Resonators Deck #728200 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Red Familiar x3, Soul Resonator x3, Crimson Gaia x3 - Skill: Invincible Crimson Star. Created Jul 2, 2026 by YGO Mod.

Deck Resonators Duel Links

Created by: YGO Mod (20517634)

Created On: 07/02/2026

Invincible Crimson Star
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 2, 2026
72± 5/ 100
Power Score
Structural 74
Reliability 65
Going First 78
Going Second 72

Resonators — Deck Power Evaluation

Final Contextual Deck Power: 72/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 74
Going First 78
Going Second 72
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro summon large DARK Dragon bosses and overwhelm with attacks and negation; Disrupt opponent with hand traps and board wipes (Red Reign, Dark Ruler No More)
  • Turn 1 (going first): Establish Crimson Gaia + Soul Resonator to search and synchro into Red Dragon Archfiend or higher
  • Turn 2 (going second): Use Forbidden Droplet / Dark Ruler No More + hand traps to clear board then synchro
  • Recovery: Use Red Rising Dragon, Crimson Dragon, and GY effects to rebuild field
  • After siding: No side deck in Duel Links format (side_count 0)

Why it scores here

This Resonators list is a compact 30-card Duel Links Synchro combo deck that reliably opens with searchers like Soul Resonator and Crimson Gaia, converting into Level 8-12 DARK Dragon bosses with built-in negation and destruction. Consistency is high due to the small main deck and multiple tutors, while interaction is layered via Forbidden Droplet, Dark Ruler No More, and boss omni-negates, giving a strong going-first board. The deck's median output is a Red Dragon Archfiend or similar, with ceiling reaching Red Supernova Dragon, but it lacks a side deck and depends on Limited Crimson Dragon and Tuning Gum, capping tournament reliability. Popularity of the archetype did not earn points; the score reflects engine cohesion, redundancy, and inferred combo conversion on the system, not individual card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 core card in 5) ≈ 1.00 from 24 core copies in 30-card deck; multiple 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 75 30-card deck with 3 copies of key searchers and few situational traps yields low brick rate (Inferred)
D3 Combo Conversion & Ceiling 85 Extra deck includes Red Supernova Dragon (4000 ATK, omni-negate) reachable via Crimson Dragon loops; ceiling high (Inferred)
D4 Combo Floor & Median Output 65 Typical opening builds Red Dragon Archfiend (L8 3000 ATK) or Red Rising Dragon; median moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (Soul Resonator 3, Crimson Gaia 3) and GY recursion (Red Rising Dragon) provide route diversity (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers (Resonator Call, Soul Resonator) and GY floaters (Bone Archfiend) regenerate resources but small deck limits grind (Inferred)
D7 End-Board & Interaction Quality 80 Interaction density from Forbidden Droplet, Dark Ruler No More, Red Reign, and boss negates averages high (Inferred)
D8 Going-Second & Board-Breaking Power 75 Going-second suite of 3 Forbidden Droplet, 3 Dark Ruler No More, 2 Red Reign plus hand traps breaks boards (Inferred)
D9 Offensive Pressure & Closing Power 80 Boss synchros 3000-4000 ATK with destruction effects convert to lethal quickly (Inferred)
D10 Main Deck Efficiency & Flexibility 80 Main deck 30 cards, 17 distinct, compact with few garnet; efficient (Inferred)
D11 Extra Deck Efficiency & Coverage 85 All 9 extra slots are Synchros covering L6-L12 with boss utility; efficient coverage (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 (Duel Links format) so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional neutral (Provisional)
D14 Pilotability & Error Tolerance 60 Combo lines require synchro climbing and careful level management; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 74, Going First ≈ 78, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: banlist_exposure (-2); compact_main_deck (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main deck with high tutor density
  • Strong layered interaction via spells and boss negates
  • Redundant Synchro climb to Level 12 bosses

Weaknesses

  • No side deck (Duel Links) limits post-side adaptation
  • Dependence on Limited Crimson Dragon and Tuning Gum
  • Small deck can be depleted in long grind

Critical choke points

  • Crimson Dragon (Limited) needed for high-level Synchro loops
  • Tuning Gum (Limited) enables non-Tuner tuning
Priority Remove Add Reason
1 Centur-Ion Auxila Synchro Rumble Centur-Ion Auxila is off-theme and less synergistic; Synchro Rumble boosts consistency per usage stats

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 9 Synchros; Side count 0
  • Observed: Usage statistics show core archetype cards present in meta
  • Inferred: Consistency probabilities from hypergeometric; Combo ceiling from card text; Interaction density from role tags
  • Provisional: Matchup format fit (no meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Resonators

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