Kewl Tune Deck #730490 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Belle & Haunted Mansion x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (41)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x1
- Kewl Tune Clip x1
- Kewl Tune Cue x3
- Kewl Tune Mix x2
- Kewl Tune Reco x2
- Kewl Tune Rotary x1
- Called by the Grave x1
- Duelist Genesis x3
- JJ "Kewl Tune" x2
- Kewl Tune Synchro x3
- Synchro Overtake x1
- The Fallen & The Virtuous x2
- Infinite Impermanence x3
Extra Deck (15)
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Kewl Tune — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 64 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control, Grind
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon into negation/interaction board via Tuner chains, then convert advantage into lethal over subsequent turns; Board-break going-second with hand traps, recover, and swing for lethal
- Turn 1 (going first): Normal Summon Tuner starter (Cue, Mix, or Reco), Special Summon Tuner from hand/Deck, Synchro Summon 1–2 Synchro Tuners for negate/removal/lock effects, hold hand traps for disruption
- Turn 2 (going second): Activate hand traps to interrupt opponent engine, then counter-board with Synchro Summon or lethal swing using remaining resources
- Recovery: Limited without Kewl Tune Remix; relies on searcher chains and Synchro Tuner GY access via effects; vulnerable to single-point disruption
- After siding: N/A — no Side Deck supplied (0/15 cards); no post-game adaptability
Why it scores here
This Kewl Tune deck consistently opens 1–2 Synchro Tuners backed by a 29-card core engine and 14 searchers (Cue, Synchro, Genesis, Mix, Reco), plus a robust 16-card hand-trap suite. The 41-card main deck is efficient, and going-second interaction is strong. However, the deck deviates severely from meta-standard Kewl Tune: missing 9 of 23 core cards, including Kewl Tune Remix (recursion), RS (consistent negation), B2B (offensive finisher), and Loudness War (Tuner protection). This limits ceiling after disruption and mid-game recovery. The complete absence of a Side Deck (0/15) eliminates post-game adaptability entirely. The score reflects a competent Combo opener with solid going-second options, but constrained by incomplete Extra-Deck coverage and no side-deck flexibility. This is scored on the deck as a system—consistency, board quality, and resilience—not by averaging card power scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype core starter in hand 5) = 0.9989 from 29 core Tuners; 13 starter copies across 5 distinct cards (Cue, Synchro, Genesis, Mix, Reco) ensure high redundancy (Verified/Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 7 three-ofs (Cue, Synchro, Genesis, Ash, Belle, Veiler, Impermanence) form core; hand-trap redundancy (3× each of Ash, Belle, Veiler, Impermanence) can clog early hands; 8 one-ofs introduce 11% brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Realistically 1–2 Synchro Tuners end-board with Synchro Overtake + Kewl Tune Synchro enabling up to 2 summons per turn; missing Kewl Tune Remix, RS, B2B limits multi-chain potential versus meta builds (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Typical line: Kewl Tune Synchro/Cue into search, Special Summon Tuner, Synchro Summon L4–7 Synchro Tuner for 1–2 interaction pieces + hand extension; no boards scored, ceiling constrained by missing Extra cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 5 distinct starters reduce single-choke vulnerability; but missing Kewl Tune Remix blocks GY recursion and T2 re-access; hand traps provide T2 disruption but limited recovery after T1 board wipe (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 14 searcher-text cards generate +0 to +1 advantage per turn; Mulcharmy Fuwalos/Purulia draw if field empty (situational); no explicit recursion engine without Remix (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | 15 negation-text cards (hand traps + Synchro effects); Zalen (negate + destroy), Ecclesia (removal); missing Loudness War (Tuner protection) and RS (consistent negation) limits board durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | 16 hand-trap copies across 7 distinct cards (Ash/Belle/Veiler/Impermanence/Ghost Mourner/Droll/Maxx C) enable robust going-second answers; Synchro Summon + search available T2 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Boss monsters 800–2900 ATK (Zalen 2800 highest); no piercing text or multi-attack enabler (Kewl Tune B2B absent); closing power modest, requires disruption + multi-turn grind (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 71 | 41 cards (1 over minimum) with efficient redundancy: 7 three-ofs, 6 two-ofs, 8 one-ofs; tight Tuner focus (51%) leaves minimal flex; archetype purity 42.9% exact, 51.7% Kewl Tune + staple (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots at maximum but missing Kewl Tune Remix (2 copies, 97.9% inclusion), RS (2 copies, 95.2%), B2B (1 copy, 89.7%), Loudness War (67.8% inclusion); 4 of 6 highest-value Synchro Tuners absent (Verified/Inferred) |
| D12 | Side Deck Adaptability | 30 | 0/15 side deck provided; no post-side plan; zero adaptability for best-of-3 or metagame shifts (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype legal in Master Duel; 60.9% core present (14 of 23); off-meta construction; no tournament data or dated metagame context supplied; meta-share Provisional (Observed/Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Synchro chains require material sequencing precision (normal summon → special summon → synchro → chain into second synchro); hand-trap timing is decision-heavy; moderate error tolerance from starter redundancy (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 69, Going First ≈ 64, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Missing critical Extra-Deck Synchro Tuners (-5); No Side Deck (-3); Efficient 41-card main deck (2); Strong hand-trap suite (1). Final formula: 0.80·Structural(69) + 0.20·TournamentReliability(60) - 5 modifiers = 62 (Meta Provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional opening consistency: 99.89% P(≥1 starter in opening 5); 13 starter copies ensure redundancy even against hand disruption
- Abundant hand-trap suite: 16 copies across 7 distinct cards (Ash, Belle, Veiler, Impermanence, Ghost Mourner, Droll, Maxx C) enable strong going-second interruption and T1 hand extension
- Dense searcher package: 14 searcher-text cards (Kewl Tune Synchro, Cue, Genesis, Mix, Reco, Duelist Genesis, Synchro Overtake, Track Maker) provide redundant access to Kewl Tune cards and Synchro materials
- Efficient 41-card main deck: tight construction minimizes garnet risk and maximizes draw consistency; good 3-of/2-of/1-of ratio
- Synchro Tuner material flexibility: cards like Kewl Tune Mix and Reco allow hand-based Tuners as Synchro materials, bypassing some board disruption
- Dual-layer interaction: Synchro Tuner field effects (negate, destroy, protect) plus 3 Infinite Impermanence for back-row negation
Weaknesses
- Severely off-meta Extra-Deck construction: missing Kewl Tune Remix (recursion + re-access), RS (consistent L5 negation), B2B (offensive finisher + Tuner boost), Loudness War (Tuner protection); 9 of 23 core cards absent = 39.1% core gap
- Limited combo ceiling and multi-chain potential: realistically 1–2 Synchro Tuners without guaranteed follow-ups; missing Remix blocks T2 recursion and Synchro re-access
- Weak grind game and resource regeneration: no explicit recursion engine; relies solely on searchers and Maxx 'C' situational draw; vulnerable to repeated disruption
- No Side Deck = zero post-game adaptability: 0/15 side cards eliminate matchup tech, meta-shift adjustment, and best-of-3 strategy entirely
- Low offensive closing power: boss monsters average 1500–2500 ATK (Zalen 2800 exception); no piercing damage, multi-attack enabler (B2B absent), or burn finisher; lethal typically T3+
- Recovery fragility after board disruption: losing primary Synchro Summon leaves limited alternative lines; no Remix GY resurrection to chain into second board
- Hand-trap redundancy risk: opening 3× Infinite Impermanence, 3× Ghost Belle, or 3× Ash Blossom can clog early-turn hands and leave no summoning resources
- Moderate GY access for searchers: Duelist Genesis requires Tuner on field or in GY; Synchro Overtake requires Synchro in Extra (thinned by searcher usage)
Critical choke points
- Synchro Summon denial: if Kewl Tune Synchro or Cue is negated before resolution (e.g., Ash Blossom stops the search or Veiler chains), backup combo lines collapse; limited alternative path to first Synchro
- Missing Kewl Tune Remix as recovery engine: without recursion, one board wipe = extended setup phase; opponent can grind you out over multiple turns
- Kewl Tune Cue early GY send: if Cue is sent to GY before resolving, Special Summon effect from field is blocked; entire T1 opener stalls unless backup starter is live
- Hand-trap flood: drawing 3× Infinite Impermanence + 3× Ghost Belle + 3× Ash + 2× Droll in opening hand = no board-building resources; turn passes empty-handed
- No side deck for G2/G3 in best-of-3: opponent can pre-side for Kewl Tune's known package without fear of tech adjustments; locked into identical 41-card list across all games
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kewl Tune Remix (2–3 copies, currently 0) | Highest-impact upgrade: enables GY recursion on Synchro Summon, T2 re-access to second Synchro, and critical recovery after disruption. Remix is 97.9% inclusion in meta builds. | |
| 2 | 1 Kewl Tune Reco or 1 Kewl Tune Mix (redundant hand-based Tuner) | Kewl Tune RS (1–2 copies, currently 0) | Upgrade Extra-Deck Synchro lineup: Kewl Tune RS (L5 Synchro Tuner) provides negation powered by Tuner in GY, ATK scaling, and Level manipulation; 95.2% meta inclusion. Cut a redundant hand-Tuner to free Extra slots. |
| 3 | 1 Mulcharmy Fuwalos or 1 Mulcharmy Purulia (conditional draw effects) | Kewl Tune B2B (1 copy, currently 0) or Kewl Tune Loudness War (1 copy, currently 0) | Kewl Tune B2B (L10 finisher): boosts Tuner ATK, enables double-attack per turn, has monster-effect access from GY. Kewl Tune Loudness War (L6 protector): shields all Tuners from destruction and targeting, enables continuous negate via GY banishment. Either adds major offensive or defensive presence. |
| 4 | 0 (start new side deck) | 15-card Side Deck (currently 0/15) | Mandatory for tournament play: add post-side adaptability with anti-meta tech (e.g., Necrovalley for GY-heavy strategies, Gozen Match for multi-Attribute decks, Skill Drain counters) and archetype-specific hate based on expected meta matchups. |
| 5 | 1 Mulcharmy card or 1 tech Spell/Trap | Kewl Tune Crackle (1 copy, currently 0) in Extra Deck | Kewl Tune Crackle (L5 Synchro Tuner): unique coverage—peek at opponent's Extra Deck and banish 1 card face-up; plus recursion from GY. Situational but powerful against Extra-Deck-heavy meta. 100% inclusion in core lists. |
Evidence & confidence
- Verified: Legality: status=Legal; all restricted cards within copy limits per Master Duel banlist (Verified); Card text: all 33 distinct cards resolved with excerpts (Verified); Format size rules: 41 main, 15 extra, 0 side within Master Duel constraints (Verified); Banlist compliance: Called by Grave Limited (1 run), Kewl Tune Rotary Limited (1 run), Synchro Overtake Limited (1 run), Droll & Lock Bird Semi-Limited (2 run), Kewl Tune Mix Semi-Limited (2 run), Kewl Tune Reco Semi-Limited (2 run), Maxx 'C' Semi-Limited (1 run) (Verified); Archetype core presence: 14 of 23 core cards present = 60.9% (from usage statistics card inclusion table) (Verified)
- Observed: Archetype guides: 2 Vietnamese guides confirm Kewl Tune exists and is played competitively (Observed); Guide meta reference: snippet mentions 'thế lực mạnh nhất meta hiện tại' (currently strongest meta force), but no quantified win-rate or tournament representation (Observed)
- Inferred: P(≥1 starter in opening 5) = 0.9989 from hypergeometric archetype core probability (Inferred); D1 Accessibility = 72: combines starter density (13 copies), searcher redundancy (14 cards), and core availability (99.89% P) (Inferred); D2 Brick Management = 65: accounts for hand-trap redundancy clogging, one-ofs diluting draw, but offset by 7 three-ofs anchoring core (Inferred); D3 Combo Ceiling = 50: realistically 1–2 Synchro Tuners end-board; missing Remix/RS/B2B limits multi-chain potential vs. meta (Inferred); D4 Combo Median = 58: typical line yields 1–2 Synchro + hand extension; floor consistent, ceiling limited (Inferred); D5 Interruption Resilience = 58: multiple starters reduce choke-point vulnerability, but missing Remix blocks GY recovery (Inferred); D6 Resource Economy = 62: 14 searchers generate +0 to +1 per turn; no recursion engine without Remix (Inferred); D7 End-Board Interaction = 64: 15 negation cards + Synchro effects provide 2–3 layers; missing Loudness War and RS limits durability (Inferred); D8 Going-Second Power = 68: 16 hand-trap copies enable strong disruption; Synchro access + search available T2 (Inferred); D9 Closing Power = 48: boss monsters 800–2900 ATK (mostly <2500); no piercing or multi-attack; requires multi-turn grind (Inferred); D10 Main Deck Efficiency = 71: 41 cards with efficient redundancy (7 three-ofs, 6 two-ofs, 8 one-ofs); tight Tuner focus (51%) (Inferred); D11 Extra Deck Efficiency = 52: 15 slots filled but 4 of 6 highest-value Synchro Tuners absent (Remix, RS, B2B, Loudness War) (Inferred); D12 Side Deck Adaptability = 30: 0/15 side cards = severe penalty; no post-game flexibility (Inferred); D13 Matchup Format Fit = 50: off-meta 9-card core gap; Master Duel meta unknown; unable to assess matchup positioning (Inferred); D14 Pilotability = 62: Synchro chains require sequencing precision; hand-trap timing is decision-heavy; redundancy provides error tolerance (Inferred); Going-First Power ≈ 64: blend of opener consistency (D1=72), board interaction (D7=64), resilience (D5=58), recovery (D6=62) (Inferred); Going-Second Power ≈ 61: blend of hand quality (D2=65), board-breaker (D8=68), closing (D9=48), interaction (D7=64) (Inferred); Tournament Reliability ≈ 60: opening-hand stability (D1/D2 avg=68.5) vs. recovery post-disruption (D5=58, D12=30 avg=44) (Inferred); Deck strategy: Combo primary (Synchro-heavy Extra, searcher-focused) + Control secondary (16 hand traps, interaction density) (Inferred)
- Provisional: Meta Power: null — no dated metagame sample supplied; cannot quantify format fit or archetype meta-share in Master Duel (Provisional); D13 Matchup Coverage: off-meta build (60.9% core) with unknown Master Duel meta positioning; cannot assess matchup spread or format-specific strength (Provisional); Post-side plan: N/A — no Side Deck provided; best-of-3 adaptability unknown (Provisional); Format-specific strengths: Master Duel banlist/rules assumed consistent with evidence, but actual meta tier/matchup win-rates unknown (Provisional)
- Data gaps: No parsed combo boards: combo data total combos=0; ceiling, median, floor, per-starter distribution are inferred from card text only, not empirical data No tournament link: archetype meta-share, per-pilot match records, and competitive representation absent; cannot quantify format position No dated metagame sample: Meta Power remains Provisional; matchup coverage (D13) cannot be calibrated to actual meta distribution No Side Deck supplied: post-side adaptability and best-of-3 strategy unknown; 0/15 makes D12 score a structural estimate, not empirical No win-rate telemetry: YGOVN lacks going-first/second, matchup, brick/starter/OTK rates for most decks; all consistency claims labeled Inferred, not Observed No Master Duel meta context: format-specific tier, archetype strength rank, common matchups, and banlist shifts unknown; format-fit scoring is Provisional
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