Vanquish Soul Deck #728014 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rescue-ACE Impulse x3. Created Jul 1, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 07/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 1, 2026
62± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Fusion-based multi-layered board with interaction and grind capability; Going-second board-breaking via Super Polymerization and hand traps, then OTK pressure
  • Turn 1 (going first): Open Vanquish Soul engine starter (Dr. Mad Love or Razen), search Spell/Trap support, establish Synchro/Fusion boards with negation and recursion; float into 2-3 layered interaction via Fydraulis Harmonia, Enigmaster Packbit, or PSY-Framelord Omega
  • Turn 2 (going second): Hand traps (Ash, Ghost Ogre, Nibiru) disrupt opponent; Super Polymerization and Gravekeeper's Inscription remove or lock threats; Bystial engine (Druiswurm, Magnamhut, Baldrake) banishes opponent's monsters for value
  • Recovery: Synchro Tuners and Extra-Deck recursion (Enigmaster Packbit, PSY-Framelord Omega) return threats from GY; Vanquish Soul bounce-back effects (Caesar Valius, Heavy Borger) recycle non-tuner starters; Mulcharmy draw engine (Fuwalos, Purulia) rebuild hand if no setup yet
  • After siding: No side deck supplied; standard tech inclusions would target hand-trap negation (Called by the Grave run is tight), backrow removal (Harpie's Feather Duster Limited to 1), and grind extension

Why it scores here

Vanquish Soul opens a functional combo engine with strong archetype-core consistency (P(≥1 starter in 5) ≈ 0.91, P(≥1 searcher) ≈ 0.71) and reliable Synchro/Fusion access. The deck's ceiling is respectable—multiple redundant lines, Fydraulis Harmonia negation, recursion via PSY-Framelord Omega and Enigmaster Packbit—but the median board lacks the layering or resilience of tier-1 combo decks; many hands resolve into a single choke-point board. Going-second is solid via Super Polymerization, Bystial interaction, and hand traps, but the lack of a side deck (0 total) and missing archetype staples (K9 core, Dimension Shifter, Divine Arsenal AA-ZEUS) cost adaptability and format fit. The deck does not average its individual cards; this score reflects system-level consistency, conversion stability, and grind potential against realistic disruption—not meta-share or popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 Vanquish Soul core (Dr. Mad Love, Razen, Jiaolong, Caesar Valius, Hollie Sue) spans 21 copies; P(≥1 in opening 5) ≈ 0.91; Ash/Ghost Ogre hand traps add secondary bootstrap (Inferred from hypergeometric probabilities).
D2 Opening-Hand Quality & Brick Management 58 Multiple 3-ofs (Ash, Razen, Dr. Mad Love, Fuwalos, Purulia, etc.) with conflicting Normal Summon slots and high garnet density in Bystial/Mulcharmy engine; no side deck to tech out bricks post-G1; full-brick estimate ~9–12% (Inferred).
D3 Combo Conversion & Ceiling 68 Fydraulis Harmonia + Enigmaster Packbit/PSY-Framelord Omega Synchro lines; Branded Fusion access via The Fallen & The Virtuous; best recorded board infers 2–3 negations with recursion float (Observed from card text / Inferred).
D4 Combo Floor & Median Output 62 Typical T1 median resolution into one strong Synchro + 1–2 Spell/Trap interaction, then float; starter diversity moderate (4–5 independent lines possible but not consistent); resource expenditure leaves hand thin for follow-up (Inferred).
D5 Interruption Resilience & Route Redundancy 59 Bystial removal (Druiswurm banish into SSummon) and Mulcharmy draw engine (Fuwalos/Purulia trigger opponent summon) provide one alternative route; recursion from GY (Packbit, Omega) exists but single-threat resolution limits rerouting under double disruption (Inferred).
D6 Resource Economy, Recovery & Grind 64 Mulcharmy cards apply mid-turn draw on opponent's summons; Vanquish Soul bounce (Caesar Valius, Heavy Borger) recycle; net resource signature borderline neutral-to-positive if uninterrupted, fragile if choked early (Inferred from card text and role frequency).
D7 End-Board & Interaction Quality 65 Fydraulis Harmonia negation on summon reveal; Enigmaster Packbit trap lock; PSY-Framelord Omega hand banish; Gravekeeper's Inscription GY/banish lock option; 2–3 interaction layered on best line but single-pop removal often breaks full board (Observed from card text / Inferred negation density ≈ 3.1 average).
D8 Going-Second & Board-Breaking Power 66 Super Polymerization (no-respond Fusion), Harpie's Feather Duster (Limited 1 copy), Bystial package (Druiswurm/Magnamhut/Baldrake removal), 8 hand traps available; non-engine density ~22 copies; lacks dedicated going-second tutor or OTK redundancy (Inferred).
D9 Offensive Pressure & Closing Power 58 Vanquish Soul boss ATK values modest (2400 Jiaolong, 3000 Caesar Valius, 2500 Heavy Borger); no piercing or direct-damage effects; grind rather than explosive finish; closing relies on attrition and chip damage (Inferred from card text and ATK distribution).
D10 Main Deck Efficiency & Flexibility 60 57-card main deck (above baseline 40–45 comfort zone); 29 distinct cards; copy histogram skewed (12 copies at 3-ofs, 4 at 2-ofs, 13 at 1-ofs); Vanquish Soul purity only 27.8% exact-name (heavy splash from Bystial, Mulcharmy, Branded, generics); flexibility comes at consistency cost (Verified from composition).
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 6 Fusions (versatile targets), 5 Synchros (tuner-dependent, good recursion), 1 XYZ (Vanquish Soul Rocks, narrow), 3 Links; PSY-Framelord Omega Limited 1; every slot tight; some redundancy (2× Rock of the Vanquisher) but sparse flex room for meta techs (Verified from extra deck breakdown).
D12 Side Deck Adaptability 0 No side deck submitted (0 of 15 possible slots); standard Vanquish Soul sides target hand-trap counters and floodgate removal; zero post-G1 adaptability measured; best-of-3 plan unknown (Verified from legality: Side Deck size = 0).
D13 Matchup Coverage & Format Fit 55 Archetype meta-share unavailable (tournament data.available = false); Vanquish Soul is OCG-playable but not a metagame leader in known samples; no dated sample supplied; format fit provisional without top-16 representation data (Provisional due to missing tournament link).
D14 Pilotability & Error Tolerance 60 Synchro lines and Fusion Summon require 2–4 step sequences; Vanquish Soul hand reveal effects add decision points but are straightforward; no complex looping; 8 hand traps present low error tolerance if misused; moderate pilotability ceiling for grinding and 2+ interruptions (Inferred from combo step count and role density).

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck submitted (-3); Missing archetype staples (K9 core, Dimension Shifter, Divine Arsenal AA-ZEUS) (-2); Modest offensive closing power (-2). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (58) = 60.8 ≈ 62 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Excellent archetype-core accessibility: P(≥1 starter in opening 5) ≈ 0.91 ensures reliable T1 pivot
  • Multi-route Synchro/Fusion access via tuner density (7 tuners in main, 5 Synchros in extra) and Super Polymerization
  • Fydraulis Harmonia + PSY-Framelord Omega + Enigmaster Packbit provide 2–3 layered interaction and recursion float
  • Bystial removal engine (banish-into-SSummon) + Mulcharmy draw triggers offer alternative grind lines
  • Going-second coverage: 8 hand traps + Super Polymerization + Gravekeeper's Inscription lock creates realistic disruption
  • Moderate search density: 12 cards with searcher text + Reinforcement of the Army

Weaknesses

  • Median board resolution single-choke: typical T1 line resolves into one Synchro + Spell/Trap, then hand empties; limited rerouting under double disruption
  • High brick risk: 12 copies at 3-ofs, conflicting Normal Summon slots (Ash, Ghost Ogre, Fydraulis Harmonia), no side deck to tech out dead hands
  • Offensive closing weak: no piercing, direct damage, or instant-win conditions; boss ATK 2500–3000 range requires several turns of chip damage
  • Below-archetype-standard core inclusion: 44% of archetype core present; missing K9 package, Dimension Shifter, Divine Arsenal AA-ZEUS cost consistency floor and matchup fit
  • Resource efficiency tight: Mulcharmy cards require specific setup (control no cards) to trigger draw; can brick in mid-field situations
  • No side deck submitted: zero best-of-3 adaptability; cannot retool post-G1

Critical choke points

  • Starter negation: if Dr. Mad Love or Razen is ashed during Normal Summon phase, deck often cannot pivot to secondary line without Ash Blossom hand trap
  • Fydraulis Harmonia reveal-and-reveal: if opponent chains Ash or negates Harmonia's Quick Effect activation, end-board drops to unprotected Synchro + setup
  • Synchro Tuner reliance: extra deck lacks non-tuner Synchro backup; over-reliance on Fydraulis Harmonia (3 copies), Ghost Ogre (3 copies), Ash Blossom (3 copies) for summon setup
  • Mulcharmy conditional draw: Fuwalos and Purulia only trigger if controlling no cards; mid-board situations leave them dead in hand
  • Limited removal under full board: one Harpie's Feather Duster (Limited to 1); if backrow stalls, grinding out slower than meta decks
Priority Remove Add Reason
1 Gravekeeper's Inscription (3 copies) Divine Arsenal AA-ZEUS - Sky Thunder (1 copy in extra) + CXyz N.As.Ch. Knight (1 copy in extra) OR Dimension Shifter (1 copy in main) Inscription is win-more against grind decks; AA-ZEUS provides explosive board-break and OTK finish. Dimension Shifter hoses GY-centric matchups (e.g., Swordsoul, Zombie). Archetype averages show 77–88% inclusion of these; they cost matchup win rate significantly.
2 Sandwich Day (1 copy), Small World (1 copy) K9-17 Izuna (1–2 copies in main) + K9-66a Jokul (1 copy in extra) K9 Xyz core (Izuna + extra pieces) is standard Vanquish Soul archetype tuning (66–88% inclusion); provides Xyz access, tech flexibility, and extra board layering. Sandwich Day + Small World are niche techs; K9 scales better into late-game and disruption.
3 Submit a side deck (15 cards total) Current submission has 0 side; best-of-3 adaptability is zero. Suggest targets: Nibiru → Called by the Grave (already 1 main), Droll & Lock Bird (2–3 copies in side for combo hate), macro grind techs (e.g., Dimensional Shifter x1 in side backup).
4 Mulcharmy Fuwalos (3 copies) → reduce to (1 copy) N.As.H. Knight (1 copy in extra) + S:P Little Knight redundancy check Mulcharmy conditional draw requires no setup; in cramped main deck with 57 slots, the 3-of is redundant. Slots freed can accommodate archetype-standard Extra Deck tuning (N.As.H. Knight 66% inclusion).

Evidence & confidence

  • Verified: Legality status: Legal (Verified from legality.status); Main/Extra/Side counts: 57/15/0 (Verified from legality); Copy limit compliance: all Limited/Semi-Limited cards within legal copies bounds (Verified from legality.restricted cards); Archetype detection: Vanquish Soul (Verified from deck.archetype); Gameplay type: OCG (Verified from gameplay_slug); Composition: 29 distinct main, 14 distinct extra, 12 3-ofs, 4 2-ofs, 13 1-ofs (Verified from composition); Card text excerpts: all 29 main monsters + 15 extra have resolved role hints and description_excerpt (Verified from cards array); Usage statistics available: archetype core identified, 11/25 core cards present (44%), 14 core cards missing (Verified from usage statistics)
  • Observed: Archetype core inclusion: Dr. Mad Love, Razen, Jiaolong, Caesar Valius, Hollie Sue, Snow Devil, Stake your Soul, Vanquish Soul Start all present at typical copies (Observed from cards matching usage statistics.core cards); Missing archetype staples: S:P Little Knight (88.8% inclusion, 0 copies), K9 core (66–88% inclusion, 0 copies), Dimension Shifter (88.8%, 0 copies), Divine Arsenal AA-ZEUS (77.8%, 0 copies) all absent (Observed from usage statistics.missing core cards)
  • Inferred: Engine accessibility: P(≥1 starter in opening 5) ≈ 0.91 from 21-copy archetype core; consistent T1 pivot (Inferred from hypergeometric probabilities); Brick rate: ~9% full brick (9% no-starter proxy) + ~12% conflicting-setup hands; ~21% opening hand dysfunction (Inferred from copy histogram + Normal Summon conflicts); Combo ceiling: 2–3 negations via Fydraulis Harmonia + Enigmaster Packbit + PSY-Framelord Omega; single-choke median (Inferred from card text + Extra Deck structure); Going-second coverage: 8 hand traps + Super Polymerization + Gravekeeper's Inscription cover most go-second needs; non-engine density ~22% of deck (Inferred from composition.role counts + card text); Pilotability: 2–4 step sequences for Synchro lines; moderate complexity; hand traps low error tolerance if misused (Inferred from card text + combo structure); Negation density: ~6 negation-text cards (Ash, Ghost Ogre, Fydraulis Harmonia, Bystial trio, Called by) + Enigmaster Packbit trap lock ≈ 3.1 average interaction per board (Inferred from role counts.negation_text and card text semantics); Resource economy: Mulcharmy draw + Vanquish Soul bounce = net neutral-to-positive if setup complete, fragile if choked early (Inferred from text analysis); Extra Deck efficiency: 15 slots, 5 Synchros mandatory (tuner support), 6 Fusions (Branded + Garura flexibility), 1 XYZ (narrow), 3 Links (Rock of Vanquisher 2×, S:P Little Knight 1, S:P backup optional); tight margins (Inferred from role distribution)
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown) (Provisional); Tournament reliability: assumed 58 based on brick rate + single-choke vulnerability + hand-trap reliance; no tournament link to verify (Provisional); Matchup coverage: Vanquish Soul's format fit in current OCG metagame unknown; no dated sample; archetype usage stats not supplied (Provisional); Post-side adaptability: side deck missing entirely; best-of-3 plan cannot be evaluated (Provisional)
  • Data gaps: No combos supplied in combo data — combo floor, median power index, board per starter, and going_first/second split counts all inferred from card text and Extra Deck structure; no measured boards to anchor ceiling No tournament link in tournament data — archetype meta-share, per-pilot match records, and format-level win rate unavailable; Meta Power remains Provisional No side deck submitted — best-of-3 adaptability cannot be measured; D12 side deck adaptability scored 0 No guide data supplied — strategic intent and common line documentation absent No win-rate telemetry or per-matchup performance data in YGOVN — brick rate, going-first/second win split, and matchup-specific outcomes are Inferred estimates only

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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