Infernoble Knight Deck #727285 — Yu-Gi-Oh! OCG

50 Main, 21 Extra, incl. Morgan, the Enchantress of Avalon x3, Noble Knight Custennin x3, Noble Knight Medraut x3. Created Jul 1, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 07/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
22± 5/ 100
Power Score
Structural 51
Reliability 30
Going First 55
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 21 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Noble Knight XYZ/Synchro bosses and attack; Equip spell removal and board control
  • Turn 1 (going first): Set up King Artorigus XYZ with Noble Arms equip protection
  • Turn 2 (going second): Use Exciton Knight or Zeus to clear board then swing
  • Recovery: Recursion via Until Noble Arms trap and equip rebounds
  • After siding: None (side deck absent)

Why it scores here

This Infernoble Knight list is evaluated as an illegal deck (extra deck 21 > 15) and thus receives a capped structural-only score, not a normal contextual rating. The system shows moderate main-deck consistency via searchers (P≥1≈0.82) but the archetype core is only 16% present versus usage stats, lowering median output and resilience. No combo logs were supplied, so ceiling and floor are text-inferred, not observed. Popularity of Infernoble Knight in OCG does not earn points, and individual card scores were not averaged; the deck is scored as a connected system with missing side and illegal size.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Searcher group 14 copies P(≥1)=0.822; archetype core only 5 copies P=0.423 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 50-card main with many singles and one normal garnet Artorigus; brick proxy 0.577 (Inferred)
D3 Combo Conversion & Ceiling 65 No parsed combos; text suggests XYZ negate boards but ceiling uncertain (Inferred)
D4 Combo Floor & Median Output 40 Missing 84% of archetype core cards per usage stats; median output low (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Few redundant lines; limited recovery from interruption without hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 55 Equip spells and traps provide recursion; resource signature moderate (Inferred)
D7 End-Board & Interaction Quality 50 Interaction via Morgan, Stardust, Utopia negate texts but sparse (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split absent; only Exciton/Zeus as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK up to 3000 but slow setup; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main deck 50 cards, coherent Warrior/Equip theme but diluted (Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra deck 21 > legal 15; many off-archetype splash, inefficient (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Combo steps require equip management; error tolerance medium (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal extra deck size (-12). Final formula: Illegal deck: structural evaluation only, final capped low per guardrail (no normal formula)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ 0.58 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher and equip toolbox with recursion
  • Multiple XYZ/Synchro bosses with inherent negation or removal

Weaknesses

  • Illegal extra deck size (21 > 15)
  • Only 16% of archetype core cards present vs usage stats
  • Zero side deck for best-of-3 adaptation

Critical choke points

  • Extra deck over limit makes deck illegal
  • Low core presence reduces combo floor
  • No hand traps to resist interruption
Priority Remove Add Reason
1 6 extra-deck splash cards (e.g., non-Noble generic XYZ/Link) to meet 15 Core missing cards: Isolde, Baronne de Fleur, hand traps (Ash, Impermanence) Restore legality and improve consistency/resilience

Evidence & confidence

  • Verified: Legality status Illegal; Extra deck count 21; Card text excerpts present; Side count 0
  • Inferred: Hypergeometric probabilities; Dimension scores from text; Brick rate estimate
  • Provisional: Meta Power; Matchup fit without dated sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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