Elfnote Deck #730495 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Medius the Pure x3. Created Jul 7, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
60± 5/ 100
Power Score
Structural 65
Reliability 60
Going First 62
Going Second 64

Elfnote Synchro Core — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Grind
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a Synchro boss monster (Dragite, Crystal Wing, Chaos Angel) in the center Main Monster Zone with hand retention, then grind through opponent interaction via float effects and recursive plays; Accumulate card advantage through Mulcharmy conditional draws and Triple Tactics Talent, converting resources into board presence via redundant searcher paths
  • Turn 1 (going first): Open with any Elfnote Level-6 starter (Lucina or Tinia at 33% each), search for Elfnote Spell/Trap setup, Synchro summon to center with Level-adjusted Tuners, end with 1-2 Synchro interaction + hand
  • Turn 2 (going second): Use 5 hand traps (Ash Blossom ×3, Maxx C, Droll) to disrupt opponent's setup, then leverage Triple Tactics Talent and Super Polymerization for forced interaction and board breaking
  • Recovery: Multiple starter redundancy (Lucina, Tinia, Medius, Regina, Power Patron) ensures backup lines after single interruption; Medius GY recursion and Mulcharmy conditional draws provide resource replenishment
  • After siding: No side deck provided (0/15 slots); post-side adaptation and matchup-specific tuning cannot be assessed

Why it scores here

This Elfnote Synchro deck achieves 60 through solid opening consistency (98.86% core live rate) and reliable searcher density (77% of hands contain a searcher), enabling consistent engine ignition. The 23-copy archetype core (Elfnote + Mulcharmy + Medius) with only 1.14% brick rate makes opening hands predictable and functional. End-board quality is moderate—typically a single Synchro (Dragite or Crystal Wing, 3000 ATK) plus hand retention—but the deck critically omits Baronne de Fleur (100% meta-typical), Seraphim Strelitzia (96%), and Black Rose Dragon (70%), substantially limiting board density and recovery options. Going-second power is respectable with 5 hand traps (56.7% openers) and versatile tech (Triple Tactics, Super Polymerization), though the strategy relies more on grind-based exchanges than explosive board breaks. The complete absence of a side deck (0/15 slots) is a defining weakness in a best-of-3 format, indicating either an incomplete submission or an unprepped build. Overall, the deck executes a reliable Synchro engine with good consistency but falls materially short of current meta-typical Elfnote builds due to missing core cards, undersized Extra Deck, and no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core 23 copies (14 Elfnote + 6 Mulcharmy + 3 Medius) with P(≥1 in opening hand5) = 0.9886; 14 distinct starters/searchers form a redundant live engine (Verified: 0.9886 core open probability; Verified: 23-copy core composition)
D2 Opening-Hand Quality & Brick Management 72 Proxy brick rate from archetype core = 1.14% (exceptionally low); 41-card main with balanced distribution (7×3-copy, 5×2-copy, 10×1-copy) minimizes garnet conflicts; few Normal Summon collisions (Verified: 1.14% core brick rate; Verified: copy histogram)
D3 Combo Conversion & Ceiling 62 Best-line ceiling inferred from 9 Synchro options; typical output likely 1-2 Synchro boards with negate/removal, but critical omissions (Baronne de Fleur 100% typical, Seraphim Strelitzia 96%, Black Rose Dragon 70%) significantly constrain the ceiling versus meta-typical builds (Inferred: one-card combo noted in guide; Observed: 9 Synchro but 3 major options missing)
D4 Combo Floor & Median Output 60 Starter diversity exists across 5 paths (Lucina, Tinia, Medius, Regina, Power Patron), but most converge on center Synchro summoning; median output likely single Synchro + hand retention; no combo boards provided means floor/median scoring is entirely inferred (Inferred: median board single Synchro + 2-3 hand; Observed: 5 distinct starter routes)
D5 Interruption Resilience & Route Redundancy 58 5+ starter routes provide redundancy but share similar endpoints (center Synchro summoning), limiting independent route recovery; Medius GY recursion is one recovery angle, but interruption on setup chokes the main line; missing Baronne and Seraphim removes key recovery nodes (Inferred: limited route independence; Inferred: single-choke-point vulnerability after disruption)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos and Purulia draw on opponent summons; Triple Tactics Talent provides draw/control/hand disruption; Medius shuffle-to-summon recursion; Theorealize mill and deck-look provide grind value; economy moderate, limited by 41-card main deck compression (Verified: Mulcharmy draw mechanics; Verified: Talent card advantage tools; Inferred: grind depth moderate)
D7 End-Board & Interaction Quality 58 Synchro bosses available: Dragite (3000 ATK, bounce/removal), Crystal Wing (3000 ATK, negate), Chaos Angel (3500 ATK, banish), T.G. Hyper Librarian (draw on Synchro); critical absences: Baronne de Fleur (100% meta-typical board control), Seraphim Strelitzia (96% archetype recursion), Black Rose Dragon (70% full-clear) substantially reduce board density; typical end board single Synchro + hand interaction (Observed: missing 100% Baronne is major gap; Inferred: 1-2 interactive pieces per board)
D8 Going-Second & Board-Breaking Power 65 5 hand trap copies (Ash ×3, Maxx C ×1, Droll ×1); P(≥1 in going-second 6-card hand) = 0.5668; Triple Tactics Talent, Super Polymerization, Called by the Grave provide forced interaction and board breaking; going-second competence moderate-to-good but relies on hand traps rather than custom G2 combo package (Verified: 56.7% hand trap opening rate; Verified: tech card density)
D9 Offensive Pressure & Closing Power 55 Primary closer is single Synchro (3000-3500 ATK) supported by hand retention and grind value; no piercing/direct damage except F.A. Dawn Dragster (which is not present); archetype not designed for aggressive OTK or burst, relies on attrition (Inferred: single-Synchro closing with no burst finisher)
D10 Main Deck Efficiency & Flexibility 68 Main deck 41 cards (above typical 40) with 22 distinct cards; archetype core (Elfnote + Mulcharmy) = 20 copies, leaving 21 flex slots; reasonably coherent with good synergy across searchers, draws, and Synchro support, but slight bloat at 41 cards reduces consistency draw depth (Verified: 41-card size, 22 distinct; Inferred: 21 flex slots provide adaptability but 41-card bloat is suboptimal)
D11 Extra Deck Efficiency & Coverage 59 15/15 Extra Deck slots filled (9 Synchro, 6 Fusion); Synchro is primary path, Fusion is tech (Dogmatika Branded); critical gaps: Baronne de Fleur (100% meta-typical), Seraphim Strelitzia (96% archetype-specific), Black Rose Dragon (70% typical); existing Synchro (Dragite, Crystal Wing, Chaos Angel, Ecclesia and the Dark Dragon) are solid but list lacks comprehensive coverage (Observed: 9 Synchro vs 6 Fusion, missing 3 high-inclusion cards)
D12 Side Deck Adaptability 40 Side deck 0/15 cards provided; Master Duel is a best-of-3 format; having zero side deck is a critical deficiency indicating either incomplete submission or an unprepped pilot; no post-side plan data, matchup adaptation, or Games 2/3 strategy available (Verified: 0-card side deck; Inferred: BO3 format makes this a major gap)
D13 Matchup Coverage & Format Fit 52 No tournament link provided; archetype meta-share in Master Duel unknown; format is stable and supports Synchro, but 56% archetype core card presence (14/25 meta-typical) suggests the build is non-standard or outdated versus current meta lists; absence of Baronne de Fleur (100% typical inclusion) is particularly concerning for format fit (Provisional: format-stable Synchro support; Observed: 56% core purity suggests non-meta build; Inferred: outdated vs current standard)
D14 Pilotability & Error Tolerance 64 Synchro mechanics are well-known but center Main Monster Zone restriction is unique to Elfnote; moderately complex sequencing (5-7 decision points per turn: starter choice, search target, Spell placement, Synchro summoning, grind decisions); high consistency (0.9886 core rate) supports repeatability; some error risk (Spell placement, Level miscalculation) but manageable for experienced pilots (Inferred: moderate complexity with high consistency floor; Inferred: 5-7 decision points support pilotability)

How the score was computed

Strategy profile: 0.7. Structural ≈ 65, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Missing core Synchro Extra Deck cards (-3); Zero side deck in best-of-3 format (-2); Exceptional archetype core consistency (1). Final formula: 0.80*Structural(65) + 0.20*TournamentReliability(60) + Modifiers(-4) = 60 (Meta = Provisional, no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional opening consistency: 98.86% P(≥1 core in opening hand) with only 1.14% brick rate is exceptionally reliable for a Synchro engine
  • Multiple redundant starter paths: Lucina, Tinia, Medius, Regina, and Power Patron provide 5+ distinct lines to ignition, reducing single-point-of-failure risk
  • Balanced hand trap suite: 5 copies (Ash ×3, Maxx C, Droll) yield 56.7% going-second draw rate, supporting both T1 setup and T2 interaction
  • Card-advantage engines: Mulcharmy conditional draws, Triple Tactics Talent, and Theorealize mill provide grind value and resource generation
  • Center Main Monster Zone protection: Unique archetype mechanic provides built-in targeting protection for boss monster, reducing vulnerability to common disruption
  • High searcher density: 77% of opening hands contain at least one searcher, enabling flexible play around hand composition and matchup-specific tuning

Weaknesses

  • Critical Extra Deck omissions: Baronne de Fleur (100% meta-typical), Seraphim Strelitzia (96% typical), and Black Rose Dragon (70% typical) are missing; substantially limits board density, recovery options, and going-second board-wipe capability
  • Moderate combo ceiling: Typical end board is single Synchro + hand retention, versus meta-typical 2-3 interactive Synchros achieved by optimized builds
  • Limited route redundancy: 5+ starter paths converge on the same center Synchro summoning endpoint, reducing the number of truly independent recovery lines after disruption
  • Complete absence of side deck: 0/15 slots in a best-of-3 format is a critical deficiency; player is wholly unprepared for Games 2 and 3, eliminating post-side adaptation and matchup tuning
  • No standalone board-wipe or full-clear: Must rely on Synchro summoning effects (Black Rose's Summon-trigger clear is missing) to remove opponent boards, limiting aggressive going-second lines
  • Deck bloat at 41 cards: One card over the typical 40-card minimum; reduces draw consistency for key cards without adding substantial value
  • Missing key synergistic cards: Ecclesia and the Dark Dragon (78% typical) and F.A. Dawn Dragster (61% typical) are absent, limiting going-first layering and going-second piercing damage options

Critical choke points

  • Interrupted main starter (T1 Main Phase): If Lucina or Tinia is negated before searching for Elfnote Spell/Trap, the opening line loses its primary setup path; backup starters exist but convergence creates vulnerability
  • Center Main Monster Zone blocked: The deck's core identity revolves around center zone summoning; if an opponent controls the center zone, the deck loses its protection mechanism and must pivot to weaker plays
  • Missing Baronne de Fleur: At 100% meta-typical inclusion, Baronne's negation + destruction would provide a second interactive layer; its absence forces the deck to rely on a single Synchro board for all disruption
  • Unfilled side deck in BO3: The 0/15 side deck means Games 2 and 3 are played with an identical main deck against a potentially sideboarded opponent, creating a compounding disadvantage in a multi-game match
Priority Remove Add Reason
1 Garura, Wings of Resonant Life Baronne de Fleur Baronne is a 100% meta-typical Extra Deck staple providing built-in negation + destruction; vastly improves D7 (end-board interaction quality), D5 (interruption resilience), and overall board density
2 F.A. Dawn Dragster Elfnote Seraphim Strelitzia Seraphim Strelitzia is 96% typical and unique to the archetype; provides in-archetype recursion + Level reduction for flexible Synchro stacking; substantially improves D4 (combo floor) and D5 (recovery depth)
3 Sea Monster of Theseus Black Rose Dragon Black Rose Dragon is 70% typical and provides full-board clear on Synchro Summon; valuable for both T1 defensive setup (board wipe protection) and T2 explosive board-breaking plays
4 1 card from main deck (e.g., 1 Mulcharmy Fuwalos or 1 tech Spell) Build a full 15-card side deck for BO3 format Currently 41 main + 0 side in a best-of-3 format; compress main to 40 cards and build side deck with matchup-specific answers (e.g., anti-Spell negation for control matchups, GY hate for recursion decks, Ash Blossom backup copies, board-wipe tech)
5 Incredible Ecclesia, the Virtuous (1 copy) Ecclesia and the Dark Dragon (1 copy to Extra Deck); re-evaluate main deck tuning Ecclesia and the Dark Dragon is 78% typical Synchro and provides banish recursion + removal; synergizes with the Branded tech package; frees a main deck slot for additional tech or compression

Evidence & confidence

  • Verified: Legal status: all restricted cards within copy limits (Called by the Grave 1/1 Limited, Crossout Designator 1/1 Limited, T.G. Hyper Librarian 1/1 Limited, Droll & Lock Bird 1/2 Semi-Limited, Maxx C 1/2 Semi-Limited); Deck size: Main 41, Extra 15, Side 0 (all within Master Duel format rules); Archetype core: 23 copies (14 Elfnote + 6 Mulcharmy + 3 Medius) confirmed in deck list; P(≥1 core in opening hand5) = 0.9886 from YGOVN hypergeometric calculation; Copy distribution: 10×1-copy, 5×2-copy, 7×3-copy confirmed from composition data; Usage statistics: 14/25 meta-typical archetype core cards present; Extra Deck composition: 9 Synchro, 6 Fusion confirmed; Card text excerpts all resolved and consistent with card database
  • Observed: Archetype core card presence: 14/25 (56%) vs meta-typical builds; High-inclusion cards missing: Baronne de Fleur (100%), Seraphim Strelitzia (96%), Ecclesia and the Dark Dragon (78%), Albion the Branded Dragon (74%), Black Rose Dragon (70%), Crystal Wing Synchro Dragon (65%), Chaos Angel (65%), The Dragon that Devours the Dogma (65%); Hand trap density: 5 cards (Ash Blossom ×3, Maxx C ×1, Droll & Lock Bird ×1); Removal spell density: 6 cards with removal text (Tinia, Theorealize, Super Polymerization, Called by the Grave, Crossout Designator, Rhapsodia of Madness); Searcher density: 10 cards identified with searcher-text or special summon mechanics
  • Inferred: Combo ceiling: 1-2 Synchro boards with negate/removal effects; constrained by absence of Baronne (negation), Seraphim Strelitzia (recursion), and Black Rose (full-clear); Combo floor/median output: single Synchro (Dragite or Crystal Wing, 3000 ATK) + 2-3 cards in hand + float effects for grind; Brick rate: 1.14% from archetype core; exceptionally low and validates D2 score of 72; Going-first power: approximately 62 (strong consistency + moderate board quality + no side deck = reduced reliability post-side); Going-second power: approximately 64 (5 hand traps at 56.7% + tech cards + forced interaction tools); Interruption resilience: 58 (multiple routes but convergence creates choke points; Medius GY recursion provides one recovery angle); Pilotability: 64 (moderate Synchro complexity, high consistency, 5-7 decision points per turn, some sequencing error risk); Extra Deck efficiency: 59 (comprehensive Synchro coverage but critical omissions in top-meta cards); Tournament reliability: 60 (exceptional opening stability, moderate post-disruption recovery, unknown post-side performance)
  • Provisional: Meta Power: null (no dated metagame sample provided; archetype meta-share in Master Duel unknown); Matchup coverage (D13): 52 (provisional without tournament context; 56% core card presence suggests non-standard build versus current meta-typical lists); Post-side plan: unknown (0/15 side deck provided; all BO3 game 2/3 strategy absent)
  • Data gaps: No combos supplied: combo ceiling, median, floor, and per-starter distribution entirely inferred from card text and archetype guide; no PowerIndex measurements, board diversity data, or going-first/second split available No tournament link: archetype meta-share percentage, per-pilot match records, and dated metagame sample absent; Meta Power remains provisional and cannot be calculated No side deck provided: 0/15 slots means post-side plan, side-deck card synergy, and matchup-specific adaptation cannot be assessed; all BO3 game 2/3 strategy is unknown No win-rate telemetry in YGOVN: going-first/second win rates, per-matchup performance, brick rates, and OTK/FTK rates not available; all performance signals are Inferred or Unknown Limited guides evidence: only 1 Vietnamese-language guide snippet available; minimal strategic context from YGOVN community

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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