Ice Barrier Deck #727673 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Mulcharmy Purulia x3, Revealer of the Ice Barrier x3, Effect Veiler x3. Created Jul 1, 2026 by YGO Mod.

Deck Ice Barrier OCG

Created by: YGO Mod (20517634)

Created On: 07/01/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
0/ 100
Power Score
Structural 38
Reliability 32
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 32
  • Primary strategy: Control
  • Secondary strategies: Synchro Combo, Hand Trap Engine
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro summon Ice Barrier bosses to establish multi-negate boards and disrupt opponent's effects.; Go-second board break via hand traps and synchro removal effects.
  • Turn 1 (going first): Open with Revealer or tuners to Synchro summon into General Raiho or Trishula effects; use Mirror of the Ice Barrier and Dominus Impulse for reactive protection.
  • Turn 2 (going second): Mulligan for hand traps (Ash, Veiler, Ghost Ogre); use Mulcharmy engines to generate card draw if opponent Special Summons; pivot into synchro lines for removal.
  • Recovery: Freezing Chains and Deep Sea Prima Donna GY recursion; Winds Over the Ice Barrier tribute summon for board reload.
  • After siding: Unable to assess; no Side Deck supplied (0 cards).

Why it scores here

This deck is Illegal in OCG format and receives a structural evaluation only. The deck runs two Forbidden cards (Maxx "C" and Baronne de Fleur), both prohibited in OCG, and exceeds the main deck minimum by 1 card. Even setting legality aside, the list shows weak consistency: core Ice Barrier starters (Revealer, Medallion, Georgius) appear in ~32% of opening hands, and hand composition is cluttered with 13 hand traps, 10 off-archetype generics, and heavy tech inclusion. Combo evidence is absent, so ceiling and floor are inferred from card text: best lines lead to multi-negate Synchro boards (Raiho, Trishula Zero) but are fragile when disrupted early. Going-second is marginally stronger via hand-trap density and removal-focused synchros, but no Side Deck exists for adaptation. The archetype is neither popular nor well-positioned for a dated metagame.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 Archetype core (Ice Barrier exact-name monsters) comprises only 20 of 41 main cards (48.8%); P(≥1 core starter) ≈ 0.965 but actual live starters (Revealer/Medallion/Georgius) ~32% due to distribution; consistency is Inferred.
D2 Opening-Hand Quality & Brick Management 32 13 hand traps and 10 1-ofs inflate dead-hand risk; copy histogram is skewed (7×3, 5×2, 10×1); multiple Normal Summon conflicts (Revealer, Speaker, Spellbreaker) suggest brick rate ~15–20% estimated Inferred.
D3 Combo Conversion & Ceiling 40 Best recorded combo absent; inferred from text: Revealer + tuners into Trishula Zero (3 banish) or Raiho (opponent discard or negate) is the ceiling; estimated board power index 65–75 Inferred.
D4 Combo Floor & Median Output 38 Without combo data, median lines inferred as 1–2 synchro summons + 1 interaction; lower than ceiling due to high hand-trap reliance and tuner-dependency; Inferred.
D5 Interruption Resilience & Route Redundancy 42 Starter diversity present (Revealer, Hexa Spirit, Georgius, Mulcharmy engines) but limited redundancy; GY recursion via Freezing Chains and Prima Donna covers one disruption; Inferred.
D6 Resource Economy, Recovery & Grind 44 Mulcharmy draw engines (Purulia, Fuwalos) generate cards on opponent's summons; Pot of Prosperity (1×Limited) excavates 3–6; net resource is modest and dependent on opponent activity; Inferred.
D7 End-Board & Interaction Quality 48 Interaction includes Raiho (negation), Trishula/Trishula Zero (banish), Dominus Impulse (negate SS), Freezing Chains (Extra Deck immunity); negation density is 12 cards; end-board interaction estimated 60–70 power index; Inferred.
D8 Going-Second & Board-Breaking Power 50 Hand-trap count 13 (Ash, Veiler, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Maxx C illegal) supports going-second; Mulcharmy goes-second draw, board-breaker synchros (Coral Dragon removal, Adamancipator not run); estimated 50–55 ceiling; Inferred.
D9 Offensive Pressure & Closing Power 35 Few natural ATK-scaling bosses; Trishula/Raiho are interaction-first; Ravenous Crocodragon (not run) would scale hand; direct damage absent; offensive closing is weak; Inferred.
D10 Main Deck Efficiency & Flexibility 28 41 main with 22 distinct cards; high 1-of count (10 cards); off-archetype 48%; compactness is poor; slots inefficiently allocated to techs; Inferred.
D11 Extra Deck Efficiency & Coverage 55 15 extra with 14 distinct cards; 12 synchros (most WATER-viable) + 3 links covers standard synchro routes; Coral Dragon, Adamancipator Dragite, and Trishula Zero unused; Baronne (Forbidden) wasted slot; coverage 70% utilized; Inferred.
D12 Side Deck Adaptability 0 No Side Deck supplied (0 cards); post-side adaptability is zero and non-evaluable; score set to 0; Verified.
D13 Matchup Coverage & Format Fit 30 Ice Barrier archetype share is Provisional (no tournament link); inclusion rate 57.9% of core; deck runs 8 missing meta-core cards including Trishula Zero and Swordsoul Chengying, suggesting suboptimal positioning; Provisional.
D14 Pilotability & Error Tolerance 40 Synchro lines require precise tuner + non-tuner math; Mulcharmy conditional effects add decision points; hand-trap sequencing matters but deck runs redundant options; pilotability mid-range; Inferred.

How the score was computed

Strategy profile: Control. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal status: Forbidden cards (-100); Illegal status: Main Deck size (-50); No Side Deck (-15); Missing core synchro bosses (-10). Final formula: ILLEGAL DECK — no Final Contextual score. Structural evaluation only: 0.80 × 38 (Structural) + 0.20 × 32 (TournamentReliability) = 36.8 → capped to 0 per legality rule.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (13 cards) supports going-second interaction and forces disruption.
  • Synchro Extra Deck (12 synchros) provides diverse removal and negation options (Raiho, Trishula, Prima Donna GY recursion).
  • Mulcharmy draw engines trigger on opponent's Special Summons, generating card advantage in reactive scenarios.
  • Ice Barrier core monsters (Revealer, Georgius, Hexa Spirit) have built-in synergy and lockdown effects vs Extra Deck.
  • Pot of Prosperity and Crossout Designator enable consistency and tech flexibility.

Weaknesses

  • ILLEGAL: Maxx "C" and Baronne de Fleur are Forbidden in OCG; deck cannot be legally registered.
  • ILLEGAL: Main Deck is 41 cards; exceeds OCG minimum (40) by 1.
  • Poor main deck compactness: 22 distinct cards, 10 one-ofs, heavy tech/hand-trap saturation; archetype purity only 48.8%.
  • Inconsistent going-first: true starters live ~32% of hands; tuner dependency and Normal Summon conflicts (Revealer, Speaker, Spellbreaker) cause bricks.
  • No combo data: inferred ceiling is modest; lacks evidence for complex synchro sequencing and recovery lines.
  • Missing core extra-deck synchros: Trishula Zero (75% inclusion), Swordsoul Chengying (75%), Adamancipator Dragite (75%), Coral Dragon (62.5%) not included; board quality suffers.
  • No Side Deck: 0 cards supplied; post-side adaptability is zero; best-of-3 format unplayable.
  • Weak offensive pressure: ATK values are low; closing power is dependent on opponent mistakes or grind extensions.

Critical choke points

  • Maxx "C" and Baronne de Fleur are Forbidden; their presence makes the deck unplayable in OCG format.
  • Main Deck size exceeds 40-card minimum by 1; deck is over-capacity.
  • Revealer is the primary starter, but conflicts with Speaker and Spellbreaker for Normal Summon slot; opening hands often feature dead tuner-to-hand bricks.
  • Synchro summoning requires precise tuner + non-tuner combinations; single disruption (Veiler, Ash on search) collapses most lines.
  • Mulcharmy draw engines only activate on opponent's summons; in control-heavy mirrors they may be dead weight.
  • No recursive board-build after 1st synchro destruction; Freezing Chains is the only GY revive, and it's conditional on Level 4 or lower.
Priority Remove Add Reason
1 Maxx "C" 1 additional Ice Barrier tuner or searcher (e.g., Icejade Ran Aegirine or a second copy of Medallion via swap) Maxx "C" is Forbidden in OCG. Removing it returns the deck to 40 main and gains legality. Replace with a live tuner or searcher to restore consistency.
2 Baronne de Fleur Trishula, Zero Dragon of the Ice Barrier (1×) or Swordsoul Supreme Sovereign - Chengying (1×) Baronne de Fleur is Forbidden in OCG. Replace with an archetype-synergistic synchro that aligns with core usage stats (both 75% inclusion).
3 1 one-of tech (e.g., Spellbreaker, Droll & Lock Bird, or Icejade Ran) Coral Dragon (1×) or Adamancipator Risen - Dragite (1×) Core synchros are missing. Both are 62–75% inclusions and provide removal/recursion value on-board.
4 Generic hand traps or tech cards (evaluate: Speaker, Icejade Ran, Dominus Impulse) Build and test a 15-card Side Deck with graveyard hate, board breakers, and anti-meta cards. No Side Deck exists; post-side adaptability is zero. For best-of-3, siding is mandatory.
5 Pot of Prosperity (if Extra Deck flexibility is not critical) Consider tuner density: evaluate whether Hexa Spirit (×2) should be 3× to improve synchro consistency. Going-first boards are weak; higher tuner density may improve synchro combo floor.

Evidence & confidence

  • Verified: Legality status: Illegal (2 Forbidden cards, size 41 > 40 minimum).; Card text and roles confirmed from evidence excerpt.; Copy limits verified against OCG banlist.; Archetype core count: 20 exact-name Ice Barrier cards.; Extra Deck composition: 12 synchro, 3 link.
  • Observed: Usage statistics: 57.9% core cards present; 8 archetype-core cards missing.
  • Inferred: Consistency estimate: P(≥1 true starter in hand 5) ≈ 32% (Revealer/Medallion/Georgius distribution).; Brick rate estimate: 15–20% due to conflicting Normal Summons and tuner distribution.; Combo ceiling: Revealer or tuner into Trishula Zero (3 banish) or Raiho (opponent discard/negate) ≈ 65–75 power index.; Combo floor: 1–2 synchro summons + 1 interaction piece ≈ 50–55 power index.; Going-second power: 48/100 based on 13 hand traps and removal-synchro access.; Going-first power: 42/100 due to weak consistency and fragile synchro lines.; Pilotability: mid-range; synchro math is complex but hand-trap redundancy reduces error sensitivity.; Resource economy: Mulcharmy and Pot of Prosperity generate modest card advantage; grind capability is moderate.
  • Provisional: Meta Power: null (no tournament link; archetype meta-share in OCG not supplied).; Matchup fit: Provisional; Ice Barrier archetype relevance in current OCG format unknown.
  • Data gaps: CRITICAL: Deck is Illegal in OCG format; evaluation is structural only and cannot yield a Final Contextual score. No combo evidence supplied; combo floor, median, ceiling are inferred from card text only. No tournament link; archetype meta-share and per-pilot match record absent. No Side Deck provided (0 cards); post-side adaptability cannot be evaluated. No win-rate telemetry exists in YGOVN; brick rate, going-first/second performance, matchup results are Inferred or Unknown. No guides supplied; strategic intent for this specific list is absent.

More OCG Info

Ice Barrier

Ice Barrier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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