Ice Barrier Deck #727673 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Mulcharmy Purulia x3, Revealer of the Ice Barrier x3, Effect Veiler x3. Created Jul 1, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/01/2026
Main Deck (41)
- Droll & Lock Bird x1
- General Raiho of the Ice Barrier x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x1
- Spellbreaker of the Ice Barrier x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Georgius, Swordman of the Ice Barrier x2
- Ghost Ogre & Snow Rabbit x3
- Hexa Spirit of the Ice Barrier x2
- Icejade Ran Aegirine x1
- Crossout Designator x1
- Freezing Chains of the Ice Barrier x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Pot of Prosperity x1
- Winds Over the Ice Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Adamancipator Risen - Dragite x1
- Baronne de Fleur x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Coral Dragon x1
- Deep Sea Prima Donna x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 0/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 32 |
- Primary strategy: Control
- Secondary strategies: Synchro Combo, Hand Trap Engine
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro summon Ice Barrier bosses to establish multi-negate boards and disrupt opponent's effects.; Go-second board break via hand traps and synchro removal effects.
- Turn 1 (going first): Open with Revealer or tuners to Synchro summon into General Raiho or Trishula effects; use Mirror of the Ice Barrier and Dominus Impulse for reactive protection.
- Turn 2 (going second): Mulligan for hand traps (Ash, Veiler, Ghost Ogre); use Mulcharmy engines to generate card draw if opponent Special Summons; pivot into synchro lines for removal.
- Recovery: Freezing Chains and Deep Sea Prima Donna GY recursion; Winds Over the Ice Barrier tribute summon for board reload.
- After siding: Unable to assess; no Side Deck supplied (0 cards).
Why it scores here
This deck is Illegal in OCG format and receives a structural evaluation only. The deck runs two Forbidden cards (Maxx "C" and Baronne de Fleur), both prohibited in OCG, and exceeds the main deck minimum by 1 card. Even setting legality aside, the list shows weak consistency: core Ice Barrier starters (Revealer, Medallion, Georgius) appear in ~32% of opening hands, and hand composition is cluttered with 13 hand traps, 10 off-archetype generics, and heavy tech inclusion. Combo evidence is absent, so ceiling and floor are inferred from card text: best lines lead to multi-negate Synchro boards (Raiho, Trishula Zero) but are fragile when disrupted early. Going-second is marginally stronger via hand-trap density and removal-focused synchros, but no Side Deck exists for adaptation. The archetype is neither popular nor well-positioned for a dated metagame.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | Archetype core (Ice Barrier exact-name monsters) comprises only 20 of 41 main cards (48.8%); P(≥1 core starter) ≈ 0.965 but actual live starters (Revealer/Medallion/Georgius) ~32% due to distribution; consistency is Inferred. |
| D2 | Opening-Hand Quality & Brick Management | 32 | 13 hand traps and 10 1-ofs inflate dead-hand risk; copy histogram is skewed (7×3, 5×2, 10×1); multiple Normal Summon conflicts (Revealer, Speaker, Spellbreaker) suggest brick rate ~15–20% estimated Inferred. |
| D3 | Combo Conversion & Ceiling | 40 | Best recorded combo absent; inferred from text: Revealer + tuners into Trishula Zero (3 banish) or Raiho (opponent discard or negate) is the ceiling; estimated board power index 65–75 Inferred. |
| D4 | Combo Floor & Median Output | 38 | Without combo data, median lines inferred as 1–2 synchro summons + 1 interaction; lower than ceiling due to high hand-trap reliance and tuner-dependency; Inferred. |
| D5 | Interruption Resilience & Route Redundancy | 42 | Starter diversity present (Revealer, Hexa Spirit, Georgius, Mulcharmy engines) but limited redundancy; GY recursion via Freezing Chains and Prima Donna covers one disruption; Inferred. |
| D6 | Resource Economy, Recovery & Grind | 44 | Mulcharmy draw engines (Purulia, Fuwalos) generate cards on opponent's summons; Pot of Prosperity (1×Limited) excavates 3–6; net resource is modest and dependent on opponent activity; Inferred. |
| D7 | End-Board & Interaction Quality | 48 | Interaction includes Raiho (negation), Trishula/Trishula Zero (banish), Dominus Impulse (negate SS), Freezing Chains (Extra Deck immunity); negation density is 12 cards; end-board interaction estimated 60–70 power index; Inferred. |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand-trap count 13 (Ash, Veiler, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Maxx C illegal) supports going-second; Mulcharmy goes-second draw, board-breaker synchros (Coral Dragon removal, Adamancipator not run); estimated 50–55 ceiling; Inferred. |
| D9 | Offensive Pressure & Closing Power | 35 | Few natural ATK-scaling bosses; Trishula/Raiho are interaction-first; Ravenous Crocodragon (not run) would scale hand; direct damage absent; offensive closing is weak; Inferred. |
| D10 | Main Deck Efficiency & Flexibility | 28 | 41 main with 22 distinct cards; high 1-of count (10 cards); off-archetype 48%; compactness is poor; slots inefficiently allocated to techs; Inferred. |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 extra with 14 distinct cards; 12 synchros (most WATER-viable) + 3 links covers standard synchro routes; Coral Dragon, Adamancipator Dragite, and Trishula Zero unused; Baronne (Forbidden) wasted slot; coverage 70% utilized; Inferred. |
| D12 | Side Deck Adaptability | 0 | No Side Deck supplied (0 cards); post-side adaptability is zero and non-evaluable; score set to 0; Verified. |
| D13 | Matchup Coverage & Format Fit | 30 | Ice Barrier archetype share is Provisional (no tournament link); inclusion rate 57.9% of core; deck runs 8 missing meta-core cards including Trishula Zero and Swordsoul Chengying, suggesting suboptimal positioning; Provisional. |
| D14 | Pilotability & Error Tolerance | 40 | Synchro lines require precise tuner + non-tuner math; Mulcharmy conditional effects add decision points; hand-trap sequencing matters but deck runs redundant options; pilotability mid-range; Inferred. |
How the score was computed
Strategy profile: Control. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegal status: Forbidden cards (-100); Illegal status: Main Deck size (-50); No Side Deck (-15); Missing core synchro bosses (-10). Final formula: ILLEGAL DECK — no Final Contextual score. Structural evaluation only: 0.80 × 38 (Structural) + 0.20 × 32 (TournamentReliability) = 36.8 → capped to 0 per legality rule.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (13 cards) supports going-second interaction and forces disruption.
- Synchro Extra Deck (12 synchros) provides diverse removal and negation options (Raiho, Trishula, Prima Donna GY recursion).
- Mulcharmy draw engines trigger on opponent's Special Summons, generating card advantage in reactive scenarios.
- Ice Barrier core monsters (Revealer, Georgius, Hexa Spirit) have built-in synergy and lockdown effects vs Extra Deck.
- Pot of Prosperity and Crossout Designator enable consistency and tech flexibility.
Weaknesses
- ILLEGAL: Maxx "C" and Baronne de Fleur are Forbidden in OCG; deck cannot be legally registered.
- ILLEGAL: Main Deck is 41 cards; exceeds OCG minimum (40) by 1.
- Poor main deck compactness: 22 distinct cards, 10 one-ofs, heavy tech/hand-trap saturation; archetype purity only 48.8%.
- Inconsistent going-first: true starters live ~32% of hands; tuner dependency and Normal Summon conflicts (Revealer, Speaker, Spellbreaker) cause bricks.
- No combo data: inferred ceiling is modest; lacks evidence for complex synchro sequencing and recovery lines.
- Missing core extra-deck synchros: Trishula Zero (75% inclusion), Swordsoul Chengying (75%), Adamancipator Dragite (75%), Coral Dragon (62.5%) not included; board quality suffers.
- No Side Deck: 0 cards supplied; post-side adaptability is zero; best-of-3 format unplayable.
- Weak offensive pressure: ATK values are low; closing power is dependent on opponent mistakes or grind extensions.
Critical choke points
- Maxx "C" and Baronne de Fleur are Forbidden; their presence makes the deck unplayable in OCG format.
- Main Deck size exceeds 40-card minimum by 1; deck is over-capacity.
- Revealer is the primary starter, but conflicts with Speaker and Spellbreaker for Normal Summon slot; opening hands often feature dead tuner-to-hand bricks.
- Synchro summoning requires precise tuner + non-tuner combinations; single disruption (Veiler, Ash on search) collapses most lines.
- Mulcharmy draw engines only activate on opponent's summons; in control-heavy mirrors they may be dead weight.
- No recursive board-build after 1st synchro destruction; Freezing Chains is the only GY revive, and it's conditional on Level 4 or lower.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" | 1 additional Ice Barrier tuner or searcher (e.g., Icejade Ran Aegirine or a second copy of Medallion via swap) | Maxx "C" is Forbidden in OCG. Removing it returns the deck to 40 main and gains legality. Replace with a live tuner or searcher to restore consistency. |
| 2 | Baronne de Fleur | Trishula, Zero Dragon of the Ice Barrier (1×) or Swordsoul Supreme Sovereign - Chengying (1×) | Baronne de Fleur is Forbidden in OCG. Replace with an archetype-synergistic synchro that aligns with core usage stats (both 75% inclusion). |
| 3 | 1 one-of tech (e.g., Spellbreaker, Droll & Lock Bird, or Icejade Ran) | Coral Dragon (1×) or Adamancipator Risen - Dragite (1×) | Core synchros are missing. Both are 62–75% inclusions and provide removal/recursion value on-board. |
| 4 | Generic hand traps or tech cards (evaluate: Speaker, Icejade Ran, Dominus Impulse) | Build and test a 15-card Side Deck with graveyard hate, board breakers, and anti-meta cards. | No Side Deck exists; post-side adaptability is zero. For best-of-3, siding is mandatory. |
| 5 | Pot of Prosperity (if Extra Deck flexibility is not critical) | Consider tuner density: evaluate whether Hexa Spirit (×2) should be 3× to improve synchro consistency. | Going-first boards are weak; higher tuner density may improve synchro combo floor. |
Evidence & confidence
- Verified: Legality status: Illegal (2 Forbidden cards, size 41 > 40 minimum).; Card text and roles confirmed from evidence excerpt.; Copy limits verified against OCG banlist.; Archetype core count: 20 exact-name Ice Barrier cards.; Extra Deck composition: 12 synchro, 3 link.
- Observed: Usage statistics: 57.9% core cards present; 8 archetype-core cards missing.
- Inferred: Consistency estimate: P(≥1 true starter in hand 5) ≈ 32% (Revealer/Medallion/Georgius distribution).; Brick rate estimate: 15–20% due to conflicting Normal Summons and tuner distribution.; Combo ceiling: Revealer or tuner into Trishula Zero (3 banish) or Raiho (opponent discard/negate) ≈ 65–75 power index.; Combo floor: 1–2 synchro summons + 1 interaction piece ≈ 50–55 power index.; Going-second power: 48/100 based on 13 hand traps and removal-synchro access.; Going-first power: 42/100 due to weak consistency and fragile synchro lines.; Pilotability: mid-range; synchro math is complex but hand-trap redundancy reduces error sensitivity.; Resource economy: Mulcharmy and Pot of Prosperity generate modest card advantage; grind capability is moderate.
- Provisional: Meta Power: null (no tournament link; archetype meta-share in OCG not supplied).; Matchup fit: Provisional; Ice Barrier archetype relevance in current OCG format unknown.
- Data gaps: CRITICAL: Deck is Illegal in OCG format; evaluation is structural only and cannot yield a Final Contextual score. No combo evidence supplied; combo floor, median, ceiling are inferred from card text only. No tournament link; archetype meta-share and per-pilot match record absent. No Side Deck provided (0 cards); post-side adaptability cannot be evaluated. No win-rate telemetry exists in YGOVN; brick rate, going-first/second performance, matchup results are Inferred or Unknown. No guides supplied; strategic intent for this specific list is absent.
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