Vanquish Soul Deck #730285 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Vanquish Soul Dr. Mad Love x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Diabrocken the Ominous Specter x2
- Dimension Shifter x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Vanquish Soul Caesar Valius x2
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Harpie's Feather Duster x1
- Reinforcement of the Army x1
- Small World x1
- Stake your Soul! x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Vanquish Soul, Start! x1
- Solemn Judgment x1
- Solemn Warning x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Snake-Eyes Doomed Dragon x1
- The Dragon that Devours the Dogma x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Juraishin, the Cursed Thunder God x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 68 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion summons with layered negation and resource generation via Mulcharmy draw engine; Grind advantage through Vanquish Soul searchers and Bystial recursion
- Turn 1 (going first): Establish Synchro/Fusion board with 2-3 negates and maintain hand via Mulcharmy setup; pass with Solemn traps
- Turn 2 (going second): Disrupt opponent with hand traps (Ash, Ghost Ogre, Ghost Belle), use Super Polymerization or Harpie's Feather Duster for board break, then establish own line
- Recovery: Recursion via Bystial cards and field spell protection; draw from Mulcharmy on opponent's summons
- After siding: No side deck provided; main deck is all-in on core engine and hand traps
Why it scores here
This Vanquish Soul variant opens consistent Synchro/Fusion boards with 2-3 negates (Solemn, Fydraulis) and search access via the archetype core (Dr. Mad Love, Razen). The Mulcharmy sub-engine generates draw advantage when the opponent summons, and Bystial cards provide recursion. However, the 55-card main deck reduces optimal starter density, and critical Extra Deck staples (S:P Little Knight, Rock of the Vanquisher) are missing, limiting resilience and board-breaking options. The zero side deck is a severe limitation for best-of-3 play. The score reflects a functional but non-optimized build with good hand trap coverage and engine synergy offset by bloat and missing competitive staples.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | 6 primary Vanquish Soul starters (Dr. Mad Love 3x, Razen 3x) in 55-card main gives ~70% opening probability; searchers (Reinforcement, Small World, field spell) add backup access, offset by 55-card density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 59 | Heavy redundancy via 11x 3-ofs and 5x 2-ofs reduces pure brick rate, but 9x hand traps (15% of deck) and 55-card bloat create occasional dead hands; estimated 20-25% full brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parsed boards provided; text reading suggests 3-5 summons into 2-3 negates + setup via Vanquish Soul searchers; comparable Branded/Swordsoul ceilings are 75-80, this deck likely 65-70 range (Inferred) |
| D4 | Combo Floor & Median Output | 62 | Median output likely 1-2 summons with 1-2 searches and modest interaction layer; Mulcharmy draw depends on opponent summon; not exceptional but solid midrange floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Multiple starter types (searcher, summon-triggered, spell) and Bystial/field spell recursion provide 2-line redundancy; missing S:P Little Knight and Rock of Vanquisher limits loop potential vs archetype standard (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos/Purulia draw on opponent summons is premium float; Stake your Soul returns to hand (tempo); Bystial recursion maintains GY; Super Polymerization and Small World have discard/banish costs (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 15+ negation effects (Solemn Warning 3x, Solemn Judgment 1x, Ghost Ogre 3x, Ghost Belle 2x, Ash 3x, Fydraulis 3x, Diabrocken 2x); facedown Spell/Traps and 3100-3000 ATK bosses (Juraishin, Caesar Valius); interaction density ~7/10 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand trap suite 9x (67.7% in hand 6 going second) is excellent; Super Polymerization removes via fusion; limited boss synergies for pushed lethal; going-second removal coverage solid but not exceptional (Inferred) |
| D9 | Offensive Pressure & Closing Power | 56 | Boss monsters 2900-3100 ATK range (Juraishin, Albion, Caesar Valius, Enigmaster Packbit); no piercing or direct damage; grind-oriented, not explosive OTK (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 54 | 55-card main deck is inefficient vs optimal 40-45 (reduced starter % per draw); 28 distinct cards provide flexibility; archetype purity 30% suggests tech-heavy adaptation at consistency cost (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15/15 Extra slots filled; missing S:P Little Knight (92.6% inclusion), Rock of Vanquisher (85%), and AA-ZEUS (81.5%) limits removal loops and resilience vs archetype standard; Synchro/Fusion/Xyz/Link coverage present but suboptimal (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck provided (0/15); cannot evaluate best-of-3 adaptation; all-in on main deck core and hand traps; severe weakness if tournament format requires siding (Verified) |
| D13 | Matchup Coverage & Format Fit | 56 | No tournament data or dated metagame provided; Vanquish Soul confirmed as real archetype (36-deck usage stats); this build 48% core suggests tech-heavy or experimental variant; hand trap suite generally strong for OCG but matchup variance unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 64 | Vanquish Soul Quick Effects require hand reveal sequencing (Razen, Jiaolong, Caesar Valius, Hollie Sue); Fydraulis Harmonia resolution complex (reveal, count Synchro, apply); 5-8 step combos typical; multiple decision points but not overly punishing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Missing Extra Deck staples (-3); 55-card main deck bloat (-2); No side deck (-2); Hand trap excellence (1); Synergistic engine coherence (2); Legal construction (1). Final formula: 0.80*Structural (63) + 0.20*TournamentReliability (57) + Modifiers (-3) = 59 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Excellent hand trap density and diversity (9x covering multiple disruption angles for going-second strength)
- Synergistic engine design: Vanquish Soul starters + Mulcharmy draw triggers + Bystial recursion form cohesive system
- Strong resource generation via Mulcharmy draw on opponent summons (premium float)
- High negation count (15+ effects) enabling layered end-board interaction
- Flexible tech suite (Super Polymerization, Harpie's Feather Duster, Solemn, Called by the Grave) for meta adaptation
- Legal construction with zero violations despite running 8 Limited cards
Weaknesses
- Missing critical Extra Deck staples: S:P Little Knight (92.6%), Rock of Vanquisher (85%), Divine Arsenal AA-ZEUS (81.5%)
- 55-card main deck reduces starter density and increases hand variance vs 40-45 optimal
- Only 48% archetype-standard core inclusion suggests deviation from proven builds or experimental adaptation
- Zero side deck provides no best-of-3 format adaptation or matchup flexibility
- Limited closing power: bosses solid (2900-3100 ATK) but no piercing, direct damage, or OTK synergies
- Reliance on hand-revealing mechanics creates sequencing complexity and setup vulnerabilities
Critical choke points
- Both Vanquish Soul starters (Dr. Mad Love, Razen) negated/discarded blocks main combo line
- Mulcharmy draw engine useless vs decks that pass without summoning (matchup-dependent)
- Fydraulis Harmonia negation requires hand reveal + Extra Deck Synchro access, not guaranteed T1
- Bystial cards (Druiswurm, Magnamhut, Baldrake) dead draws if GY empty or no LIGHT/DARK available
- 55-card deck increases probability of opening weak hands despite redundancy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Bloat (cut 7-10 cards from main deck to 45-48 range) | S:P Little Knight and Rock of Vanquisher in Extra Deck (core staples at 92.6% and 85% inclusion) | Improves consistency, enables removal loops, aligns with archetype standard |
| 2 | Zero side deck allocation | 14-15 card side deck for best-of-3 (graveyard hate, board breakers, hand trap redundancy for meta) | Critical for tournament play; main deck alone cannot adapt to game 2-3 metagame shifts |
| 3 | Diabrocken (2x) redundancy if slots tight | Divine Arsenal AA-ZEUS or additional Extra Deck coverage (e.g., Chaos Ruler, Swordsoul Strategist) | AA-ZEUS at 81.5% inclusion provides stronger boss monster for closing |
| 4 | Redundant hand trap slots if brick rate remains high | Additional Vanquish Soul core (Jiaolong, if not already present) or searcher redundancy | Balance going-second coverage vs T1 consistency; current 9x hand traps may over-commit at cost of openers |
Evidence & confidence
- Verified: Legality: Legal status confirmed, no violations, all restricted cards (8x Limited) within 1-copy limits; Card text: all 42 distinct main deck cards resolved with description excerpts; Format: OCG (gameplay_slug verified), size rules met (55/40-60 main, 15/0-15 extra, 0/0-15 side); Archetype detection: Vanquish Soul confirmed as primary archetype; 36-deck usage stats available
- Observed: Usage statistics: Vanquish Soul core inclusion rates (Dr. Mad Love 88.9%, Razen 70.4%, Hollie Sue 88.9%, Caesar Valius 81.5%, Snow Devil 92.6%); Missing core staples: S:P Little Knight 92.6%, Rock of Vanquisher 85.2%, AA-ZEUS 81.5%, K9-66a Jokul 81.5% all absent from this list
- Inferred: Engine accessibility: P(>=1 starter in hand 5) ≈ 70% from hypergeometric on 6 primary starters in 55-card main; Brick rate: estimated 20-25% from 55-card bloat, hand trap density (9x / 55 = 16%), and dead role cards (Solemn, Fydraulis without setup); Combo ceiling/floor: text-based reading (no parsed boards); ceiling ~68 (3 negates + search), median ~62 (1-2 summons); Interaction quality: 15+ negation/removal effects counted from card text hints (Solemn, Ash, Ghost Ogre, Ghost Belle, Fydraulis, Diabrocken); Going-first power: 68 from starter reliability + end-board (Synchro/Fusion 2-3 negates) + follow-up hand; Going-second power: 64 from hand trap density (67.7% in hand 6) + removal options (Super Poly, Harpie, Bystial); Tournament reliability: 57 from opening stability (D1/D2 average 64), interruption recovery (D5 64), lack of side deck (-15), complexity (D14 64)
- Provisional: Meta Power: null (no dated metagame sample provided; archetype meta-share unavailable); Matchup coverage: deck is 48% core, suggesting tech-heavy adaptation, but specific meta fit unknown without tournament data; Going-second consistency: 67.7% P(>=1 hand trap in hand 6) is strong, but opponent-dependent execution (Mulcharmy requires opponent summons)
- Data gaps: No parseable boards supplied; combo floor/median/ceiling is text-only inference from card roles and searcher access No tournament link or dated match record; archetype meta-share and per-pilot win rate absent No win-rate telemetry in YGOVN; brick rates, going-first/second split, matchup records, and OTK frequency unknown No guides evidence attached; Vanquish Soul strategy and pilot intent unstated No side deck provided; best-of-3 adaptation and game 2-3 resilience cannot be evaluated 55-card main deck is non-standard (though legal OCG 40-60) with no stated reason; regional preference or experimental build unclear Missing core Extra Deck cards (S:P Little Knight, Rock of Vanquisher, AA-ZEUS) suggests deviation from proven builds, but deck creator rationale unknown
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