Dragon Ruler Deck #730385 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Maxx 'C' x3, Dragon Ravine x3, Dragon Shrine x3. Created Jul 6, 2026 by YGO Mod.

Deck Dragon Ruler OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 6, 2026
22± 5/ 100
Power Score
Structural 44
Reliability 25
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Summon Dragon Ruler bosses and high-rank XYZ/Synchro Dragons to overwhelm; Trap-based disruption and floodgates
  • Turn 1 (going first): Activate Dragon Ravine/Shrine, banish-summon Dragon Rulers, make rank 7/8 XYZ or level 8 Synchro
  • Turn 2 (going second): Use MST/Torrential to clear, then summon bosses
  • Recovery: Dragon Rulers return to hand at End Phase; Burial from Different Dimension recycles banish
  • After siding: No side deck (0 cards) – no post-side adaptation

Why it scores here

This deck is illegal in the OCG format because it runs Forbidden cards (Maxx "C", Heavy Storm) and over-limit Limited cards (Rivalry of Warlords), plus an oversized Extra Deck of 16 cards. The evaluation is theoretical/structural-only and capped low per rubric; the underlying Dragon Ruler engine is incomplete, missing five core archetype cards (Eclipse, Burner, Stream, Reactan, Spectral). Consistency is inferred from hypergeometric odds (~0.66 open core) but the missing pieces and 54-card main elevate brick risk and lower practical reliability. No combo records exist, so ceiling and floor are text-inferred, not observed. Popularity or archetype identity did not earn points; the score reflects system illegality and incoherence, not an average of card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 archetype core in 5) ≈ 0.66 but 5 core cards missing from standard list (Inferred)
D2 Opening-Hand Quality & Brick Management 45 54-card main with many singles and garnet-like Cardcar D; brick risk elevated (Inferred)
D3 Combo Conversion & Ceiling 50 No parsed combos; Dragon Ruler + Synchro/XYZ bosses suggest ceiling but unrealized (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown; missing extenders imply weak floor (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Some trap redundancy but key hand trap Maxx C illegal; limited route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Dragon Rulers recycle via End Phase return; limited grind (Inferred)
D7 End-Board & Interaction Quality 55 Multiple traps (Solemn, Bottomless, Compulsory) but some illegal; interaction moderate (Inferred)
D8 Going-Second & Board-Breaking Power 45 Board breakers present (MST, Torrential) but Heavy Storm forbidden; going second weak (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra deck contains 3000 ATK dragons; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck 54 cards, over limit copies, inefficient (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra deck 16 cards exceeds 15-card limit; coverage broad but illegal (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards; no adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex summon conditions but missing pieces; error tolerance low (Inferred)

How the score was computed

Strategy profile: primary only (theoretical). Structural ≈ 44, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal deck (-12). Final formula: Illegal deck: no normal Final Contextual score; capped low per rubric (structural theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ 0.34 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragon Ruler monsters provide banish-summon recursion
  • Broad Extra Deck of high-ATK Dragon bosses

Weaknesses

  • Illegal copy limits and Extra Deck size
  • Missing 5 core Dragon Ruler cards
  • No side deck
  • High brick potential with 54-card main

Critical choke points

  • Forbidden cards prevent legal play
  • Lack of Eclipse/Burner/Stream/Reactan/Spectral limits ruler loops
Priority Remove Add Reason
1 Maxx "C" (Forbidden) Legal hand trap e.g. Effect Veiler Remove forbidden card to achieve legality
2 Heavy Storm (Forbidden) Harpie's Feather Duster (if legal) or more MST Remove forbidden spell
3 Extra deck 16th card Cut one redundant Extra monster Extra deck must be ≤15
4 Rivalry of Warlords 2nd copy 1 more staple trap Rivalry Limited to 1

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck count 16; Forbidden/Limited card list; Side deck 0 cards
  • Inferred: Consistency probabilities; Brick risk; Ceiling/floor from text; Interaction density from trap count
  • Provisional: Matchup fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dragon Ruler

Dragon Ruler Breakdown

 
 

 

 

 

 

 

 
 

 

 
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