White Forest Deck #730210 — Yu-Gi-Oh! OCG

57 Main, 17 Extra, incl. Artifact Lancea x3, Elzette of the White Forest x3, Mulcharmy Fuwalos x3. Created Jul 6, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 9, 2026
35± 8/ 100
Power Score
Structural 65
Reliability 50
Going First 70
Going Second 72

White Forest Azamina Hybrid — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 65
Going First 70
Going Second 72
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion-Synchro Hybrid
  • Format: ocg

Legality

Main 57 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon layered White Forest bosses (Diabell, Queen) with recursion via spell/trap recovery, then convert board advantage through interaction or attrition.; Azamina Fusion Summon alternative lines (Moa Regina, Ilia Silvia) to provide removal and grind value if Synchro route is interrupted.
  • Turn 1 (going first): Open with White Forest searcher (Elzette, Silvy, or Rucia), build Synchro line into Diabell Queen with spell/trap recovery, set up 1-2 negations and board presence.
  • Turn 2 (going second): Use heavy hand-trap package (11 copies: Ash, Impermanence, Lancea, Droll) to disrupt opponent, then break board with Forbidden Droplet, Lightning Storm, or Harpie's Feather Duster.
  • Recovery: Recursion via Diabell Queen's spell/trap recovery and Mulcharmy draw engine if opponent summons. Azamina Fusion alternative if Synchro line exhausted.
  • After siding: Unavailable; no Side Deck supplied. Deck cannot adapt for game 2 or 3.

Why it scores here

This White Forest hybrid is structurally sound in isolation: 93% opening consistency to find a Synchro line, strong going-second interaction via 11 hand traps and 7+ removal pieces, and reasonable grind game through Mulcharmy draws and spell/trap recursion. However, the evaluation is capped low and marked theoretical-only due to a fatal legality violation: the Extra Deck contains 17 cards, exceeding the OCG 15-card limit, and critically, the main deck omits three top-tier Synchro Tuners (Rciela, Silvera, Poplar—each 67–91% core inclusion), reducing combo resilience and forcing suboptimal lines. The complete absence of a Side Deck (0 cards) renders the deck unplayable in tournament best-of-3 format. These structural issues compound the missing combo data to produce an illegal and fundamentally incomplete deck profile.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 White Forest archetype starter in opening 5) = 0.9335; 23 archetype-core copies in 57-card main enable reliable T1 setup (Verified via hypergeometric probabilities; Inferred from usage core coverage 71.4%)
D2 Opening-Hand Quality & Brick Management 70 Good hand quality with 11 live hand traps, 18 searchers, and 21.6% exact-archetype purity; however, 17-card Extra Deck induces structural brick risk when monster slots are inaccessible, and oversized deck slightly dilutes draw quality (Verified from composition; Inferred garnet risk)
D3 Combo Conversion & Ceiling 72 Synchro best-line: Elzette/Silvy/Rucia tuners summon into Diabell Queen (Level 8 Synchro, 2500 ATK/DEF) with spell/trap recursion + possible Azamina Fusion layering; estimated ceiling 72–78 power index from card text lack of actual combos (Inferred from card text and archetype structure)
D4 Combo Floor & Median Output 62 Median board state absent; estimated floor 60–70 power: at minimum one Synchro + one negation/interaction piece given hand quality and searcher density; median likely 62 due to heavy hand-trap/interaction ratio diluting pure combo throughput (Inferred, no combo data)
D5 Interruption Resilience & Route Redundancy 55 Missing Rciela Sinister Soul (91% core inclusion, Synchro Tuner 6) and Silvera Wolf Tamer (91% core, Synchro Tuner 6) severely limits recovery lines and layered interruption; only 3 White Forest Tuners in deck vs. 5+ typical; independent line count ~2–3 instead of 4–5 (Inferred from usage gap and missing Synchro Tuners)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy draw engine (8 copies: Fuwalos, Purulia, Meowls) generates card draw on opponent summons when you control no cards; Spell/Trap-to-GY cost (Elzette, Silvy, Rucia effects) enables recursion but is passive without Rciela/Silvera; resource signature: moderate advantage in long games (Inferred from card text and archetype synergy)
D7 End-Board & Interaction Quality 68 Diabell Queen of WF (main boss, Synchro 8) provides spell/trap negation or recovery; Azamina Moa Regina (Fusion, 8-level) destroys up to 2 cards on Azamina activation; interaction density ~1–2 boss effects + hand traps, not a heavy negate board (Observed from Extra Deck structure; Inferred negation quality)
D8 Going-Second & Board-Breaking Power 78 11 hand traps (Ash Blossom 3, Infinite Impermanence 3, Artifact Lancea 3, Droll & Lock Bird 2) provide 74% opening-hand probability (going second 6 cards) and 7+ removal sources (Forbidden Droplet 3, Lightning Storm 2, Harpie 1, Called by 1, Crossout 1); excellent going-second arsenal (Verified from composition)
D9 Offensive Pressure & Closing Power 55 Diabell Queen 2500 ATK, Azamina Moa Regina 3000 ATK, Chaos Angel 3500 ATK (but difficult to make); no piercing, direct damage, or OTK lines; deck wins via grinding and attrition, not tempo blitz; closing power is moderate-to-low (Verified from card statistics and text)
D10 Main Deck Efficiency & Flexibility 68 57-card main with 35 distinct cards (61% unique rate) provides flexibility but dilutes consistency; archetype spread (WF 16, Mulcharmy 8, Azamina 9, Diabell 4, Sinful Spoils 6) shows coherent multi-engine design; 40-card equivalent would improve draw quality but deck opts for tooling over optimization (Verified from composition)
D11 Extra Deck Efficiency & Coverage 48 Extra Deck is illegal: 17 cards vs. OCG 15-card maximum (+2 cards over limit). Additionally, missing Silvera Wolf Tamer (91% core) and Azamina Ilia Silvia (61% core) from Fusion slots; inefficient allocation with 8 Fusions, 6 Synchros, 2 Links suggests poor construction prioritization (Verified from legality check and usage core gap)
D12 Side Deck Adaptability 0 Side Deck is completely absent (0 cards submitted). Tournament best-of-3 play requires siding for matchup adaptation; deck cannot adjust for games 2 and 3. This is a tournament-fatal omission and represents 0% side-deck flexibility (Verified from legality.Side Deck size = 0)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated metagame sample provided; archetype meta-share unknown; deck runs 71.4% of statistical core cards (below standard), suggesting either tech deviation or incomplete knowledge of optimal build; matchup fit is Provisional (Provisional per data gaps; Observed from usage statistics.core-card presence)
D14 Pilotability & Error Tolerance 60 Synchro math requires tuner + non-tuner calculation; Azamina Fusion reveals require material count; Mulcharmy conditional activation (empty field) adds decision density; missing key Synchro Tuners (Rciela, Silvera) removes bailout lines, increasing pilot error risk on disrupted turns; pilotability is moderate (Inferred from combo complexity and missing recovery options)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Extra Deck size violation (-15); Missing critical Synchro Tuners (-5); No Side Deck (-5). Final formula: ILLEGAL DECK: 0.80·Structural(65) + 0.20·TournamentReliability(50) = 60, then capped to 35 due to Extra Deck violation (+2 cards over 15-card limit) and complete Side Deck absence. Evaluation is theoretical/structural-only and not playable in OCG format.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional opening consistency (93% to draw a White Forest searcher turn 1).
  • Powerful going-second package: 11 hand traps + 7+ removal sources provide excellent disruption and board-breaking capability.
  • Multi-engine design (Synchro, Fusion, draw) provides multiple payoff paths and reduces single-line choke-point risk.
  • Strong card-search engine: 18 searcher-text cards create flexible hand-building and tutoring options.
  • Spell/trap recursion via Diabell Queen enables resource recovery and follow-up plays.

Weaknesses

  • FATAL: Illegal Extra Deck size (17 > 15 cards OCG limit). Deck cannot be legally played in any sanctioned event.
  • FATAL: No Side Deck (0 cards). Tournament best-of-3 play is impossible; game 2 and 3 adaptations cannot occur.
  • Missing three top-tier Synchro Tuners (Rciela 91%, Silvera 91%, Poplar 67% core inclusion). This severely reduces combo diversity, resilience lines, and recovery options.
  • Weak closing power: no OTK lines, piercing, or direct-damage effects. Deck relies on grinding and attrition rather than tempo blitz.
  • Heavily hand-trap dependent for going-second: if draws miss hand traps, board-breaking is compromised.
  • No combo data supplied: all ceiling/median/floor estimates are text-based inference, not observed boards.

Critical choke points

  • One well-timed interruption to the opening Synchro line (if Tuner is negated or removed before Synchro Summon) can collapse the entire turn due to limited recovery Synchro Tuners.
  • Mulcharmy draw engine requires opponent to actively summon; if opponent plays a passive or grindy deck, Mulcharmy advantage is nullified.
  • Azamina Fusion alternate line requires specific material setup; if hand does not have Fusion-compatible monsters, this fallback fails.
  • Diabell Queen recursion is spell/trap-only; if opponent locks GY, spell/trap recovery is blocked.
  • Over-sized Extra Deck (17 vs 15) mechanically prevents access to some Extra Deck monsters in play, increasing brick probability and reducing flexibility.
Priority Remove Add Reason
1 2 cards from Extra Deck (reduce 17 to 15) Recommend removing: 1 Guardian Chimera (niche Fusion, low inclusion), 1 duplicate Azamina Fusion (e.g., Mu Rcielago is low-inclusion 58.7%) Legality violation: Extra Deck must be ≤15 cards in OCG format. Current 17-card violation makes the deck illegal.
2 0 cards Add Rciela, Sinister Soul of the White Forest (Synchro Tuner 6) and Silvera, Wolf Tamer of the White Forest (Synchro Tuner 6) to Extra Deck (using the 2 freed slots above) Both cards are 91% core inclusion in White Forest decks and provide critical recursion, resilience, and layered-line generation. Current omission reduces D5 (resilience) and D4 (median output) significantly.
3 0 cards (after legality fix) Construct a 15-card Side Deck for post-game 1 adaptation (currently 0 cards) Tournament best-of-3 requires siding. Recommend: 3 additional hand traps (Gamma/Veiler for meta), 2 board-wipe spells (Harpie's Feather Duster #2), 2 Spell/Trap removal (Mystical Space Typhoon), 3 niche techs (e.g., Artifact Lancea #4 for banish-heavy meta), 2 flex slots for expected metagame.
4 1 or 2 Azamina Fusion cards (low-inclusion Ilia Silvia 60.9%, Mu Rcielago 58.7%) Consider adding Poplar of the White Forest (Synchro Tuner 4, 67% inclusion) to Extra Deck if the above legality fixes leave an available slot Poplar provides additional resilience and tuner-layering. Current 67% inclusion makes it a valuable recovery option; deck omits it entirely.

Evidence & confidence

  • Verified: Legality status: ILLEGAL (Extra Deck 17 > 15; violates OCG size rules); All 57 main and 17 extra cards resolved with correct banlist status, copy counts, and frame types; Card text excerpt verified for all 52 distinct cards (hand traps, searchers, negations, removal, boss monsters); Restricted cards checked: Called by the Grave (Limited ✓), Crossout Designator (Limited ✓), Harpie's Feather Duster (Limited ✓), Triple Tactics Talent (Limited ✓), Droll & Lock Bird (Semi-Limited ✓); Composition verified: 35 distinct main, 14 distinct extra, archetype spread, copy histogram, type/attribute/race/level distribution; 11 hand traps confirmed in deck list; 18 searcher-text cards identified; Usage statistics available for White Forest archetype (26 stat rows, 21 core cards identified, 71.4% core coverage)
  • Observed: Archetype-core inclusion rates show Rciela (91.3%) and Silvera (91.3%) as top-2 White Forest cards; both absent from this deck; Poplar of the White Forest (67.4% core, Synchro Tuner) also missing; Azamina Ilia Silvia (60.9% core) and Azamina Mu Rcielago (58.7% core) absent from Extra Deck; Ash Blossom at 3 copies (typical 2-copy inclusion 50%; deck runs max); Diabell Queen of WF at 3 copies (typical 1-copy; over-allocation suggests reliance)
  • Inferred: Opening-hand consistency P(≥1 White Forest starter in 5) = 0.9335 via hypergeometric distribution; T1 reliability estimated 85/100; Combo ceiling estimated 72–78 power index based on Synchro + Azamina Fusion layering with recursion (no actual board data); Combo median estimated 60–70 power index (no actual board data; inferred from hand quality and hand-trap density); Combo floor estimated 50–60 power index (minimum: one Synchro summon + one negation/interaction); Interruption resilience D5 reduced to 55/100 due to missing Rciela/Silvera; typical builds support 4–5 independent lines, this deck ~2–3; Going-first power estimated 70/100 (strong open, but resilience compromised by missing Synchro Tuners); Going-second power estimated 72/100 (excellent hand-trap + removal package; 78/100 on D8 board-breaking); Grind game resilience inferred from Mulcharmy draw conditional (opponent must summon) and Diabell recursion (spell/trap only); Pilotability complexity moderate: Synchro math, Fusion material revelation, Mulcharmy activation conditional; missing Rciela/Silvera removes bailout lines; Main Deck efficiency: 57 cards dilutes consistency vs. optimal 40, but provides multi-engine flexibility
  • Provisional: D13 Matchup Coverage: Archetype meta-share unknown; no dated metagame sample provided. Deck runs 71.4% of core cards (below-standard coverage) — could indicate either tech deviation or incomplete build knowledge.; Meta Power: null (Provisional). Cannot assess tournament metagame alignment without dated meta data.; Tournament Reliability score (50/100) is Provisional: depends entirely on whether Side Deck is constructed and how post-side game plans are refined.
  • Data gaps: CRITICAL: No combo boards supplied (scored combos = 0). All ceiling/median/floor estimates are text-based inference, not observed data. CRITICAL: No tournament context. Archetype meta-share, top-deck representation, and per-pilot match records are absent. CRITICAL: No Side Deck submitted (0 cards). Post-game-1 strategy and best-of-3 adaptability cannot be assessed. No win-rate telemetry in YGOVN. Going-first/second brick rates, matchup win rates, and game-level performance are unknown. No per-card playtest data. Mulcharmy draw engine, Azamina Fusion payoff, and hand-trap-to-combo conversion rates are inferred from text, not measured. Missing Synchro Tuners (Rciela, Silvera, Poplar) make impact on resilience unclear without sample lines; resilience estimate is audited from usage stats, not tested gameplay. Exact pilot skill level unknown; complex deck may underperform with inexperienced pilot or overperform with expert.

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