Elfnote Deck #730478 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Elfnote Tinia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/07/2026
Main Deck (40)
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x2
- Elfnote Regina x2
- Elfnote Tinia x3
- Fabled Lurrie x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Elfnote Power Patron x2
- Ghost Belle & Haunted Mansion x1
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Elfnotes: Welcome Home x1
- Fiendsmith's Tract x1
- The Fallen & The Virtuous x2
- Theorealize x1
- Elfnotes: Rhapsodia of Madness x1
- Infinite Impermanence x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Fiendsmith's Lacrima x1
- Mirrorjade the Iceblade Dragon x1
- The Dragon that Devours the Dogma x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- Baronne de Fleur x1
- Chaos Angel x1
- Ecclesia and the Dark Dragon x1
- Elfnote Seraphim Strelitzia x1
- F.A. Dawn Dragster x1
- Herald of the Arc Light x1
- PSY-Framelord Omega x1
- D/D/D Wave High King Caesar x1
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Elfnote — Deck Power Evaluation
Final Contextual Deck Power: 80/100 (±4 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 83 |
| Going First | 76 |
| Going Second | 69 |
| Meta Power | provisional |
| Tournament Reliability | 71 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon center-zone Synchro monsters with Baronne de Fleur and Herald of the Arc Light negation suite backed by Rhapsodia of Madness center-zone lock; Fusion Summon board-breaking monsters (Mirrorjade the Iceblade Dragon, The Dragon that Devours the Dogma) with grind and removal; leverage Mulcharmy Fuwalos draw engine for resource advantage
- Turn 1 (going first): Open with Elfnote core starter (Tinia, Lucina, Regina, or Fortuna) → summon via Power Patron level-up or direct Special Summon → establish Baronne + Herald negation with Rhapsodia center-zone lock → close on 4–5 layered disruptions
- Turn 2 (going second): Activate hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence) to disrupt opponent combo → Fusion Summon via Fiendsmith's Tract (banish from GY) → Mirrorjade or Dragon that Devours for board control → Seraphim Strelitzia level reduction for secondary removal path
- Recovery: Fiendsmith Engraver banish-to-GY recursion; Ecclesia & Dark Dragon banish-to-summon; Herald of the Arc Light GY return; Seraphim Strelitzia special summon loop; Mulcharmy Fuwalos draw trigger on opponent special summon
- After siding: No side deck present (0 cards). Post-game-1 adaptability is unavailable.
Why it scores here
This Elfnote hybrid achieves near-certain opening consistency (99.54% P of ≥1 starter) and deploys a robust Synchro negation core with Baronne de Fleur, Herald of the Arc Light, and Seraphim Strelitzia supported by center-zone lock via Rhapsodia of Madness. The Extra Deck is complete and efficient (all 15 slots filled with full Synchro level ladder, strong Fusion access, and Link support), and the 40-card main construction is tight with no bloat. Median combo output reaches 70–75 PowerIndex with excellent going-first power (76) anchored by interaction density of 4–5 negations plus center-zone control. The critical weakness is the complete absence of a side deck (0 cards), which eliminates any post-game-1 adaptability in best-of-3 formats—a tournament-level liability that offsets otherwise tier-1 core power. The score reflects a high-quality, playable list constrained by a single structural constraint that significantly limits competitive consistency across extended tournaments.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(≥1 starter in hand 5) = 0.9954 from archetype core group (25 copies); P(≥1 searcher) = 0.8195 from searcher text group (11 copies); 10+ dedicated starters at 2–3 copies (Tinia ×3, Lucina ×2, Power Patron ×2, Regina ×2, Fortuna ×1, Mulcharmy Fuwalos ×3) provide high redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | No conflicting Normal Summons (all core monsters Special Summon or activate on condition); 11 hand traps playable in most hands; moderate garnet density from Herald of the Arc Light, PSY-Framelord Omega, some Fusions (~5–7 cards, ~7–10% of deck); full brick probability ≈0.46% (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Best-line combo: summon center Elfnote → Synchro Summon Baronne de Fleur (Lv10, 3000 ATK, negate activation + destroy ×1/turn) + Herald of the Arc Light (Lv4, negate + destroy) + Seraphim Strelitzia (Lv7, special summon loop, 3000 DEF) + Rhapsodia of Madness (center-zone negate on discard); estimated ceiling PowerIndex 80–85 (Inferred) |
| D4 | Combo Floor & Median Output | 68 | Median combo reaches 70–75 PowerIndex from typical line (Synchro into Herald + mid-level Synchro + center-zone protection); floor 40–50 PI (hand-trap-heavy opening with minimal setup); variance moderate from garnet density and hand composition (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | 10+ starter cards with multi-copy redundancy; Synchro/Fusion/Link route diversity; Fiendsmith Engraver GY-to-hand recovery; Ecclesia & Dark Dragon banish-to-summon; Seraphim Strelitzia special summon loop; Mulcharmy secondary bootstrap; resilience to one disruption high, two+ disruptions moderate due to center-zone choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Mulcharmy Fuwalos draws per opponent SS (triggers each opponent special summon for +1 card); Fiendsmith Engraver tutors + banish recursion; Tinia/Lucina/Regina search (net +0 but tutors specific pieces); Fallen of Albaz Fusion trigger (reuses hand). Estimated net card advantage: +0.5 to +1.0 per turn cycle; grind potential supported by recursion suite (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Negation instances: Baronne de Fleur (activate negate + destroy ×1/turn), Herald of the Arc Light (activation negate + destroy), Rhapsodia of Madness (center-zone negate on discard), F.A. Dawn Dragster (Spell/Trap negate ×1/turn on field), D/D/D Wave High King Caesar (special summon negate via detach material); 4–5 negation layers + center-zone lock + removal access; interaction density ≈4.5–5.0 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand (6 cards) + 11 hand traps for disruption (Ash Blossom ×3, Infinite Impermanence ×3, Droll & Lock Bird ×2, Maxx "C" ×1, Effect Veiler ×1, Ghost Belle ×1); Fusion Summon via Fiendsmith's Tract/Sequence (Mirrorjade 3000 ATK banish, Dragon that Devours 3000 ATK, Albion Fusion chain); Seraphim Strelitzia level reduction for secondary removal; estimated going-second PowerIndex 65–75 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | End-board attackers: Baronne de Fleur 3000 ATK, Chaos Angel 3500 ATK, Mirrorjade 3000 ATK, Dragon that Devours 3000 ATK, F.A. Dawn Dragster 2100+ ATK (scales by level ×300), Fiendsmith's Lacrima 2400 ATK; 3–4 attacking monsters ≈8000–10000 damage per turn; lethal within 2–3 turns; no direct damage or OTK engine (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | Main Deck size 40 cards (minimum, tight construction); archetype purity 23.6% Elfnote exact-name but balanced hybrid (Elfnote 13, Fiendsmith 7, Mulcharmy 3, Branded 3, generic 17); no filler or dead slots; 56% of meta core present; limited post-side adjustment room due to tight 40-card constraint (Verified from composition + usage statistics) |
| D11 | Extra Deck Efficiency & Coverage | 82 | All 15 Extra Deck slots filled: Synchro ×7 (Herald Lv4, F.A. Dawn Dragster Lv7, Seraphim Strelitzia Lv7, Chaos Angel Lv10, PSY-Framelord Omega Lv8, Ecclesia and the Dark Dragon Lv8, Baronne de Fleur Lv10; complete level ladder); Fusion ×4 (Mirrorjade, Fiendsmith's Lacrima, Dragon that Devours, Albion; robust coverage); Link ×3 (Fiendsmith's Requiem Link-1, Fiendsmith's Sequence Link-2, Moon of the Closed Heaven Link-2; Fusion chain support); XYZ ×1 (D/D/D Wave High King Caesar); excellent route diversity and utilization (Verified from cards array) |
| D12 | Side Deck Adaptability | 50 | Side Deck: 0 cards present. No post-game-1 meta-tech swaps, no board-wipe options, no hand-trap adjustments, no grind cards for extended matches. Post-side plan is theoretical and impossible to execute. (Verified) |
| D13 | Matchup Coverage & Format Fit | 48 | Archetype meta-share: unavailable (tournament data.available = false); no dated metagame sample; Elfnote is mid-tier in master-duel meta (inferred from guide mention of combo-heavy, many starters, hand-trap reliant gameplay). Specific matchup win rates and format positioning unknown. (Provisional) |
| D14 | Pilotability & Error Tolerance | 68 | Combo chain complexity: moderate (Power Patron level-up sequencing, center-zone special summon mechanics, Fiendsmith Fusion material shuffling, Rhapsodia discard timing); decision points per main line: 5–8 (material selection, summon order, which negation to activate first). Error tolerance: moderate—sequencing mistakes or forgotten OPT effects derail lines; requires familiarity with center-zone interactions. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 83, Going First ≈ 76, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 71. Modifiers: Engine compactness (2); No side deck (-3); Center-zone mechanics advantage (1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers (Meta = provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex 82, median 72, board-per-starter 2.5
- Turn order: 8 going-first lines vs 7 going-second lines
Strengths
- Exceptional going-first power anchored by Baronne de Fleur + Herald of the Arc Light dual-negate suite with center-zone lock via Rhapsodia of Madness
- Near-certain opening consistency: 99.54% probability of ≥1 starter in opening hand 5
- Complete and efficient Extra Deck: all 15 slots filled with full Synchro level ladder (Lv4 → Lv7 → Lv8 → Lv10), four distinct Fusion options, and Link chain support
- Multiple board paths: Synchro/Fusion/Link route diversity enables resilience and flexibility post-disruption
- Tight 40-card construction with zero filler and high slot efficiency
- Dense hand-trap suite: 11 copies (27.5% of deck) provide strong going-second disruption and draw value via Maxx "C" and Mulcharmy Fuwalos
- Fiendsmith bridge + Engraver recovery adds grind capability and GY recursion
- Center-zone mechanics unique to Elfnote offer tactical depth and format-local advantage
Weaknesses
- No side deck (0 cards): complete absence of post-game-1 adaptability in best-of-3 formats; critical tournament structure vulnerability
- High hand-trap density (11 copies, 27.5%): skewed hand composition can lead to low-momentum opens with minimal setup
- Median combo output (70–75 PowerIndex) solid but not exceptional; ceiling is strong (80–85) but floor is risky (40–50 PowerIndex) in bad hands
- Missing late-game grind engines: no dedicated GY mill or resource engines like Swordsoul or Runick mechanics
- Banlist concentration: four Limited/Semi-Limited cards in a tight 40-card list creates vulnerability to future banlist shifts
- Going-second gap: score 69 vs going-first 76 suggests matchup weakness if forced to go second repeatedly
- Moderate error tolerance: Power Patron leveling, center-zone sequencing, and Fiendsmith Fusion material shuffling can derail lines with sequencing mistakes
Critical choke points
- Center-zone dependency: if the center-zone Elfnote (Tinia, Lucina, Regina, Fortuna) is negated on summon or destroyed, the primary board path collapses with no immediate backup
- Baronne de Fleur as flagship: Lv10 Synchro is the centerpiece board ender; if negated on summon or removed immediately post-summon, board strength drops significantly
- Zero side deck: best-of-3 format eliminates any game 2–3 adaptation; matchup odds become entirely dictated by opponent's side deck with no response
- Garnet concentration in 40 cards: Herald of the Arc Light, PSY-Framelord Omega, and some Fusion monsters require specific setup; dead hands containing 2+ garnets reduce turn-1 consistency by 5–10%
- Mulcharmy Fuwalos as garnet: if opened with no field and opponent passes as second player, Fuwalos remains dead until turn 2 or until opponent special summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider reducing hand-trap count from 11 to 9 copies (remove 1 Maxx "C" and 1 Effect Veiler) | Add 1 side deck card with flexible meta tech (e.g., Dimensional Barrier or additional spell-based removal) | 11 hand traps create 27.5% density leading to low-momentum hands; a 39-card main + 1-card side pool preserves consistency while enabling minimal post-game-1 adaptation. |
| 2 | Reduce Extra Deck Herald of the Arc Light from 1 to 0 copies (Baronne already covers negate + destroy) | Add 1 Black Rose Dragon (Lv7 Synchro, board wipe) to Extra Deck | Going-second power 69 indicates board-breaking weakness; Black Rose Dragon board wipe significantly improves cleanup and closing speed against established opponent boards. |
| 3 | Remove 1 Incredible Ecclesia, the Virtuous from main (conditional going-second summon, competes with hand slots) | Add 1 Fiendsmith-synergy GY card or dedicated grind engine (e.g., Ghostrick Skeleton) | Ecclesia's going-second activation is niche (requires opponent board); GY recursion improves median-line consistency and grind capability across all scenarios. |
Evidence & confidence
- Verified: Legality: all card copy counts within legal limits; 40 Main, 15 Extra, 0 Side all conform to master-duel size rules; Card presence: all 40 Main Deck cards and 15 Extra Deck cards resolved and confirmed in deck; no gaps; Banlist status: Called by the Grave (Limited, 1/1), Herald of the Arc Light (Limited, 1/1), PSY-Framelord Omega (Limited, 1/1), Droll & Lock Bird (Semi-Limited, 2/2 legal), Maxx "C" (Semi-Limited, 1/2 legal); Card text and mechanics: role tags (negation, removal, searcher, hand trap) verified from description_excerpt for all 40 Main Deck cards; Extra Deck composition: Synchro (7), Fusion (4), Link (3), XYZ (1) all present and confirmed
- Observed: Usage statistics: 14 of 25 meta core cards marked in-deck; all high-inclusion targets (Baronne 100%, Seraphim Strelitzia 95%, Ecclesia & Dark Dragon 78%, etc.) present in Extra Deck; Hand trap frequency: Ash Blossom (100% inclusion), Infinite Impermanence (100%), Droll & Lock Bird (56.5% meta inclusion), at 3/3/2 copies respectively
- Inferred: Engine accessibility: P(≥1 starter in hand 5) = 0.9954 from 25-copy archetype core; hypergeometric calculation; Opening hand brick rate: full brick proxy ≈0.46%; opening-hand quality good; Combo ceiling: Baronne + Herald + Seraphim + Rhapsodia lock = estimated PowerIndex 80–85; Combo floor: hand-trap-only opening = 40–50 PowerIndex; Combo median: typical Tinia/Lucina start with Synchro chain = 70–75 PowerIndex; Interruption resilience: 10+ starter redundancy + three route types (Synchro/Fusion/Link) enable moderate 1–2 disruption recovery; Resource economy: Mulcharmy per-SS draws, Fiendsmith search/recovery, net +0.5 to +1.0 per turn cycle; Going-first power: 76 (D1 accessibility + D7 interaction + D3 ceiling blended); Going-second power: 69 (D8 board-breaking + D9 closing weighted toward board breaker path); Pilotability complexity: 5–8 decision points per main line; moderate error tolerance
- Provisional: Meta Power: null (no dated metagame sample; tournament data unavailable; archetype meta-share unknown); Matchup coverage: Elfnote tier placement in master-duel meta inferred from guide (combo-heavy, starter-dense), but specific win rates and common pairings unknown; Post-side performance: 0 side deck makes all post-game-1 power assessment theoretical and unverifiable
- Data gaps: No combos supplied: combo ceiling, floor, and median are text-only inferences from card pool, not measured from real board snapshots No tournament link: archetype meta-share percentage and per-pilot match records absent from evidence No win-rate telemetry: brick rate, starter rate, OTK rate, and matchup-specific win rates do not exist in YGOVN database No dated metagame sample: Meta Power remains Provisional; no context for format speed, common interaction types, or sideboard prevalence No side deck: post-game-1 performance is unmeasurable and theoretical
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