Vanquish Soul Deck #730291 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Bystial Magnamhut x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Nibiru, the Primal Being x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x1
- Called by the Grave x1
- Chaotic Elements x3
- Crossout Designator x1
- Dimensional Fissure x2
- K9-X Forced Release x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Infinite Impermanence x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Saryuja Skull Dread x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number C101: Silent Honor DARK x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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Vanquish Soul / K9 OCG — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 70 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish Xyz/Link board with disruption via Vanquish Soul attribute reveals and K9 monsters, then attack with boss monsters.; Floodgate/banish control via Dimensional Fissure/Dimension Shifter.
- Turn 1 (going first): Open Vanquish Soul/K9 starter, special summon, search, make Rock of the Vanquisher + K9 Xyz with negation/destruction, set hand traps.
- Turn 2 (going second): Use board breakers (S:P Little Knight, Zeus, K9-X Forced Release) and hand traps to clear and out opponent.
- Recovery: Recover via field spell protection, Mulcharmy draws, Pot of Prosperity, reuse attributes.
- After siding: No side deck; cannot adapt post-side.
Why it scores here
This deck is evaluated as a connected Combo system using Vanquish Soul and K9 engines; its score derives from high opening consistency (core live ~98% inferred), moderate median board output, and layered interaction from hand traps and Xyz effects, not from archetype popularity. The 55-card main deck dilutes slightly but redundant starters and searchers mitigate brick risk. Lack of side deck and absence of parsed combo telemetry lower tournament reliability and post-side adaptability. Individual card scores were not averaged; system cohesion and disruption resilience drove the rating.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype core group 29 copies yields P(open ≥1)=0.9811 from hypergeometric (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 75 | 55-card list with 10 three-copy starters and low garnet count suggests low brick rate (Inferred). |
| D3 | Combo Conversion & Ceiling | 72 | Vanquish Soul + K9 enable Xyz climb to Zeus/TY-PHON and attribute reveals for board effects, ceiling moderate (Inferred). |
| D4 | Combo Floor & Median Output | 62 | Multiple 1-card starters but limited parsed boards imply median output of a single Xyz + hand trap (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 66 | Redundant starters (Razen, Dr. Mad Love, Jiaolong, Hollie Sue, K9 Izuna) allow continuation after disruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy, Pot of Prosperity, Heavy Borger draw effects support grind (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from 11 hand traps, 8 negation texts, 14 removal texts yields durable board (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 64 | Board breakers S:P Little Knight, Zeus, K9-X Forced Release plus 11 hand traps aid going second (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters Caesar Valius 3000, K9-X Werewolf 3300, Zeus 3000 provide closing power (Verified). |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55-card main with coherent Vanquish/K9 core but some 1-off limited tech reduces compactness (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck 15 slots used: 11 Xyz, 4 Link covering generic and archetype payoff (Verified). |
| D12 | Side Deck Adaptability | 10 | Side deck count 0, no post-side adaptation possible (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional neutral (Provisional). |
| D14 | Pilotability & Error Tolerance | 60 | Reveal-attribute quick effects add decision points but manageable complexity (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5); 55-card main size (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening consistency with large core
- Layered interaction via hand traps and K9 Xyz effects
- Multiple redundant starters
Weaknesses
- No side deck
- 55-card main reduces focus
- No parsed combo telemetry to confirm ceiling
Critical choke points
- Reliance on Limited 1-of tech cards
- Missing side eliminates post-side plans
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Fissure | Trim to 45-50 cards or add side deck | Floodgate may brick without GY matchup; 55-card size could be tightened for consistency |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Restricted cards within limits; Boss monster ATK stats
- Observed: Usage statistics core inclusion %; Role tag counts from card text
- Inferred: Consistency probabilities; Brick rate; Combo ceiling/floor from text; Going-first/second power
- Provisional: Matchup format fit D13
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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