Dragunity Deck #730261 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Dragunity Quirinus x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 6, 2026 by YGO Mod.

Deck Dragunity OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 6, 2026
25± 5/ 100
Power Score
Structural 63
Reliability 30
Going First 65
Going Second 60

Dragunity — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Dragunity Knight bosses (Areadbhair/Areus) and negate/banish opponent's board; Board control via equip recursion and trap negation
  • Turn 1 (going first): Set Dragon Ravine + Divine Wind to synchro into Dragunity Knight - Areadbhair with quick negation
  • Turn 2 (going second): Use hand traps and Forbidden Droplet to break board then combo into bosses
  • Recovery: Recursion via Dragunity Remus, Phalanx, Glow from GY
  • After siding: No side deck (0 cards) so no post-side plan

Why it scores here

This Dragunity combo deck is illegal in the OCG because it runs 1 copy of the Forbidden card Maxx "C". Per evaluation rules, an illegal deck does not receive a normal Final Contextual score and is capped low as a theoretical/structural-only assessment. The underlying system shows decent consistency (P(open core)≈0.93 inferred) and a high combo ceiling via Dragunity Knight synchros, but 60-card size and singleton off-archetype splashes dilute opening-hand quality. Popularity or usage stats did not earn points; the score reflects the illegality penalty and system inference, not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Hypergeometric P(open archetype core)≈0.931 in 60-card deck; multiple starters like Dragon Ravine and Remus (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60-card main with 22 singles includes some garnet-like off-archetype splashes (Red-Eyes Darkness Metal Dragon) reducing hand quality (Inferred)
D3 Combo Conversion & Ceiling 75 Extra deck enables high-ceiling boards (Areadbhair/Areus negation) but no parsed combos; ceiling inferred from card text (Inferred)
D4 Combo Floor & Median Output 60 Median output likely moderate due to bricks and missing consistency at 60 cards; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant Dragunity starters and GY recursion (Remus, Phalanx) provide some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Equip-based resource loop and GY revival (Divine Wind, Glow) support grind (Inferred)
D7 End-Board & Interaction Quality 70 End-board interaction from Areadbhair quick negate, Oubliette, Impermanence, Droplet (Observed text)
D8 Going-Second & Board-Breaking Power 65 Going-second aided by hand traps (Ash, Droll), Droplet, Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss synchros (Ascalon 3300, Areadbhair 3300) provide closing power (Observed stat)
D10 Main Deck Efficiency & Flexibility 50 Main deck 60 cards with 38 off-archetype copies lowers efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Extra deck 15 slots used for coherent Dragunity synchro/link lineup (Observed)
D12 Side Deck Adaptability 0 Side deck empty (0 cards) so adaptability zero (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step synchro/equip combos increase pilot error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck (Forbidden Maxx C) (-10). Final formula: Illegal deck: no normal Final Contextual score; capped low per rubric (structural theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Dragunity synchro/link extra deck
  • Strong negation potential via Areadbhair and traps

Weaknesses

  • Illegal due to Forbidden Maxx C
  • 60-card main reduces consistency
  • No side deck

Critical choke points

  • Dragon Ravine dependency
  • Maxx C illegality prevents tournament use
Priority Remove Add Reason
1 Maxx "C" Effect Veiler (legal hand trap) Remove forbidden card to make deck legal in OCG

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck size 15; Side count 0; Maxx C forbidden in OCG BanList
  • Observed: Card text for Dragunity Knights and traps; Usage stats available for archetype core
  • Inferred: Consistency P(open core)=0.931 from hypergeometric; Brick estimate 0.069; Combo ceiling from card text only
  • Provisional: Meta Power; Matchup format fit without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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