Therions Deck #727176 — Yu-Gi-Oh! OCG
56 Main, 14 Extra, incl. Artifact Lancea x3, DoomZ V Five - Amalthe x3, DoomZ VII Seven - Elara x3.
Created by: YGO Mod (20517634)
Created On: 07/01/2026
Main Deck (56)
- Artifact Lancea x3
- DoomZ V Five - Amalthe x3
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Power Patron DoomZ x1
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x2
- Called by the Grave x1
- Dark Ruler No More x3
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x2
- Super Polymerization x3
- DoomZ Destruction x1
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (14)
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Secreterion Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x1
- Springans Merrymaker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Xyz-focused
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz summon DoomZ bosses with equip chains for board presence and resource recovery; Going-second disruption via hand traps (Ash, Evenly Matched, Artifact Lancea) into Super Polymerization Fusion plays
- Turn 1 (going first): Open DoomZ monsters, search and equip via Amalthe/Elara/Drastea, build Rank 4/5/8 Xyz boards with interaction via equip effects
- Turn 2 (going second): Hand traps into Dark Ruler No More or Super Poly Fusion to break established boards, Mulcharmy Fuwalos for card draw recovery
- Recovery: DoomZ search chains and Xyz detach effects replenish resources; limited grind capacity without recursion engines
- After siding: Unknown; no side deck supplied
Why it scores here
This DoomZ-hybrid deck achieves moderate consistency through 12 three-ofs anchored by Amalthe/Elara/Drastea starters (P ≥1 ≈ 0.75 inferred), but median combo output is constrained by heavy reliance on equip chains and limited independent lines — a single board disruption often ends the turn. Going-second strength comes from 11 hand traps (71% draw rate at hand 6) and Super Polymerization tech, but the deck lacks a robust post-side strategy (no side supplied). Archetype purity is low (only 1 exact Therion core card), with the core engine (DoomZ, Power Patron, Mulcharmy bridges) creating mild tension; missing Clockwork Knight and Divine Arsenal AA-ZEUS (66–83% inclusion) suggests a mid-tier variant. Popularity and meta-share did not earn points; the score reflects system consistency, median board depth, and going-second utility only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Amalthe/Elara/Drastea at 3 copies each plus DoomZ Raiders/Change provide 12 live starters; P(≥1 in opening 5) ≈ 0.75 with 4-copy core hit P 0.32 (Inferred from hypergeometric probabilities and archetype usage) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Heavy three-of concentration (12/27 distinct main cards are triple-loaded); no conflicting Normal Summons but hand bricks risk ~24% when starters whiff, compounded by 6 Pendulum monsters occupying slots without full Pendulum engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | DoomZ Xyz summons chain into Amalthe/Elara/Drastea search → equip stacking typical; best boards feature Rank 5/8 bosses with 2–3 layered equip effects and recursion; ceiling ~74 PowerIndex across observed Xyz lines (Inferred from card text and extra-deck capacity) |
| D4 | Combo Floor & Median Output | 58 | Median board is one Rank 4 Xyz + equip or unequipped DoomZ beatstick without redundant lines; starter diversity low (three dragons + three spells create repetition); ~58 PowerIndex (Inferred from limited independent line variety) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Only Amalthe/Elara/Drastea are searchable starters; once interrupted mid-search loop, deck stalls; recursion minimal (no GY dump engines); Mulcharmy Fuwalos OPT pseudo-draw is slow. ~55 reflects single-choke fragility (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | DoomZ search chains and Xyz detach fuel each other across turns; 3 equip Spells and DoomZ Command "D.O.O.M.D.U.R.G." steady stream but no standalone draw/discard mills; ~62 reflects moderate resource management (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 66 | DoomZ Xyz bosses negate via equip text; two Solemn cards + Called by the Grave + Dark Ruler No More provide layered negation; interaction density ~3.1 with dual-material equip bosses; ~66 reflects solid but not premium coverage (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | 11 hand traps at 71% opening-hand rate; Dark Ruler No More and Super Polymerization direct board-breaking tech; Evenly Matched and Ash Blossom force sequencing gaps; ~68 reflects strong going-second package (Inferred from hand-trap group probability and tech card selection) |
| D9 | Offensive Pressure & Closing Power | 61 | DoomZ Xyz bosses max 2700 ATK (Drastrius); no piercing, burn, or OTK lines; Jupredo Power Patron 5000 ATK boost one-shot situational; closing power dependent on opponent board state; ~61 reflects reliance on disruption over pure offense (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 56-card main at upper legal limit; 27 distinct cards with 12 at three copies creates density imbalance; Pendulum monsters occupy slots without synergy payoff; 1 Therion core card only; ~58 reflects redundancy cost and low archetype consolidation (Inferred from copy histogram and archetype purity) |
| D11 | Extra Deck Efficiency & Coverage | 67 | 14 extra-deck slots with 10 Xyz, 4 Fusion; Rank 4/5/8 Xyz dominate; Super Polymerization unlocks 4 Fusions (Mudragon, Magistus Chorozo, Garura, Secreterion Dragon); coverage solid; ~67 reflects efficient Xyz stacking and Fusion tech slots (Verified from extra-deck breakdown) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied; ~0 score (Unable to verify post-side plans or adaptation breadth; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Therion archetype meta-share absent; DoomZ hybrid off-meta positioning; missing high-inclusion cards (Clockwork Knight 83%, Divine Arsenal AA-ZEUS 67%, Infinite Impermanence 50%) signals non-standard build; ~50 reflects provisional matchup fit (Provisional from usage statistics and tournament data.available=false) |
| D14 | Pilotability & Error Tolerance | 59 | DoomZ search loops are multi-step; Xyz summon stacking requires careful sequencing; 3+ decision points per combo; error margin tight on brick hands; ~59 reflects moderate complexity and turn consistency stress (Inferred from card text and loop depth) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no side deck supplied (-2); off-archetype core density (-1); strong going-second hand-trap density (1). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (60) = 61.2 → 62; Meta provisional (no dated sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ 0.58 · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second package with 11 hand traps (71% opening rate) + Dark Ruler No More + Super Polymerization for board disruption and Fusion plays
- Efficient Xyz extra-deck stacking (10 Rank 4/5/8 bosses) with equip synergy chains enabling recursion and material conservation
- High consistency on DoomZ starter access (~75% P≥1 in opening 5) via three dragons + searcher spells
- Dark Ruler No More and Solemn cards provide multi-layered negation and board protection
- Mulcharmy Fuwalos pseudo-draw and Artifact Lancea hand-trap fusion tech add flexibility
Weaknesses
- Median combo output constrained by reliance on equip stacking; single-interrupt lines often terminate the turn
- Limited independent starter lines; all three DoomZ monsters funnel into same search pattern, creating redundancy
- Low archetype purity (1.79% Therion exact-name cards); DoomZ/Power Patron hybrid creates mild engine tension and deck identity confusion
- Missing high-inclusion cards: Clockwork Knight (83%), Divine Arsenal AA-ZEUS (67%), Infinite Impermanence (50%) suggest non-standard build with unknown performance delta
- No side deck supplied; post-side adaptability and best-of-3 resilience unknown
- 56-card main deck at upper legal limit with 12 triple-loaded slots creates brick density (~24% no-starter hands)
- Pendulum monster slots (6 copies) lack full Pendulum engine payoff, occupying space without synergy
- Grind game weak; minimal recursion engines beyond DoomZ search loops, vulnerable to long resource wars
Critical choke points
- Interruption of DoomZ search loop mid-combo (Ash Blossom on Amalthe trigger or search activation) often ends turn; no alternative starter lines
- Heavy reliance on equip chains for layering; if equip tutor (Elara effect) is negated, board depth collapses
- Mulcharmy Fuwalos requires empty field (Quick Effect activation condition) — dead in hand if not setup turn; OPT limits recovery rate
- No side deck means best-of-3 adaptation unknown; cannot verify resilience to meta shifts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pendulum monsters (Jupredo, Vidolium) if Pendulum engine unavailable | Clockwork Knight or Clockwork Night (83–67% inclusion in Therion deck) to access alternate Therion search lines and reduce DoomZ loop dependency | Current build missing 2/6 core cards; Clockwork Knight enables independent Therion starter line, improving D5 interruption resilience and D1 consistency |
| 2 | One copy of Mulcharmy Fuwalos or Artifact Lancea (conditional utility) | Infinite Impermanence (50% inclusion) or Divine Arsenal AA-ZEUS (67% inclusion) for going-first board presence or Xyz multi-material synergy | Infinite Impermanence + Solemn suite strengthens going-first interaction; Divine Arsenal AA-ZEUS unlocks Rank 12 Xyz line and board wipe pressure |
| 3 | DoomZ Command Equip Spells (D.O.O.M.D.U.R.G., A.D.R.A.S.T.E.I.A.) if space-constrained | Construct a 15-card side deck for best-of-3 format with anti-meta tech (e.g., side-specific hand traps, Spell/Trap removal, draw effects) | No side deck supplied; cannot verify post-side adaptation. Recommend side for format viability and D12 scoring |
| 4 | Reduce main deck to 40 cards; trim one copy each of Droll & Lock Bird, Solemn Warning, Book of Eclipse | Consolidate into core starters and interaction; extra slots enable flex tech or consistency buffer | 56-card main at legal cap increases brick risk (24% estimated); 40-card core improves D1/D2 consistency by ~5 points |
Evidence & confidence
- Verified: Legality: deck is Legal in OCG format (verified against banlist and size rules); Card text: all 27 unique main-deck cards and 11 extra-deck cards resolved with descriptions; Archetype core: 1 Therion exact-name card present (Therion King Regulus), 25 DoomZ copies, 5 Power Patron copies; Copy limits: all restricted cards within legal copies (Called by the Grave 1/1, Harpie's Feather Duster 1/1, Solemn Judgment 1/1, Droll & Lock Bird 2/2)
- Observed: Hand-trap group probability: 11 hand-trap copies yield P(≥1 in hand 6) = 0.749 (hypergeometric from probabilities.hand_trap_group); Searcher text group: 17 searcher-text cards yield P(≥1 in hand 5) = 0.849; Extra-deck breakdown: 10 Xyz, 4 Fusion; all Rank 4/5/8 Xyz plus mixed Fusion coverage
- Inferred: D1 consistency: P(≥1 DoomZ starter in hand 5) ≈ 0.75 from three 3-copy dragons (Amalthe, Elara, Drastea); D2 brick management: estimated ~24% full-brick rate (no starter + high triple-load density) via card-count composition; D3 combo ceiling: Rank 5/8 Xyz with dual equip stacking and search chains inferred from card text and extra-deck capacity (~74 PowerIndex analog); D4 median output: single Rank 4 Xyz + unequipped DoomZ beatstick typical without independent line redundancy (~58 PowerIndex analog); D5 interruption resilience: single-choke-point loop (Amalthe → search → equip setup) collapses on one negation; ~55 reflects low line diversity; D6 resource economy: DoomZ search chains + Xyz detach regenerate across turns; no standalone draw or mill; ~62 reflects steady but not aggressive recovery; D7 interaction quality: equip negate + Solemn suite + Dark Ruler No More provide ~3.1 interaction density (semantic read of 'negate' and 'removal' text hints); D8 going-second board breaking: hand-trap density and Dark Ruler No More + Super Polymerization force gaps; ~68 reflects strong package; D9 offensive closing power: max 2700 ATK boss (Drastrius), no piercing; reliance on disruption over pure damage; ~61 reflects tempo/control lean; D10 main deck efficiency: 56-card main at cap with 12 triple-loaded slots + 6 Pendulum non-synergy slots yields low compactness; ~58; D11 extra-deck efficiency: 10 Xyz + 4 Fusion with Super Polymerization unlocking all Fusions; Rank stacking efficient; ~67 reflects good coverage; D13 matchup format fit: DoomZ hybrid off-meta; missing 4/6 core cards (Clockwork Knight, AA-ZEUS, Infinite Impermanence, Ash Blossom copy 2) suggest non-standard variant; archetype meta-share absent; ~50 provisional; D14 pilotability: DoomZ search loops multi-step; Xyz summon sequencing tight; 3+ decision points per turn; ~59 reflects moderate complexity
- Provisional: Meta Power: no dated metagame sample supplied; archetype meta-share and per-pilot match record absent; score set to null; D13 matchup coverage: Therion archetype meta-share unknown; cannot assess format alignment without tournament data or banlist recency; Post-side plans: no side deck (15 cards) supplied; best-of-3 adaptation unverifiable; D12 set to 0
- Data gaps: No combos supplied by preprocess.py; no parsed boards, no best line or median power index — combo ceiling/floor/median inferred from card text and extra-deck capacity only No tournament link; archetype meta-share unavailable; per-pilot match record absent — matchup context and format positioning provisional No win-rate telemetry in YGOVN (going-first/second split, brick rate, matchup win %, per-game statistics) — all consistency and performance claims are Inferred from probabilities and card roles No side deck supplied (0/15 cards); post-side plans unknown; D12 unscored; best-of-3 resilience unverifiable Usage statistics show deck runs 2/6 core cards (Therion King Regulus, Ash Blossom); missing Clockwork Knight, Clockwork Night, Divine Arsenal AA-ZEUS, Infinite Impermanence — performance delta vs canonical build unknown No guides evidence; strategic intent and format metagame context inferred from card selections only
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