Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 49 Extra: 21

1 cardAngel O1 1 cardAngel O1
Angel O1
LIGHT 1
Angel O1
  • ATK:

  • 200

  • DEF:

  • 300


You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardArchlord Kristya
1 cardArchlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


1 cardCapricious Darklord 1 cardCapricious Darklord
Capricious Darklord
DARK 4
Capricious Darklord
  • ATK:

  • 0

  • DEF:

  • 1600


During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.


1 cardDarklord Asmodeus 1 cardDarklord Asmodeus
Darklord Asmodeus
DARK 8
Darklord Asmodeus
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.


3 cardDarklord Djehuty 3 cardDarklord Djehuty
Darklord Djehuty
DARK 4
Darklord Djehuty
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.


3 cardDarklord Gulgolet 3 cardDarklord Gulgolet
Darklord Gulgolet
DARK 6
Darklord Gulgolet
  • ATK:

  • 2400

  • DEF:

  • 800


You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.


3 cardDarklord Ixchel 3 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


1 cardDarklord Morningstar 1 cardDarklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


1 cardDarklord Tezcatlipoca 1 cardDarklord Tezcatlipoca
Darklord Tezcatlipoca
DARK 9
Darklord Tezcatlipoca
  • ATK:

  • 2800

  • DEF:

  • 2100


If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


1 cardDarklord Ukoback 1 cardDarklord Ukoback
Darklord Ukoback
DARK 3
Darklord Ukoback
  • ATK:

  • 700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the GY. You can only use this effect of "Darklord Ukoback" once per turn.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardTrickstar Nightshade 1 cardTrickstar Nightshade
Trickstar Nightshade
LIGHT 1
Trickstar Nightshade
  • ATK:

  • 100

  • DEF:

  • 0


If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.


3 cardVidolium the Unstable Power Patron of Unity 3 cardVidolium the Unstable Power Patron of Unity
Vidolium the Unstable Power Patron of Unity
DARK 1211
Vidolium the Unstable Power Patron of Unity
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardHerald of Orange Light
1 cardHerald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


3 cardBanishment of the Darklords 3 cardBanishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardDarklord Contact 1 cardDarklord Contact
      Darklord Contact
      Spell Normal
      Darklord Contact

        Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


        1 cardDarklord Dance 1 cardDarklord Dance
        Darklord Dance
        Spell Normal
        Darklord Dance

          Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.


          1 cardForbidden Chalice 1 cardForbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            1 cardForbidden Crown 1 cardForbidden Crown
            Forbidden Crown
            Spell Quick
            Forbidden Crown

              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


              1 cardForbidden Droplet 1 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardGreater Polymerization 1 cardGreater Polymerization
                Greater Polymerization
                Spell Normal
                Greater Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                  1 cardHeavy Polymerization 1 cardHeavy Polymerization
                  Heavy Polymerization
                  Spell Normal
                  Heavy Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.


                    3 cardProhibited Power Patron Portal - Terminus 3 cardProhibited Power Patron Portal - Terminus
                    Prohibited Power Patron Portal - Terminus
                    Spell Normal
                    Prohibited Power Patron Portal - Terminus

                      Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn.


                      1 cardSuper Polymerization
                      1 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        1 cardDarklord Rebellion 1 cardDarklord Rebellion
                        Darklord Rebellion
                        Trap Normal
                        Darklord Rebellion

                          Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.


                          2 cardDominus Impulse 2 cardDominus Impulse
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                            3 cardDominus Spark 3 cardDominus Spark
                            Dominus Spark
                            Trap Normal
                            Dominus Spark

                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                              1 cardThe Sanctified Darklord 1 cardThe Sanctified Darklord
                              The Sanctified Darklord
                              Trap Normal
                              The Sanctified Darklord

                                Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.


                                1 cardAllvain the Essence of Vanity 1 cardAllvain the Essence of Vanity
                                Allvain the Essence of Vanity
                                DARK 2
                                Allvain the Essence of Vanity
                                • ATK:

                                • 0

                                • DEF:

                                • 2100


                                2 Normal Monsters


                                2 cardDarklord Eveningstar 2 cardDarklord Eveningstar
                                Darklord Eveningstar
                                DARK 12
                                Darklord Eveningstar
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 6 or higher DARK Fairy monsters Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.


                                1 cardGuardian Chimera 1 cardGuardian Chimera
                                Guardian Chimera
                                DARK 9
                                Guardian Chimera
                                • ATK:

                                • 3300

                                • DEF:

                                • 3300


                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                Starving Venom Fusion Dragon
                                DARK 8
                                Starving Venom Fusion Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                1 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons 1 cardStarving Venom Fusion Dragon of the Four Heavenly Dragons
                                Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                DARK 8
                                Starving Venom Fusion Dragon of the Four Heavenly Dragons
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                2 DARK monsters on the field (This card is always treated as a "Predaplant" card.) If this card is Special Summoned: You can target 1 other face-up monster on the field; change its ATK to 0, negate its effects, also it becomes DARK. When your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using DARK monsters on either field, including this card. You can only use each effect of "Starving Venom Fusion Dragon of the Four Heavenly Dragons" once per turn.


                                2 cardThe First Darklord 2 cardThe First Darklord
                                The First Darklord
                                DARK 12
                                The First Darklord
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                1 cardCelestial Knightlord Parshath 1 cardCelestial Knightlord Parshath
                                Celestial Knightlord Parshath
                                LIGHT
                                Celestial Knightlord Parshath
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                                2 cardCondemned Darklord 2 cardCondemned Darklord
                                Condemned Darklord
                                DARK
                                Condemned Darklord
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.


                                1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                DARK
                                Dharc the Dark Charmer, Gloomy
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                1 cardHerald of Mirage Lights 1 cardHerald of Mirage Lights
                                Herald of Mirage Lights
                                LIGHT
                                Herald of Mirage Lights
                                • ATK:

                                • 600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                                1 cardProtector of The Agents - Moon 1 cardProtector of The Agents - Moon
                                Protector of The Agents - Moon
                                LIGHT
                                Protector of The Agents - Moon
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom-Right


                                2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                                2 cardRahamu, Envoy of the Sacred Tome 2 cardRahamu, Envoy of the Sacred Tome
                                Rahamu, Envoy of the Sacred Tome
                                DARK
                                Rahamu, Envoy of the Sacred Tome
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Right


                                2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardTrickstar Bloom 1 cardTrickstar Bloom
                                Trickstar Bloom
                                LIGHT
                                Trickstar Bloom
                                • ATK:

                                • 100

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.


                                1 cardChaos Angel 1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                1 cardJunora the Power Patron of Tuning 1 cardJunora the Power Patron of Tuning
                                Junora the Power Patron of Tuning
                                FIRE 10
                                Junora the Power Patron of Tuning
                                • ATK:

                                • 3100

                                • DEF:

                                • 3800


                                1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.


                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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