Dark Magician Deck #728554 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Apprentice Illusion Magician x3, Hecahands Ibtel x3, Hecahands Yadel x3. Created Jul 6, 2026 by YGO Mod.
Deck Dark Magician Master Duel
Created by: YGO Mod (20517634)
Created On: 07/06/2026
Main Deck (40)
- Apprentice Illusion Magician x3
- Dark Magician Girl x1
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x1
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x3
- Magician's Rod x1
- Magicians' Souls x3
- Maxx "C" x1
- Timaeus the United Dragon x1
- Dark Magician x2
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x1
- Called by the Grave x1
- Hecahands Tartaros x2
- Magician's Salvation x1
- Metamorphosis x3
- Preparation of Rites x1
- Soul Servant x2
- The Gaze of Timaeus x2
- The Hidden Hecahands x1
- Eternal Soul x1
- Infinite Impermanence x2
Extra Deck (15)
Couldn't load the deck
Dark Magician — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon boss monsters (Red-Eyes Dark Dragoon, Hecahands Xeno) and establish protected board; Control via Eternal Soul and hand traps then beat down
- Turn 1 (going first): Open searcher/starter to fusion summon Dragoon or Hecahands fusion with negation/protection
- Turn 2 (going second): Use hand traps and board pieces to break and establish own fusion boss
- Recovery: Soul Servant, Eternal Soul, Magicians' Souls recycle and special summon from GY/Deck
- After siding: No side deck; relies on main deck consistency
Why it scores here
This deck is evaluated as a connected combo-control system mixing Dark Magician and Hecahands fusion engines, not as an average of individual card scores. Consistency is supported by multiple searchers and a ~0.82 chance to open a core piece, but split sub-archetypes and many singleton tech cards raise brick risk. Ceiling boards include Red-Eyes Dark Dragoon or Hecahands Xeno with negation and protection, yet median output is likely a single fusion plus hand traps given no parsed combo data. Interaction is layered via negation/removal text and hand traps, but going-second power is modest and the absence of a side deck hurts best-of-3 reliability; archetype popularity and usage stats did not by themselves add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 archetype-core in opening 5) ≈ 0.82 from hypergeometric; multiple searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Copy histogram shows 15 singles and mixed engines; moderate brick risk from split themes (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Card text enables fusion bosses like Red-Eyes Dark Dragoon (negate/destroy) as ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parsed combos; median output likely single fusion plus hand trap (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant starters across Hecahands and Dark Magician lines allow alternate routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Soul Servant and Magicians' Souls provide draw/recursion for grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 5 cards and removal on 8 support layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap probability ≈0.49; limited dedicated board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra-deck bosses with 3000+ ATK enable closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40-card main with 27% exact archetype purity; split engines reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots: 11 fusion, 4 xyz covering multiple boss types (Verified) |
| D12 | Side Deck Adaptability | 5 | Side deck count 0; no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; archetype share absent, build deviates from core (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple fusion/ritual/xyz lines increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Split engine coherence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple searchers and special summoners across two engines
- Fusion bosses with negation and protection (Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight)
- Decent hand trap density for interaction
Weaknesses
- Split Dark Magician / Hecahands engines reduce main deck coherence
- No side deck limits best-of-3 adaptability
- Missing some common meta hand traps like Mulcharmy Fuwalos and Triple Tactics Talent
Critical choke points
- Reliance on Level 6/7 monsters for Metamorphosis and fusion materials
- Extra deck fusion monsters require specific sub-archetype materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Illusion of Chaos | Dark Magician Girl the Magician's Apprentice | Ritual line is isolated; better DM support improves consistency |
| 2 | Preparation of Rites | Mulcharmy Fuwalos | Better going-second hand trap and meta fit |
Evidence & confidence
- Verified: Legality status Legal; Card text for all listed cards; Banlist status of Called by Grave Limited, Maxx C Semi-Limited; Extra deck breakdown 11 fusion 4 xyz
- Observed: Usage statistics show archetype core inclusion rates; Hypergeometric probabilities computed from deck list
- Inferred: Consistency estimates from probabilities; Combo ceiling from card text semantic reads; Going-second power from hand trap density; Opening hand quality from copy histogram
- Provisional: Meta Power (no dated metagame sample); Matchup coverage (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





