Destiny Heros Deck #730516 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Droll & Lock Bird x3, Dark Ruler No More x3 - Skill: The Power of D: Weaving the Future. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
The Power of D: Weaving the Future
Main Deck (30)
- Destiny HERO - Denier x1
- Destiny HERO - Dogma x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Dark Ruler No More x3
- Final Bringer of the End Times x2
- Forbidden Lance x2
- Fusion Destiny x1
- Fusion Substitute x1
- Ultimate Slayer x1
- Discord x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 63 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon boss monsters (Plasma, Dogma, Destroyer Phoenix Enforcer) for negation and pressure; Link recursion chains via Cross Crusader for grind and resource recycling
- Turn 1 (going first): Establish Malicious/Vyon mill-search chain into Fusion Destiny or Fusion Substitute, summon Plasma or Destroyer Phoenix Enforcer, hold hand traps
- Turn 2 (going second): Droll & Lock Bird to interrupt opponent search; Dark Ruler No More to negate board; attempt Fusion Destiny rebuild if resources permit
- Recovery: Malicious banish-recycle from GY; Vyon search chain resets; Cross Crusader Link recursion for additional summons
- After siding: No side deck available (0 cards) – critical weakness; theoretical post-side would tune hand traps and removal based on matchups
Why it scores here
This Destiny HERO Fusion combo deck opens with near-optimal core consistency (99.4% P(≥1 starter)), reliably producing a Fusion board with Plasma negation or Destroyer passive removal by turn 1. The median combo output is solid but not explosive—typically one Fusion summon plus removal backup, adequate for Duel Links tempo but lacking redundant negations of tier-1 decks. The deck's critical weakness is a zero-card side, eliminating best-of-3 post-side adaptation and severely hampering tournament viability; going-second is similarly weak, relying solely on Droll & Lock Bird and Dark Ruler No More. The score reflects the system as a connected whole: strong consistency and going-first power (D1 78, D3 68) offset by poor going-second (D8 48) and complete side-deck absence (D12 20), without averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(≥1 starter hand 5) = 0.9944 from hypergeometric table; 18 core copies with Malicious 3x at 43.4% and Faris/Stratos/Vyon/Denier 1x each at 16.7% provide routing flexibility (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 62 | 30-card main with 19 distinct cards and copy histogram 12×1 / 3×2 / 4×3; Plasma and Dogma require tributes in-hand (garnet risk), Discord situational; Droll & Lock (3x) backups engine wiffing (Inferred). |
| D3 | Combo Conversion & Ceiling | 68 | No measured combos; card text analysis shows Fusion Destiny into Plasma or Destroyer as ceiling line; Malicious → Vyon mill-search → Fusion path estimated ~2 Extra-Deck summons per turn (Inferred). |
| D4 | Combo Floor & Median Output | 56 | Typical board: 1 Fusion Monster + 1 removal spell in hand; Vyon mill consistency ~70% when core draws well; no tournament data to anchor floor frequency (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 54 | Five independent starters (Malicious 3x, Faris, Stratos, Vyon, Denier) reduce single-interruption fragility; Fusion Destiny is a one-off—hard negate = no board that turn; GY recursion via Malicious and Dreamer moderate but available (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 52 | Vyon mill-search is net-zero advantage; Liquid Soldier Fusion use draws +1; Cross Crusader tribute-search +0 advantage; grind via Malicious loops sustainable but not card-generous (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Plasma negates all opponent effects (strong), Destroyer -200 ATK/opponent monster (passive pressure), Dark Ruler No More (3x negate all + damage immunity), Droll & Lock (3x searchlock); layering decent but lacks redundant negations of meta tier-1 (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 48 | Droll & Lock (3x) at 50% draw going-second hand 6; Dark Ruler No More available; no dedicated going-second combo lines; deck heavily going-first optimized; board-breaking power below-average (Inferred). |
| D9 | Offensive Pressure & Closing Power | 56 | Destroyer Phoenix Enforcer 2500 ATK scalable with HERO GY count, Plasma 1900 ATK (negation not offense), Dogma 3400 ATK (slow LP halve requires opponent standby); no direct damage; closing speed ~3+ turn clock, not OTK (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 71 | 30-card main at Duel Links minimum; 19 distinct with tight 12×1 / 3×2 / 4×3 distribution; monster 57%, spell 33%, trap 10% ratio coherent; limited flex slots for meta adjustment (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 64 | 9 extra slots: 5 Link (Cross Crusader 3x primary enabler, Wonder Driver 1x, Underworld Goddess 1x), 3 Fusion (Destroyer Phoenix Enforcer, Vision HERO Adoration, Destiny End Dragoon), 1 Synchro (Golden Cloud Beast - Malong); Synchro underutilized; Link/Fusion coverage optimized but narrow (Inferred). |
| D12 | Side Deck Adaptability | 20 | Zero side deck in best-of-3 format is a critical strategic gap; best-of-3 requires post-side adaptation for matchup tuning; deck cannot adjust after T1 loss or metagame shift; effectively locked into main-deck list for all three games (Verified). |
| D13 | Matchup Coverage & Format Fit | 58 | Guides cite Destiny HERO as Tier 1 in Duel Links; 68.4% core card coverage suggests a variant or budget list; format fit good (searcher-heavy, Fusion compatible), but no tournament match record or dated meta sample provided (Provisional). |
| D14 | Pilotability & Error Tolerance | 61 | Combo sequencing (Malicious hand → Vyon mill → search → Fusion order) requires ~4–5 mid-turn decision points; error tolerance moderate-to-low; precision in GY setup and material selection critical (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 63, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Zero side deck (-6); Off-meta construction (-2). Final formula: 0.80·Structural (63) + 0.20·TournamentReliability (55) − 8 context modifiers (zero side deck −6, off-meta construction −2) = 53; Meta Provisional (no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ 0.7 · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-optimal core engine draw consistency (99.4% P(≥1 starter in hand 5))
- Solid going-first board via Plasma effect negation and Destroyer Phoenix Enforcer passive ATK reduction
- Efficient 30-card main deck construction with flexible Malicious/Vyon routing
- Hand-trap density (Droll & Lock 3x) plus Dark Ruler No More (3x) provides disruption backup
- Fusion material setup via Vyon mill-search chain enables turn-1 commitment
Weaknesses
- Zero side deck eliminates best-of-3 post-side tuning – critical weakness in tournament format
- Weak going-second power; only Droll & Lock Bird and Dark Ruler No More for board interaction outside main combo
- Fusion Destiny is a single chokepoint; hard negation = no board-generating play that turn
- Slow closing speed (~3–4 turns for Destroyer/Dogma clock, not OTK capable)
- Off-meta construction (68.4% core present) suggests variant or budget list; missing high-inclusion cards
Critical choke points
- Fusion Destiny negation – if Fusion spell is negated or not in hand, board generation stalls immediately
- Malicious GY access – if banish-from-GY is blocked (e.g., macro-cosmos-like effect), primary recursion chain breaks
- Tribute availability T1 – Plasma and Dogma require 3 tributes; bricked hand without setup = weak or no board
- Hand-trap draw variance – only 3 Droll & Lock in deck; if all three are drawn or opponent searches through, going-second adaptability collapses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Golden Cloud Beast - Malong (Synchro Tuner) | Xtra HERO Dread Decimator or additional Fusion coverage | Malong is underutilized in this list (Discord locks Synchro, so Synchro plays are rare). Replace with a Rank-4 Xyz or additional Fusion for better matchup flexibility. |
| 2 | Allocate 6–9 main-deck slots or replace low-utility cards | Construct a 6–9 card side deck (e.g., +1 Ash Blossom, +1 Cosmic Cyclone, +1 Gameciel, +2 Droll & Lock, +1 board-breaker tech) | Mandatory for competitive best-of-3 play. Current zero-side disables post-match adaptation. |
| 3 | 3x Discord (Synchro lock) | Additional hand-trap or removal based on format metagame | Discord is situational in current Duel Links meta; use the slot for tuning to top archetypes (if Synchro is not Tier 1, this is a dead card). |
Evidence & confidence
- Verified: Deck legality: Legal status confirmed (30 main, 9 extra, 0 side within Duel Links size rules); Card text resolution: all 26 distinct cards resolved from card_id and description_excerpt; Banlist status: Destiny HERO - Dogma Limited (1 legal, 1 run); all others Unlimited; Hypergeometric draw probability: P(≥1 starter hand 5) = 0.9944 computed from copy counts; Archetype core coverage: 13/19 core cards present = 68.4%; Role tag counts: hand_trap 3, tech 6, negation_text 5, removal_text 11
- Observed: No measured combos or real boards supplied
- Inferred: D1 consistency 78: derived from P(≥1 starter) 0.9944 and core card presence; D2 brick risk 62: estimated from copy histogram and garnet density (Plasma/Dogma tributary requirements); D3 combo ceiling 68: inferred from card text (Fusion Destiny into Plasma/Destroyer) and Malicious → Vyon chain; D4 combo floor 56: estimated from typical 1-Fusion line and starter diversity routing; D5 resilience 54: computed from independent starter count (5 options) and GY recursion availability; D6 resource economy 52: estimated from advantage generation (Vyon net-0, Liquid Soldier +1, Cross Crusader +0) and grind potential; D7 interaction quality 65: derived from negation_text (Plasma, Dark Ruler) and removal_text (11 cards) counts plus layering estimate; D8 going-second power 48: estimated from hand_trap draw probability (Droll 50% hand 6) and board-breaker density; D9 offensive power 56: inferred from ATK values (Destroyer 2500, Dogma 3400) and closing-speed estimate (~3 turns); D10 main deck efficiency 71: computed from 30-card lean construction, slot ratio, and limited garnet density; D11 extra deck efficiency 64: analyzed from Link/Fusion coverage and Synchro underutilization (Malong); D12 side adaptability 20: derived from 0-card side deck constraint in best-of-3 format; D13 matchup format fit 58: inferred from Duel Links meta context (searcher-heavy, Fusion-friendly), guides citing Tier 1, no tournament data; D14 pilotability 61: estimated from combo sequencing complexity (4–5 decision points) and GY management precision
- Provisional: Meta Power: null (archetype cited Tier 1 in Vietnamese guides, but no dated metagame sample or tournament win rate provided); D13 matchup coverage 58: Duel Links format fit inferred; Meta Power cannot be assigned without dated sample
- Data gaps: No parsed combos (combos_evidence.scored_combos = 0); combo floor/median/ceiling entirely text-inferred, no measured board data No tournament context; archetype meta-share and per-pilot match record absent; Meta Power Provisional No win-rate telemetry (going-first/second matchup, brick rate, OTK rate) – performance signals Inferred or Unknown Zero side deck: best-of-3 post-side plan theoretical only; no real post-side performance data No Duel Links-specific format telemetry: turn-count, time-rule suitability, speed ranking relative to current tier list
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