Dragon Link Deck #728028 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 07/01/2026
Main Deck (55)
- Absorouter Dragon x1
- Artifact Lancea x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rokket Barrage x3
- Rokket Detonator x1
- Rokket Loader x3
- Ash Blossom & Joyous Spring x2
- Destrudo the Lost Dragon's Frisson x1
- Rokket Caliber x1
- Rokket Tracer x3
- Boot Sector Launch x1
- Crossout Designator x1
- Double Interlock x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Quick Launch x3
- Triple Borrel Launch x2
- Ultimate Slayer x3
- Borrel Reboot x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Dominus Spark x3
- Infinite Impermanence x3
- Rivalry of Warlords x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Borreload Fatalflare Dragon x1
- Allied Code Talker @Ignister x1
- Borrelend Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Guardragon Pisty x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x2
- Trisborrel Dragon x1
- Borreload Savage Dragon x1
- Bystial Dis Pater x1
- Dark Rebellion Xyz Dragon, Four Heavenly Dragons x1
- Evilswarm Ophion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Establish a multi-negate board via Rokket combo engines and Dragon Link synergy, then grind or close via boss monsters; Blind-second disruption through hand traps and removal to break opponent boards, then rebuild
- Turn 1 (going first): Open with Rokket/Mulcharmy starters to establish Striker Dragon or Trisborrel Dragon for searchable negation layers and removal
- Turn 2 (going second): Deploy hand traps (Ash, Infinite Impermanence, Artifact Lancea), then use removal and Bystial engines to break boards and Synchro summon Bystial Dis Pater
- Recovery: Recursion via Rokket searchers, Bystial banish-to-summon loops, and Destrudo-enabled synchro lines for repeated board presence
- After siding: Unable to evaluate — no side deck provided; deck is currently illegal so post-side optimization is theoretical
Why it scores here
This deck is ILLEGAL in OCG format and receives a theoretical-only evaluation. It runs 4 Forbidden cards (Heavy Storm, Maxx C, Dimensional Barrier, Borreload Savage Dragon) and 1 over-limit card (Striker Dragon ×2 vs ×1 legal). The structural integrity is moderate: Dragon Link benefits from a 97% probability of opening a Rokket/Mulcharmy engine piece (27 core copies), but 15% core-absence brick rate and conflicting Normal Summons (Ash, Lancea, Droll/Lock) reduce hand consistency. Combo ceiling via Trisborrel Dragon + searchable negation is solid (~68); median output relies on starter diversity and Bystial recursion but lacks parsed combo evidence. Going-second has realistic removal (Ultimate Slayer, Dominus Spark, 9 hand traps) but low direct damage output. The deck structure itself shows coherence in Rokket + Borrel synergy; the illegal cards do not materially enhance the core line. Popularity and archetype meta-share did not influence the score. Do NOT use this evaluation for tournament play—it is ineligible as written.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | 27 archetype-core copies yield P(≥1 opener in hand 5) ≈ 0.97; however, copy counts including Ash/Lancea/Droll create conflict; estimated usable consistency ~0.62 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 copies of conflicting hand traps (Ash, Lancea, Droll, Maxx C) and 2 Bystial 6-drops reduce opening hand quality; full-brick estimate ~15% given mandatory Normal Summon conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Trisborrel Dragon + searchable negation, Bystial Dis Pater, and Borrelend Dragon represent the best-case boards; lack of parsed combo data limits precision; estimated ceiling ≈68 (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Starter diversity via Rokket Tracer/Loader and Mulcharmy enable fallback lines; without combo evidence, median inferred as ~58, assuming one disruption per line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Rokket searchers + Bystial banish recursion + Destrudo enable 2–3 independent continuations; however, single-Striker-Dragon choke point and Limited Striker copies reduce resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recurrable graveyard effects (Absorouter, Bystial, Destrudo, Rokket banish effects) support grinding; resource net positive per combo; ~62 estimated (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Trisborrel Dragon, Borrelend Dragon (negation + multi-attack), 3× Infinite Impermanence, and Dominus Spark provide layered interaction; interaction density moderate but lacks parsed density metric; ~65 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | 6-card hand + 9 hand traps + Ultimate Slayer + Dominus Spark + board-breaker coverage; realistic force-removal potential; ~60 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | End-board ATK from Borrelend Dragon (~3500), Trisborrel (~2300), Bystial Dis Pater (~3500); limited piercing/direct text; estimated ~52 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main (non-standard size +15), 32 distinct cards, high 3-of density (9 triples); deck is tight but main over-size hints at suboptimal construction; ~48 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 10 Link, 2 Synchro, 1 Fusion, 2 XYZ; coverage moderate but missing 4 core Extra pieces (Guardragon Pisty, Borrelend Dragon, S:P Little Knight, Borreload Fatalflare Dragon per usage stats); ~58 (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side Deck is empty (0 cards); no post-side plan can be evaluated; score set to 0 (Verified) |
| D13 | Matchup Coverage & Format Fit | 0 | Deck is Illegal; no metagame context provided; archetype Dragon Link is established but this specific list violates OCG banlist; score set to 0 (Verified) |
| D14 | Pilotability & Error Tolerance | 54 | Combo steps moderate in complexity; multiple branching lines reduce pilotability burden; however, conflicting hand traps and mandatory summon choices increase error risk; ~54 (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal status (-100). Final formula: ILLEGAL DECK — Final Contextual Deck Power capped at 0. Structural would be 0.80·59 + 0.20·48 ≈ 56 if the deck were legal; however, four Forbidden cards and one over-limit violation render it ineligible.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Rokket engine consistency with 27 core copies (97% opening reliability)
- Multi-layer negation from Trisborrel Dragon, Borrelend Dragon, and searchable counters
- Graveyard recursion engines (Bystial, Destrudo, Rokket searchers) enable multiple lines and recovery
- Extensive hand-trap package (9 copies) and going-second removal for disruption
- Borrel/Rokket synergy provides both board presence and searchable support spells
Weaknesses
- ILLEGAL: Four Forbidden cards (Heavy Storm, Maxx C, Dimensional Barrier, Borreload Savage Dragon) and one over-limit card (Striker Dragon ×2)
- 15% full-brick rate due to conflicting Normal Summons (Ash, Lancea, Droll) and mandatory-summon hand traps
- Missing 4 core Extra-Deck pieces per archetype stats (Guardragon Pisty, Borrelend Dragon, S:P Little Knight, Borreload Fatalflare Dragon) — actual inclusion only 60%
- Single-point-of-failure dependency on Striker Dragon Link summoning for searchable plays
- No Side Deck (0 cards) prevents post-side adaptation; no going-second plan refinement
- Low offensive closing power (~52) — limited direct damage and reliance on grind/attrition
- Non-standard 55-card Main Deck over the optimal 40–44 range hints at loose construction
- Combo ceiling and median output inferred from text only; no real-world board data to confirm consistency
Critical choke points
- Striker Dragon: runs 2, only 1 legal; losing the extra copy reduces searchable-float consistency
- Forbidden cards: Heavy Storm and Maxx C are banned globally; deck cannot be played in any format as listed
- Hand-trap saturation: 9 hand traps (Ash ×2, Lancea ×2, Droll, Maxx C, Infinite Impermanence ×3) create Normal Summon and opening-hand conflicts
- No Side Deck: prevents best-of-3 adaptation and siding against common matchups
- Borrelend Dragon absence: missing the high-end boss monster that defines this archetype's going-first power
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Storm, Maxx "C", Dimensional Barrier, Borreload Savage Dragon (all Forbidden) | Restore deck to OCG-legal status: replace with Borreload Fatalflare Dragon, Borrelend Dragon, Guardragon Pisty, S:P Little Knight to meet archetype-core standards | Deck is currently illegal and unplayable. Removing four Forbidden and one over-limit card is mandatory before any structural evaluation is valid. |
| 2 | Reduce Striker Dragon from 2 to 1 copy (OCG Legal limit) | Add second copy of a legal synchro enabler (e.g., Borrelend Dragon) or extra-deck flexibility card | Striker Dragon is Limited to ×1; running 2 violates OCG rules and must be corrected. |
| 3 | Trim conflicting hand traps (e.g., reduce Ash ×2 to ×1, Lancea ×2 to ×1, cut Droll & Lock Bird) | Include Borreload Fatalflare Dragon, S:P Little Knight (86% archetype inclusion) for consistency and board strength | 9 hand traps create brick risk and Normal Summon conflicts; archetype includes Fatalflare and S:P as core pieces for 86% inclusion. Adding these improves ceiling and consistency. |
| 4 | Add a 15-card Side Deck tailored to the OCG meta | Construct a post-side plan with anti-meta cards (e.g., additional removal, floodgate counters, hand-trap swaps) | No Side Deck is present; best-of-3 siding is mandatory in tournament play and enables format adaptation. |
| 5 | Cut duplicate Strikers, reduce Main Deck to 40–44 cards | Fill slots with tuned consistency pieces or hand-trap alternatives that synergize with the core engine | 55-card Main is non-optimal and suggests loose deckbuilding. Trim to standard size to reduce variance. |
Evidence & confidence
- Verified: Legality status: Illegal (4 Forbidden cards, 1 over-limit); Main Deck size: 55 (non-standard); Extra Deck size: 15 (legal); Side Deck size: 0 (missing entirely); Core archetype cards present: 15/25 per archetype stats (~60% coverage); Banlist violations: Heavy Storm (Forbidden), Maxx C (Forbidden), Dimensional Barrier (Forbidden), Borreload Savage Dragon (Forbidden), Striker Dragon ×2 vs ×1 legal
- Observed: Rokket engine density: 16 copies of Rokket monsters (Loader ×3, Tracer ×3, Barrage ×3, Caliber, Detonator, Absorouter, Recharger variants); Borrel support: 8 copies including Trisborrel Dragon, Breachborrel Dragon, Borreload Reboot, Triple Borrel Launch; Hand-trap package: 9 copies (Ash ×2, Lancea ×2, Droll, Maxx C, Infinite Impermanence ×3)
- Inferred: Opening hand consistency: 27 archetype-core copies → P(≥1 Rokket/Mulcharmy opener in hand 5) ≈ 97%; Brick rate estimate: ~15% due to conflicting Normal Summons and 9 hand traps; Combo ceiling: Trisborrel Dragon + negation layers + Bystial Dis Pater (estimated ~68 based on synergy); Combo floor/median: estimated ~58 assuming one disruption per line; Destrudo recursion enables fallback; Interaction density: 3× Infinite Impermanence + Trisborrel Dragon negation + Borrelend Dragon (if added) → ~7 negate equivalents (moderate); Going-second power: 9 hand traps + 6 spell removal + Ultimate Slayer → estimated ~60 (realistic force-removal); Grind game: Recursive Bystial/Rokket effects support multi-turn pressure; ~62 resource efficiency estimated; Pilotability: Combo step count moderate; multiple branching lines reduce error but hand-trap saturation adds decision burden → ~54
- Provisional: Meta Power: null — no dated metagame sample provided; Dragon Link archetype meta-share unknown for this OCG snapshot; Tournament Reliability: inferred ~48 due to high brick rate, hand-trap conflicts, and missing Side Deck; cannot be verified without tournament data
- Data gaps: Deck is ILLEGAL — evaluation is theoretical only and cannot be used for tournament play No Side Deck provided (0 cards) — post-side adaptation and best-of-3 strategy cannot be evaluated No combos supplied — combo floor, median, and ceiling inferred from card text and archetype norms, not real boards No tournament link — archetype meta-share and per-pilot match record absent; Meta Power remains Provisional No win-rate telemetry in YGOVN — brick rates, starter success rates, OTK/grind splits are Inferred or Unknown Missing 4 core Extra-Deck pieces per archetype stats — actual inclusion 60% vs 85%+ typical; impact on board power unquantified
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