Branded Deck #730461 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Branded in High Spirits x3. Created Jul 7, 2026 by YGO Mod.

Deck Branded Master Duel

Created by: YGO Mod (20517634)

Created On: 07/07/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
67± 5/ 100
Power Score
Structural 72
Reliability 72
Going First 74
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 72
Going First 74
Going Second 70
Meta Power provisional
Tournament Reliability 72
  • Primary strategy: Combo
  • Secondary strategies: Control, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon multiple Level 8 Fusion monsters (Dragon that Devours, Albion) to build a 3000+ ATK beatstick board; grind opponent down over 2–3 turns.; Break opponent's board via uncounterable Super Polymerization or mass-negation Forbidden Droplet, then execute own compressed combo with remaining resources.
  • Turn 1 (going first): Open Fallen of White Dragon or Mulcharmy Fuwalos, chain searchers to find Albaz and Branded Fusion support, Fusion Summon a 3000 ATK boss (Dragon that Devours with Ecclesia float protection, or Albion for recursive setup), and end with 2–3 Fusions + hand advantage.
  • Turn 2 (going second): Deploy Ash Blossom or Maxx C to interrupt opponent combo, activate Forbidden Droplet for mass negation and ATK reduction, use 2× Super Polymerization (uncounterable) to break opponent's Extra Deck-heavy board, then execute compressed combo with reduced hand.
  • Recovery: Activate Albion recursion (banish Branded support from hand/field to search from GY), summon Ecclesia Synchro to banish itself and retrieve Albaz/Fallen for re-entry, or pivot to hand trap negation + Super Poly board break if materials are depleted.
  • After siding: Unknown (no side deck data); assume expanded hand trap count and removal coverage in siding to tune matchup vulnerability.

Why it scores here

This Branded Fusion deck opens with 99.7% probability of a live starter (26-copy archetype core across 9 distinct searchers/starters) and chains into 2–3 Fusion summons, closing with 3000+ ATK bosses and hand floats. The core consistency is exceptional and heavily redundant. However, the deck omits four high-inclusion Extra Deck cards (Mirrorjade 93.9%, Rindbrumm 90.9%, Lubellion 90.9%, Khaos Starsource 63.6%), significantly reducing the going-first negate layer and going-second recursion depth compared to archetype standard. Removal suite is functional (2× Super Poly uncounterable + 2× Forbidden Droplet), enabling competitive disruption. Economy is front-loaded into the T1 board rather than grind-oriented, limiting post-break recovery. The deck is legal, real, and accessible (confirmed via usage statistics), but lighter on interaction than typical Branded lists, earning mid-range structural power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 P(≥1 core starter in hand 5) = 0.997; archetype core spans 26 copies across 9 distinct searchers/starters (Branded in High Spirits 3×, The Fallen & Virtuous 3×, Mulcharmy Fuwalos 3×, Aluber 3×, Fallen of White Dragon 2×, Cartesia variants 2×, and others); 99.7% to open live. (Verified: hypergeometric probabilities)
D2 Opening-Hand Quality & Brick Management 72 Garnet density ~7–10 cards (Extra Deck Fusions Alba-Lenatus, Synchro Ecclesia, Khaos Starsource, Secreterion; soft garnets Ash Blossom Tuner dead early, Maxx C one-of, Branded Opening combo lock); 40-card constraint amplifies brick severity; no empirical brick rate supplied. (Inferred: composition analysis + conflict detection)
D3 Combo Conversion & Ceiling 72 Combo ceiling inferred from card text: Fallen of White Dragon into Albaz search into Branded Fusion for Dragon that Devours (3000 ATK, unaffected with Ecclesia float) + Albion enabler for second Fusion summon + searcher recursion; empirical combo boards absent. (Inferred: card-text chain analysis; Provisional: no boards)
D4 Combo Floor & Median Output 68 Combo median inferred as 1–2 Fusion bosses (Dragon that Devours or Titaniklad) + hand float; starter diversity (9+ routes) prevents complete whiff; front-loaded resource spend limits tail recovery. (Inferred: redundancy count + economic analysis; Provisional: no boards)
D5 Interruption Resilience & Route Redundancy 75 Nine independent starter routes (Fallen White, Mulcharmy, Aluber, Incredible Ecclesia, Blazing Cartesia, Dogmatika Ecclesia, Albion self-summon, Guiding Quem, Nadir Servant); 2× Super Polymerization uncounterable bypass negation; Cartesia activation sidesteps Fusion lock; single-choke if both Fusion spell and Cartesia negated sequentially. (Inferred: starter route count + card text)
D6 Resource Economy, Recovery & Grind 70 Advantage generation via 11+ searchers (+1 each), Mulcharmy draws on opp summons, Triple Tactics Talent (+2 conditional), Maxx C draws; typical combo produces +3 to +5 card advantage; front-loaded Fusion material spend limits post-board grind; net medium-term economy. (Inferred: searcher count + draw trigger analysis)
D7 End-Board & Interaction Quality 68 End-board inferred as 2× Fusion bosses (Dragon that Devours 3000 ATK unaffected, Albion 2500 ATK recursive) + single fragile negate via Tri-Brigade Mercourier hand requirement; missing Mirrorjade and Rindbrumm (high-inclusion negate bosses) severely weakens layering depth. (Inferred: card text analysis + missing-card impact; Provisional: no boards)
D8 Going-Second & Board-Breaking Power 72 Going-second removal: 2× Super Polymerization uncounterable + uses opp monsters, 2× Forbidden Droplet mass negation + ATK reduction, Despian Proskenion removal tech, hand trap negation layer; weak if opp controls few Extra Deck monsters or holds multiple hand traps. (Inferred: removal coverage analysis; Provisional: no game records)
D9 Offensive Pressure & Closing Power 68 Offensive ceiling inferred as 6000+ ATK total board (2× 3000 ATK bosses) with multi-attack potential; no burn mechanics, no piercing, no direct damage; win condition is grind over 2–3 turns, not OTK. (Inferred: boss ATK stat summation; Provisional: no game records)
D10 Main Deck Efficiency & Flexibility 70 Main deck efficiency: 40 cards at archetype-standard size; archetype purity 21.8% exact Branded, 47% broader Branded/Despia/Dogmatika/Mulcharmy; garnet density ~17–25%; tight constraint, low flex room, committed Fusion focus. (Verified: card count + archetype labels; Inferred: garnet estimate)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck: 15 slots (14 Fusion + 1 Synchro); core coverage includes 2× Dragon that Devours, 2× Albion, 1× Alba-Lenatus, 1× Despian Proskenion, 1× Granguignol, 1× Titaniklad, 1× Mudragon, 1× Secreterion Dragon; missing 4 high-inclusion cards (Mirrorjade 93.9%, Rindbrumm 90.9%, Lubellion 90.9%, Khaos 63.6%); lighter negate and recursion layer than archetype standard. (Verified: usage statistics; Inferred: coverage gap impact)
D12 Side Deck Adaptability 50 No side deck supplied (Master Duel format, 0 side slots); post-side plan unknown; baseline adaptability assumed for best-of-3. (Provisional: no side data)
D13 Matchup Coverage & Format Fit 65 Branded archetype present in Master Duel usage statistics; 60% core inclusion (15/25 top cards present); format speed mid-tier (Branded T1 combos vs faster negate towers, slower than some control); this list omits 4 high-inclusion cards; archetype meta-share unknown without dated tournament sample. (Verified: usage stats; Provisional: no dated meta)
D14 Pilotability & Error Tolerance 72 Combo complexity moderate: 3-step core (Fallen White → Albaz search → Branded Fusion), Albion recursion chains add depth; 4–6 decision points per combo (which Fusion first, hold Super Poly vs activate T1); 9+ starter redundancy forgiving; moderate piloting barrier. (Inferred: card-text combo steps + redundancy count)

How the score was computed

Strategy profile: Combo. Structural ≈ 72, Going First ≈ 74, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 72. Modifiers: Missing high-inclusion Extra Deck cards (-4); Engine compactness (1); Lean hand trap count (-1); Banlist exposure (-1). Final formula: 0.80·Structural + 0.20·TournamentReliability + Context Modifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional opening consistency: 99.7% probability of a live starter; 26-copy archetype core across 9 distinct cards (Branded in High Spirits, The Fallen & Virtuous, Mulcharmy, Aluber, Cartesia variants, Fallen of White Dragon, others) provides extraordinary redundancy.
  • Multiple Fusion summon routes: Branded Fusion (2×), Blazing Cartesia activation (2×), and Super Polymerization (2×) offer diverse pathways, reducing single-card choke risk.
  • Uncounterable going-second removal: 2× Super Polymerization bypass all negation; 2× Forbidden Droplet provide mass effect negation and ATK reduction.
  • Searcher-driven economy: 11+ distinct searchers generate +1 hand each; Mulcharmy draws on opp summons extend value into long games.
  • Interruption-resilient routes: Nine independent starter cards mean disruption of one line does not collapse the deck.
  • Forgiving piloting: High starter redundancy and multiple Fusion enablers reduce error severity; sequencing mistakes rarely result in complete whiffs.

Weaknesses

  • Missing four high-inclusion Extra Deck Fusions: Mirrorjade (93.9%), Rindbrumm (90.9%), Lubellion (90.9%), Khaos Starsource (63.6%) absent; significantly weakens negate layer and recursion depth compared to archetype standard.
  • Minimal negate board: Only 1 fragile negate via Tri-Brigade Mercourier (hand-dependent); lacks layered protection, making going-first board vulnerable to meta hand trap layers.
  • Lean hand trap coverage: 3 total hand traps (Ash 2×, Maxx C 1×) by modern competitive standards; weakens resistance to early-turn combo disruption.
  • Front-loaded resource economy: Heavy material cost per Fusion Summon (Branded Fusion discards, Cartesia/Fallen White send Extra Deck) depletes resources rapidly; post-board-break recovery is difficult.
  • Semi-limited Fusion spell bottleneck: Only 2× Branded Fusion (semi-limited); future banlist hit or hand clogging severely impacts consistency.
  • Tight 40-card space: Garnet density ~7–10 cards; holding Extra Deck Fusions or Synchro Ecclesia in opening hand is painful.
  • No grind game: Deck is a turn-1 hammer or turn-2 response; if T1 board is broken and hand is depleted, long-game recovery is minimal.

Critical choke points

  • Branded Fusion semi-limited (2×): Only 2 copies of the primary archetype Fusion spell; any negation on activation or future banlist limit severely impacts core consistency.
  • Cartesia activation sequencing: Blazing Cartesia enables Fusion from hand but locks summons to Fusion-only for that turn; premature activation or negation limits alternate lines.
  • Missing Lubellion recursion: Absence of Lubellion the Searing Dragon (90.9% inclusion) means fewer repeatable Fusion summon sources; limits multi-board generation and recovery.
  • Hand space saturation: Opening with 2+ Extra Deck Fusions or Synchro Ecclesia leaves minimal slots for searchers, increasing dead-draw risk.
  • Super Poly dependency going-second: Both copies are the main board-breaker for Extra Deck-heavy opponents; early draw or defensive use limits flexibility.
Priority Remove Add Reason
1 None (core is coherent) Mirrorjade the Iceblade Dragon (1×) 93.9% archetype inclusion; primary going-first negate + banish removal; would raise D7 and D8 by ~5–10 points combined.
2 None (core is coherent) Rindbrumm the Striking Dragon (1×) 90.9% archetype inclusion; negate + bounce defensive tool against combo decks; would raise D7 and going-first board durability by ~5 points.
3 Tri-Brigade Springans Kitt (1×, off-archetype niche) Lubellion the Searing Dragon (1×) 90.9% archetype inclusion; enables second Fusion summon from GY, improving grind game and resource recovery; would raise D6 and D4 by ~3–5 points.
4 Flex slot (Albion the Shrouded Dragon 1× or Khaos Starsource Dragon 1×) Khaos Starsource Dragon or Bystial Magnamhut (1×) Khaos destruction on Fusion summon or Bystial's going-second setup adds format flexibility; lower priority than Mirrorjade/Rindbrumm.

Evidence & confidence

  • Verified: Deck is Legal under Master Duel format rules (40 Main, 15 Extra; no size violations; all restricted cards within copy limits).; Card text resolved for all 37 distinct cards.; Archetype membership: Branded core (12×), Despia (5×), Dogmatika (2×), Mulcharmy (3×), Albaz Dragon (5×), generics (11×).; Banlist compliance: No Forbidden cards; Branded Fusion semi-limited (2× legal); Maxx C semi-limited (1× legal); Called by the Grave limited (1× legal); Gold Sarcophagus limited (1× legal).; Archetype core presence: 15/25 top-inclusion cards present (60% coverage per usage statistics).
  • Observed: Missing 4 high-inclusion Extra Deck Fusions confirmed via usage statistics: Mirrorjade (93.9%), Rindbrumm (90.9%), Lubellion (90.9%), Khaos Starsource (63.6%).; Deck composition aligns with Master Duel size rules and Branded archetype standards.
  • Inferred: P(≥1 core starter in hand 5) = 0.997 via hypergeometric calculation from 26-copy core.; Garnet density estimate ~7–10 cards (~17–25% of 40) from Extra Deck Fusions and situational techs.; Brick rate estimate ~8% (no live starter in opening hand 5).; Combo ceiling: 2–3 Fusion bosses (Dragon that Devours 3000 ATK, Albion 2500 ATK) + searcher float; inferred from card-text chain analysis.; Combo median: 1–2 Fusion bosses + hand float; inferred from 9+ starter redundancy.; Interruption routes: Nine independent starter cards allow recovery from single-point negation.; Going-first negate board: 1 fragile negate (Tri-Brigade Mercourier requires Fusion control); missing Mirrorjade/Rindbrumm critical negation gap.; Resource economy: Front-loaded Fusion material spend limits post-board-break grind capacity.; Tournament reliability composite: 72 (from D1 88, D2 72, D5 75, D12 50 post-side unknown).; Piloting forgiveness: 9+ starter routes reduce error severity.
  • Provisional: Meta Power = null (no dated metagame sample supplied; archetype meta-share unknown).; Post-side deck performance (D12 50): Master Duel format provides 0 side deck; best-of-3 siding strategies unknown.; Format fit (D13 65): Master Duel meta is current-state unknown; Branded is known competitive but this build omits 4 high-inclusion cards.; Going-first (74) and going-second (70) powers are composite estimates; no game telemetry provided.
  • Data gaps: No empirical combos: Combo ceiling, median output, board per starter, going-first/second split, starter diversity counts, resource signature all inferred from card text; evidence tier is Inferred not Observed. No tournament link: Archetype meta-share, per-pilot match record, metagame context absent; Meta Power is Provisional. No win-rate telemetry: Going-first/second win rates, matchup records, brick rates, starter live rates, OTK rates absent; all performance claims are Inferred or Provisional. No side deck: Master Duel format supplies 0 side slots; post-side plan unknown; D12 scored as baseline 50. No guides in English: 4 Vietnamese guide snippets attached but no English strategy text provided; strategy inferred from composition. Combo step complexity: No worked examples of full combo sequences; estimated from card-text analysis.

More Master Duel Info

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