Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 40 Extra: 15

2 cardDark Magician, the Pharaoh's Servant 2 cardDark Magician, the Pharaoh's Servant
Dark Magician, the Pharaoh's Servant
DARK 7
Dark Magician, the Pharaoh's Servant
  • ATK:

  • 2500

  • DEF:

  • 2100


This card's name becomes "Dark Magician" while on the field or in the GY. You can only use 1 of the following effects of "Dark Magician, the Pharaoh's Servant" per turn, and only once that turn. If this card is in your hand: You can reveal 1 Spell in your hand; Special Summon this card, then you can Set 1 Spell/Trap that mentions "Dark Magician" from your Deck. (Quick Effect): You can discard 1 Spell; destroy all Spells/Traps your opponent controls.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardFiendsmith Engraver 1 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardS-Force Edge Razor 1 cardS-Force Edge Razor
S-Force Edge Razor
DARK 4
S-Force Edge Razor
  • ATK:

  • 1500

  • DEF:

  • 1300


Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be used as material for the Link Summon of a Link-3 or higher monster. If this card is Normal or Special Summoned: You can Special Summon 1 "S-Force" monster from your hand in Attack Position, except "S-Force Edge Razor". You can only use this effect of "S-Force Edge Razor" once per turn.


1 cardS-Force Gravitino 1 cardS-Force Gravitino
S-Force Gravitino
LIGHT 5
S-Force Gravitino
  • ATK:

  • 2000

  • DEF:

  • 1400


Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.


1 cardS-Force Lapcewell 1 cardS-Force Lapcewell
S-Force Lapcewell
LIGHT 6
S-Force Lapcewell
  • ATK:

  • 2400

  • DEF:

  • 2500


If this card is Special Summoned: You can target 1 "S-Force" monster in your GY, except "S-Force Lapcewell"; Special Summon it. You can banish 1 "S-Force" card from your hand; destroy all of your opponent's monsters in the same columns as your "S-Force" monsters. You can only use each effect of "S-Force Lapcewell" once per turn.


1 cardS-Force Orrafist 1 cardS-Force Orrafist
S-Force Orrafist
LIGHT 4
S-Force Orrafist
  • ATK:

  • 1800

  • DEF:

  • 1000


Your opponent cannot target any of their monsters in the same column as one of your "S-Force" monsters with card effects. When a monster your opponent controls activates its effect (Quick Effect): You can banish 1 "S-Force" card from your hand; destroy that monster. You can only use this effect of "S-Force Orrafist" once per turn.


1 cardS-Force Pla-Tina 1 cardS-Force Pla-Tina
S-Force Pla-Tina
DARK 6
S-Force Pla-Tina
  • ATK:

  • 2200

  • DEF:

  • 2000


Each of your opponent's monsters in the same column as one of your "S-Force" monsters loses 600 ATK. If this card is Normal or Special Summoned: You can target 1 of your banished "S-Force" monsters, except "S-Force Pla-Tina"; Special Summon it. You can only use this effect of "S-Force Pla-Tina" once per turn.


2 cardS-Force Retroactive 2 cardS-Force Retroactive
S-Force Retroactive
LIGHT 1
S-Force Retroactive
  • ATK:

  • 0

  • DEF:

  • 0


If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn.


3 cardS-Force Signify 3 cardS-Force Signify
S-Force Signify
LIGHT 3
S-Force Signify
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck to your hand, except "S-Force Signify", then if your opponent controls a monster in this card's column, you can draw 1 card. If your opponent activates a monster effect in the same column as a monster you control (except during the Damage Step): You can make all "S-Force" monsters you control gain 1000 ATK. You can only use each effect of "S-Force Signify" once per turn.


2 cardWitch of the Black Forest
2 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCrossout Designator
1 cardCrossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




    Tag(s):

    1 cardDark Magical Circle 1 cardDark Magical Circle
    Dark Magical Circle
    Spell Continuous
    Dark Magical Circle

      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


      3 cardDark Magical Curtain 3 cardDark Magical Curtain
      Dark Magical Curtain
      Spell Quick
      Dark Magical Curtain

        Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.


        1 cardIllusion Gate 1 cardIllusion Gate
        Illusion Gate
        Spell Normal
        Illusion Gate

          Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


          1 cardInstant Fusion
          1 cardInstant Fusion
          Instant Fusion
          Spell Normal
          Instant Fusion

            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


            3 cardS-Force Bridgehead 3 cardS-Force Bridgehead
            S-Force Bridgehead
            Spell Field
            S-Force Bridgehead

              When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.


              2 cardS-Force Origin 2 cardS-Force Origin
              S-Force Origin
              Spell Normal
              S-Force Origin

                Special Summon 1 "S-Force" monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished, while this card is in your GY (except during the Damage Step): You can banish this card; take 2 "S-Force" cards from your Deck, except "S-Force Origin", banish 1 of them, and send the other to the GY. You can only use each effect of "S-Force Origin" once per turn.


                1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                The Gaze of Timaeus
                Spell Quick
                The Gaze of Timaeus

                  Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                  1 cardThousand Knives 1 cardThousand Knives
                  Thousand Knives
                  Spell Normal
                  Thousand Knives

                    If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      1 cardS-Force Chase 1 cardS-Force Chase
                      S-Force Chase
                      Trap Normal
                      S-Force Chase

                        Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn.


                        1 cardS-Force World Sorting 1 cardS-Force World Sorting
                        S-Force World Sorting
                        Trap Continuous
                        S-Force World Sorting

                          If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can send 1 "S-Force" card from your Deck to the GY instead, except "S-Force World Sorting". If another card(s) is banished (except during the Damage Step): You can target 1 card in your opponent's field or GY; banish it, then you can move 1 "S-Force" monster you control to another of your Main Monster Zones. You can only use each effect of "S-Force World Sorting" once per turn.


                          1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                          Dark Magician of Destruction
                          DARK 8
                          Dark Magician of Destruction
                          • ATK:

                          • 2800

                          • DEF:

                          • 2600


                          "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                          1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                          Millennium-Eyes Restrict
                          DARK 1
                          Millennium-Eyes Restrict
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                          1 cardNecroquip Princess 1 cardNecroquip Princess
                          Necroquip Princess
                          DARK 6
                          Necroquip Princess
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                          1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                          Red-Eyes Dark Dragoon
                          DARK 8
                          Red-Eyes Dark Dragoon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                          1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                          A Bao A Qu, the Lightless Shadow
                          DARK
                          A Bao A Qu, the Lightless Shadow
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                          1 cardAccesscode Talker 1 cardAccesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                          1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                          Charmer Quartet in Bloom
                          LIGHT
                          Charmer Quartet in Bloom
                          • ATK:

                          • 1850

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                          1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                          Fiendsmith's Requiem
                          LIGHT
                          Fiendsmith's Requiem
                          • ATK:

                          • 600

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                          1 cardS-Force Justify 1 cardS-Force Justify
                          S-Force Justify
                          LIGHT
                          S-Force Justify
                          • ATK:

                          • 2600

                          • LINK-3

                          Link Arrow:

                          Top-Left

                          Top

                          Top-Right


                          3 Effect Monsters, including an "S-Force" monster You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.


                          1 cardS-Force Mystify 1 cardS-Force Mystify
                          S-Force Mystify
                          LIGHT
                          S-Force Mystify
                          • ATK:

                          • 2700

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters, including an "S-Force" monster While your opponent controls a monster in this card's column, they cannot target this card with card effects, nor Special Summon by an activated monster effect. (Quick Effect): You can target 1 monster on the field; move it to another Main Monster Zone on its controller's field. You can only use this effect of "S-Force Mystify" once per turn.


                          1 cardS-Force Nightcatcher 1 cardS-Force Nightcatcher
                          S-Force Nightcatcher
                          DARK
                          S-Force Nightcatcher
                          • ATK:

                          • 1700

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 monsters, including an "S-Force" monster If this card is Special Summoned: You can add 1 "S-Force" Spell/Trap from your Deck to your hand. (Quick Effect): You can banish this card you control and 1 "S-Force" card in your hand; Special Summon 1 "S-Force" monster from your Deck/Extra Deck, except "S-Force Nightcatcher". You can only use each effect of "S-Force Nightcatcher" once per turn.


                          1 cardS-Force Nightchaser 1 cardS-Force Nightchaser
                          S-Force Nightchaser
                          DARK
                          S-Force Nightchaser
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 non-Link "S-Force" monster Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 "S-Force" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished "S-Force" monsters. You can only use this effect of "S-Force Nightchaser" once per turn.


                          1 cardS:P Little Knight 1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.




                          More OCG Info

                          S-Force Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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