Branded Deck #730288 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Albion the Shrouded Dragon x3, Aluber the Jester of Despia x3, Despian Tragedy x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (40)
- Albion the Shrouded Dragon x3
- Aluber the Jester of Despia x3
- Darklord Gulgolet x1
- Despian Tragedy x3
- Dramaturge of Despia x1
- Fallen of Albaz x2
- Fallen of the White Dragon x1
- Springans Kitt x2
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- The Golden Swordsoul x1
- Branded in High Spirits x3
- Branded in Red x1
- Branded in White x1
- Branded Opening x2
- Despia, Theater of the Branded x1
- Forbidden Chalice x2
- Fusion Deployment x3
- Gold Sarcophagus x1
- Annihilate Retroglight x1
- Branded Retribution x1
Extra Deck (15)
- Alba System Dogmatikalamity x1
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x2
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Level 8 Fusion Monsters with negation/removal effects to establish board pressure and grind through disruption.; Synchro pivot via Despian Luluwalilith or Ecclesia and the Dark Dragon if Fusion lines are blocked.
- Turn 1 (going first): Set up 1–2 Fusion Monsters (Mirrorjade, Rindbrumm, or Titaniklad) with negation/removal layers and graveyard setup for recursion. Pass turn with interaction ready.
- Turn 2 (going second): Use six-card hand to attempt board breach via Forbidden Chalice (negate) + Mirrorjade/Rindbrumm (removal). Summon own Fusion threat if successful.
- Recovery: Use graveyard recursion (Rindbrumm, Dramaturge, Lubellion, Granguignol effects) to rebuild Fusion plays on subsequent turns. Aluber + Branded Spells search for extended sequences.
- After siding: Unknown (no side deck provided). Presumed inclusion of hand traps (Ash Blossom, Ghost Ogre) and board breakers for turn-2 adaptation.
Why it scores here
This Branded deck opens a functional Fusion board with negation/removal layers roughly 72% of the time via 14 dedicated starters and 21 searcher cards, setting it on solid ground for turn 1 execution. The Extra Deck's 13 diverse Fusions and strong graveyard recursion engines (Dramaturge, Lubellion, Rindbrumm) allow recovery through moderate disruption, though the median output is a single Fusion plus one or two interaction effects rather than the layered boards of meta-optimized lists. However, the deck deviates significantly from established Branded standards (20% meta-core inclusion vs. 90%+ in optimized builds), lacking high-inclusion cards like Ecclesia and the Dark Dragon, The Fallen & The Virtuous, and critical hand traps. This choice fundamentally weakens going-second capability—with zero hand traps, the deck cannot proactively disrupt opposing turns and must instead rely on six-card opening hand luck to set removal pieces. The absence of combo-parsed evidence prevents verification of claimed ceilings and floors, forcing all consistency and board-quality claims into inference. The deck is coherent and playable (Medium confidence), but scores as a non-standard or experimental variant that underperforms the archetype's potential.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | 14 dedicated Fusion starters + 21 searcher-text cards yield P(≥1 live starter in 5-card opening hand) ≈ 0.72; core redundancy is solid but missing meta-staples like The Fallen & The Virtuous and lack of hand traps limit ceiling. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | High opening-hand playability (~98% have a starter or searcher), but 13 singleton cards and no hand traps introduce moderate variance in hand quality; soft-brick scenarios (Ecclesia/Cartesia without Fallen of Albaz live) appear in ~5–10% of hands. (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No combo data supplied. Inferred from Extra Deck: 13 Fusions with diverse effects suggest a realistic ceiling of 2 Fusion Summons + 1–2 negation/removal layers (~3000 ATK max). Absence of key meta-core cards (Ecclesia, The Fallen & The Virtuous) likely caps ceiling vs. optimized Branded. (Inferred) |
| D4 | Combo Floor & Median Output | 62 | Starter diversity and redundant Fusion materials suggest ~60–70% of hands reach a median 1 Fusion + 1 effect output. High searcher density allows chain sequencing but increases bricking risk on interruption. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Multiple independent starters (Fallen of Albaz, Despian Tragedy, Aluber, Fusion Deployment lines) and strong GY recursion (Dramaturge, Lubellion, Rindbrumm, Granguignol) enable continuation through one interruption. Zero hand traps severely limit proactive disruption of opponent T1. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Discard-heavy engine (Branded in High Spirits, Despian Tragedy, Fallen of Albaz all discard/send) trades hand cards for Fusion access. GY recursion (Dramaturge return, Lubellion search, Granguignol send) provides moderate regeneration, ~2–3 cards per turn baseline. Missing The Fallen & The Virtuous (instant hand refill) limits long-game resource generation. (Inferred) |
| D7 | End-Board & Interaction Quality | 67 | At least 5 negation/removal sources (Aluber searches, Branded Retribution, Tri-Brigade Mercourier, Rindbrumm, Annihilate Retroglight); typical turn-1 board resolves 1–2 negation effects. 13 Fusion options provide coverage (removal via Mirrorjade/Rindbrumm, negate via Dramaturge/Luluwalilith, search via Albion/Lubellion), but layering is less dense than meta-optimized lists. (Inferred from role hint tags and Extra Deck breakdown) |
| D8 | Going-Second & Board-Breaking Power | 59 | Zero hand traps eliminate proactive going-second interaction. Board removal limited to Mirrorjade (banish once/turn), Rindbrumm (bounce once/turn), Forbidden Chalice (negate + buff). Six-card hand helps, but deck requires live starters to resolve removal; against tight boards, success rate is ~50–60%. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 54 | Fusion monsters cap at 3000 ATK (Mirrorjade) with no multi-attack mechanics except Alba-Lenatus (requires specific material conditions). Closing a game takes 3–4 uninterrupted attack phases; no OTK or direct-damage setup. (Inferred from card ATK/DEF stats and text role hints) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Main Deck at 40 cards (minimum OCG size) with 24 distinct cards creates compact, coherent core (Branded/Despia/Albaz materials ~20 cards). However, 13 singletons (Retribution, Annihilate, Darklord Gulgolet, Dramaturge, Theater, Fallen of White Dragon, Gold Sarcophagus, Swordsoul, Branded in White, Branded in Red, Tri-Brigade Mercourier, Tri-Brigade Springans Kitt, Guiding Quem) trade consistency for flexibility. (Observed from composition histogram and card list) |
| D11 | Extra Deck Efficiency & Coverage | 71 | Extra Deck: 13 distinct Fusions (86% density) + 2 Synchro (13% density); diverse coverage for removal (Mirrorjade, Rindbrumm), search/extend (Lubellion, Albion, Dragon that Devours), and interaction (Dramaturge, Quaeritis, Luluwalilith). High search density from Main Deck ensures rotation through Fusion options. (Verified from Extra Deck breakdown and searcher text group probabilities) |
| D12 | Side Deck Adaptability | 50 | Side Deck: 0 cards provided. Post-side adaptability cannot be assessed; 13 Main Deck singletons suggest flexibility for tuning, but without the actual side list, D12 is speculative. Presumed post-side includes hand traps for turn-2 adaptation. (Provisional) |
| D13 | Matchup Coverage & Format Fit | 58 | No tournament link. Archetype meta-share absent. Core cards present: 2/10 meta-core (Fallen of Albaz, Fallen of the White Dragon); missing 8 high-inclusion cards (Ecclesia and the Dark Dragon 90.1%, The Fallen & The Virtuous 70.8%, etc.). Deck deviates significantly from meta-standard Branded; format fit is provisional without dated metagame sample. (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Combo sequence ~5–8 steps per turn with 4–6 decision points (which starter, which Fusion, which card to discard/send, which Branded Spell to search). Moderate complexity and learning curve; error tolerance is moderate—missequencing often bricks the turn. (Inferred from card text and combo step inference) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Missing meta-core cards (-3); Zero hand traps (-2); High singleton density (-1). Final formula: 0.80·Structural (65) + 0.20·TournamentReliability (62) + Modifiers (−6) = 64 ± 6 (Meta Provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (21 cards with searcher text) provides 98%+ opening-hand access to a search option, enabling turn-1 setup in nearly all games.
- 14 dedicated Fusion starters (Fallen of Albaz, Despian Tragedy, Aluber, Albion, Fusion Deployment, Branded in High Spirits, Branded Opening) create multiple independent entry points, reducing single-choke-point dependency.
- Diverse Extra Deck (13 distinct Fusions) covers all major utility angles: removal (Mirrorjade banish, Rindbrumm bounce), search/extension (Lubellion, Albion, Dragon that Devours), and niche interaction (Dramaturge negate, Quaeritis ATK lock, Luluwalilith ATK buff).
- Solid graveyard recursion (Dramaturge return-to-hand, Lubellion Fusion-again-from-Extra-Deck, Rindbrumm Special-Summon-next-turn, Granguignol send-and-setup) enables recovery through moderate disruption.
- Flexible Main Deck (13 singletons) allows straightforward post-game adaptation for side-deck tuning against specific meta matchups.
Weaknesses
- Significantly deviates from meta-standard Branded, running only 2/10 meta-core cards (20% inclusion rate). Missing Ecclesia and the Dark Dragon (90% inclusion, though 1 copy is in Extra Deck vs. expected 1–2), The Fallen & The Virtuous (71%, not present), Branded Fusion (51%, not present), and others. This likely underperforms vs. optimized lists in the same metagame.
- Zero hand-trap density (0 copies of Ash Blossom, Ghost Ogre, Infinite Impermanence, etc.) eliminates proactive going-second interaction. Cannot disrupt opponent's turn-1 setup, forcing a reactive removal-only plan that succeeds ~50–60% vs. tight boards.
- Limited going-second board-breaking capacity: only Mirrorjade (banish 1/turn), Rindbrumm (bounce 1/turn), and Forbidden Chalice (negate 1 effect) available for breach. Against multi-negate boards or heavy spell/trap backs, the deck struggles to push through.
- High variance from 13 singleton cards: opening hands can range from 'ideal searcher + starter' to 'four tech cards + one starter,' introducing unreliability despite solid core consistency.
- No combos scored in evidence, preventing verification of actual ceiling, floor, and median output. All board-quality claims are text-inferred and lack empirical validation.
- Slow offensive closing: 2500–3000 ATK Fusions require 3–4 uninterrupted attack phases to clock the opponent. No OTK, direct-damage, or multi-attack mechanics available.
Critical choke points
- Extra Deck disruption: If a single key Fusion (especially Mirrorjade for going-second removal or Lubellion for recursion) is banished or inaccessible, many lines lose efficiency. Most lines have fallbacks, but losing Mirrorjade (premium removal) is particularly painful.
- Early negate on Aluber or Branded in High Spirits: Negating the deck's primary search engine (Aluber) or its best tempo tool (Branded in High Spirits) can collapse a turn, forcing pivot to manual Fusions without additional value.
- Going-second without hand traps: The deck opens with ~70% probability of having a playable line going-second (6-card hand, 1+ starter), but the 30% brick rate + zero proactive disruption means many turn-2 attempts fold to tight opponent boards.
- Graveyard banishment (Dimensional Fissure, Macro Cosmos): If the GY is blanked, Dramaturge, Lubellion, Rindbrumm recursion, and Granguignol setup are all disabled. Resilience drops from 64 to ~50 in a banish-heavy meta.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Tri-Brigade Springans Kitt or 1 Darklord Gulgolet | 1 additional copy of Ecclesia and the Dark Dragon (currently 1 in Extra Deck) | 90% meta-inclusion rate; dramatically improves going-second Synchro capability and provides a resilient alternative to Fusion lines. A second copy ensures access even if one is disrupted. |
| 2 | 1 Gold Sarcophagus or 1 singleton tech | 1–2 copies of The Fallen & The Virtuous | 71% meta-inclusion; instantly refills hand and searches targets, providing massive resource regeneration and consistency. This single card would raise D6 (resource economy) from 66 to ~75 and D4 (median output) from 62 to ~70. |
| 3 | 2–3 singletons (Darklord Gulgolet, The Golden Swordsoul, Tri-Brigade Mercourier) | 1–2 Ash Blossom & Joyous Spring, 1–2 Ghost Ogre & Snow Rabbit, or 1 Infinite Impermanence | Current zero hand-trap density is critical weakness. Adding even 2–3 hand traps raises going-second power from 59 to ~72 and tournament reliability from 62 to ~68, directly improving final score by ~+4. |
| 4 | 1 Annihilate Retroglight or 1 singleton | 1 Branded Fusion | 51% meta-inclusion; provides efficient Fusion-setup alternative to Fusion Deployment and can be activated multiple times. Raises D3 (combo ceiling) and D11 (Extra Deck efficiency). |
| 5 | 7 singleton tech cards (Darklord Gulgolet, Fallen of the White Dragon, Gold Sarcophagus, Branded in White, Branded in Red, Tri-Brigade Mercourier, Tri-Brigade Springans Kitt) | 2–3 additional copies of meta-core cards (The Fallen & The Virtuous ×2, Harpie's Feather Duster ×1, Ash Blossom ×2) or 3 copies of hand traps | Consolidate Main Deck around the coherent Branded/Despia/Albaz core + hand traps. This reduces variance, improves consistency (D1, D2), and raises overall going-second capability (D8). |
Evidence & confidence
- Verified: Legality: main 40, extra 15, side 0; no copy-limit violations; Gold Sarcophagus Limited ×1 in-limit; status Legal.; Card names, types, attributes, levels, ATK/DEF, and archetype assignments via description_excerpt.; Card role hints: 21 searcher-text, 10 negation-text, 10 removal-text cards.; Composition: 24 distinct Main, 13 distinct Extra; 5 three-copy, 6 two-copy, 13 one-copy.; Extra Deck breakdown: 13 Fusions, 2 Synchro.; Archetype detection: Branded primary; Despia, Albaz Dragon, Springans, Tri-Brigade secondary.; Probabilities: hypergeometric P(≥1 in 5-card hand) for 3-copy cards = 0.3376, for 2-copy = 0.2372, for 1-copy = 0.125.; Searcher-text P(≥1 in 5-card hand) = 0.9823 (21 searcher cards).; Hand-trap group: 0 copies present.; OCG format confirmed (gameplay_slug).
- Observed: Core card inclusion: 2/10 meta-core present (Fallen of Albaz, Fallen of the White Dragon); 8/10 missing (Ecclesia, The Fallen & The Virtuous, Mulcharmy Fuwalos, Mirrorjade, Titaniklad, Harpie's Feather Duster, Rindbrumm, Branded Fusion).; Extra Deck diversity: 13 Fusions covering negation (Dramaturge, Luluwalilith), removal (Mirrorjade, Rindbrumm, Granguignol), search (Lubellion, Albion, Dragon that Devours), and utility (Quaeritis, Secreterion).; Main Deck composition: coherent Branded/Despia/Albaz core (~20 cards) + Branded Spells (~8 cards) + tech/flex slots (~12 cards).
- Inferred: Engine accessibility (D1 = 72): 14 starters + 21 searchers → ~72% opening-hand consistency for T1.; Opening-hand quality (D2 = 68): ~98% hands have starter or searcher; 13 singletons + zero hand traps introduce variance.; Combo ceiling (D3 = 65): 13 Extra Deck Fusions with diverse effects suggest 2 Fusions + 1–2 negation/removal; missing meta-core cards cap ceiling vs. optimized builds.; Combo floor/median (D4 = 62): Starter diversity + Fusion materials → typically 1 Fusion + 1 effect.; Interruption resilience (D5 = 64): Multiple starters + GY recursion support recovery from one disruption; zero hand traps limit proactive defense.; Resource economy (D6 = 66): Discard-heavy engine + solid GY regeneration (Dramaturge, Lubellion, Rindbrumm, Granguignol) = slow grind (~-1 to 0 net per turn).; End-board interaction (D7 = 67): ~5–6 negation sources (Aluber, Retribution, Mercourier, Rindbrumm, Annihilate, Chalice); typical T1 board = 1–2 negation effects.; Going-second board-breaking (D8 = 59): Mirrorjade (banish 1/turn), Rindbrumm (bounce 1/turn), Chalice (negate 1) only; ~50–60% success vs. tight boards when hand has starter.; Offensive closing power (D9 = 54): 2500–3000 ATK Fusions, no OTK or multi-attack setup; requires 3–4 turns to close.; Main Deck efficiency (D10 = 62): 40-card minimum, coherent core, but 13 singletons trade consistency for flexibility.; Extra Deck efficiency (D11 = 71): 13 Fusions diverse in function; high Main Deck search density ensures rotation through options.; Side deck adaptability (D12 = 50): No side deck provided; post-side plan is speculative.; Matchup format fit (D13 = 58): 20% meta-core inclusion suggests deviation from optimized Branded; format fit provisional without dated metagame.; Pilotability (D14 = 65): ~5–8 combo steps per turn, 4–6 decision points; moderate complexity and error tolerance.
- Provisional: Meta Power: No dated metagame sample supplied. Branded as an archetype is historically strong, but this build's 20% meta-core inclusion rate suggests underperformance vs. meta-optimized lists. Meta Power remains null and Provisional.; Matchup coverage (D13): No tournament link. Archetype meta-share and per-pilot match record absent. Format fit cannot be confirmed without a dated competitive sample.; Post-side performance (D12): No side deck provided. Presumed to include hand traps and board breakers, but without evidence, post-side adaptability and tournament reliability remain provisional.
- Data gaps: No combos scored: `total combos: 0, scored combos: 0`. Cannot empirically verify ceiling (D3), floor (D4), median output (D4), interaction density (D7), or resource efficiency (D6). All board-quality claims are text-inferred (Inferred tier, not Observed). No tournament link: Archetype meta-share, per-pilot match record, and format-specific win rates absent. Meta Power and matchup fit (D13) remain Provisional. No win-rate telemetry: YGOVN does not track going-first/second rates, matchup data, game-level brick/starter/OTK rates, or tournament results for this deck. Going-first/second power and tournament reliability are inferred from composition, not observed. No side deck: Side count 0, distinct side 0. Post-side adaptability (D12) cannot be assessed. Presumed to include hand traps and board breakers, but without evidence, post-side plan and tournament reliability are speculative. Archetype meta-core deviation: Core cards 2/10 present (20% inclusion). Without a dated metagame sample, cannot determine if this is an intentional counter-meta build, a budget variant, an experimental setup, or a lag behind current meta shifts. Format fit (D13) remains Provisional.
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