Magnet Warriors Deck #727952 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Jul 1, 2026 by YGO Mod.

Deck Magnet Warriors OCG

Created by: YGO Mod (20517634)

Created On: 07/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 1, 2026
52± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assemble Magnet Warrior synchro/fusion boards with negation and removal coverage via Conduction Warrior and Level 7 fusion payoffs; Grind via Koa'ki Meiru recursion and Hecahands Godos draw triggers; board-break with Dogmatika Fusion lines
  • Turn 1 (going first): Resolve Magnet Bonding or Beta searcher, build into Conduction Warrior summon or Flux Ochsenfeld Fusion; float interaction
  • Turn 2 (going second): Use Mulcharmy Fuwalos and Fallen of Albaz Fusion lines to pivot into removal; leverage hand traps (Nibiru) and board-breaker spells
  • Recovery: Graveyard recursion via Magnet Warrior Sigma Plus / Omega Plus; Koa'ki Meiru Supplier Special Summon on rock destruction; Adamancipator Researcher excavation as a safety valve
  • After siding: Unknown — no side deck supplied; inferred flexible removal/disruption swaps

Why it scores here

This Magnet Warriors hybrid reliably opens a core starter (P≥1 = ~90% via Magnet Bonding/Beta/Duoterion) but suffers moderate brick risk from conflicting Normal Summons and heavy Magnet engine density. The ceiling is solid—Conduction Warrior combos into Flux Ochsenfeld or multi-level boards—but the median is dragged down by inconsistent extenders and a reliance on graveyard setup. Interaction via Koa'ki Meiru Guardian and Unbreakable Xyz Barrier is present but fragile; going-second lines exist but lean on specific Fusion triggers. The Extra Deck is efficiently built around Level 7 Xyz and Fusions, but missing staple interruption cards (Baronne, Block Dragon, Naturia Beast) and lacking a side deck materially weaken format adaptation and turn-order flexibility. The deck is competent but underdeveloped—popularity did not earn points here.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype-core P(≥1 in hand5) ≈ 0.90 from 20 core copies; searcher group P ≈ 0.91; hypergeometric confidence ~high for first starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 copies at 3-of density + 8 at 1-of create redundancy but also brick risk; competing Normal Summons (Beta, Adamancipator Researcher, Magnet Warriors) and missing key extenders (Block Dragon, Gallant Granite) inflate garnet estimate to ~15–18% (Inferred)
D3 Combo Conversion & Ceiling 62 Conduction Warrior into Flux Ochsenfeld or Hecahands boards represent ~65–72 power ceiling; no combo boards supplied, so read from card text (Fusion Special Summon, recursion float, negation text on Koa'ki Meiru Guardian) (Inferred)
D4 Combo Floor & Median Output 51 Median output hampered by starter diversity gaps and reliance on graveyard setup; multiple lines need Duoterion or Adamancipator follow-up, estimated median ~50–55 due to resource drain and inconsistent extenders (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Graveyard recursion via Sigma Plus/Omega Plus and Koa'ki Meiru Supplier float most lines; only ~8 core cards appear in 2+ independent starter chains; single Conduction Warrior choke point and weak Fusion redundancy limit recovery (Inferred)
D6 Resource Economy, Recovery & Grind 56 Magnet Bonding and searchers generate card advantage; Koa'ki Meiru engine adds grind but requires Iron Core commitment; resource signature net-positive early but strained mid-game without fill-in draws like Mulcharmy draw clause triggering (Inferred)
D7 End-Board & Interaction Quality 59 Koa'ki Meiru Guardian negation, Unbreakable Xyz Barrier counter-trap (3 copies), Tornado Dragon removal; interaction density moderate but not layered; missing Baronne and Naturia Beast removes key boss-negate layers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Mulcharmy Fuwalos + Fallen of Albaz Fusion lines enable going-second pivot; Book of Eclipse and Swords of Concealing Light provide board-flip utility; Evilswarm Exciton Knight (1 copy) only situational board wipe; no dedicated going-second suite (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board ATK from Conduction Warrior (2700), Hecahands Godos (2300), Flux Ochsenfeld (2600) in the 2300–2700 range; limited piercing or direct-damage text; grind-focused rather than OTK; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 52 57 main at 40-60 legal max; composition heavily Rock-centric (26 copies) with overlapping Normal Summons; garnet density ~13–15%; flexibility exists but coherence is engine-heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 61 15 Extra slots: 4 Fusion, 10 Xyz, 1 Synchro; Fusion coverage tied to Fallen of Albaz line; Xyz roster (Tornado Dragon, Exciton Knight, Number 60, Light Dragon @Ignister, Xyz Armor Fortress) well-distributed for rank 4/5/7; efficient use (Verified + Inferred)
D12 Side Deck Adaptability 35 No side deck supplied (0 copies); cannot evaluate post-side adaptation beyond default-slot flexibility; penalty for unknown post-side strategy and inability to confirm format-specific swaps (Unable to verify)
D13 Matchup Coverage & Format Fit 48 Archetype meta-share and per-pilot tournament record not supplied; Magnet Warriors niche in OCG with 45% core-card presence suggests fringe archetype; no dated metagame context (Provisional)
D14 Pilotability & Error Tolerance 50 Conduction Warrior summon requires 2-card hand cost and graveyard send (medium complexity); Fusion lines 3–4 steps; Koa'ki Meiru Iron Core maintenance adds decision overhead; moderate error margin on missed triggers (Inferred)

How the score was computed

Strategy profile: 75% Combo, 25% Midrange. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Missing core staples (Block Dragon, Baronne, Naturia Beast) (-3); No side deck (0 copies) (-2); Archetype density and brick risk (-2); Single Conduction Warrior choke point (-1). Final formula: 0.80*Structural (54) + 0.20*TournamentReliability (48) = Final ~52 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable first starter access (~90% P≥1) via Magnet Bonding, Beta, Duoterion redundancy
  • Solid Extra Deck efficiency: 10 Xyz and 4 Fusion with good rank and level distribution
  • Graveyard recursion via Sigma Plus and Koa'ki Meiru Supplier enables recovery and float
  • Negation and removal interaction present (Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon)
  • Hecahands Godos draw-trigger and Mulcharmy Fuwalos flexible activation create mid-game options

Weaknesses

  • Missing 11 core archetype cards (45% core present vs. 100% standard): Block Dragon, Baronne, Naturia Beast, Gallant Granite critically absent
  • High brick risk (~15–18%) from competing Normal Summons (Beta, Adamancipator Researcher) and garnet density
  • Conduction Warrior as single-choke-point primary combo payoff; limited independent lines
  • Moderate end-board interaction (2–3 layers); missing Baronne/Naturia Beast negation limit turn-1 durability
  • No side deck supplied; post-side adaptation and best-of-3 strategy unknown
  • Limited going-second removal density; Evilswarm Exciton Knight (1 copy) insufficient for meta board-breaking

Critical choke points

  • Conduction Warrior summon: requires exact 2-card hand send + graveyard resource; disruption here breaks most opening lines
  • Magnet Bonding searcher access: 3 copies but single searchable target (Conduction Warrior + Magnet Warriors); Droll & Lock Bird or Ash Blossom blocks consistency
  • Graveyard setup dependence: many lines require Duoterion/Adamancipator mill first; board wipe or graveyard lock cripples recovery
  • Missing Gallant Granite: 100% inclusion stat staple absent; blocks Level 4 Magnet access and backup starter consistency
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Block Dragon (1) + Gallant Granite (1–2) Block Dragon is 80% inclusion staple; enables excavation, graveyard floating, and recovery. Gallant Granite is 100% core and fixes first-turn consistency by providing redundant Level 4 search target. Mulcharmy's niche draw trigger is too situational.
2 Book of Eclipse (2) + Swords of Concealing Light (1) + Magnetic Field (1) Baronne de Fleur (1) + Naturia Beast (1) + Conduction Warrior Plasma Magnum (2) Baronne and Naturia Beast are 60% inclusion; provide critical Synchro negation and Spell-lock coverage. Plasma Magnum (60% inclusion) upgrades end-board resilience. Current board-flip suite is weak in modern meta; prioritize negation.
3 Koa'ki Meiru Doom (1) + Hecahands Godos (3) Maxx C (1–2) + Ash Blossom & Joyous Spring (1–2) + Droll & Lock Bird (1) Hecahands Godos is too slow and clunky for modern combo format. Going-second hand traps (Maxx C, Ash, Droll) are 60% inclusion meta-staples; dramatically improve consistency against meta combo decks and board-breaking interaction.
4 Infernal Punisher (3) Build side deck with format-specific tech: floodgates (Dimensional Barrier, Skill Drain), going-second removal (Kaiju, Knightmare variants), graveyard hate (Macro Cosmos) Infernal Punisher is off-archetype water support with marginal synergy. 0 side deck limits post-side flexibility in best-of-3; critical for tournament viability. Side should address common meta matchups.

Evidence & confidence

  • Verified: Legality status: Legal (57 main, 15 extra, 0 side); Card text and banlist status for all 40 distinct cards resolved; Extra Deck breakdown: 4 Fusion, 10 Xyz, 1 Synchro; Archetype core usage stats available: 45% core present (9 of 20 cards)
  • Observed: Archetype meta-share and per-pilot tournament record not supplied; tournament context unavailable
  • Inferred: Consistency: P(≥1 core in 5) ≈ 0.90 via hypergeometric draw odds (Combo D1); Brick rate estimate ~15–18% from competing Normal Summons and garnet density (D2); Combo ceiling ~65–72 power from Conduction Warrior and Flux Ochsenfeld payoffs (D3); Combo median ~50–55 due to extender gaps and graveyard setup reliance (D4); Interruption resilience: Sigma Plus/Omega Plus float + Koa'ki Meiru Supplier recovery; limited independent lines (~54, D5); Resource economy net-positive early; Koa'ki Meiru engine strained mid-game without fill-in draws (~56, D6); Interaction density moderate; Koa'ki Meiru Guardian, Unbreakable Xyz Barrier, Tornado Dragon present; missing Baronne/Naturia Beast negation (D7); Going-second: Mulcharmy Fuwalos and Dogmatika Fusion pivots exist; Evilswarm Exciton Knight (1 copy) insufficient for heavy board-breaking (~55, D8); Offensive closing power: end-board ATK 2300–2700 range; grind-focused, no piercing/direct damage (~45, D9); Main Deck efficiency: 57 main heavy on Rock-centric stacking; 40-60 legal range respected but coherence engine-heavy (~52, D10); Extra Deck efficiency: 15 slots well-distributed; Fusion coverage tied to Fallen of Albaz; Xyz ranks 4/5/7 efficient (~61, D11); Pilotability: Conduction Warrior summon 3–4 steps; Fusion lines medium complexity; Koa'ki Meiru Iron Core maintenance adds overhead (~50, D14)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share from usage_statistics is 45% core presence (niche), but no win-rate or matchup telemetry; Matchup coverage: 13th dimension inferred Provisional; Magnet Warriors archetype-level meta context absent
  • Data gaps: No combo boards supplied: combo floor, median power index, board_per_starter, going_first/going_second board distribution absent; all combo inferences from card text only No tournament link: archetype meta-share frequency, per-pilot match record, and win-rate telemetry unavailable No side deck: 0 cards in side; post-side plans unknown; best-of-3 tournament reliability unconfirmed No dated metagame sample: Meta Power remains Provisional; top-deck matchup coverage against format common interactions cannot be assessed No win-rate telemetry in YGOVN: brick rate, opening-hand stability, going-first/second match records, matchup splits are Inferred or Unknown Usage stats incomplete: 11 missing cards from 20-card core; deck deviates significantly from archetype standard construction

More OCG Info

Magnet Warriors

Magnet Warriors Breakdown

 
 

 

 

 

 

 

 
 

 

 
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