Sky Striker Deck #730232 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Purulia x3, Sky Striker Ace - Raye x3, Dark Ruler No More x3. Created Jul 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Purulia x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Eagle Booster x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Upstart Goblin x3
- Different Dimension Ground x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
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Sky Striker Control — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Blind-Second, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Grind through opponent resources via layered Sky Striker negation and targeted removal; Dismantle opponent board on turn 2 with board breakers, then deploy Links to control game
- Turn 1 (going first): Assemble Raye → Linkage into multi-Link board (Kagari + Widow Anchor core) with graveyard fueling for next-turn interaction
- Turn 2 (going second): Open hand traps (Ash, Ghost Belle, Droll) plus board-breaker trio (Dark Ruler No More, Forbidden Droplet, Lightning Storm) to clear, then stabilize with own Sky Striker Links
- Recovery: Roze Special Summons on any Link summon, Lemnisgate shuffles back 3+ resources for bounce effect, graveyard acts as spell reservoir for Kagari/Widow Anchor setup
- After siding: Unknown (no side deck provided)
Why it scores here
This Sky Striker Control deck opens a live engine 98% of the time thanks to its 29-card archetype core and hypergeometric consistency, but achieves only a Structural score of 66 due to several structural weaknesses that limit its overall power. The deck excels at interactive layering through multiple Links and Widow Anchor setups, performs solidly on turn 2 with a trio of board breakers (Dark Ruler, Droplet, Lightning Storm), and recovers efficiently via graveyard recursion and Roze loops. However, it carries significant liabilities: a non-standard 55-card main (reducing consistency vs. optimized 40-card lists), no side deck in a best-of-3 format (eliminating post-game adaptation), modest offensive power (~1500 ATK base), and several missing high-inclusion core Links relegated to 1-ofs. The score does not reflect archetype popularity—Sky Striker's meta presence is context-dependent—but rather its constructed system: reliable but not explosive, interactive but not overwhelming, and structurally disadvantaged by incomplete sideboarding. Tournament reliability drops to 60 due to opening brick risk and zero post-side planning.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | Archetype core P(≥1 in opening 5) = 0.9811 from 29-card exact-name group; all key starters (Raye, Engage, Linkage, Roze) present at full or near-full copies (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55-card main deck vs. 40-card optimal plus 71% spell density plus limited main deck monsters (9 playable) equals moderate opening brick risk despite consistency pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combo evidence provided; ceiling inferred from text: Raye to Linkage to Roze into 2-3 Links with spell setup, moderate control board, not explosive (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combo evidence; median inferred as consistent 1-2 Links plus graveyard fuel per turn, control archetype does not spike output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Roze conditional Special Summon plus Lemnisgate shuffle-back recursion plus multiple starter diversity (Raye, hand traps, Mulcharmy); resilience moderate after first choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy draw on opponent summons, Radiant Typhoon Vision conditional draw, graveyard fueling via Engage/Linkage/Mechas; resource sustain is reactive and spell-dependent (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 18 negation cards plus 16 removal cards; Widow Anchor (3x) plus multiple Links provide layered interaction; interaction density is solid but not overwhelming, Links are only 1500 ATK (Verified counts + Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 72 | Dark Ruler No More (3x) plus Forbidden Droplet (3x) plus Lightning Storm (2x) plus hand traps (5); going-second board-breaking package is strong and well-tuned (Verified) |
| D9 | Offensive Pressure & Closing Power | 42 | Base Link ATK 1500, Kagari scales with spells in GY (100 per, max ~2000), Hayate direct attacks; offensive ceiling is modest, control deck deprioritizes closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55-card main vs 40-60 legal range (non-standard, adds variance); 13 x 1-ofs plus 6 x 2-ofs equals 18 flex slots with minimal synergy glue, garnet risk elevated (Verified deck composition) |
| D11 | Extra Deck Efficiency & Coverage | 73 | All 15 extra slots filled with Links; Kagari/Zero/Camellia/others provide broad coverage (searcher, removal, recursion, swap); standard optimal pattern with minor count variance (Verified) |
| D12 | Side Deck Adaptability | 25 | No side deck provided (0/15 side slots); zero post-game adaptation capability in best-of-3 format; critical structural weakness (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 55 | Sky Striker is known archetype, but no dated metagame sample supplied; 60% of statistical core present suggests playable but not cutting-edge tuning; format fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Widow Anchor requires 3+ spells to unlock full value (trap for piloting error), graveyard resource sequencing is nuanced, decision density moderate; error tolerance is acceptable but not forgiving (Inferred) |
How the score was computed
Strategy profile: 70% Control + 30% Blind-Second. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-8); 55-card main size (-2); Core cards missing or under-count (-1); Strong board-breaker package (3); Mulcharmy draw engine (2). Final formula: 0.80 * Structural (66) + 0.20 * TournamentReliability (60) + Modifiers (-6) = 59 (Meta Provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter 2.5
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extremely consistent engine (P ≈ 0.98 for at least one starter in opening 5-card hand)
- Excellent going-second board-breaker package with Dark Ruler No More, Forbidden Droplet, Lightning Storm redundancy
- Layered interactive board via multiple Sky Striker Links (Kagari, Widow Anchor, others) with graveyard synergy
- Recursive recovery through Roze Special Summon loop and Lemnisgate shuffle-back mechanics
- Flexible Extra Deck with 10 distinct Sky Striker Links providing broad coverage (searchers, removers, protection, bounce)
Weaknesses
- No side deck (0/15) eliminates post-game adaptation in best-of-3 format; critical disadvantage
- 55-card main deck is non-standard and reduces consistency vs. optimized 40-card archetype lists
- Limited offensive power (1500 ATK base for Links); closing windows rely on small incremental cuts or grinding
- Mulcharmy Purulia draw engine is reactive and depends on opponent summons; not independent card advantage
- Several high-inclusion core Links (Camellia 90%, Amatsu 83%, Zeke 82%) relegated to 1-of counts instead of expected inclusion
- High spell density (71% of main) can produce opening hand bricks despite good engine consistency
Critical choke points
- Raye disrupted before Linkage/Roze summon leads to stuck hand full of spells with no field
- Graveyard being denied (Called by the Grave, banish effects) breaks Widow Anchor setup and Kagari ATK scaling
- Opening brick: 5-6 spells with no starters or breakers equals unrecoverable on turn 2 against established board
- Repeated negations on board prevent Widow Anchor from establishing control (requires living Links plus 3 spells in GY)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Thrust (2x) | Sky Striker Ace - Camellia (1x) | TTT is low-inclusion tech (48% usage, conflicts with current tech slots); Camellia is 90% inclusion in archetype, provides bounce and tutor synergy |
| 2 | Upstart Goblin (3x) | Sky Striker Ace - Amatsu (1x) or Zeke (1x) | Upstart dilutes without archetype synergy; Amatsu/Zeke are high-inclusion (83%/82%) core Links providing removal or conversion of opponent negation |
| 3 | Build 15-card side deck | Currently 0-card side; best-of-3 format requires post-game tuning for matchup-specific threats (e.g., graveyard denial, summon locks, etc.) | |
| 4 | Consider reducing main to 40 cards | Current 55-card main adds variance; consolidating to 40 would improve consistency, but requires testing compatibility with current tuning choices |
Evidence & confidence
- Verified: Legality: Legal status, 55 main / 15 extra / 0 side, no violations; Card text read from card.description_excerpt for all 40 distinct cards; Hand traps: 5 copies total (Ash x2, Ghost Belle x1, Droll x2); Negation/removal: 18 negation text plus 16 removal text from role_hint_tags; Hypergeometric draw probability: P(greater-than-or-equal 1 archetype core in 5) = 0.9811; Extra Deck composition: 12 Links, 2 Fusion, 1 XYZ; all identified and counted; Restricted cards: All within legal copy limits per banlist
- Inferred: Consistency estimate from 55-card main deck hypergeometric model; Brick risk from spell-density (71%) and limited main-deck monsters (9 playable); Combo ceiling/floor from card text interpretation (Raye to Linkage to Roze into 2-3 Links); Interruption resilience from Roze plus Lemnisgate recursion text and starter diversity; Resource economy from Mulcharmy draw trigger, Radiant Typhoon Vision draw, graveyard fueling; Interaction quality: semantic read of Widow Anchor plus Links as 'negation' from text; Going-second power from Dark Ruler (negates all) plus Droplet (negates X) plus Lightning Storm (destroys all) as board-breaker benchmark; Offensive power from Link ATK values (1500 base) and Kagari/Hayate scaling; Pilotability from Widow Anchor 3-spell setup requirement and decision-point density
- Provisional: Meta Power: No dated metagame sample supplied; cannot assess format positioning or archetype win-rate; Tournament Reliability: Extrapolated from opening consistency plus post-side penalty; no actual tournament results; Format Fit: Sky Striker is a known OCG archetype, but specific meta-share against current competition unknown
- Data gaps: No combos supplied — combo floor/median/ceiling entirely inferred from card text, not measured from actual board logs No side deck — post-game adaptation and best-of-3 performance unknown; zero sideboard data No tournament link — archetype meta-share, per-pilot match records, format positioning unknown No win-rate telemetry — going-first/second performance, matchup head-to-heads, game-level brick/combo/OTK rates unavailable No dated metagame sample — Meta Power cannot be calibrated; format environment unknown
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