K9 Deck #730290 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Bystial Magnamhut x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Nibiru, the Primal Being x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x1
- Called by the Grave x1
- Chaotic Elements x3
- Crossout Designator x1
- Dimensional Fissure x2
- K9-X Forced Release x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Infinite Impermanence x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Saryuja Skull Dread x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 101: Silent Honor ARK x1
- Number C101: Silent Honor DARK x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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K9 Hybrid — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 67 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Blind-Second
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz-based board pressure via K9 and Vanquish Soul attribute-reveal chains; Grind game through Mulcharmy draw triggers and floodgate stacking
- Turn 1 (going first): Open with Level 5 starter, reveal attribute to chain searches, build Xyz + Link board with 2–4 interaction points (negation + floodgate)
- Turn 2 (going second): Hand-trap (Ash/Impermanence/Nibiru) into opponent's setup, break board, recover via Mulcharmy draws, rebuild Xyz and close
- Recovery: Redundant Level 5 starters (6 distinct), GY recursion (Lantern K9 SS, Caesar Valius return), searcher density (20 copies) enables finding payoffs
- After siding: Unknown (no side cards supplied; likely meta-reactive floodgate/removal shifts)
Why it scores here
This K9-Vanquish Soul hybrid opens a functional Xyz board with solid consistency (78% to draw a Level 5 starter, 91% to draw a searcher), but the 55-card main dilutes variance and reduces reliability compared to optimized 40-card lists. The deck produces decent combo ceilings (2–4 Xyz/Link + negation) and has strong redundancy (6 distinct Level 5 starters) that survives disruption, though missing key powerhouses like K9-X Werewolf and Divine Arsenal AA-ZEUS limits end-board ceiling and going-second board-wipe capability. The 75% hand-trap rate and floodgate stacking (Dimensional Fissure, Dimension Shifter) provide solid going-second interaction, but without measured combo boards, the system-level power (combo floor, resource flow, board interaction density) cannot be verified—only inferred from card roles and text. The score reflects a **playable, mid-tier variant** that sacrifices a few core Extra-Deck slots and consistency optimizations for technical coherence, not a structural flaw.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 Level 5 core in opening 5) ≈ 0.7846 from hypergeometric; 78% core starter reliability with dual-engine (K9 + Vanquish Soul) providing 10 three-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 21.5% full-brick rate (no core card) elevated by 55-card dilution vs 40-card standard; conflicting Level 5 normal summons (Izuna, Lantern, Jokul) cause soft hands; 4 conditional starters (Mulcharmy, Caesar, Heavy Borger) lower opening quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No combo boards supplied; text infers 2–4 Xyz + Link chains from dual starters, but missing K9-X Werewolf, K9-17 Ripper, Divine Arsenal AA-ZEUS (55–69% inclusion) caps achievable ceiling below full-power K9 (Inferred) |
| D4 | Combo Floor & Median Output | 62 | No board data; minimum guaranteed output is 1 Xyz + 1 search float from single starter + searcher; Mulcharmy floor is soft (needs opponent activation); median likely 2 Xyz + 1 Link + 2–3 hand cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 6 distinct Level 5 starters (Jiaolong, Dr. Mad Love, Razen, Izuna, Lantern, Jokul) ensure hitting one does not end turn; GY recursion (Lantern, Caesar, Bystial) rebuilds post-disruption; high redundancy mitigates choke points (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Draw engines: Mulcharmy Fuwalos/Meowls (opponent-triggered), Heavy Borger x2 (return loops), Triple Tactics x1, Pot of Prosperity x1; no measured ResourceScore/netCardAdvantage; estimated moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 negation-text cards (3× Infinite Impermanence, 3× Ash Blossom, Called by, Crossout); 2 continuous floodgates (Dimensional Fissure); 1 hand floodgate (Dimension Shifter); missing K9-17 Ripper (Xyz negation, 55.8% inclusion) lowers on-board negation count (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 69 | P(≥1 hand trap in opening 6) ≈ 0.7565 going-second; Nibiru x2 (5+ tribute mass trap), 11 total hand-trap copies; limited non-trap removal (6 cards: Called/Crossout/Snow Devil/Bystial/Forced Release/S:P Little Knight); missing Divine Arsenal AA-ZEUS board-wipe (57.1% inclusion) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 61 | End-board beaters: K9-66X Jacks 2600 ATK, Vanquish Soul Caesar Valius 3000 ATK, Xyz range 1700–3000 ATK; missing K9-X Werewolf (3300 ATK multi-attack, 68.8% inclusion); no direct-damage or OTK mechanics; medium grind pressure not explosive (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 30 distinct main cards in 55-card deck (37.5% larger than 40-card standard); archetype purity 17.1% exact K9, 21 Vanquish Soul, 28 generic—flexible but diluted; 20 searcher-text copies enable meta adjustments (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 14/15 Extra slots filled; 11 Xyz (strong for strategy) + 4 Links; 2× Rock of the Vanquisher, Saryuja (hand loop), S:P Little Knight; missing K9-X Werewolf (68.8%), K9-17 Ripper (55.8%), Divine Arsenal AA-ZEUS (57.1%) represents 3 tier-1 gaps; generic coverage (Number 101, Vallon, TY-PHON) adequate (Observed) |
| D12 | Side Deck Adaptability | 50 | 0 side cards supplied; no best-of-3 context; cannot assess post-side stability or meta adaptability without actual side deck and performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype is real OCG K9 (known competitive frame) but deck runs non-core variant (missing Werewolf, Ripper, AA-ZEUS); no dated metagame sample, tournament link, or archetype meta-share supplied; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 67 | 6+ Level 5 starters reduce opening error punishment; moderate play complexity (reveal mechanics, Xyz loops, hand-trap timing); 20 searchers enable card-finding on whiff; no combos supplied so decision-point count is estimate (Inferred) |
How the score was computed
Strategy profile: 80% Combo, 20% Midrange. Structural ≈ 70, Going First ≈ 67, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: 55-card main deck dilution (-2); Missing tier-1 Extra-Deck cards (-2); K9-Vanquish Soul hybrid archetype fit (-1); High searcher density enablement (1). Final formula: 0.80 * Structural (70) + 0.20 * TournamentReliability (61) = 64 (Meta provisional, no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ 0.61 · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter redundancy (6 distinct Level 5 monsters) ensures consistency and resilience to disruption
- Strong hand-trap density (11 copies, 75.6% opening rate going-second) enables board breaking and going-second viability
- Searcher suite (20 copies) provides flexibility and recovery after whiffs or disruption
- Dual-engine (K9 + Vanquish Soul) offers coherent synergy and attribute-based utility (reveal triggers, Xyz overlays)
- Floodgate diversity (Dimensional Fissure, Dimension Shifter, Droll & Lock Bird) disrupts GY-centric and search-heavy decks
Weaknesses
- 55-card main deck (non-standard for OCG) dilutes startup consistency vs 40-card optimized peers; ~21.5% brick rate on core
- Missing three tier-1 Extra-Deck cards (K9-X Werewolf 68.8%, K9-17 Ripper 55.8%, Divine Arsenal AA-ZEUS 57.1%) limits combo ceiling and going-second board wipe
- No measured combo data; floor/median/ceiling and system-level board power unverified (all inferred from text and role tags)
- Mulcharmy soft starters require clear board and opponent summon to activate draw; weak opening T1 setup liability
- Conflicting Level 5 normal summons (Izuna, Lantern, Jokul) cause redundant hands with only one summonable
Critical choke points
- Lack of measured combo lines: without boards, cannot confirm independent routes through disruption or verify actual resource flow
- No side deck: cannot assess best-of-3 adaptability or post-side stability
- Missing K9-17 Ripper: eliminates on-board Xyz negation on opponent monster effects (hand/GY activation)
- Mulcharmy dependency: Fuwalos and Meowls require opponent to have already summoned before their draw triggers activate
- No direct damage or OTK engine: forced into grind game against resilient boards; limited closing speed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | K9-66a Jokul (1 copy, Limited status) | K9-X Werewolf (1 copy, core K9 Xyz) | Werewolf is 68.8% inclusion and provides multi-attack beater + material loop payoff; Jokul's hand-reveal restriction is redundant with Lantern + Izuna |
| 2 | Pot of Prosperity (1 copy) | K9-17 Ripper (1 copy, core K9 Xyz) | Ripper negates opponent hand/GY monster effects from Extra Deck; Pot cost (6 Extra cards banished) conflicts with Xyz loops |
| 3 | K9-X "Werewolf" absence (see priority 1) | Divine Arsenal AA-ZEUS - Sky Thunder (1 copy, 57.1% inclusion) | AA-ZEUS is a 1-card board wipe on rank 12; critical going-second tech against summon-heavy decks; currently running suboptimal Xyz suite |
| 4 | Vanquish Soul Hollie Sue (1 copy, Limited status) | Trim main to 52 cards and remove a flex tech | 55-card dilution increases brick rate; Hollie Sue (500 ATK, Limited) is marginal; target 40–43 cards for competitive consistency |
Evidence & confidence
- Verified: Legality: 55 main / 15 extra / 0 side within OCG size rules; all 11 restricted cards at legal copies; Card text: all 44 distinct main cards and 14 Extra cards resolved with description excerpts; Banlist status: 10 Limited, 1 Semi-Limited (Droll & Lock Bird ×2); all legal under OCG rules; Archetype classification: K9 primary, Vanquish Soul secondary (21 copies), Mulcharmy tertiary
- Observed: Usage statistics: K9 archetype core card inclusion rates (Jokul 74%, Lupis 72.7%, Izuna 58.4%); this deck runs 7/15 core cards (46.7%); Hand trap draw probability: 11 hand-trap copies, P(≥1 in opening 6) ≈ 0.7565 going-second per hypergeometric calculation
- Inferred: Engine consistency: P(≥1 core starter in opening 5) ≈ 0.7846 from hypergeometric; 72 accessibility score; Brick rate: 21.5% full core no-draw (P(no core)) from hypergeometric; contributes to 66 brick management score; Combo ceiling and floor: inferred from 10 Level 5 starters + searcher chains, but without measured boards = 65/62 scores unverified; Interruption resilience: 6 distinct Level 5 starters + 3 GY recursion paths confirm redundancy, but independent line count unverified (D5 = 68); Resource economy: Mulcharmy x2 + spell draw engines estimated to generate 2–4 cards per grind turn, but ResourceScore field absent (D6 = 64); Board interaction: 8 negation-text + 3 floodgate cards estimated at 3–4 interaction points per opening, but average interaction density unavailable (D7 = 70); Going-second power: 75.6% hand-trap rate + 11 total copies supports 68 score; missing board-wipe cap explains gap (D8 = 69); Offensive closing: 2600–3000 ATK beater range typical; missing Werewolf multi-attack caps ceiling at 61 (D9 = 61); Main deck efficiency: 55-card size penalty (−3 vs 40-card) drives D10 = 62; 20 searchers mitigate dilution partially; Extra deck efficiency: 14/15 filled, 11 Xyz strong, but 3 missing tier-1 cards (Werewolf, Ripper, AA-ZEUS) cap D11 = 68; Pilotability: 6+ starters reduce opening error punishment, moderate complexity (reveal + timing); D14 = 67 estimate
- Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share unavailable; cannot assess top-deck positioning; D13 Matchup fit: 55 — K9 is real OCG archetype, but deck is non-core variant; without meta context, rated neutral
- Data gaps: No combo boards: cannot verify combo ceiling (D3), floor (D4), median output (D4), power distribution, or interaction density (D7); all text-only inferred No tournament link: no archetype meta-share, per-pilot match record, or dated metagame sample; Meta Power remains provisional No win-rate telemetry: brick rate (21.5% estimated only), OTK rate, going-first/second performance, matchup spreads unknown No side deck: 0 side cards supplied; D12 cannot be validated; best-of-3 adaptability unknown No ResourceScore/netCardAdvantage field: resource economy (D6) cannot be measured; only card-count inference available No average interaction density: board quality (D7) cannot be confirmed from measured boards; text-role tag inference only No going-second board split: cannot compare T1 vs T2 power distribution across the deck's play patterns
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