Resonators Deck #728200 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Red Familiar x3, Soul Resonator x3, Crimson Gaia x3 - Skill: Invincible Crimson Star. Created Jul 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/02/2026
Invincible Crimson Star
Main Deck (30)
- Bone Archfiend x1
- Droll & Lock Bird x2
- Red Familiar x3
- Skull Meister x1
- Crimson Resonator x1
- Shining Star Dragon x1
- Soul Resonator x3
- Synkron Resonator x1
- Tuning Gum x1
- Vision Resonator x1
- Crimson Gaia x3
- Dark Ruler No More x3
- Forbidden Droplet x3
- Resonator Call x2
- Scarlet Security x1
- Fiendish Golem x1
- Red Reign x2
Extra Deck (9)
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Resonators — Deck Power Evaluation
Final Contextual Deck Power: 72/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 74 |
| Going First | 78 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro summon large DARK Dragon bosses and overwhelm with attacks and negation; Disrupt opponent with hand traps and board wipes (Red Reign, Dark Ruler No More)
- Turn 1 (going first): Establish Crimson Gaia + Soul Resonator to search and synchro into Red Dragon Archfiend or higher
- Turn 2 (going second): Use Forbidden Droplet / Dark Ruler No More + hand traps to clear board then synchro
- Recovery: Use Red Rising Dragon, Crimson Dragon, and GY effects to rebuild field
- After siding: No side deck in Duel Links format (side_count 0)
Why it scores here
This Resonators list is a compact 30-card Duel Links Synchro combo deck that reliably opens with searchers like Soul Resonator and Crimson Gaia, converting into Level 8-12 DARK Dragon bosses with built-in negation and destruction. Consistency is high due to the small main deck and multiple tutors, while interaction is layered via Forbidden Droplet, Dark Ruler No More, and boss omni-negates, giving a strong going-first board. The deck's median output is a Red Dragon Archfiend or similar, with ceiling reaching Red Supernova Dragon, but it lacks a side deck and depends on Limited Crimson Dragon and Tuning Gum, capping tournament reliability. Popularity of the archetype did not earn points; the score reflects engine cohesion, redundancy, and inferred combo conversion on the system, not individual card averages.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(≥1 core card in 5) ≈ 1.00 from 24 core copies in 30-card deck; multiple 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | 30-card deck with 3 copies of key searchers and few situational traps yields low brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 85 | Extra deck includes Red Supernova Dragon (4000 ATK, omni-negate) reachable via Crimson Dragon loops; ceiling high (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Typical opening builds Red Dragon Archfiend (L8 3000 ATK) or Red Rising Dragon; median moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Redundant starters (Soul Resonator 3, Crimson Gaia 3) and GY recursion (Red Rising Dragon) provide route diversity (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Resonator Call, Soul Resonator) and GY floaters (Bone Archfiend) regenerate resources but small deck limits grind (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Interaction density from Forbidden Droplet, Dark Ruler No More, Red Reign, and boss negates averages high (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Going-second suite of 3 Forbidden Droplet, 3 Dark Ruler No More, 2 Red Reign plus hand traps breaks boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Boss synchros 3000-4000 ATK with destruction effects convert to lethal quickly (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 80 | Main deck 30 cards, 17 distinct, compact with few garnet; efficient (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 85 | All 9 extra slots are Synchros covering L6-L12 with boss utility; efficient coverage (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 (Duel Links format) so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Combo lines require synchro climbing and careful level management; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 74, Going First ≈ 78, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: banlist_exposure (-2); compact_main_deck (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 30-card main deck with high tutor density
- Strong layered interaction via spells and boss negates
- Redundant Synchro climb to Level 12 bosses
Weaknesses
- No side deck (Duel Links) limits post-side adaptation
- Dependence on Limited Crimson Dragon and Tuning Gum
- Small deck can be depleted in long grind
Critical choke points
- Crimson Dragon (Limited) needed for high-level Synchro loops
- Tuning Gum (Limited) enables non-Tuner tuning
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Centur-Ion Auxila | Synchro Rumble | Centur-Ion Auxila is off-theme and less synergistic; Synchro Rumble boosts consistency per usage stats |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 9 Synchros; Side count 0
- Observed: Usage statistics show core archetype cards present in meta
- Inferred: Consistency probabilities from hypergeometric; Combo ceiling from card text; Interaction density from role tags
- Provisional: Matchup format fit (no meta sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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