Resonators Deck #728407 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. D.D. Crow x3, Droll & Lock Bird x3, Soul Resonator x3 - Skill: Invincible Crimson Star.
Created by: Ljkad (12473560)
Created On: 07/03/2026
Invincible Crimson Star
Main Deck (30)
- Bone Archfiend x1
- D.D. Crow x3
- Droll & Lock Bird x3
- Red Familiar x1
- Crimson Resonator x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Shining Star Dragon x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Gaia x3
- Forbidden Droplet x2
- Resonator Call x1
- Scarlet Security x1
- Synchro Rumble x1
- Fiendish Chain x1
- Fiendish Golem x1
Extra Deck (9)
Couldn't load the deck
Resonators Combo (Duel Links) — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 75 |
| Going First | 74 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro summon large DARK Dragon bosses (Red Supernova, Red Nova, etc.) and attack for game; Disrupt opponent with hand traps and negation bosses
- Turn 1 (going first): Open engine with Soul Resonator/Crimson Gaia to Synchro climb into Crimson Dragon and Red Supernova board
- Turn 2 (going second): Use hand traps (D.D. Crow, Veiler, Droll) and Forbidden Droplet to break board then combo
- Recovery: Recursion via Red Rising Dragon, Synchro Rumble, Crimson Dragon effects
- After siding: No side deck; unchanged plan
Why it scores here
This Resonators list is a compact 30-card Duel Links Synchro combo deck that almost always opens a live engine (P(core)≈0.9999, Inferred). Recorded combos show a high ceiling and median PowerIndex of 100 with multiple boss monsters and positive card advantage, but only two combos were sampled and starter diversity is low, so floor may be less stable than indicated. The deck carries strong hand traps and negation bosses for interaction, yet lacks a side deck and runs a Limited Crimson Dragon, capping redundancy. The score reflects consistency, median output, and interaction on the system, not the archetype's popularity or individual card ratings, and we did not average card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Hypergeometric P(≥1 core card in 5)≈0.9999; multiple 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | 30-card deck with 9 hand-trap copies and few dead singles; low brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 90 | Best recorded line PowerIndex 100 with 4 boss monsters and +7 card advantage (Observed) |
| D4 | Combo Floor & Median Output | 85 | Median PowerIndex 100 from 2 sampled combos; floor likely slightly lower due to low starter diversity (Observed/Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Starter diversity=1 and only 2 lines; some recursion via Red Rising/Crimson Dragon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | Combo resource signature shows avg GY 6, net +7 advantage; good grind (Observed) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density avg 7, negation hint avg 3, multiple omni-negate bosses present (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | No going-second combos recorded; hand traps + Droplet provide some break power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Extra deck bosses ATK 3000-4000 including Red Supernova 4000 (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 85 | Main deck 30 cards, compact Synchro engine with minimal garnet (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 80 | 9 Extra Deck Synchros covering L6-12, all potentially usable (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament meta sample; archetype usage confirms real but fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Synchro climbing requires multiple steps; moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 75, Going First ≈ 74, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Limited key extra deck card (Crimson Dragon) (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex 100, median 100, board-per-starter 7
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 30-card engine with near-guaranteed opener
- High ceiling boards with multiple boss Synchros
- Strong hand trap suite (D.D. Crow, Veiler, Droll, Ghost Belle)
Weaknesses
- Only 2 combos sampled; low starter diversity
- No side deck
- Crimson Dragon Limited reduces redundancy
Critical choke points
- Crimson Dragon Limited to 1 copy
- Reliance on specific Tuner + non-Tuner pairs
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red Familiar (single copy) | Second Crimson Resonator | Improve consistency of 2-card combo and reduce dead draws |
| 2 | Fiendish Golem (single trap) | Third Forbidden Droplet | Boost going-second board-breaking power using existing staple |
Evidence & confidence
- Verified: Legality status Legal with 30 main 9 extra 0 side; Extra deck breakdown 9 Synchros; Card text for bosses ATK/DEF values
- Observed: Combo PowerIndex 100 from 2 sampled lines; Interaction density avg 7 from combos
- Inferred: P(core) 0.9999 consistency estimate; Brick risk low due to compact deck; Resilience moderate due to low starter diversity
- Provisional: Matchup fit without dated meta sample
- Data gaps: no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage stats missing core cards lists Crimson Dragon but deck actually contains it; possible snapshot mismatch
Couldn't load the combos















