Dark Magician Deck #728554 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Apprentice Illusion Magician x3, Hecahands Ibtel x3, Hecahands Yadel x3. Created Jul 6, 2026 by YGO Mod.

Deck Dark Magician Master Duel

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 6, 2026
56± 5/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 60

Dark Magician — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon boss monsters (Red-Eyes Dark Dragoon, Hecahands Xeno) and establish protected board; Control via Eternal Soul and hand traps then beat down
  • Turn 1 (going first): Open searcher/starter to fusion summon Dragoon or Hecahands fusion with negation/protection
  • Turn 2 (going second): Use hand traps and board pieces to break and establish own fusion boss
  • Recovery: Soul Servant, Eternal Soul, Magicians' Souls recycle and special summon from GY/Deck
  • After siding: No side deck; relies on main deck consistency

Why it scores here

This deck is evaluated as a connected combo-control system mixing Dark Magician and Hecahands fusion engines, not as an average of individual card scores. Consistency is supported by multiple searchers and a ~0.82 chance to open a core piece, but split sub-archetypes and many singleton tech cards raise brick risk. Ceiling boards include Red-Eyes Dark Dragoon or Hecahands Xeno with negation and protection, yet median output is likely a single fusion plus hand traps given no parsed combo data. Interaction is layered via negation/removal text and hand traps, but going-second power is modest and the absence of a side deck hurts best-of-3 reliability; archetype popularity and usage stats did not by themselves add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core in opening 5) ≈ 0.82 from hypergeometric; multiple searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram shows 15 singles and mixed engines; moderate brick risk from split themes (Inferred)
D3 Combo Conversion & Ceiling 75 Card text enables fusion bosses like Red-Eyes Dark Dragoon (negate/destroy) as ceiling (Inferred)
D4 Combo Floor & Median Output 55 No parsed combos; median output likely single fusion plus hand trap (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters across Hecahands and Dark Magician lines allow alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Soul Servant and Magicians' Souls provide draw/recursion for grind (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on 5 cards and removal on 8 support layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap probability ≈0.49; limited dedicated board breakers (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-deck bosses with 3000+ ATK enable closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40-card main with 27% exact archetype purity; split engines reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 11 fusion, 4 xyz covering multiple boss types (Verified)
D12 Side Deck Adaptability 5 Side deck count 0; no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype share absent, build deviates from core (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple fusion/ritual/xyz lines increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Split engine coherence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple searchers and special summoners across two engines
  • Fusion bosses with negation and protection (Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight)
  • Decent hand trap density for interaction

Weaknesses

  • Split Dark Magician / Hecahands engines reduce main deck coherence
  • No side deck limits best-of-3 adaptability
  • Missing some common meta hand traps like Mulcharmy Fuwalos and Triple Tactics Talent

Critical choke points

  • Reliance on Level 6/7 monsters for Metamorphosis and fusion materials
  • Extra deck fusion monsters require specific sub-archetype materials
Priority Remove Add Reason
1 Illusion of Chaos Dark Magician Girl the Magician's Apprentice Ritual line is isolated; better DM support improves consistency
2 Preparation of Rites Mulcharmy Fuwalos Better going-second hand trap and meta fit

Evidence & confidence

  • Verified: Legality status Legal; Card text for all listed cards; Banlist status of Called by Grave Limited, Maxx C Semi-Limited; Extra deck breakdown 11 fusion 4 xyz
  • Observed: Usage statistics show archetype core inclusion rates; Hypergeometric probabilities computed from deck list
  • Inferred: Consistency estimates from probabilities; Combo ceiling from card text semantic reads; Going-second power from hand trap density; Opening hand quality from copy histogram
  • Provisional: Meta Power (no dated metagame sample); Matchup coverage (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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