Speedroid Deck #730474 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Jul 7, 2026 by YGO Mod.

Deck Speedroid Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 7, 2026
54± 6/ 100
Power Score
Structural 61
Reliability 50
Going First 65
Going Second 60

Speedroid (Radiant Typhoon Mix) — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro summon disruptive WIND bosses (Clear Wing, Crystal Wing, Baronne) and control board with negation; Trigger Radiant Typhoon Quick-Play Spells for beaters and removal
  • Turn 1 (going first): Open Terrortop/Radiant Typhoon searchers, establish WIND Synchro negation board with backrow removal
  • Turn 2 (going second): Use hand traps + Droplet/HFD/Evenly to break board then combo into Synchros
  • Recovery: Recycle Quick-Plays via Mandate/Dupligate, revive Synchros from GY
  • After siding: No side deck; cannot adapt (weakness)

Why it scores here

The deck is a 60-card WIND Synchro combo system mixing Speedroid and Radiant Typhoon engines, scoring on consistency of multiple starters (inferred P(open core)~0.84) but penalized by oversize and singleton toolbox pieces. It converts to a layered negation end-board via Clear Wing, Baronne, and Crystal Wing (ceiling high, median inferred modest). No individual card averages were used; the system evaluation reflects hypergeometric estimates and card-text synergy, not archetype popularity. Side deck absent, hurting best-of-3 reliability and final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype core group 18 copies yields P(open≥1 in 5)=0.844 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60-card main with many singles yields moderate brick risk; proxy brick 0.156 (Inferred)
D3 Combo Conversion & Ceiling 70 Clear Wing/Baronne/Crystal Wing synchros enable high ceiling board (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos; median output inferred as single synchro + backrow (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Terrortop, Radiant Typhoon) provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Radiant Typhoon Mandate and Dupligate recycle resources (Inferred)
D7 End-Board & Interaction Quality 75 Negation text on 15 cards and boss synchros gives layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps + Droplet/HFD/Evenly support going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Synchro bosses 2500-3500 ATK but no OTK focus (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60-card main with 21 singles reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots all Synchro/Link WIND coverage levels 3-12 (Verified)
D12 Side Deck Adaptability 5 Side deck empty (0 cards) prevents post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Complex synchro lines with 60-card selection increase pilot error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no Side Deck (-3); oversized_main (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple starters and searchers (Terrortop, Radiant Typhoon Chant/Vision)
  • Strong negation Synchro lineup (Clear Wing, Crystal Wing, Baronne)
  • Good hand trap density (Ash, Droll, Imperm, Evenly)

Weaknesses

  • 60-card main reduces consistency
  • No side deck
  • Many singleton combo pieces risk bricks

Critical choke points

  • Reliance on Mystical Space Typhoon in GY for Radiant Typhoon triggers
  • Extra deck dependent on specific WIND Tuners
Priority Remove Add Reason
1 some singleton Speedroid tech side deck cards or compress to 40-45 Improve consistency and post-side adaptability

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Banlist restricted cards within limits; Extra deck composition
  • Inferred: Hypergeometric opening probabilities; Consistency and brick estimates; Interaction quality from negation text; Combo ceiling from synchro effects
  • Provisional: Matchup format fit without dated metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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