Kewl Tune Deck #730490 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Belle & Haunted Mansion x3. Created Jul 7, 2026 by YGO Mod.

Deck Kewl Tune Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
62± 5/ 100
Power Score
Structural 69
Reliability 60
Going First 64
Going Second 61

Kewl Tune — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 64
Going Second 61
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Control, Grind
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon into negation/interaction board via Tuner chains, then convert advantage into lethal over subsequent turns; Board-break going-second with hand traps, recover, and swing for lethal
  • Turn 1 (going first): Normal Summon Tuner starter (Cue, Mix, or Reco), Special Summon Tuner from hand/Deck, Synchro Summon 1–2 Synchro Tuners for negate/removal/lock effects, hold hand traps for disruption
  • Turn 2 (going second): Activate hand traps to interrupt opponent engine, then counter-board with Synchro Summon or lethal swing using remaining resources
  • Recovery: Limited without Kewl Tune Remix; relies on searcher chains and Synchro Tuner GY access via effects; vulnerable to single-point disruption
  • After siding: N/A — no Side Deck supplied (0/15 cards); no post-game adaptability

Why it scores here

This Kewl Tune deck consistently opens 1–2 Synchro Tuners backed by a 29-card core engine and 14 searchers (Cue, Synchro, Genesis, Mix, Reco), plus a robust 16-card hand-trap suite. The 41-card main deck is efficient, and going-second interaction is strong. However, the deck deviates severely from meta-standard Kewl Tune: missing 9 of 23 core cards, including Kewl Tune Remix (recursion), RS (consistent negation), B2B (offensive finisher), and Loudness War (Tuner protection). This limits ceiling after disruption and mid-game recovery. The complete absence of a Side Deck (0/15) eliminates post-game adaptability entirely. The score reflects a competent Combo opener with solid going-second options, but constrained by incomplete Extra-Deck coverage and no side-deck flexibility. This is scored on the deck as a system—consistency, board quality, and resilience—not by averaging card power scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype core starter in hand 5) = 0.9989 from 29 core Tuners; 13 starter copies across 5 distinct cards (Cue, Synchro, Genesis, Mix, Reco) ensure high redundancy (Verified/Inferred)
D2 Opening-Hand Quality & Brick Management 65 7 three-ofs (Cue, Synchro, Genesis, Ash, Belle, Veiler, Impermanence) form core; hand-trap redundancy (3× each of Ash, Belle, Veiler, Impermanence) can clog early hands; 8 one-ofs introduce 11% brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 Realistically 1–2 Synchro Tuners end-board with Synchro Overtake + Kewl Tune Synchro enabling up to 2 summons per turn; missing Kewl Tune Remix, RS, B2B limits multi-chain potential versus meta builds (Inferred)
D4 Combo Floor & Median Output 58 Typical line: Kewl Tune Synchro/Cue into search, Special Summon Tuner, Synchro Summon L4–7 Synchro Tuner for 1–2 interaction pieces + hand extension; no boards scored, ceiling constrained by missing Extra cards (Inferred)
D5 Interruption Resilience & Route Redundancy 58 5 distinct starters reduce single-choke vulnerability; but missing Kewl Tune Remix blocks GY recursion and T2 re-access; hand traps provide T2 disruption but limited recovery after T1 board wipe (Inferred)
D6 Resource Economy, Recovery & Grind 62 14 searcher-text cards generate +0 to +1 advantage per turn; Mulcharmy Fuwalos/Purulia draw if field empty (situational); no explicit recursion engine without Remix (Inferred)
D7 End-Board & Interaction Quality 64 15 negation-text cards (hand traps + Synchro effects); Zalen (negate + destroy), Ecclesia (removal); missing Loudness War (Tuner protection) and RS (consistent negation) limits board durability (Inferred)
D8 Going-Second & Board-Breaking Power 68 16 hand-trap copies across 7 distinct cards (Ash/Belle/Veiler/Impermanence/Ghost Mourner/Droll/Maxx C) enable robust going-second answers; Synchro Summon + search available T2 (Inferred)
D9 Offensive Pressure & Closing Power 48 Boss monsters 800–2900 ATK (Zalen 2800 highest); no piercing text or multi-attack enabler (Kewl Tune B2B absent); closing power modest, requires disruption + multi-turn grind (Inferred)
D10 Main Deck Efficiency & Flexibility 71 41 cards (1 over minimum) with efficient redundancy: 7 three-ofs, 6 two-ofs, 8 one-ofs; tight Tuner focus (51%) leaves minimal flex; archetype purity 42.9% exact, 51.7% Kewl Tune + staple (Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots at maximum but missing Kewl Tune Remix (2 copies, 97.9% inclusion), RS (2 copies, 95.2%), B2B (1 copy, 89.7%), Loudness War (67.8% inclusion); 4 of 6 highest-value Synchro Tuners absent (Verified/Inferred)
D12 Side Deck Adaptability 30 0/15 side deck provided; no post-side plan; zero adaptability for best-of-3 or metagame shifts (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype legal in Master Duel; 60.9% core present (14 of 23); off-meta construction; no tournament data or dated metagame context supplied; meta-share Provisional (Observed/Provisional)
D14 Pilotability & Error Tolerance 62 Synchro chains require material sequencing precision (normal summon → special summon → synchro → chain into second synchro); hand-trap timing is decision-heavy; moderate error tolerance from starter redundancy (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 64, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Missing critical Extra-Deck Synchro Tuners (-5); No Side Deck (-3); Efficient 41-card main deck (2); Strong hand-trap suite (1). Final formula: 0.80·Structural(69) + 0.20·TournamentReliability(60) - 5 modifiers = 62 (Meta Provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional opening consistency: 99.89% P(≥1 starter in opening 5); 13 starter copies ensure redundancy even against hand disruption
  • Abundant hand-trap suite: 16 copies across 7 distinct cards (Ash, Belle, Veiler, Impermanence, Ghost Mourner, Droll, Maxx C) enable strong going-second interruption and T1 hand extension
  • Dense searcher package: 14 searcher-text cards (Kewl Tune Synchro, Cue, Genesis, Mix, Reco, Duelist Genesis, Synchro Overtake, Track Maker) provide redundant access to Kewl Tune cards and Synchro materials
  • Efficient 41-card main deck: tight construction minimizes garnet risk and maximizes draw consistency; good 3-of/2-of/1-of ratio
  • Synchro Tuner material flexibility: cards like Kewl Tune Mix and Reco allow hand-based Tuners as Synchro materials, bypassing some board disruption
  • Dual-layer interaction: Synchro Tuner field effects (negate, destroy, protect) plus 3 Infinite Impermanence for back-row negation

Weaknesses

  • Severely off-meta Extra-Deck construction: missing Kewl Tune Remix (recursion + re-access), RS (consistent L5 negation), B2B (offensive finisher + Tuner boost), Loudness War (Tuner protection); 9 of 23 core cards absent = 39.1% core gap
  • Limited combo ceiling and multi-chain potential: realistically 1–2 Synchro Tuners without guaranteed follow-ups; missing Remix blocks T2 recursion and Synchro re-access
  • Weak grind game and resource regeneration: no explicit recursion engine; relies solely on searchers and Maxx 'C' situational draw; vulnerable to repeated disruption
  • No Side Deck = zero post-game adaptability: 0/15 side cards eliminate matchup tech, meta-shift adjustment, and best-of-3 strategy entirely
  • Low offensive closing power: boss monsters average 1500–2500 ATK (Zalen 2800 exception); no piercing damage, multi-attack enabler (B2B absent), or burn finisher; lethal typically T3+
  • Recovery fragility after board disruption: losing primary Synchro Summon leaves limited alternative lines; no Remix GY resurrection to chain into second board
  • Hand-trap redundancy risk: opening 3× Infinite Impermanence, 3× Ghost Belle, or 3× Ash Blossom can clog early-turn hands and leave no summoning resources
  • Moderate GY access for searchers: Duelist Genesis requires Tuner on field or in GY; Synchro Overtake requires Synchro in Extra (thinned by searcher usage)

Critical choke points

  • Synchro Summon denial: if Kewl Tune Synchro or Cue is negated before resolution (e.g., Ash Blossom stops the search or Veiler chains), backup combo lines collapse; limited alternative path to first Synchro
  • Missing Kewl Tune Remix as recovery engine: without recursion, one board wipe = extended setup phase; opponent can grind you out over multiple turns
  • Kewl Tune Cue early GY send: if Cue is sent to GY before resolving, Special Summon effect from field is blocked; entire T1 opener stalls unless backup starter is live
  • Hand-trap flood: drawing 3× Infinite Impermanence + 3× Ghost Belle + 3× Ash + 2× Droll in opening hand = no board-building resources; turn passes empty-handed
  • No side deck for G2/G3 in best-of-3: opponent can pre-side for Kewl Tune's known package without fear of tech adjustments; locked into identical 41-card list across all games
Priority Remove Add Reason
1 Kewl Tune Remix (2–3 copies, currently 0) Highest-impact upgrade: enables GY recursion on Synchro Summon, T2 re-access to second Synchro, and critical recovery after disruption. Remix is 97.9% inclusion in meta builds.
2 1 Kewl Tune Reco or 1 Kewl Tune Mix (redundant hand-based Tuner) Kewl Tune RS (1–2 copies, currently 0) Upgrade Extra-Deck Synchro lineup: Kewl Tune RS (L5 Synchro Tuner) provides negation powered by Tuner in GY, ATK scaling, and Level manipulation; 95.2% meta inclusion. Cut a redundant hand-Tuner to free Extra slots.
3 1 Mulcharmy Fuwalos or 1 Mulcharmy Purulia (conditional draw effects) Kewl Tune B2B (1 copy, currently 0) or Kewl Tune Loudness War (1 copy, currently 0) Kewl Tune B2B (L10 finisher): boosts Tuner ATK, enables double-attack per turn, has monster-effect access from GY. Kewl Tune Loudness War (L6 protector): shields all Tuners from destruction and targeting, enables continuous negate via GY banishment. Either adds major offensive or defensive presence.
4 0 (start new side deck) 15-card Side Deck (currently 0/15) Mandatory for tournament play: add post-side adaptability with anti-meta tech (e.g., Necrovalley for GY-heavy strategies, Gozen Match for multi-Attribute decks, Skill Drain counters) and archetype-specific hate based on expected meta matchups.
5 1 Mulcharmy card or 1 tech Spell/Trap Kewl Tune Crackle (1 copy, currently 0) in Extra Deck Kewl Tune Crackle (L5 Synchro Tuner): unique coverage—peek at opponent's Extra Deck and banish 1 card face-up; plus recursion from GY. Situational but powerful against Extra-Deck-heavy meta. 100% inclusion in core lists.

Evidence & confidence

  • Verified: Legality: status=Legal; all restricted cards within copy limits per Master Duel banlist (Verified); Card text: all 33 distinct cards resolved with excerpts (Verified); Format size rules: 41 main, 15 extra, 0 side within Master Duel constraints (Verified); Banlist compliance: Called by Grave Limited (1 run), Kewl Tune Rotary Limited (1 run), Synchro Overtake Limited (1 run), Droll & Lock Bird Semi-Limited (2 run), Kewl Tune Mix Semi-Limited (2 run), Kewl Tune Reco Semi-Limited (2 run), Maxx 'C' Semi-Limited (1 run) (Verified); Archetype core presence: 14 of 23 core cards present = 60.9% (from usage statistics card inclusion table) (Verified)
  • Observed: Archetype guides: 2 Vietnamese guides confirm Kewl Tune exists and is played competitively (Observed); Guide meta reference: snippet mentions 'thế lực mạnh nhất meta hiện tại' (currently strongest meta force), but no quantified win-rate or tournament representation (Observed)
  • Inferred: P(≥1 starter in opening 5) = 0.9989 from hypergeometric archetype core probability (Inferred); D1 Accessibility = 72: combines starter density (13 copies), searcher redundancy (14 cards), and core availability (99.89% P) (Inferred); D2 Brick Management = 65: accounts for hand-trap redundancy clogging, one-ofs diluting draw, but offset by 7 three-ofs anchoring core (Inferred); D3 Combo Ceiling = 50: realistically 1–2 Synchro Tuners end-board; missing Remix/RS/B2B limits multi-chain potential vs. meta (Inferred); D4 Combo Median = 58: typical line yields 1–2 Synchro + hand extension; floor consistent, ceiling limited (Inferred); D5 Interruption Resilience = 58: multiple starters reduce choke-point vulnerability, but missing Remix blocks GY recovery (Inferred); D6 Resource Economy = 62: 14 searchers generate +0 to +1 per turn; no recursion engine without Remix (Inferred); D7 End-Board Interaction = 64: 15 negation cards + Synchro effects provide 2–3 layers; missing Loudness War and RS limits durability (Inferred); D8 Going-Second Power = 68: 16 hand-trap copies enable strong disruption; Synchro access + search available T2 (Inferred); D9 Closing Power = 48: boss monsters 800–2900 ATK (mostly <2500); no piercing or multi-attack; requires multi-turn grind (Inferred); D10 Main Deck Efficiency = 71: 41 cards with efficient redundancy (7 three-ofs, 6 two-ofs, 8 one-ofs); tight Tuner focus (51%) (Inferred); D11 Extra Deck Efficiency = 52: 15 slots filled but 4 of 6 highest-value Synchro Tuners absent (Remix, RS, B2B, Loudness War) (Inferred); D12 Side Deck Adaptability = 30: 0/15 side cards = severe penalty; no post-game flexibility (Inferred); D13 Matchup Format Fit = 50: off-meta 9-card core gap; Master Duel meta unknown; unable to assess matchup positioning (Inferred); D14 Pilotability = 62: Synchro chains require sequencing precision; hand-trap timing is decision-heavy; redundancy provides error tolerance (Inferred); Going-First Power ≈ 64: blend of opener consistency (D1=72), board interaction (D7=64), resilience (D5=58), recovery (D6=62) (Inferred); Going-Second Power ≈ 61: blend of hand quality (D2=65), board-breaker (D8=68), closing (D9=48), interaction (D7=64) (Inferred); Tournament Reliability ≈ 60: opening-hand stability (D1/D2 avg=68.5) vs. recovery post-disruption (D5=58, D12=30 avg=44) (Inferred); Deck strategy: Combo primary (Synchro-heavy Extra, searcher-focused) + Control secondary (16 hand traps, interaction density) (Inferred)
  • Provisional: Meta Power: null — no dated metagame sample supplied; cannot quantify format fit or archetype meta-share in Master Duel (Provisional); D13 Matchup Coverage: off-meta build (60.9% core) with unknown Master Duel meta positioning; cannot assess matchup spread or format-specific strength (Provisional); Post-side plan: N/A — no Side Deck provided; best-of-3 adaptability unknown (Provisional); Format-specific strengths: Master Duel banlist/rules assumed consistent with evidence, but actual meta tier/matchup win-rates unknown (Provisional)
  • Data gaps: No parsed combo boards: combo data total combos=0; ceiling, median, floor, per-starter distribution are inferred from card text only, not empirical data No tournament link: archetype meta-share, per-pilot match records, and competitive representation absent; cannot quantify format position No dated metagame sample: Meta Power remains Provisional; matchup coverage (D13) cannot be calibrated to actual meta distribution No Side Deck supplied: post-side adaptability and best-of-3 strategy unknown; 0/15 makes D12 score a structural estimate, not empirical No win-rate telemetry: YGOVN lacks going-first/second, matchup, brick/starter/OTK rates for most decks; all consistency claims labeled Inferred, not Observed No Master Duel meta context: format-specific tier, archetype strength rank, common matchups, and banlist shifts unknown; format-fit scoring is Provisional

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