Constellar Deck #72759 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 05/25/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
5± 3/ 100
Power Score
Structural 15
Reliability 10
Going First 10
Going Second 12

Deck — Deck Power Evaluation

Final Contextual Deck Power: 5/100 (±3 · Confidence: Low)

Overall score Value
Structural Deck Power 15
Going First 10
Going Second 12
Meta Power provisional
Tournament Reliability 10
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Generic board control via hand traps and removal; Emergency clears using Kaiju and Bystial dragons
  • Turn 1 (going first): Set hand traps and generic backrow; attempt to summon Bystial or Kaiju for board disruption
  • Turn 2 (going second): Activate Dark Ruler/Cosmic Cyclone to clear board, then attack with generic Level 4 warriors
  • Recovery: None; lacks recursion or engine rebuild mechanics
  • After siding: Impossible; side deck is completely empty

Why it scores here

This deck scores extremely low because it is structurally illegal in TCG (runs Forbidden cards like Dimensional Barrier and Apollousa, exceeds copy limits, and violates the 40-60 main deck size rule). Beyond legality, it completely misses the Constellar/Tellarknight core engine, resulting in near-zero consistency and no functional combo lines. The list relies heavily on generic hand traps and board breakers but lacks the cohesion to convert those into a reliable plan or durable end-board. With zero side cards and a 55-card main deck full of conflicting splashes, performance is entirely speculative and capped at the floor. Popularity and archetype tags did not earn points here; the system simply cannot function as intended.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 10 P(starter live) ≈ 0.51 for core group, but missing 21/25 standard core cards makes engine accessibility virtually non-existent (Inferred)
D2 Opening-Hand Quality & Brick Management 8 55-card main deck with 7 hand traps and 12+ generic spells creates a high brick rate and redundant opening hands (Inferred)
D3 Combo Conversion & Ceiling 5 No parseable combo boards exist; best-line ceiling is unattainable without key Xyz monsters like Delteros or Utopic Future (Observed/Inferred)
D4 Combo Floor & Median Output 5 Median output is negligible due to absent engine starters and reliance on isolated hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 10 Zero independent restart lines or recursion; relies entirely on drawing specific hand traps after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 15 Lacks archetype-specific searchers; resource economy depends on generic Quick-Play spells and banish effects (Inferred)
D7 End-Board & Interaction Quality 25 End-board interaction relies on Dark Ruler, Cosmic Cyclone, and hand traps, but lacks durable boss monsters to protect them (Inferred)
D8 Going-Second & Board-Breaking Power 20 Board-breaking tools like Kaiju and Bystial are present but inconsistent to deploy against established boards (Inferred)
D9 Offensive Pressure & Closing Power 15 Offensive pressure is weak; missing high-ATK finishers and piercing/direct damage options (Inferred)
D10 Main Deck Efficiency & Flexibility 10 55-card main deck with poor slot ratios and heavy garnet density severely hurts efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 15 Extra deck contains 15 Xyz/Link/Synchro slots but misses essential Constellar/Stellarknight staples, leaving coverage sparse (Inferred)
D12 Side Deck Adaptability 0 Side deck is completely empty (0 cards), making post-side adaptation impossible (Verified)
D13 Matchup Coverage & Format Fit 10 No tournament data or metagame sample available; format fit is provisional and likely poor due to list construction (Provisional)
D14 Pilotability & Error Tolerance 15 High variance and missing core pieces make pilotability highly error-prone despite simple card choices (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 15, Going First ≈ 10, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 10. Modifiers: Illegal Status (-8); Missing Core Engine (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers (-12)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy hand trap density provides baseline disruption
  • Includes versatile board breakers like Dark Ruler and Cosmic Cyclone
  • Bystial and Kaiju offer emergency board clears

Weaknesses

  • Illegal in TCG (Forbidden cards, size/copy violations)
  • Missing nearly all core Constellar/Tellarknight engine cards
  • Zero side deck for adaptation
  • Extremely high brick rate due to 55-card main deck
  • No functional combo or recovery lines

Critical choke points

  • Absence of key Xyz monsters (Delteros, Utopic Future, Pleiades)
  • Over-reliance on drawing specific hand traps
  • Lack of archetype-specific searchers
Priority Remove Add Reason
1 Dimensional Barrier, Apollousa, Isolde, Gozen Match Constellar Castor, Stellarknight Delteros, Number F0: Utopic Future Fix legality and restore the core engine required for any consistent play.
2 Excess generic hand traps and Kaiju/Bystial Tellarknight Cygnian, Mulcharmy Purulia, Lightning Storm Align with modern Constellar standards for consistency and board presence.

Evidence & confidence

  • Verified: Legality violations (Forbidden cards, size limits); 0 side cards; 0 parseable combos
  • Inferred: Consistency estimates; Brick rate; Interaction quality; Engine accessibility; Recovery potential
  • Provisional: Matchup format fit; Meta power
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power is Provisional

More TCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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