Megalith Deck #728331 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Jul 3, 2026 by YGO Mod.

Deck Megalith Master Duel

Created by: YGO Mod (20517634)

Created On: 07/03/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 3, 2026
61± 6/ 100
Power Score
Structural 62
Reliability 62
Going First 65
Going Second 50

Megalith — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 65
Going Second 50
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 15 — status: Legal.

Identity & game plan

  • Win condition: Ritual summon large Megalith/Mitsurugi monsters and control board with negations; Beatdown with high-ATK EARTH/Rock bosses
  • Turn 1 (going first): Use Pre-Preparation/Anastasis to search ritual pieces, establish Megalith Aratron/Notrah or Mitsurugi Murakumo with negation
  • Turn 2 (going second): Side in Dark Ruler No More/Dimensional Barrier, break board with S:P Little Knight/Evilswarm Exciton
  • Recovery: Megalith Phul/Hagith recycle rituals, Block Dragon search Rocks, Mulcharmy draw
  • After siding: Bring in hand traps, board breakers, and floodgate-like barriers to adapt to meta

Why it scores here

This 60-card Megalith/Mitsurugi/Magnet mash-up opens with high probability of seeing a core piece (P≈0.97) but individual starters are diluted, yielding moderate consistency rather than explosive turn-one boards. The deck's ceiling includes layered negations from Megalith Notrah Plura, Aratron, and Mitsurugi Murakumo plus Baronne de Fleur, but the median output is a single ritual boss with sparse interaction. No combo telemetry was supplied, so floor/median/ceiling are inferred from card text, not averaged from card scores. Popularity of archetype cores does not by itself raise the score; the deck's size and engine conflict cap its reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Archetype-core group (29 copies) yields P(open≥1)=0.9689 but individual 3-of starters only P=0.2333 in 60-card deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60-card list with 19 singleton cards and multiple dead rituals increases brick risk (Inferred)
D3 Combo Conversion & Ceiling 75 Megalith Notrah Plura and Mitsurugi Murakumo provide board wipes and negation, suggesting high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Without combo records, median expected to be single ritual summon with minimal follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple ritual lines (Megalith discard, Mitsurugi tribute, Magnet fuse) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pre-Preparation, Anastasis, Mulcharmy, and Block Dragon enable card draw and Rock recursion (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from 13 negation-text cards including boss rituals and Baronne/Naturia extra deck (Inferred)
D8 Going-Second & Board-Breaking Power 45 Main deck lacks dedicated board breakers; relies on side Dark Ruler No More and Dimensional Barrier (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters like Notrah Plura (3700) and Murakumo (3200) provide strong offensive pressure (Verified)
D10 Main Deck Efficiency & Flexibility 50 60-card main with 34 distinct cards reduces compactness and raises garnet chance (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra deck covers fusion/synchro/xyz/link toolbox with generic and archetype bridges (Verified)
D12 Side Deck Adaptability 70 Side deck of 15 includes hand traps, Dark Ruler, Barrier, Crossout for best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit unconfirmed (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-engine ritual play with many decision points lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Oversized main deck (-3); Engine redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High chance to open a core piece
  • Layered negation from rituals and extra deck
  • Strong side deck for adaptation

Weaknesses

  • 60-card deck reduces consistency
  • No combo telemetry; actual lines unverified
  • Weak going-second main deck plan

Critical choke points

  • Reliance on ritual summon pieces that can be hand-trapped
  • Diluted starter count in 60-card list
Priority Remove Add Reason
1 Some singleton off-archetype cards More copies of Megalith Anastasis or Pre-Preparation Improve consistency in 60-card frame

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side deck list; Card text excerpts
  • Observed: No parsed boards
  • Inferred: Consistency probabilities; Brick risk; Combo ceiling from text
  • Provisional: Matchup fit without metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Megalith

Megalith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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