Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 40 Extra: 15

3 cardEvilswarm Castor 3 cardEvilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


2 cardEvilswarm Kerykeion 2 cardEvilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


2 cardEvilswarm Mandragora 2 cardEvilswarm Mandragora
Evilswarm Mandragora
DARK 4
Evilswarm Mandragora
  • ATK:

  • 1550

  • DEF:

  • 1450


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


1 cardPrimite Imperial Dragon 1 cardPrimite Imperial Dragon
Primite Imperial Dragon
EARTH 6
Primite Imperial Dragon
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence. ● Negate the effects of all face-up monsters your opponent currently controls. ● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.


3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardCrossout Designator
1 cardCrossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




    Tag(s):

    1 cardInfestation Pandemic 1 cardInfestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


      1 cardPrimite Drillbeam 1 cardPrimite Drillbeam
      Primite Drillbeam
      Spell Quick
      Primite Drillbeam

        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


        3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


          1 cardPrimite Roar 1 cardPrimite Roar
          Primite Roar
          Spell Quick
          Primite Roar

            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardSeventh Tachyon
              1 cardSeventh Tachyon
              Seventh Tachyon
              Spell Normal
              Seventh Tachyon

                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                3 cardUnexpected Dai 3 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                    Arc Rebellion Xyz Dragon
                    DARK
                    Arc Rebellion Xyz Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                    1 cardDark Rebellion Xyz Dragon of the Four Heavenly Dragons 1 cardDark Rebellion Xyz Dragon of the Four Heavenly Dragons
                    Dark Rebellion Xyz Dragon of the Four Heavenly Dragons
                    DARK
                    Dark Rebellion Xyz Dragon of the Four Heavenly Dragons
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" card.) If this card is Special Summoned: You can target an equal number of cards on each field; destroy them. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; Special Summon 1 Rank 4 DARK Xyz Monster from your Extra Deck, using this card you control (this is treated as an Xyz Summon, transfer this card's materials). You can only use each effect of "Dark Rebellion Xyz Dragon of the Four Heavenly Dragons" once per turn.


                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    1 cardEclipse Twins 1 cardEclipse Twins
                    Eclipse Twins
                    LIGHT
                    Eclipse Twins
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                    Evilswarm Nightmare
                    DARK
                    Evilswarm Nightmare
                    • ATK:

                    • 950

                    • DEF:

                    • 1950


                    2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                    2 cardEvilswarm Ophion
                    2 cardEvilswarm Ophion
                    Evilswarm Ophion
                    DARK
                    Evilswarm Ophion
                    • ATK:

                    • 2550

                    • DEF:

                    • 1650


                    2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                    1 cardExosister Karmael 1 cardExosister Karmael
                    Exosister Karmael
                    DARK
                    Exosister Karmael
                    • ATK:

                    • 2600

                    • DEF:

                    • 1800


                    2 Level 4 "Exosister" monsters If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.


                    1 cardGigantic "Champion" Sargas 1 cardGigantic "Champion" Sargas
                    Gigantic "Champion" Sargas
                    FIRE
                    Gigantic "Champion" Sargas
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                    1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                    Number 106: Giant Hand
                    EARTH
                    Number 106: Giant Hand
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                    1 cardNumber 39: Utopia, Emissary of Light 1 cardNumber 39: Utopia, Emissary of Light
                    Number 39: Utopia, Emissary of Light
                    LIGHT
                    Number 39: Utopia, Emissary of Light
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters Cannot be destroyed by battle, except with a "Number" monster. (Quick Effect): You can detach 1 material from this card, then target 1 monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. When the second attack of each turn is declared: You can make this card gain 2500 ATK, and if you do, it gains this effect. ● When this card destroys a monster by battle and sends it to the GY: You can Special Summon it to your field.


                    1 cardRaider's Knight 1 cardRaider's Knight
                    Raider's Knight
                    DARK
                    Raider's Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                    1 cardSpringans Merrymaker 1 cardSpringans Merrymaker
                    Springans Merrymaker
                    FIRE
                    Springans Merrymaker
                    • ATK:

                    • 1100

                    • DEF:

                    • 2000


                    2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                    1 cardSteelswarm Roach 1 cardSteelswarm Roach
                    Steelswarm Roach
                    DARK
                    Steelswarm Roach
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




                    More OCG Info

                    Primite Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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