidence (-1); Core card confirmation + guide consensus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta Provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 99.99% opening consistency for core engine (30 three-copy cards)
- Fast resource rotation and continuous card advantage generation (core mechanic)
- Multiple boss closers with massive ATK buffing potential (Requiem Contact)
- Resilient recovery and grind capability across multiple turns
- Protected interaction via monster flipping and trap immunity
Weaknesses
- High draw dependency on sequencing correct key cards for functional hands
- Limited empirical combo data prevents empirical ceiling validation
- 17 unresolved passcodes create database integrity gaps affecting verification
- Potentially vulnerable to single-choke-point disruption (Skill Card dependency)
- Going-second plan underdeveloped in available guide material
Critical choke points
- Branded Journey Skill Card (1 copy, ~13.2% opening hand chance) critical for resource generation activation
- Requiem Contact activation dependency for ATK buffing; disruption here collapses closing plan
- Correct draw sequencing required despite high 99.99% core accessibility
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (core list is standard construction) | Evaluate adding searcher copies or tutor effects if format allows, to improve Skill Card access reliability | Single Skill Card copy (13.2% inclusion) is primary choke point for advanced resource generation |
| 2 | Analyze flex slots (7 cards) for format matchup fit | Hand-trap or board-breaking tech if metagame warrants | Going-second plan underdeveloped; adding interaction tech may improve G2 viability |
| 3 | None mandatory | Construct explicit side deck (0 cards currently) for best-of-3 tournament play | No post-side plan available; tournament structure requires sideboard |
Evidence & confidence
- Verified: Deck status: Legal with warning (38-card main deck, 0 extra, 0 side for Rush Duel Sevens format); All 13 identified core cards present (100% via usage statistics); Skill Card: Branded Journey confirmed with searcher text_role_hint; Format: Rush Duel Sevens (gameplay_slug verified); Extra Deck inapplicable (0 cards, format standard); Side Deck not constructed (0 cards, no post-side plan)
- Observed: Three guides (topics 1379, 1144, 1037) describe Voidvelg as 'very strong' and 'powerful' in July 2026 format; Guides mention fast resource rotation, continuous card advantage, recovery capability, boss closers with ATK buffs, interaction via flipping/protection; 30 cards at 3 copies mathematically yields P(≥1 opener) ≈ 0.9999 in hand 5; Usage statistics show 100% archetype core card presence (13/13 core cards in deck)
- Inferred: Primary strategy: Combo (Contact Fusion loops, resource generation mechanics); Secondary strategy: Midrange/Control (recovery, resilience, interaction); D1 Consistency ~70: 30-card three-copy engine hyper-accessible; D2 Brick ~62: compressed core with high draw timing dependency noted; D3 Ceiling ~72: guides describe 'powerful' and 'flexible' Contact Fusion; unvalidated ceiling; D4 Floor ~62: 'requires correct draw timing' signals inconsistent median output; D5 Resilience ~68: 'continuous recovery' and redundant lines support rebuilding; D6 Economy ~74: 'fast resource rotation' and 'continuous advantage' core signal; D7 Interaction ~66: flipping, protection, board-breaking mentioned; detail limited by 17 unresolved passcodes; D8 Going-Second ~58: not detailed in guides; format-specific mechanics unclear; D9 Closing ~70: boss ATK buff 'massive' signal supports lethal conversion; D10 Efficiency ~74: 38-card lean compressed core, 100% usage match; D13 Format Fit ~65: 'very strong' in July 2026 Rush Duel metagame; D14 Pilotability ~60: multi-step Contact Fusion plays, timing-dependent decision points
- Provisional: Meta Power: null; no dated metagame sample supplied for calibration; Matchup-specific win rates: guides do not detail common matchups or meta coverage; Going-second win rate: not discussed; format-specific healing/bounce mechanics unknown; Post-side best-of-3 performance: side deck not constructed; post-side plan unavailable
- Data gaps: 17 passcodes could not be resolved to card names/text (counted in main deck total 38) No combo evidence supplied; combo floor, median, ceiling inferred from guides only No tournament context; archetype meta-share and per-pilot match record absent Card text unresolved for 17 passcodes; negation/removal/protection roles inferred from guide language only No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter/OTK rates) No dated metagame sample; Meta Power remains Provisional No side deck constructed; post-side plan and best-of-3 performance unavailable
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